Finally started Unchartered 2 last night, amazing start to a game. Literally straight into the action. I'm now upto chapter 4 and its same old same old rubbish shooting. Last gen I gorged on gears of war and those mechanics literally chainsaw Nathan drake everywhere so bad. Great story - decent platforming - terrible shooting.
Forum Best Game of All Time Awards
PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7
@themcnoisy: I actually found the shooting in the first two ok, it was in U3 that I found I'd pull off headshots that weren't registering or I'd shoot an enemies arm or leg while they were in cover and it didn't register, found that pretty annoying at first but the story made up for it but Ya the shooting in those games I would say is just about par for last gen action games
Edit: Wrote this on my phone and didn't notice all the grammatical errors I made, I found it so awkward to read afterwards!
My biggest problem with Uncharted is the amount of shooting. The platforming and puzzle sections are excellent, but I just wish there was more of it. I'd like it to be more Indiana Jones than cover shooter
I think it controls nice in the Collection - they tweaked the response of the sticks so that it feels consistent across the games - but I do agree with Sam that there's too much of it. Bigger issue for me, though, is that sound design makes the guns feel weedy, and the enemies have way too many hit points. As a result, you feel really underpowered all of the time.
Agree with Sammy that the shooting at least feels consistent between all three titles.
I never felt like the shooting in the Uncharted games or The Last of Us was mind blowing.......but I've never felt it was bad either. Regardless, to me, all of those games are more about the level design and cinematic sense of progression over anything else.
Disagree with that, if the puzzles are well implemented with the pacing, it's a nice breather........but one of the big drawbacks in Uncharted 3 was the puzzles and narrative bits, which often hurt pacing.
Uncharted 2 and The Last of Us have amazing progression, they know how to intermix the quiet times with the action........that's what made them the best of the third person action ND games (Greg and Colin are smoking crack on 3, it's a great game, but not a 10, and not better than 2).
If you were talking about the third game, I'd kinda agree, but well....
I think the shooting is fine. It doesn't bring anything new, but it works. The shooting in the third game is very off kilter though. My accuracy is literally down by a full 10% in the third game. I should note I'm talking about the original PS3 versions, it's probably different on PS4.
"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan "Building the future and keeping the past alive are one and the same thing." -Solid Snake
Personally I never had an issue with the shooting and have completed the remastered trilogy on the hardest difficulty unlocked at the start. It did take a bit of getting used too again but I also felt that the general movement felt a bit off on the remaster - maybe its the increased frame rate???
I really like the balance between the shooting, platforming and puzzle sections and I think it works better for a game format than just focussing on platforming and puzzles. There is a lot of 'slow' moments in these games as it is with all the dialogue as well so reducing the 'shooting' could affect the balance and reduce that intensity.
I always liked the shooting in Uncharted. It's not the best, but it's still pretty dang good. Make sure to turn on the alternate aim settings on Uncharted 3 though, it takes away the deadzone. I might already be fixed in the remaster though.
I personally like the balance between the slow moments and shooting in Uncharted. I think they would be harder to replay if it was different. I just wish Drake didn't fight normally when he's injured. The limp should be kept along with fewer enemies to accommodate, but enough to still make you feel the struggle. And I agree with Sammy about the bullet sponges.
I'm on my way through Uncharted 2 to collect the trophies right now. Then once the trophies are done, i'm gonna go through it on brutal. I find the shooting on these games fine. Like somebody else said, change the settings to suit your style.
@cloudrunner64: Its the lack of slight aim assists as seen in cod and destiny. They are only slight - but the hitboxes are bigger, so jumping into unchartered feels weird. Combined with the 4 or 5 shot kills, I feel a bit underpowered. But unchartered 2 is good, the city sections (which I'm on now) ard really memorable and feel better than anything in the first game.
Forum Best Game of All Time Awards
PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7
Well, finally got round to playing Among Thieves on brutal and now i understand. The aiming is way off with this game. I'm on the Borneo level and its a nightmare. The first game wasnt this difficult.
@MadAussieBloke: But the melee is also broken, last week I snuck up behind someone on stairs and I literally took him out by doing a weird backwards gorilla press. It was one of the weirdest things I've seen in a game.
The games great - a recommend purchase. The production values, cool Indiana Jones stories and real life mythology are all brilliant. The shooting is easily the weakest part of the game.
Forum Best Game of All Time Awards
PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7
After what seems like a million years of playing through the trilogy I'm at 35% on uncharted 3. @Hego@DerMeister your correct with the u3 shooting - headshots dont register sometimes, and the initial third of the games suited bad guts dont get hit easily in the arms.
So yeah to round off my thoughts on uncharted as a series.
The shooting in u1 is wonky, there's no aim assist - I'm okay at first person shooters but a smidgen of help when in the region of a head shot would go along way. The platform sections are excellent with some dodgy camera angles ruining clean runs. A good but not great game.
U2 is a fabulous game, but you dont realise this until the train section, its so immersive and challenging - yet fair and fun. The shooting is not as bad as u1, some of the later weapons help in this regard giving you a bigger weapons spread and room for error on shots. The story is strong and the platforming is great too.
U3 is more my type of game so far, less enemies - some great puzzles and great use of platforming. The shooting is rubbish with the earlier guns. But that's compensated by the fact there doesn't seem to be wave after wave of bad guys. The story is awesome - yet they ard pulling it in a strange direction. There's no way Sully would entertain the idea of Syria! If the pacing stays the same I envisage this game becoming my favourite in the trilogy.
Forum Best Game of All Time Awards
PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7
@themcnoisy: This is why i love games. I loved the first game. Shooting sections were so fluid it seemed. The second game had that "realistic" aim that i learned to adapt to but didnt like. I'm guessing they didn't like it either coz it changed again for the third game. The hit detection in 3 was awful. I didnt even want to attempt brutal on the that game. Tried on 2 but found it too difficult. You're almost always flanked in every shooting section of that game.
You're so right about the train section. Game gets so much better action wise from that point on. Likewise, in 3, the action sequences are the best part of that game.
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