@JohnnyShoulder Rebellion make some great games. I saw an interview once with the head of the studio in which he was talking about budgets. The long and sort of it was something like they can make a game that’s 80% as good as the AAA studios but for a fraction of the cost.
I’ve always found that to be true of their games. You can tell they are all based on the same engine and formula but they are good solid games. They aren’t likely to turn out anything truly innovative but make some good fun games with a good sense of humour. Hopefully SE5 will be the same.
I spent a long time playing games that didn’t really use the DualSense features at all and today I launched Deathloop and was immediately reminded how good the controller is - it doesn’t even do anything crazy with it but even the basic haptic feedback is way more impactful than regular “legacy” rumble and the triggers are so cool
@JohnnyShoulder Most of the guns are unlocked after incredibly long-winded sidequests. I’ve got barely anything left of the story but I have quite a few guns still to unlock.
@nessisonett Yeah think I got all the special ones apart from the one you get when you have to beat one of Charlie's games in Karl's Bay. Those are cool to use, but most other guns you find are just slight variations of the bog standard ones. Which I found a bit boring to use eventually.
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I have no doubt that transitioning to home development has been at least somewhat difficult for every developer, but it still seems that Square Enix has had possibly the most difficulty in trying to make the transition for whatever reason.
With that said, I didn't expect the game to release next year, just like I never expected God of War Ragnarok to ever release in 2021 even without the virus. I can only imagine how ridiculously long we're going to have to wait for Part 2 of Final Fantasy 7 Remake though because of their struggles.
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@jdv95 Technically if they want to “start building excitement towards release” in spring, it could still be a Q4 game. But yeah, Q1/2 2023 might be more likely at this point.
@velio84 The Matrix 'tech' demo was a demo to show off what the engine can do.
Part 1 - the Intro, shows off what cut-scenes etc can be created and challenging you to pick which Characters are 'real' and which are created and running in 'real-time'.
Part 2 - the Chase shows off what a 'game-play' sequence running in real-time and created from the 'open-world' with all the physics on display and completely 'real-time' - not scripted.
Part 3 - Open World - what a 'small' team can do in months to create an entire city with so much detail and accurate lighting. The Character, as seen in the 'Chase' too, was also 'created' (not a 'real' person like Keanu or Carrie) and can 'walk/drive' around the entire city.
I know from a 'game-play' perspective, this is somewhat lack-lustre - but that was not the point. The point is to Advertise the new Matrix movie and to show what Unreal Engine is capable of on the 'new' consoles. Its also hoping to 'inspire' devs to take that open-world 'city' and 'build' a Game within it. I could imagine a 'Spider-Man' or 'Superman' type game, swinging/flying around the City with incredible detail and draw distance with 'no' pop-in. Maybe a GTA type game as you walk/drive around, crashing etc. Its a 'tech' demo, not a Game and that 'on-rails' section was built from using that city to show that its not just for creating big open worlds but can be used to make something that seems more 'scripted/focussed' as well but the 'open-world' bit was not built to be a 'game' but to show off the Engine, show what we can expect once Devs start building games, writing stories, dialogue etc.
I do agree that from a Gaming perspective, its very 'dull'. From a tech demo and the fact that 'no' game to date has an open world as impressive (from a technical perspective) as this, its a very impressive demo. It takes a bit of 'imagination' to see the potential when a team of Game developers build 'games' using this engine and that is what the 'demo' is meant to do for 'gamers'. Think what the Studio's using UE5 could do and how 'quickly' they could do it if they are not having to make lower quality 'LoD' versions, all the 'textures' to fill those models, fake the 'lighting', bake in shadows, ambient Occlusion etc to try and make it 'look' right, Nanite and Lumen take away a LOT of that work so a 'small' team can make a large City, with that much detail and lit properly in real-time RT GI and Reflections, populate it with 'metahumans' and vehicles so have AI and Physics and drop a 'player' controlled character in that to walk/drive around in.
Writing a Story, writing missions, deciding what the character can do in that world, what type of 'game-play' loop etc is where the 'game' part comes in. This is more for those devs that may make the 'game-world' (inspired by Concept Art maybe) and 'fill' in the world with random Characters etc. Main Characters maybe use Actors or specialist 'character' model devs. But even if you are a single independent developer, you could take the entire 'Matrix' City, all those assets and build a game with-in it because Epic are releasing the whole open-world and people can use it (or part of it, use the assets in their world etc)to build some 'game' into that City. It may inspire someone just walking/driving/flying around to 'create' a game by wanting to do 'something' more than just walking/flying/driving...
@JohnnyShoulder I think people also need to realise that FFXIV is literally too popular as well. They’re trying to get that under control but you can’t redeem free trials or even buy the game for now because there’s too many players! It doesn’t surprise me that he’s feeling a bit swamped with both games.
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