I wouldn't be surprised if all the 'big games' will be cross generation - inc some that have been released. They may end up having the word 'remastered' added to the title and released at a later date (like Last of Us for example) but I bet games for the past few years have all been made in 4k - maybe not all with 4k specific textures for example but certainly with the detail, line work etc for 4k. Games like H:ZD and GoW could just run 'natively' instead of CB reconstruction and certainly with GoW, at 60fps minimum. All it takes is for the devs change the visual settings - especially the output resolution. I know its not as simple as just updating the visual settings as the game code may need a bit more work to run smoothly on the PS5 but as far as the fundamental visual design is concerned, they were already designed in 4k and then tweaked to run on Pro and PS4. I can see these, as well as Spider-Man, coming to PS5 especially if the expected sequels are likely to release on PS5 too. Therefore I think its equally as likely to get cross gen releases for Ghost, LoU2 and Death Stranding too. These may also get higher quality textures too as the devs will know what RAM the PS5 will have and may keep high res versions and just reduce a copy of these down to HD for PS4/Pro and the more limited RAM these have.
If they have full BC with the PS5 and they can 'easily' patch in a new set of visual setting values, that could also be a way of bringing 'remastered' type quality to PS4 games so they may not need to release cross-generation games. Similar to how they were able to bring games up to 'Pro' compatibility with higher visual settings and frame rate caps, they could do the same for all these games for PS5 too. It would remove the income from 'remasters' and people buying a game twice so some Publishers (inc Sony) may not want to do that but the principal is similar and perhaps requires the same investment from the devs - having at least 1 person optimising the game settings for the PS5 and patching those in. With games that may have better textures, you may have to download a '4k texture pack' too of course.
Anyway, time will tell but I wouldn't be surprised if a lot, if not all 'Pro' enhanced first Party big sellers will be on PS5 and 'enhanced' - either as a cross-platform release, a remastered release or via BC with a 'patch' to improve the visuals and/or performance.
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Just read IGN’s article “Games we think are coming to PS5” (title paraphrased, and yes .. I went to IGN in a moment of weakness and immediately felt dirty) and I just find it fascinating how many different opinions (and so called “expert opinions” at that) there are about when and where the known Sony exclusives will drop. I have heard valid arguments for each of the big 3 (GoT, TLoU2, and DS) to be ready for release this year on PS4 and valid arguments for each to be delayed until PS5. If I’m not mistaken, they all have showed gameplay that has been confirmed to be running on PS4 hardware. But many people keep saying Game “X” is likely not ready and will be a PS5 game, or a cross-gen title.
I think we can agree there will be no PS5 in 2019. The consensus seems to feel it’s 2020. Some feel Spring 2020 would probably be the absolute earliest. That’s a little over a year from now. Fall of 2020 seems to feel right to me though.
So if Ghost of Tsushima is going to wait for PS5, then a whole other year and a half wait is pretty long for it. Or for any of the others.
I had felt the order of the releases would be: TLoU2, then Ghost, then Death Stranding, but now I’m thinking Death Stranding may actually be the first to come out. Maybe this summer! And now I’m hearing TLoU may need to simmer on the stove for a little longer since so much rides on it as Naughty Dog’s big opus for the acclaimed franchise. I’m so confused!
Well, one thing is for sure. Dreams seems pretty close. At least we have that. And the tragedy of it all is that we may only get Dreams for just a few months, maybe a year, before next gen comes out and squashes the potential for the community. Unless Sony doesn’t drop the ball and gives us backwards compatibility for PS5 to be able to keep the awesomeness of Dreams going for years to come.
@Th3solution I’m pretty sure Dreams will be put on the PS5 with the benefit of the increased power. I’m sure it will have backwards compatibility creations. Heck, if the PS5 needs backwards compatibility in genreral for that, it could push them a little to have it.
@Th3solution I'm confident all three will come to PS4. Maybe one of them will see a dual release like Zelda on the Wii U/Switch, but they're all PS4 games.
One of them will come out this year for certain, alongside Dreams. Maybe we'll get two of them.
So word going around that xbox scarlett duo will have 1TB SSD storage from reliable people. If true reasons stand that PS5 would too? Would be dope. Youll have to buy more storage seoerately regardless.
@WebHead Do you have any links for this info?
And unless an SSD is needed for for the system, I’ll probably put my 2TB PS4 hardcover in my PS5 eventually.
I suspect Sony is waiting for Microsoft to make the first move again. They are in no rush since they are dominant currently. The longer this gen goes, the more distance they place themselves in the console race. When the next Xbox is announced (at E3 maybe?) then Sony will do like they did at the onset of PS4 — that is, they will take whatever bad press MS creates and react in a way to make themselves look better and more in tune with what the public wants.
Of course it’s possible Xbox won’t drop the ball and maybe nail it with their next console. Hopefully they have learned from their past missteps. Either way, I feel confident that Sony has their fingers on the pulse of what gamers want.
One thing I wish Sony is working on to improve is their communication to the fan base. Both Nintendo and Xbox have been relatively open in the way they interact with their fans and it’s a bit frustrating to see Sony being silent most of the time. I know they probably got something plan but it would be great to have some transparency to keep longtime fans in the loop.
@TheMorrigan578 Yeah, I think it’s tough to strike that balance between keeping open communication and staying silent to avoid rocking the boat of their current success. We’ve seen them take such a conservative close-lipped approach lately with things like cross-play to the point that the fan base forced them out of hibernation to address the issue. As far as where they are going with PS5 development, I suppose they feel they won’t plan to reveal their cards until they are called, so to speak. But yes, it is frustrating, lol.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution
I m not following what your saying. Sony revealed the PS4 before Ms. E3 was just building on the first reveal. The only thing they 'changed' was a five minutes trolling piece to hammer the nails in xbox one coffin like the expression goes. Sony doesnt mind revealing a new console first and did so for the pro too. Its just E3 has been this way for some reason. Now E3 is out of the equation
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I suspect Sony is waiting for Microsoft to make the first move again. They are in no rush since they are dominant currently.
Sony have the upper hand in more ways than just market share. All you have to do is look at how much more 'headroom' the PS4 has over the XB1 and that should tell you everything. Granted the X has a substantial hardware advantage over the Pro and obviously the base consoles but at the same time, the base XB1 is struggling.
Take the latest DF comparison video for example - the Kingdom Hearts analysis. The Xbox one is running the game at 720p and whilst it does have a slight frame rate advantage over the Pro, its not even delivering anywhere near the 60fps its capped at. Its not like they can drop the visuals down further to improve the performance. The PS4 by comparison has more overhead (as it has throughout this generation) so could drop say to 800p and have a better visual (albeit slight) advantage and probably a locked 60fps so better performance too. Its that overhead that can give Sony more time.
Unless MS are prepared to allow games to release on the X only or have games running sub-720p, they will be in need of replacing their XB1 sooner than Sony. The PS4 has the headroom to drop down to 720p if necessary to hang on longer. I know resolution isn't the 'most' important aspect of gaming but it is an indicator of the GPU's capability and an area that devs can use to free up resources to get the game running at a desired frame rate. The fact that things like shadow quality isn't very high on Kingdom hearts also shows where sacrifices have been made to get the game running as well as it does on XB1/PS4.
The fact that the XB1 version would be better capped at 30fps and use the resources that has saved to improve visual settings as the visual settings (inc Resolution) are already scaled right down and it still can't hit 60fps is testament to the fact that over 5yr old Xbox One is struggling to keep up with the modern games - it wasn't exactly a powerhouse on release anyway. The PS4 isn't fairing much better but it does have more headroom. They could drop the visual settings down a bit, maybe as low as 720p BUT would have double the frame rate at 60fps - it may also match up with the XB1 settings that they could improve on by capping it to 30fps. Its that advantage though, the advantage we have seen throughout the generation since Day 1 when games like BF4 (900p on PS4, 720p on Xbox), AC:BF (1080p on PS4, 900p on Xbox) that has always given Sony an advantage. The point at which a game cannot run at 720/30 with 'reasonable' visual settings (no shadows, no ambient occlusion etc is unreasonable), will become a reality for the base XB1 before that point arrives on base PS4.
Both Sony and Microsoft would want a console on the market before that day arrives. They wouldn't want Devs/Publishers refusing to release their 4k game on a console that can't do 720p with reasonable settings and playable frame rates. Games look 'ugly' on XB1 now compared to the X and obviously high end PC. More and more releases are struggling to run at 30/60fps too. That's the one thing that really bugs me - games quoted as being 30 or 60fps just because thar's where they have capped the game at. A game could run at an average of 26fps and still be listed as 60fps if that's where the dev capped the frame rate. Its like saying your broadband speed will be upto 80Gbps but you only get an average of 30Gbps during peak hours as you are at the end of the line...
Anyway that's a different topic, so going back to the point, MS will either have to release a console much sooner than Sony because the XB1 will run out of adequate hardware resources to play the games or allow devs to release games for X only - like we saw with the N64 and the Expansion Pack. By having the most powerful console on the market, they 'could' phase out the XB1 and make the X the 'base' console now and put the pressure on Sony to make the first move. Sony are adamant that the PS4 and Pro are locked together in the same gen (understandably) so when the PS4 reaches that point where they have to decide to drop below 720/30 or not release the game on Sony's console, they would have to have a console on the market to give their fanbase a console to play those games. MS, like I said, would have the X at this point and whilst it may not offer '4k' or even 1440p, it could still deliver games for a few more years than a PS4/Pro can. That's assuming that both MS and Sony are playing that game, waiting for one to show their hand but whilst Sony do have the advantage on the base consoles to wait it out, MS has the overall advantage with the X. If they wait to long though, people will get fed up with declining visual quality (and yes resolution does count in this area too) and inconsistent frame rates and maybe forced into the world of PC gaming to get both visual and frame rate performance...
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
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@JJ2 I suppose I got the order wrong then. I remember Xbox making waves with announcements first, but perhaps it’s the way Sony played them that made it feel that way. When MS announced the console being ‘always online’ and all DRM stuff, Sony was able to react with the ‘troll piece’ showing that PlayStation games would still be tradable. I remember that being one of the watershed moments when Sony grabbed momentum and MS had to deal with the bad press. So I guess what I’m saying is that if one company comes out with a reveal about the next system that backfires like that, then the other company can react with a counterattack. At least that’s what I remember happening around the time PS4 and Xbox One details were being revealed. I seem to have gotten the sequence of events wrong though.
Either way, @BAMozzy gives an excellent point, as usual, that I hadn’t considered — that being that MS can sit on the laurels of the more powerful X if it wanted to, and call Sony’s bluff while it waits for the PS4/Pro combo to become too underpowered to handle the games that developers want to release, thereby forcing them to get the P5 out sooner to compete with the X. And since the PS5 dev kits are out, there is probably a soft deadline on when Sony will have to just be forced to reveal the console specs to the public.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution
Shu announced in shortly after PS4 reveal that it will play used games but I feel many forget and think it was only because Ms got flak at E3. Yea about that X . It seems a few games releasing this year are performing better on pro than on the X which is weird....
I just think they got it planned and have to account for possible delays on different levels.
Even us relatively uninformed gamers, we know the new gen will be around in the next one/two years or so. Im sure they follow their own path even though that can change ever so slightly. Imho
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