So what do you guys think about the game now some moth after the release? It seemed to me as one of the bigger titles released yet it seems as if we don't have heard much about the game since then. Something which I consider a little bit strange again given the big budget of the game.
I feel like Spider-Man 2 was your typical Sony game, for good and for ill. It was flashy and cinematic, on a pure technical level kind of a marvel but how much you actually enjoyed the experience of playing it is down to taste.
Much like when old God of War fans complained about all the light RPG mechanics and menus they layered onto GOW 2018, I was kinda like that with Spider-Man 2 and its introduction of this ARPG style ability loop and mandatory parrying mechanic.
Like sure you added a lot of extra stuff here and to some that will justify its existence but to me I felt like all this stuff just made the experience worse, and it drove me back to the original to experience the "purity" of that experience.
Yeah I have not played the whole game yet so its hard to say anything definite. But I do thinknthstvis game which could add some fun stuff post launch. So Iam again Iam a little bit surprised that insomniac that have not said much post launch. After all it did not take that long after the first game launched until we got Miles Morales if I remember correctly, but we have not heard much or anything from Insomiac about more substantiell post content. I mean are all thier resources tied up to the Wolverine game atm? They are to my understanding a pretty big studio.
@oliverp First, on the original question - I do think the hype has died down a little faster than expected on such a large game. SM2 did sell very well, and continues to chart from time to time, and so I am pretty sure it’s made a decent profit. But the buzz surrounding it has waned quicker than the first game.
Some of that could be due to the lack of DLC (which I actually prefer these games not having DLC). I don’t think the first game’s DLC was all that well-received, but it did serve to keep the game in the headlines a little longer.
**Slight warning — forthcoming discussion about the Insomniac leak below**
(In case you or others wish not to engage with the ill-begotten information)
The release of Miles Morales was about two years after the original SM1, so we’re not there yet and all things (including the Insomniac leak) point to a Venom based standalone expansion game coming soon, similar to the Miles Morales game. Probably that will be announced next year, or maybe as late as 2026, I can’t remember what the leak said. I think it said Wolverine is first in 2025, then Venom in 2026. And I think it said Spider-Man 3 in… 2028 or 2029? I can’t remember.
But in SM2’s defense, it’s not alone in this problem — I think there is this phenomenon of a lot of high profile games dropping off quickly. The same could even be said about Baldur’s Gate 3, which took the world by storm around the same time SM2 came out, but has also disappeared from the public consciousness. When Larian made a press comment recently about the forth-coming major update with mod support it registered only a few responses on the front page. Outside of live-service there aren’t many games that stay in the public hype for more than a couple months anymore. Elden Ring, and maybe Cyberpunk being the most recent, but they have largely done this by way of big high quality DLC to resurrect interest.
So I don’t think this is an issue with Spider-Man 2. I think it’s a symptom of the larger industry. There’s too many games coming out. So each game only gets a few minutes in the spotlight before it’s crowded out by the next new shiny and sparkly release. The only way to stay persistently relevant is through live-service updates or DLC, unfortunately. Nevertheless, SM2 and the really good single player games are still makes profit, like Dragon’s Dogma 2, Stellar Blade, and even Rise of the Ronin, these have all sold well and they, like Spider-Man 2, Alan Wake 2, Baldur’s Gate 3, etc will get a second wind when they hit the first big price drops and then eventually when they potentially hit the subscription services down the road.
@Th3solution I'd say the difference between SM2 and BG3 was BG3 dominated a whole year and won every award imaginable, and most people who like that kind of game bought in and played it at that time to support it. Whereas spider-man 2 is just recycled stinky garbage for the braindead masses 😁😁😁
Couldn't resist 😁 You know how I fell off SM2 after the first cinematic boss fight and then the game just opened out and became the same stuff that I hated from the other games, it just didn't move the needle for me. Send up a drone, fight a generic gang, collect a bit of nonsense, blehhhhhhhhhhhhhhhhhh. That's not a fun game.
Unless they streamline their output to be more cinematic (which they do well) and less boring repetition, I simply can't handle their long Marvel games. It might be that a short Venom game could turn out nice, like Miles Morales was bearable as it wasn't overly stuffed with sh*** and was varied enough so that you barely noticed how awful the gang fights are when they just line them up over and over and over and over again in between collecting trash for no good reason.
When it seems you're out of luck.
There's just one man who gives a f*************ck
⚔️🛡🐎
I bring up BG3 not to compare the two games, nor their accomplishments, but just to say how for arguably ‘the greatest RPG of all time’ it remarkable that there’s not still a large buzz. The two games came out essentially back-to-back. I think BG in Sept and SM in Oct. I’m just saying that even the best games get covered up by constant new releases and service games that drain the gaming attention. Heck, I think even Tears of the Kingdom has already fallen to be a footnote in comparison to its predecessor.
I did think of another recent game that seemed to hold the headlines a little longer than average and that was Hogwarts Legacy. It’s also fallen off, but much more slowly than other ‘flash-in-the-pan’ releases like Spider-Man 2.
“We cannot solve our problems with the same thinking we used when we created them.”
it was a solid 8 just like its predecessor, & nothing spectacular; just more of the same, but with some things that the first did better, and some things the second did better. Overall the first game was more enjoyable while SM2 can pass for being a DLC expansion . They also pretty much didn’t learn anything with the complaints people had about the 1st game, which is partially why i couldn’t be bothered with new game plus when they finally released it . Aside from the carnival mission as peter with MJ & Harry that was legitimately amazing and so well done - there’s too much downtime or “out of suit” walking & talking as peter/myles segments that would’ve worked better for a movie, and the MJ missions are still as unnecessary and deplorable as ever, these pad out the game & without those the games pretty short.
I’m hoping for a massive technical leap with SM3 that i was expecting with SM2, just like the jump from Arkham City to Arkham Knight .
Forums
Topic: Spider Man 2 post launch impressions
Posts 1 to 8 of 8
Please login or sign up to reply to this topic