So @KratosMD ... I ended up playing the demo/first chapter for Resident Evil Revelations 2 from our (Though mainly yours) talks about Resi and your impressions on it.
I'm not entirely sure why Capcom made it episodic. But i'm intrigued enough so far with the plot and finished the first chapter.
But more importantly I think I'm hooked by the arcade-y/arena-y/enemy wave like Raid mode! That's really fun!
I've already played through the first ten missions as Claire. All those skills to customise your chosen character and level up (with each character having different skills and loadouts) along with different weapons to find and all that stuff.
Plus you can play it online or in co-op apparently.
I might have to purchase it myself just for that lol
I started Hellblade: Senua’s Sacrifice and am really impressed so far. I’m about 4 hours into it and it is exceeding my expectations. I’ll give a more comprehensive set of impressions when I complete it, but suffice it to say —
despite it being advertised as such, this does not seem “AA” to me at all. It has all the polish and production value of a “AAA” title. I guess it’s shorter length and lower price point make it considered less than a “AAA” release, but the quality here is quite remarkable and puts a lot of big budget and large studio titles to shame.
Much has been said of the fantastic sound design and acting, but the gameplay is surprisingly good.
It’s also a game that I’m surprised is not mentioned more when people talk about horror and psychological thriller games. It’s extremely creepy and disturbing. So for those looking for horror games, don’t forget Hellblade. ( @KratosMD - I know you’ve been on the horror kick, and I don’t know if you got your fill yet, but if you haven’t played this game you may want to check it out.)
“We cannot solve our problems with the same thinking we used when we created them.”
@JohnnyShoulder I play 90% of my games with my high quality headphones anyways, but yes, for sure this one. The voices that whisper in your ears is part of the immersion and I don’t think it would be quite the same if it were coming from a TV or Speaker. The game informs you when you boot it up that it is suggested that you experience the game with headphones to take advantage of the 3D sound effects.
I remember when it came out in 2017 that it was touted for the great auditory experience and how it won Game Award’s Best Audio Design, Best Performance for the lead actress Juergens, and a few other awards but I wasn’t expecting the game to be as well made in all the other areas such as graphically and in the gameplay department.
@KratosMD I guess they technically call it “dark fantasy”, but to me it seems like a borderline horror experience. More of a psychologically horrific game, the kind that freaks you out and messes with your mind. There is not jump scares in the overt sense, but it is more the atmospheric tension and the setting of traveling through Hell. If I had to compare it to any of the games I’ve played as far as setting and atmosphere, I’d say maybe Bloodborne. But where Bloodborne has a creepy atmosphere (the sounds of metal scraping on concrete and the screams of suffering in the background bringing tension for the next encounter around the corner) mainly to augment the addictive gameplay — here in Hellblade the narrative takes the front seat and the gameplay is a vehicle to augment the narrative. And so the environment and the building of tension takes center stage in order to deliver its message. But yeah, Bloodborne is probably the best comparison as far as genre.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution I'm probably the opposite, only play with my headphones only in the mornings (I live in a block of flats so am conscious of distburing my neighbours) and have quite a beefy sound bar and sub woofer, so I use those mostly.
@KratosMD The totems only shows you the fragments of a possible future - your decisions will determine whether the outcome will be same as in the visions.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Never saw this til now but @KratosMD that descision confused the hell out of me too!
I REALLY loathe Emily so I made a point to try and make sure she didn't survive and was always questioning her choices
But this ended up happening on a second runthrough so I wasn't too bothered about the mess up Poor Matt though, nasty way to go
But yeah it seemed really nonseniscal that saying yes to Emily's plan causes him to somehow not be able to think for himself and prevent himself from getting killed. God forbid he doesn't do what Emily told him!
I think it's the only descision the game has that feels forced... All the rest are pretty clear cut on why or how you messed up
Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"
Well then 1s i've played atm is
Marvel's Spider-Man
God of War
Read Dead Redemption 2
The last Of Us Remastered
Uncharted 4
I really enjoy all these games I've done the story mode for Spiderman, The Last of Us. I think I am 50% into Red Dead Redemption 2 + God of War. I am abit into Uncharted 4 aswell
After this I am not sure what i'll play as quite a few options.
It's a tough 1 between Assassin's Creed Odyssey, The Witcher 3: Wild Hunt, Bloodborne, Horizon Zero Dawn. As all 4 games I am hearing are really good but I am confused which to go for 1st I am kinda swinging towards Assassin's Creed Odyssey.
but I still wanted everyone in the game to survive, you know?
Definitely! It's certainly possible. Ya probably would've if you just been more of an arse and left Emily alone... I saved her even though I didn't want to :')
Just uhhh.... Make sure you're good at the whole don't move the controller stuff @KratosMD . I just stuck it on the ground for those bits lol
I'd give a recommendation for Horizon: Zero Dawn@Davehunt ! Really well made game... There's an excellent review of it by fellow member Ralizah in the "Games you've beat" topic a few pages back. All four games you're considering playing next are pretty good though!
Bloodborne is the only really different game there unlike the others which are all open worldy adventure games. You'll probably find Bloodborne a bit tough at first to say the least
Continuing my playthrough of BioShock Infinite today that I put on hold a few months ago very early on. I've mentioned the awe and brilliance of it's opening before on this forum, and I never expected the game to ever live up to that afterwards. While, granted, it hasn't quite yet lived up to that opening 30 minutes, it has come ridiculously close on numerous occasions — and I'm only about 4-5 hours in I'd say. This game really has no right to be as great as it with how unimpressed I was overall with the first two entries in the franchise. Solid, good games, but nothing amazing for me. This third entry however, seems to be making a strong case to become one of my favourite games so far. That said, I don't want to be too hasty since it could always go to... poop, but I really hope it doesn't.
@Tjuz Personally I felt the game crescendos to a wonderful climax. It’s one of the best game endings last gen, imo. I liked the first Bioshock (didn’t play the second) but Infinite was even better
“We cannot solve our problems with the same thinking we used when we created them.”
Having played a little bit more of Onrush today, I think I'm getting into it now. The training levels felt like the takedowns etc were what the game was all about but the game modes in the Origins "level" showed that it helps with winning but isn't the be all and end all.
The Origins matches were quite simple but good fun. Limiting the choice of vehicles also helps me not be too indecisive.
@Thrillho@Th3solution Both of you absolutely weren't kidding when describing the greatness of the ending. JUST finished it after spending my entire day playing it. I'll have to let all of that sink in for a while before I can write some proper thoughts on the game overall. One of the most batshit insane things I've seen in gaming, and in all of the best ways. What I can say is that for me personally, this game was leagues above BioShock 1 and 2.
I'll be sure to return for Burial at Sea at some point soon, but for now I want to keep myself to the alternating games/genre tactic!
@Tjuz I’m glad you liked it. That was my sentiments exactly when I completed it. It blew my mind and was a great payoff. For some reason there are people out there who didn’t like the end. Perhaps they thought Ken Levine got too obtuse with it or made it unnecessarily shocking, but like I said, I would rank it as one of the best endings in all of video gaming.
“We cannot solve our problems with the same thinking we used when we created them.”
@Tjuz@Th3solution I said at the end of my Hellblade review that some games stick with you after you finish them and this was one of the games I had in mind when I wrote that. I thought the reveal was even better than "WYK" from Bioshock 1 (although that was such a well known twist by the time I came to play it that it was spoilt for me).
LOL I'm really on a tear with the PS4 exclusives as of late. While I'm finalizing my thoughts on inFAMOUS, I started up my next game, Detroit: Become Human, and put a few hours in. Just as that was my first inFAMOUS game, this is my first David Cage game.
It's... definitely interesting. It seems like you have to live with the consequences of whatever you do on your initial playthrough. I'd be interested to know if you can go back and explore different narrative paths later on without having to replay the entire game. If these flowcharts aren't pure window-dressing, then it seems like the game's scenarios can differ pretty radically based on what choices you make. Although I'm still a bit skeptical: Telltale games tried to make you think your choices had dire consequences on the direction of the story, but they really didn't. Your choices didn't really matter. I'm wondering to what degree that's true of Detroit.
Narratively, I'm... conflicted. On a purely "cinematic" level, this is probably one of the more engaging games I've played so far, and I'm definitely invested in some of these characters (not Markus, unfortunately, and, I'll confess, the entire "I Am Markus!" rebirth scene had me giggling). On the other hand... I dunno. There's a certain lack of self-awareness here. Also, the abusive father character's mood swings come on so suddenly it's almost comical (one second he's calm, the next he's flipping tables over). He felt more like a parody of a self-loathing, abusive parental figure than anything. Which obviously isn't to say there aren't loads of unpredictable, erratic, and violent fathers out there, I just... I dunno. It felt like a bit much a bit too quickly. I would have appreciated if that particular strand of the narrative had been developed a bit more. And, of course, the game is often nakedly emotionally manipulative with its music, which takes me out of things a bit. I don't need sad violins to signal what my feelings about a situation should be.
The game seems like it's tackling the subject of discrimination and questions about artificial intelligence, but the treatment seems a bit obvious and mawkish so far, and isn't keen on asking probing questions about the situation. If I had to sum up the game so far...
Androids = Good
Humans = Bad
And, good god, this game loves to pop up charts and icons and messages and everything else at you, no matter what's happening in the game.
I do like it, though, and I think I'm going to like it a lot more than Until Dawn overall. Some framerate wobbles aside, the presentation is just phenomenal, and I actually like some of the characters in this game.
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)
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