@Foxy-Goddess-Scotchy I am so glad you posted this! I started the demo last night and was interested to hear people’s reactions to it. I’m a little mixed myself.
You also seem to have spent more time with it than I have and you have a better grip on the game’s mechanics. Thanks for explaining some of it the way you did, because the game struggles a little in the tutorial department. I think probably because it’s a trial version the explanation is a little rushed and cryptic.
The menus are confusing to me, and the blood codes and gifts are especially obtuse. Add in there the items, and weapons and it looks a little overwhelming. Of course my intellectual investment was pretty shallow and I didn’t really try to learn the systems like I would if I actually purchased the game. But your explanations helped me a lot. I hadn’t considered that Ichor is basically MP and Haze are basically Souls (or Echoes).
The early section of combat didn’t seem too difficult, but once I had to go out on my own (after the AI companion gets injured) then I struggled and died and just went to bed. Being transported way back to the starting mistle was too much for my patience at the time. So I haven’t made it very far and never made the boss. I was just rushing through to see how the game felt.
I thought the story was also pretty strange, even for an anime. Maybe it makes more sense later. The drinking blood thing, the weird lady at the beginning that acts like she’s stoned and whose shirt is just one strong breeze away from losing hold of any coverage, and the overall unusual lack of exposition about who the heck all these people are and why they are making me search for blood beads... it was all a little much to take in.
But yeah, that character creator is fantastic! It’s worth playing just for that. There is a remarkable amount of depth to everything from facial tattoos and scars, to pupil and eye designs. And it’s not like a lot of character creators where you simply spend 2 hours adjusting how thick the lips are and how high the nose sits. The fantasy and anime nature of the game makes for so many cool design concepts and colors for everything. Bravo to the design team for such a cool art style.
Overall, the game didn’t quite set its hook in me through this demo, but it did satisfy my curiosity. I might return to it and try again in coming weeks. I’ve found that demos can be both misleading and really helpful at times when trying to decide if I’ll like a game.
The menus are confusing to me, and the blood codes and gifts are especially obtuse.
Each code has stats tied to it and that affects what weapons you can carry and the gifts you can use (Though you can max out a skill and make it availible to use with another code potentially)
But yeah having another go it's still a little wonky about all that with the menu and the likes.
There is a handy section for tips in the inventory and the mistle has a tutorial prompt... Haven't looked at them properly though.
The early section of combat didn’t seem too difficult, but once I had to go out on my own (after the AI companion gets injured) then I struggled and died and just went to bed. Being transported way back to the starting mistle was too much for my patience at the time.
You should've found the shortcut that leads you right next to the starting mistle by the time ya lose Oliver but as you said yourself you were more rushing through the demo
The next companion isn't that far after oliver takes a break either.
I thought the story was also pretty strange, even for an anime. Maybe it makes more sense later.
I think it's because the game is trying to be a bit obtuse like Dark Souls, but still have an animey plot to go with it (There's actually the opening movie available to watch if you leave it on the opening screen for a bit which is really anime. Or you can just watch the opening below!)
Short story from what I got so far is they're all vampires. Anime vampires. And rather then the usual feasting on humans thing that most vampire plots have they have Blood Beads. Which are a crystaline fruit that grow from trees, that contain blood. Also there's a red mist surrounding the city (Lets say Tokyo but I don't know if it's set on earth) that won't let them leave...
As for the grey haired waif (Io is her name) ... Well... Japan! 😅 Also she has no memories apparently like yourself.
More of the lore is given after you successfully beat the boss thanks to the new friend you get.
@Foxy-Goddess-Scotchy How hard is the boss? Does it require leveling up and utilization of the gifts and whatnot?
Also, I didn’t quite understand the mechanic of where you hold “X” (the “cross button” apparently 🙄) and use the claw.
“We cannot solve our problems with the same thinking we used when we created them.”
The X move @Th3solution allows you to drain some Ichor/Mp from The Lost by temporarily increasing the max amount you have til you rest at a Mistle
The boss actually has a pretty hearty chunk of hp. You'll have a partner by then to help you out though and he's quite useful.
I beat them first try (somehow) but I did get damaged a fair bit... I think I was lvl six or so? I'll retry it tomorrow evening from the beginning cus I mostly just bumbled through it yesterday
One year later my first run, I started a second playthrough of Prey. This time I've decided to use only human powers, lowering down the difficulty level so I can focus on collectibles and on the story. The first time I played it on Hard and with Survivor mode on: 39 hours of pure Arkane Studios!
Whilst the menu stuff is still a bit cumbersome It's finally started to gel with me and I got a code that I quite like along with some gifts.
I'd be a touch disappointed if there's only Broadswords, Greatswords, Axes & Hammers, Bardiches & Bayonets for weapons though (Dark Souls has spoiled me lol) as I only really like the Broadsword's moveset.
Though the multitude of Gifts/spells is pretty nice with the buffs and the likes.
I think the people who worked on this also worked on the God Eater series which is anime Monster Hunter or so I'm told...
That might explain the vaster menu and the more faster paced combat it has too.
Also just a small detail but there was one comment that the AI partner said that stuck with me of her asking if I remembered who she was after she revived me (As insinuated in Dark Souls and this you lose memories each time you die) which was a nice little touch.
They genuinely say useful information too like if you're running out of healing and the likes...
I'm definitely going to keep playing the demo especially with that update coming sometime soon!
Also had a go of Sword Art Online: Fatal Bullet ae it turns out there's a free trial/demo for it
... It's ok I guess?
I thought it might not actually have the protag in from the series seeing as you make your own character but he's been shoved into the narrative like I don't know what... 😅
The combats a bit eh and there's waaaaaay too much gabbing on even for my tastes. Plus the Japan only voicework grates on my nerves as well!
Well my impressions are on this and the previous page @Ralizah if you'd wanna take a look
I'd also have screenshots up in the screenshotty thread with that wonderful chaarcter creator but alas creating a twitter account just so I can easily upload screenshots from the PS4 to then show on here in that thread has gone pear shaped to say the least 😅
I saw the first season... the one actually in Sword Art Online on Netflix like two years ago for the first time (It was the... third anime I'd ever watched?)
I really wanted to like the premise (Even if .hack games had done the basic premise of death in a video game means death in real life earlier) but I didn't like Kirito in the slightest...
I wouldn't mind him being in Fatal Bullet as a NPC or something... But he (And the whole group even) has been shoved down my throat non stop and I can't get rid of them! 😂
Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"
@RogerRoger I think it's in the later part of Act II - TF and Sabaoth Frigates, defense and gun orbital platforms - Jango shows up. I had it down-pat back in the old days, but properly forgot the sequence to assigning targets and taking them out myself that I'd found worked. As opposed to the 'shoot everything!' approach I went in with last night... it was late.
PSN: KALofKRYPTON (so you can see how often I don't play anything!)
Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)
"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker
I started afresh this evening for the Code Vein demo
Everything just clicked today as I played through it once again and I thoroughly enjoyed myself this time around!
I think it's partially because I haven't actually played any of the Dark Souls imitators (Or even Sekiro) so I was admittedly going on muscle memory and unfairly going but this is what souls does.
Whilst Code Vein has plenty of the "Souls" systems in (The Bonfires, Souls, the challenge of it all, enemy respawns etc) Code Vein to me has more of an actiony game type feel to it in it's core design as well as the heavy anime tone to differentiate itself.
The fact that you get Ichor/MP back just from attacking (aside from when you use the heavy attack with the bayonet to fire a bullet) is very nice. Plus the drain move is quite useful to increase your total ichor as well as it can go up a whopping 55 (from 30) or so with the mage like Code/Class!
The fact that you can change Codes/Classes by simply going to the inventory is pretty useful and makes the game a bit more friendly on switching your playstyle up compared to the From games.
Plus with all the various gifts/spells & skills you can have, the fact you can transfer them (with some stat restrictions depending the class) between the various Codes once you've mastered a Gift is extremely useful! (Especially the def up buff you can get from the boss' Code!)
I also got to grips with the bayonet weapon and found it quite fun to use, especially when you have the scorpion tail jacket to drain enemies from a decent distance aways and the ranger or mage Classes for huge amounts of ichor to just pelt enemies with bullets, magic and even fireballs!
The menu for stats and your equipment and the likes is still a bit bleh and quite cluttered but I've got what it's displaying now.
Looking forward to the update to add another area and gonna go through the extra area already here! Looking forward to the official release!
so I was admittedly going on muscle memory and unfairly going but this is what souls does.
I had the same thing when I played The Surge @Foxy-Goddess-Scotchy, as soon as I stopped comparing it to the Souls games and nitpicking all the little differences, I started to enjoy it a lot more.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Wednesday I accidentally stomped on the retail copy on Infamous: Second Son I forgot I bought months ago since it was just € 8. Put some hours in it and I wonder why people are hyped for the new game by the same studio...
It's the very same mechanic repeated for every city zone. Even at the highest difficulty, one can easily breeze through the game and I already have almost every perk on the menu. Stats say I'm 34% so I hope the best is yet to come, but since now I have that strange feeling like watching a kids TV channel during a Sunday morning hangover.
Started Borderlands 3 last night. Only played about an hour cause I have work this morning so far I am enjoying it. There's a few QoL improvements that can be made that hopefully will be patched later on, but overall it's great.
@KALofKRYPTON I'm not interested in superheroes at all, but if a game is perfectly crafted I have no problems in wearing embarrassing costumes (for example I loved Batman Arkham Asylum). When I discovered that the Spiderman Goty edition was just the vanilla disc + vouchers + patches I lost every interest in it.
I'm surely gonna finish Infamous SS to see if it opens up somehow, but I just can't believe how elementary this game is...
@andreoni79 Seriously, don't buy Spider-Man. If the Infamous: Second Son gameplay loop annoys you a third of the way in - then Spider-Man will annoy you just as much.
I had Second Son on release and got First Light on release too and loved getting the plat's for them. After the hype died down a touch I got Spider-Man, which plays pretty much the same as The Amazing Spider-Man 2.
While beautifully put together, Spider-Man is essentially just Infamous mashed with most post 6th gen Spider-Man game with better traversal presentation. With no particular interest in the character to motivate you, may as well not bother with it.
PSN: KALofKRYPTON (so you can see how often I don't play anything!)
Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)
"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker
@KALofKRYPTON Thanks for the advice!
Another thing that surely makes the game look dumb is the city itself: populated only by people in their thirties, with nothing to do except walking around with an umbrella under their arm and a smartphone in the other until they start yelling at me or collapsing around like kids crying for attention... It's so bad it's almost funny!
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