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Topic: What PS4 Games Are You Currently Playing?

Posts 1,061 to 1,080 of 5,689

Th3solution

@JohnnyShoulder Oh yeah, I really like Cause and Effect so far. I only played a little bit so far, but the flipping back and forth mechanic is a cool feature. But I’ve transitioned into a flaming debris a few times for an instant death. 😂 I’m not very far into it and I could see this chapter is going to be epic so I stopped playing for now until I can get a more substantial few hours to savor it without interruption.

I have no interest in F2P Battle Royale, so I’m not likely to try Apex Legends. But the quality of Titanfall 2 certainly has me much more interested in Jedi Fallen Order. TF2 is my first Respawn game and the their work is really impressive and so Fallen Order might be special. As a Star Wars fan, I’ve never been hugely impressed with the licensed games, but I’m crossing my fingers that this is going to be a well developed AAA game and not a rushed cash grab to piggyback onto the Rise of Skywalker movie.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

HallowMoonshadow

Oooh nice @RogerRoger! Only played the third via ps plus... Didn't like it at all though barring the wingsuit being a decent traversal mechanic once ya got the hang of it


I tried the Monster Boy & The Cursed Kingdom demo that came out on psn very recently

... Eh

The basic plot reminded me of Katamari Damacy except instead of the king of all cosmos destroying the universe whilst on a bender.

Your uncle (whilst flying on a barrel) turns an entire kingdom into monsters whilst on a bender (The game calls it royal nectar instead... He's sloshed to his eyeballs still though)

Technically this would be my second Metroidvania (Do I count playing this twenty minute demo as my second one ever though?) and it's quite a stark contrast to Hollow Knight.

Hollow Knight being rather oppressive, moody and tactical whilst Monster Boy is extremely jolly and colourful.

The music got on my nerves though within five minutes and honestly... It's not the greatest opening you could have at all.

The fact there's no proper swimming animation for the boy seemed rather lazy too and there was something about the gameplay at the beginning that seemed even more simplistic then Hollow Knight's start.

The demo ended on a mediocre boss fight against an octopus (The False Knight is sooooooo much better) where here I just flailed around a bit til I was done, especially at the end where rocks continiusly fell from the sky (... Like the False Knight...)

It then proceeded to showcase a sizzle reel of all the 8/9's it got. Seemed a little desperate if I'm honest before asking if I wanted to purchase it

After that though you can play another (much smaller section too) as a Frog Boy.

This really was a step up with much better puzzles and use of the enviroment.

Like using your ice sword and a waterfall to make platforms to climb up or the frog's tongue to swing across/up areas and grab bombs and other items too.

And then it showed that sizzle reel again. The animation cut scenes it shows from the actual game look really lovely...

Still not particularly impressed... Maybe I'm just too much of a moody git though!

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"

Tiger77

I have been playing GRID since yesterday, and i must say, I'm having a blast.
Playing on a PS4 Pro so I'm not experiencing any of the problems of the base console version.

To me , it's just a gorgeous, simple arcade racer - like Driveclub was. Okay , it may not have the flashy
presentation of the org. GRID or the brilliant DIRT 2 , but the racing is a hell of a lot of fun -
and that's what counts , right ?

Tiger77

JohnnyShoulder

@Foxy-Goddess-Scotchy I played one of the Wonder Boy games on the Switch, and I quite liked it. But a lot of it has to with nostalgic reasons as i played the games on the Sega Master System (showing my age now lol).

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

HallowMoonshadow

Oh Is Monster Boy is a psuedo sequel or something @JohnnyShoulder to that?

Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"

JohnnyShoulder

@Arugula @Foxy-Goddess-Scotchy It is a follow up of sorts to Sega's Wonder Boy series, a remake of Wonder Boy: The Dragon's Trap was released in 2017, which is the one I played on Switch. I think there was some complications with using the Wonder Boy name, so they called it Monster Boy instead.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

JohnnyShoulder

@RogerRoger To this day I've yet to finish a Just Cause game. I really like all the dumb fun you can have but I find that repetition can set in quite quickly and I get a bit bored of the game. Which is strange considering it should be a blast to play.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Thrillho

@Kidfried I’m so glad I fluked a hole in one on the extreme course for the golf in YK2 as it was the only way I was ever going to get the top score.

I’m on chapter 11 and have done all side missions, completed the Majima Construction missions, got S rank in the coliseum, and done most of the Cabaret Club battles too. But there’s still so much to do... oh, and the actual story to finish too

Thrillho

Thrillho

@Kidfried The electric fence royal rumble was my go to for levelling up in the coliseum. One of the top tier battles only unlocks once you complete the Majima Construction main storyline and I read the other only unlocks when you complete all sub stories which sucks seeing as one of them is based around playing mahjong.

Nothing specific happened when reaching S rank either just so you know. But getting to higher levels gets you some extra guys for the Construction game.

Thrillho

HallowMoonshadow

Beat The Lost Sinner in Dark Souls 2:SotFS

It's strange. I'm probably being the most critical of the game I've ever been, taking it all in details, clarifying my thoughts on it as I go ... And yet I'm enjoying it the most I ever have 😅


Also @RogerRoger nice to hear your impressions on Just Cause 4 ... I mentioned it in the screenshot thread the other day I think but... Yeah I didn't get on with the third at all.

And that was given to me free via ps plus.

Like Johnny said initally it was pretty decent and looked quite good too but... Yeah 😂

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"

JohnnyShoulder

My memory is pretty sketchy when it comes to the bosses of DS2 @Foxy-Goddess-Scotchy! I enjoyed the game way more then I thought I would, but some of the bosses are quite unremarkable compared to others in the series.

I'm currently playing Dead Cells. I usually go for something a bit different to what I was playing last (which was Tomb Raider) and it usually takes me a few goes on a few games to get my head in a game. DC was only the second game I played before it clicked with me. I kinda had an idea what type of game I wanted to play so that probably helped.
I actually pre-ordered it but could never get into as I was deep into another game, and my mind was not really into it. But I'm liking it so far, I've managed to pick it up again fairly quickly and get past a few levels. The combat and movement is superb, very fluid. I was feeling chuffed with myself as I had not died.... then I got squashed by a lift! 😂

[Edited by JohnnyShoulder]

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

HallowMoonshadow

Oh... She's this @RogerRoger 😂

Untitled

One of the main bosses in Dark Souls II.

I thought maybe it'd be going a bit overboard chronicling my entire journey in DSII via the screen shot thread.

So I decided I'm gonna scale it back a fair bit... Just post some highlights here and there

RogerRoger wrote:

Although I wouldn't call it strange to enjoy something the more you focus on it; on the contrary, subjecting it to such close scrutiny and yet still having a blast must be a great sign.

That's certsinly quite true.

It's the black sheep of the Souls games to most fans and I've shared the same opinion (I didn't know that at the time though)

It took me a better part of a year in fact to just start it when I originally got the standard PS3 version cus there was something about it that didn't gel with me at all.

My opinion of it got better a year and a half or so ago when I tried the PS4 version (all the DLC, remixed enemy placement, 60fps, better lighting effects amongst other things)

So that's why I'm rather surprised that I'm enjoying it even more then I've ever done whilst looking at it with a fine tooth comb as the title has a bit of a bumpy road with me.

and I just said earlier today that Death Stranding looks like it's gonna be quite the marmite game too... us and our analogies

Glad you've ended up enjoying Just Cause 4... Shame you paid full price though last year!


It does suffer a bit from what I'd like to call "dude in armour syndrome" @JohnnyShoulder .

S'probably the one complaint I know that'll still remain about DS II no matter what I end up feeling about the title.

I've already fought... 3 bosses that are just a knight in armour (5 technically if you count the ruin sentinels as seperate bosses even though it's a group fight)

and thanks for the monster boy info the other day by the way... Didn't know that all!

and uhh shame ya got squashed by a lift in Dead Cells! 😅

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"

Th3solution

@JohnnyShoulder I’ve got Dead Cells sitting in the backlog too. I occasionally think about trying it but then I decide to go somewhere else with my attention. It is unlike the games I usually play (that is, story driven third person action stealth games). In fact, my disdain for Metroidvania is well documented. But I hear this is very light on the Metroidvania characteristics and is an interesting mishmash of 2D Action Platforming, Roguelike, Metroidvania, and Soulslike. It intrigued me enough to pick it up on sale one day.
Is it easy to drop in and out of? Or is it the type of game with a steep learning curve and a lot of skill and complex gameplay mechanics that require unwavering dedication? If so I don’t want to try to start it until I can commit a couple weeks to it without distraction.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Thrillho

@Th3solution A really unhelpful answer would be that it’s somewhere between the two. It’s easy to pick up and have a run at the game but, especially early on, each run gives you a few upgrades and a bit more nous to get further than you did last time.

Once you’re at a decent level and know what you’re doing, you can get to the final boss in around 20mins.

It is quite an addictive feedback loop though trying to make that little bit further each time. The multiple routes that you unlock as you gain extra abilities only makes it even more replayable.

It is tough though and I’ve only managed one successful one but the final boss did feel as though it had been nerfed a little for the first run through.

Thrillho

JohnnyShoulder

@Foxy-Goddess-Scotchy I think one of the main problems with DS2 was that the frame rate and weapon degrading was f'd up so weapons were not lasting as long as they should. That was all fixed by the time the remaster came along. Some of the bosses I found were too easy and a bit uneventful. The medusa and jabb the hut bosses stick out as being examples. Later on it does get better and the Mirror Knight is awesome. The dlc is excellent, some of the best areas in the series, with some puzzle elements thrown in. I've got the Artworks book, and it had quite a troubled background.

@Thrillho You do indeed! That did make me chuckle.
@Th3solution Further to what Thrillo said, your first few runs will probably be a bit confusing. But once you get to the merchants inbetween levels you can by upgrades which stay with you after death. This is up to you on what you buy, but they do make life a bit easier. These range from making your health potions stronger to saving an amount of coin when you die. There are quite a range of weapons and it pays to experiment with them. I made the mistake of sticking with a ranged weapon (you can have two equipped, plus two traps) which I had early on. I felt the difference immediately when I changed things up more in my next run. I got the the black bridge and fought the boss. He beat me but it did not feel unbeatable.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

KALofKRYPTON

Had a little go on Space Hulk: Deathwing last night.

It's pretty much as expected, bit clunky, bit choppy, basic in terms of gameplay mechanics but actually rather nice looking and sounding - moody and plenty there to put a smile on a 40K fan's face.

It is, quite sadly lacking a proper photo mode, which is a massive, massive shame!

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

KALofKRYPTON

@RogerRoger Not really - there's a check-box option in the menus that just removes the majority of HUD elements (not markers for your companion Terminators or waypoints) but that's it.

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

KALofKRYPTON

@RogerRoger It is a shame. Potential for some great shots!
From what I've read over the past few months, the game is essentially abandoned now too, so any more patches are unlikely.

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

Th3solution

I started playing Concrete Genie today. I have just cleared the first area, which is more of a tutorial and setting up the game mechanics and objectives.
I certainly will be posting full impressions on the new review thread when I complete it, but I thought I’d post a couple first impressions.
I’m a little bit torn so far. In some ways the game seems phenomenal and in some ways it seems undercooked. The art and graphical design is both breathtakingly beautiful and jarringly dated appearing. The game does some innovative and technologically amazing things with painting custom murals that remain as permanent fixtures in the world which I’m sure is no small feat development wise; yet the basic character movement and simple jumping animation is almost alpha level looking in contrast. Reviews on the game ranged widely from 4-8/10 and I guess I can see why (although 4/10 looks to be ridiculously harsh from what I’m experiencing so far) But quite simply put, the game has a unique feel and great ideas and the core painting gameplay is well implemented and fun to do. I’m looking forward to continuing my playthrough.

“We cannot solve our problems with the same thinking we used when we created them.”

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