I played Another World today since it's free on PS Plus. It's a game that has been on my radar for a number of years, but I was never really willing to pay for it. I put less than an hour into the game—I liked the presentation but the gameplay was terrible so I shut it off, it was making me angry.
@AdamantiumClaws I still have to finish Tomb Raider and I've played only the Uncharted trilogy, but so far I'm really enyoing Lara's adventure, while Nathan's ones strangely bored me: too many predictable cliffhangers and the world you move in feels like a TV set, artificial and empty.
I can't relate to that. The Uncharted games are the most incredible gaming experiences I've ever had in my life, nothing has matched it. I played Rise because I was craving more Uncharted, and it was good, but not nearly as good in both world and story/characters. The characters in Uncharted always felt real and were very entertaining, and the locations you go to are always breathtaking. There were a few times in Rise where I felt a bit breathless, but this was always taken away by the fact that you can backtrack through all the levels which was awkward. I was able to backtrack through the ruined ancient city, and all the bodies were still burning and in the exact same positon they were in hours ago. Really takes me out of the game. I also for the life of me cannot remember any characters from Tomb Raider other than Laura herself.
Uncharted isn't perfect, I didn't think 3 was very good from a story standpoint, and 4 made some decisions that disappointed me, but overall in the big picture it's been a great experience, all the action set-pieces that took my breath away like falling out of a plane or escaping a sinking ship, and the characters are wonderful. I've been playing the games since the first one in 2008, and I was astonished at the cinematic quality of it, and shocked that it got a sequel. I think Uncharted has pushed video gaming forward in ways that no other game series did. I think these days games like the Tomb Raider reboot owe a lot to Uncharted.
@AdamantiumClaws For me the series has only gotten better. I'd rank it like this: 4<3<2<1. Still need to play LL.
Still, what I liked in Tomb Raider (2013) was feeling like there was less hand holding and I did more things myself, whereas in Uncharted I sometimes feel like an actor in a movie.
In Uncharted 4 they improves on this in some areas. Like where you can decide to go stealth or gun blazing and there are multiple routes from A to B. These things help.
I will admit that I wish there was more stealth in Uncharted, my only complaint. But is in 4 a lot like you said, and it's in Lost Legacy as well.
I would echo what beemo said about Lost Legacy, it's fantastic and my second favorite in the series shockingly. My ranking of the series is 2>LL>4>3>1 (although I think the story is better in 1 than 3).
I felt like I was in a movie, but I loved that. It was like a playable movie, and so exciting!
@RogerRoger I think you expressed that perfectly. The comparison of Uncharted and Tomb Raider are unavoidable, but probably a little misplaced. The subject matter is somewhat common, but other than that, I think you explained why they are each their own thing and why I can really love both franchises for slightly different reasons.
“We cannot solve our problems with the same thinking we used when we created them.”
@RogerRoger We so need a new Indiana Jones game that doesn't have Lego in the title.
That's a great way of putting it regarding the different stkry/gameplay balanxe in Uncharted and Tomb Raider. I actually prefer the gameplay variety and focus of Tomb Raider (mind you I've only played the 2013 one so far). Also, cool that Drake's Deception is your favourite! I'd rate that very highly too. Marlowe was the best villain and the set-pieces were mind-blowing.
Kingdom Hearts Birth By Sleep Final Mix. The gameplay is weird in this one, I don't know why they felt the need to change it. But I'm interested in what befalls of these characters...
I'm about to resume playing Spider-Man (PS4), last time I just got the new White Spider suit, about to go after Fisk's construction sites.
Once I beat that I plan to go back to Rise of the Tomb Raider/Life is Strange: Before the Storm and beat both games. Then I'll start a Halloween/Horror themed game in time for Halloween...I'm thinking either Until Dawn or Resident Evil 4, I've never played either game before.
After that I'll switch over to the Kingdom Hearts series, plan to play Kingdom Hearts HD 1.5 + 2.5 ReMIX and Kingdom Hearts HD 2.8 Final Chapter Prologue for the first time, so I'm ready for Kingdom Hearts III when it releases...though I'll obviously take a break to play the Spyro Reignited Trilogy when it releases.
@Kidfried Lost Legacy is very good; in fact, I'd place it way above A Thief's End (which would give me a ranking of Drake's Deception > Lost Legacy > Drake's Fortune > A Thief's End > Golden Abyss > Among Thieves).
I mean, let's be fair, it's kinda like how a Mars bar is my least favourite chocolate. It's still chocolate, I'll still eat one, but there's a lot about it which I'm not hugely keen on, and all the others do the whole "make me happy" thing way better.
Gosh darn it, now I want chocolate.
I'm just curious why, I've never met anyone who ranked it dead last. I love it so much, so just trying to understand.
Is that the second Uncharted game, and the one with the long train section and the a helicopter after you? If so, yep that is my least favourite too but I've not played the last two games. And I've just realised I don't remember a single thing about the third game. 🤤
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Is that the second Uncharted game, and the one with the long train section and the a helicopter after you? If so, yep that is my least favourite too but I've not played the last two games. And I've just realised I don't remember a single thing about the third game. 🤤
Yes that's the one. Why is it your least favorite?
@AdamantiumClaws Sorry, yeah, my reply yesterday was a little flippant. I'll explain in detail.
Among Thieves has some incredible moments, I grant you, but for each of them there's two or three things I didn't like, or found to be done better elsewhere in other Uncharted games. I played the first trilogy all long after they'd been released, so perhaps I'd have felt better if I'd played Among Theives at launch, but as soon as I'd completed it I moved on to Drake's Deception and found refinements of everything I'd wanted refined.
Take the convoy chase across the snow. Wonderful, exciting moment, but it's incredibly brief and has very little point to it, beyond "don't die and get to the next place" (okay, we're going to try and save Schäfer, and I liked him a lot, but he's most definitely a B-list character if we're being honest). When compared to the horseback convoy chase across the desert in Drake's Deception, where we're desperate to save Sully (more on him in a minute) and constantly jumping from horse to truck to flatbed to horse, with twists and gags and much-improved music, I can only really look back on Among Thieves' convoy chase as a test run, a proof-of-concept tech demo.
And maybe it's a little unfair to unpack the games into the standalone sequences when they're supposed to be one long, loading-screen-free narrative, but Uncharted has always been about stringing together a handful of set-pieces like a blockbuster movie. Among Thieves falls down because the bits stringing its sequences together are really boring. Right after that convoy chase, there's a slog through the ruins towards Shambhala which is beyond tedious. It takes forever to move from room to room, or ledge to ledge, and when you finally arrive at your destination it becomes more of the same, both outside the gates and within. In an age where games are pre-judged by their completion times, I feel it might be unpopular to say this, but I much prefer Drake's Deception for cutting out a lot of that padding and just honestly going "here's six hours of bonkers insanity" rather than adding an extra two hours of repetition (which, at times, felt cheap in enemy placement and numbers to make them even longer). After a really strong start full of pace and zip, no sequence after the halfway point is spared this approach; the train, for example, is amazing before the tunnel but then outstays its welcome beyond it. Everything just feels played out.
As for the storyline and characters (because hey, who plays Uncharted for the gameplay, right?) it's another case of "one step forward, two steps back". As I said, I love Schäfer and Tenzin and that whole element of the story, but they feel underused and kinda wasted on exposition (in the former's case) and language barrier gags (with regards the latter). Chloe Fraser is absolutely fantastic... in Drake's Deception and The Lost Legacy, but I never really connected with her in Among Thieves; she seems like a contrivance, somebody put in to deliberately cause complications between Nate and Elena and keep you guessing as to her loyalty. Lazarević isn't the blandest, most cookie-cutter villain in the series (that honour falls to the chaps from Drake's Fortune) but he's pretty darn close, and the less said about Flynn, the better. And why, oh why, is Sully only around for half an hour? He's my favourite character, which is probably why Drake's Deception is my favourite, as it's all about him and his relationship with Nate.
When I think back to Among Thieves, I always seem to think of the bits I disliked first, before I think a little harder and remember the bits I loved (like dragging Jeff through the city to try and save him, or the first half of the train sequence). With regard all other Uncharted games, I instantly recall my favourite moments, without question.
Drake's Fortune? U-Boat and the Fortress Wall. Drake's Deception? Young Nate, the Chateau, the Plane Crash and the Convoy. Golden Abyss? Canoeing with Sully. A Thief's End? The Rossi Estate and the Jeep Chase. The Lost Legacy? Almost all of it.
Among Thieves? Urgh, there was that annoying gunplay slog towards the end, just went on and on, kinda like the bit in the city... oh, but the temple full of light beams was pretty.
See that's interesting, I felt Uncharted 3's chase was a way worse version of the one in 2, and a rinse-and-repeat. I loved the one in two, felt the location was more visually interesting and just handled better. And I loved Schafer.
Man, I just can't relate at all I love the game so much. But I was just curious to know.
The only thing I really liked about Drake's Deception was seeing Nate meet Sully, and the set pieces were incredible but story was not good at all. When you find out that the creative team split for Uncharted 3 and Last of Us it makes sense. They actually admitted at one point that they designed the levels before the story, which is why you end up in so many places for flimsy reasons. I also hated how all the enemies looked the same, just guys in suits, and didn't like the cartoonish additions of brutes.
And I absolutely loved Drake's Fortune back in the day but last time I played it the gameplay was really not good anymore. Gameplay-wise that one is probably the worst.
@RogerRoger I dunno man, I felt that in Indiana Jones they always had reasons for going places. They had reasons in Uncharted 2, 4, and the rest as well. Speaking of Jones, Last Crusade is my favorite of that franchise and another problem I had with Drake's deception was how the convoy and Salim himself were a rip-off from that movie. Just need to get that out there. Anyways.
I have a lot of Nostalgia for DF as well, but the gameplay is just nowhere near as good as 2, and it gets a bit stale due to being in one location the whole time.
I'm actually surprised that some people have problems with Uncharted, I never met people who didn't like it before coming here.
But at the end of the day, I'm glad we both like it in some way. It's a series that has really touched me, and it has definitely made me wish my life was like Drake's on more than a few occasions! lol.
Just started something this morning called Dead Nation: Apocalypse Edition. Seems like a fairly basic zombie-themed twin-stick shooter. It's atmospheric, but I don't like how hard all that darkness and fog make the zombies to see. I guess that's the point, to increase tension by besieging the player with hard-to-see monsters, but I don't think it plays to the strengths of the genre in that regard.
Also, why would a game map the main method of combating zombies to the R1 button? Thankfully, it allows you to change the button layout.
It seems to be separated into short-ish little missions, so this'll be my morning game until I beat it.
@Kidfried Because shooting almost should always be mapped to the trigger. R1 is okay for brief commands you hit every now and then, but not for the main means of attacking your enemies. Shooting with the shoulder bumpers reminds me of PS1/PS2 era action games, and I don't mean that in a charming, nostalgic sense.
@AdamantiumClaws@RogerRoger To me, the story in Uncharted is just an excuse, however flimsy, to string together the great set pieces the series is known for. I actually feel that the games suffer when they place more emphasis on story and being serious as they did in A Thief's End. The story in Drake's Deception was very silly, but the game as a whole also felt the most over the top and adventury (not a word) that the series has. I'd still rate it as having the best set-pieces too.
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