Last night, after getting surprised by a very big eye with teeth, I proceeded to absolutely smash the thing, in no small part due to Shadowhearts shiny new face melting mace π
Loving creating my party exactly how I want it, I still feel like I'm learning, but it feels like I'm building an avengers like super team that no threat can match. My own Bard feels like the best build humanly possible, somehow. I found some Dexterity Gloves, and instantly respected Dex to as low as possible, and stuck all my bonus points into 12 STR, 14 CON, 10 INT, 13 WIS, 19 CHA, and my DEX is 18 because of the gloves, and i'll experiment to see if that has any flaws at some point, or seems too OP (if it does I'll respec back to natural high dex and charisma, and put on light armour with +2 Dex and leave my other atts lower) But right now I can use my LIGHT Longsword and Woad Shield, and my collection of situational heavy crossbows, My Medium Armour sits at 18 AC still, I have 52HP, +12 Melee, +14 Ranged, 14m movement, +4 initiative, action surge, second wind, a tadpole mind blast, And I'm just re-entering the underdark to go that way, after mostly clearing the mountain pass. So kind of still on the way to act 2 ππ
I feel like I could roll with just Shadowheart, the way i've built her alongside my Bard, but I've currently got the all Girl Death Squad of Tav, Lae'zel, Karlach and Shadowheart.
Pride comes before a something though, I guess π But right now, it feels like I've accidentally made an astonishingly OP squad. And that's leaving stealth ranger assassin Astarion and his familiar (well he's a vampire so why can't he have a pet raven and spider) back at camp with the fiery lightning cannon that is Gale.
@DisastrousFalcon crikey. There were some who had the corrupted thing a while back, I think they said disconnect from Internet restart and try again. I don't think I've even got the patch yet. And I'd seek advice from those who know a workaround
When it seems you're out of luck.
There's just one man who gives a f*************ck
βοΈπ‘π
@Falcon94 did you manage to find a fix? Disconnecting the Internet and then starting the game again is the only thing I've seen, and other people seem to be able to carry on when they've done that, so I'm not sure what has happened to your saves :/
When it seems you're out of luck.
There's just one man who gives a f*************ck
βοΈπ‘π
Had a little break from BG3 over the weekend, although I did play quite a bit Friday night and a little on Saturday morning xD
I left it as I was about to enter the Grymforge (epic entry scene that really sets a nice tone) after I think clearing every little quest and exploring the underdark and absolutely melting all the field bosses.
I have a few quests that will seemingly play out while I'm here, and I very much look forward to finally getting into act II at some point π
I had my first real ooooh, a decision I made has led to something I didn't expect moment, with the mushrooms. And that is merely a tiny side note to my questing. But it was deliciously RPG, and a nice twist. Help one entity, help another, and then some evil underground politics took over. It also led to a funny moment where I had to go back to camp as Gale had 1HP, but I knew clicking one thing would lead to a fight, so I agreed to a nasty plan, then went to rest, and then changed my mind to disagree with their plan 'out of dialogue' haha
When it seems you're out of luck.
There's just one man who gives a f*************ck
βοΈπ‘π
Are anybody else's activity trackers/progress percentages on the front end title screen screwed up? According to mine, my next activity is in Act 1 (I've just started Act 2 and reached Moonrise Towers) and my game completion is at 50%. Very odd.
@LN78 I've been in Act II at 50% for about the last 20 hours I'd played the game, and I'd not yet entered act II. It just triggers on areas, I think. As soon as you enter the beach it says 25%, mountain pass 50%. There's no way for the PS to know what part of a multi path rpg means you've actually advanced, so it's just random. I doubt Larian want to code all the intricacies to tell a playstation console actual progress, as it'd be so convoluted, so it's just big broad segments. Easy enough to ignore the activity cards once you know this, I find.
Some games activity cards can be good for, something with little self contained levels, but RPG's with massive quest logs, not so much
Yeah, it just throws a percentage out there and that's fine by me. A continue button is all that's needed for it. Actually, that's all that's needed for any game. Anything else just convolutes the system beyond what it should be.
In act 3, Gale reacted to something I didn't even have the option of doing yet, first long rest in act 3, did anyone else have this and does the act like it didn't have the glitch later on? Then it would only be a minor inconvenience in addition to a minor spoiler.
Apparently the director of publishing sent out a twitter poll to gauge interest for a physical version (in the West).
Hopefully it's gonna happen, I thought it might ... fingers crossed.
Phew. I'm progressing well through the shadow-cursed lands now, and by progressing well I mean doing/fighting/looting literally anything or everything I can, following any path, any quest, talking to every NPC and generally sorting my inventory out periodically, which is maybe my least favorite part, as I have about 80kgs of stuff on my person at all times that I'll never even use. I keep thinking yes I will poison my blades at the start of a fight, and use thrown items, but I never do.
I did craft a poison that, although not quest specific, I want to try and remember to use on a certain Boss NPC, eventually. Just for my own entertainment, as it's a recipe from the bosses own family (a family whom all mysteriously murdered or exploded themselves after my devious deceptions π« π« π« ), and that will please me greatly as a final F-U to the whole lot of them π
But I also broke into a room in moonrise that basically had mini spoilers, or I guess little teasers for things I will later discover as part of the story arc, so I'm quite pleased I've unravelled some mysteries myself by reading in-game finds, at least partly unravelled. They were surprisingly big discoveries. Definitely didn't expect them in book/letter form π
Seems like there is only 2 big side quests before I get to move on the main story now, but I imagine even they will branch out for a bit. I already know in part that I'm searching for something very important, as the big belly barman let slip quite a bit of info already, it's just I've been on a few hundred tangents before following up with that part π
This game π
When it seems you're out of luck.
There's just one man who gives a f*************ck
βοΈπ‘π
@Ravix So, does the game have encumbered status if your inventory weight gets too high? Does it make you move more slowly or is it just a hard cap where you canβt add anything else until you clear some weight?
βWe cannot solve our problems with the same thinking we used when we created them.β
I'm never really encumbered, it's just I pick up so much stuff and at some point I have to sell it, and there are about 100 items to select through every time I have to sell stuff, because I never use my special arrows and poisons, or any potions haha, so it's more of a visual annoyance when I have to sort out what I'm doing with items.
It's pretty user friendly in you can just 'send to camp' any item you find, so any armours or weapons I just send to camp straoght away, and then pick a moment to sell it all by standing next to a trader and hitting 'travel to camp' pick it all up and sell it by returning to right by the trader with fast travel on exiting camp.
I just need to learn to use some items more, so I don't end up stacking them and "saving them for later" as I never end up using them later anyway lol.
I sold a bunch of scrolls for a tonne of coin, as I never used them, so that's a start xD
When it seems you're out of luck.
There's just one man who gives a f*************ck
βοΈπ‘π
@Ravix What percentage of the playtime is spent: 1) in menus with stuff like organizing items to sell, poring over armor and upgrades, shuffling party members, etc. vs. 2) time spent in combat vs. 3) time spent within dialogue trees vs. 4) time spent walking around exploring vs. 5) time spent watching cutscenes?
@Th3solution initially it does take a little more in menus, reading what things will do, just as you get used to how you are building a character. But not really that much since, it's kind of automatic, really, as I know what kind of things suit each character. I sometimes like to read descriptions, found texts etc so I'll still do that, but I enjoy that so it's not really wasted time, as it builds the world I'm in. And every so often I will go through all of my characters, just to check I'm still happy with all their skills and abilities, and my only issue in that is out of all the companions, I really enjoy using 5 of them, and you can only take 3 with you π so for that I'll just take whoever suits where I'm going, or who I think will, anyway. Be that combat wise, or character wise.
Combat depends how you play, it's possible to initiate combat with literally anyone in the world (I think) like literally you could befriend an NPC and then click attack during friendly dialogue haha, and there is no shortage of potential enemies, but there are gameplay ways to avoid fights too, even vs some of the more evil alignment beings, so Deception, pursuation, intimidation, race and class based traits, knowledge or learning something specific relating to a specific person or situation that leads to more options etc. But to me it feels like the exact perfect balance where you will do some talking, do some exploration, get into some fights, solve some riddles or find some new information, advance a storyline etc. It flows nicely. And if you go to rest at camp, more story elements kick in during that chill time.
The vast majority of the game is all done with reason too, be it talking, fighting or exploring, like a proper good rpg should be, and you get out of it what you want to put in.
I've never once thought, why am I doing this, or why am I going here, which is phenomenal for a game so big. But also, it can be done to a smaller scale too if you want, focus on just 3 allies, keep your nose out of other people's business if it doesn't benefit you, or just kill your way to a solution instead of spending time finding multiple potential solutions, and you can whizz through much faster like that π
@Falcon94 haha I met him yesterday or the day before, and he was gone within mere moments. Bard life π
He did leave something that means I can now experiment with dual crossbows, to see if that is more favourable though. So now I'm rocking: a life stealing short sword, either sheild of faith? And shield of Flaming something or other, depending on my mood. One gives a spell slot and a free cast of Aid, one burns people that miss and boosts AC by 4 with a bonus action. Then the firey crossbow and a crossbow that deals more damage to burning foes. I also have a ring or something with executioners
trait, which pops up and tells me my attack rolls to decide if i want to use it, which entertains me greatly, as it says things like "you need to roll a 15 to hit, you rolled a 38" π which makes me think my build is going okay lol.
I was shocked by how big that whole area was (which I should have learned by now not to be shocked) I was thinking yeah, nearly done with ACT II, then... nope π and then once reaching the end, I realised I better go back and help Halsin and make sure i've talked to everyone, just in case they have further tasks. The portal fight was a bit challenging, until I got the hang of my newer AOE spells, and used Karlach as a beacon to gather a bunch of enemies in the middle of the arena. And then it was much easier. It was good practice though, and I've tweaked my builds a little to cover more situations.
Feel like next time I play the game will really kick off, due to the Point of No Return message π excited
@Th3solution to jump in to answer your questions too, I believe the game balances itself well between the fighting, exploring, cut scenes and dialog choices. The one area where it may take longer, depends on how detailed you want to get. If you want to fit out your whole camp of companions it can get a bit tedious switching party members in and out of your group. For me, once I found my main 3 I wanted to play with, I stuck with them and sold everything else. The other area that may slow you down is adjusting the radial menu for each character. I just let the game decide what goes where on each radial menu, but I can see it taking quite a while if you want to adjust each radial wheel to your liking and towards the end you have enough radials to move a bus. Overall though the game is quite balanced. At no time did I think,"ungh another cut scene" or having to explore vast empty areas, or having a fight every 100 feet. One of the many reasons It is my game of the year...so far.
@Elodin Thanks for that info. I was worried since it sounds like a really dense RPG with a lot of mechanics that it might be one of those where thereβs a ton of menu management. I donβt mind doing armor, weapon, and skill adjusting frequently and I think Iβm more tolerant of that than most people, but still wanted to make sure it wasnβt a crazy amount.
βWe cannot solve our problems with the same thinking we used when we created them.β
@Elodin@Th3solution I'm really anal about my radial dials π and even then it doesn't take that long. For a Cleric type: 1 for weapon, shield and short range damage spell actions. 1 for healing based stuff. One for attack buffs, debuffs and AOE etc π
For my character 1 for slicing and dicing, shield actions and attack cantrips. 1 for Bardic Inspiration Attacks and Crossbows. 1 or 2 for Spells, buffs, debuffs.
This saves me a lot of time in actual combat for relatively little time spent setting it up too, as I know where things are and what they will cost to use, free spell action, spell slot, inspiration, single use, each-turn action etc.
Time to stop worrying and start playing π
When it seems you're out of luck.
There's just one man who gives a f*************ck
βοΈπ‘π
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