@Th3solution Yep that's my thinking! It creates a good balance, as all things should be.......
You're dead right, going from Selene to Drake is a weird experience. Almost adds to the game to make it a bit more challenging! The voice acting though, amazing. Loved it so far.
Completed The Pathless. Wasn’t sure what I was getting into with it but it sits firmly as one of my favourite gaming experiences. I’m currently mopping up the stuff I missed as this one is definitely platinum worthy. I haven’t had this much fun earning trophies in a while. A beautiful, paganistic dreamworld with a killer musical score to boot. Worth every penny.
“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis
@Jimmer-jammer I have the to play next. The score is by Austin Wintory who did Journey and a few other games. I'm not really aware of many video composers, but always look out for one of his games.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@velio84 definitely get it at a price you’re comfortable with as it is, by modern gaming standards, a lean experience. I’ll be about 15-17hours invested to complete everything for the platinum. I imagine you could b-line this game in 6 or so hours but you’d be missing a lot of what it offers and the world is an absolute joy to explore, with secrets and different types of puzzles densely packed within it. Giant Squid milks a lot from very simple mechanics - it’s really quite brilliant! It’s a giant leap beyond ABZU.
@JohnnyShoulder man, I can’t rave enough about the soundtrack for this one. Without falling into fanatic lunacy, I’ll just say that I’ll be picking it up physically, which I rarely do for game soundtracks. It’s phenomenal.
“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis
@Jimmer-jammer I was gonna wait to play The Pathless as in my head it may feel a bit similar to Kena, but your enthusiasm over it has just bumped it up to playing it next after I'm finished Mafia.
@RogerRoger@JohnnyShoulder you can add me to the admirer list! I’ll be keeping an eye out for his work. I enjoyed the all around tranquility of ABZU very much. The Pathless teases an analogous calm beauty throughout. Unfortunately, something sinister has perverted it. By facing this danger in crescendos of unrelentingly chaotic intensity, you are able to slowly reclaim what was lost and discover anew, the peace ordained by the ancient gods through their balance. Anyways, the two games feel very connected, at least in spirit.
“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis
A guy at work got a PS5 so we'll be swapping some games we already finished. Sounds like I'll be trying Demon's Souls soon (probably not until after visiting Ikishima though).
So guys, I've just finished the first Uncharted. Have to say I loved it, did not expect it to go the way it did in the final chapters, with the curse like thing, but it definitely was a good thing and I liked it. Can see a good foundation for The Last of Us right there anyway!
The final parts where it relies on you being good at using the cover was tricky as the controls do feel a bit old and 'janky' at certain points. Same with some of the platforming parts, at times it was hard to gauge what is a fair jump and what isn't, especially as Drake's animation for them was a bit inconsistent. All to be expected for a game that came out in the earlier days of the PS3!
Overall amazing game. Great story, voice acting, level design and variety of environments. Graphics and controls may be a bit dated, and some animations quite funny (such as Drake running upstairs) but they don't detract from the game at all.
@Voltan cool, I can't wait, starting Uncharted 2 tomorrow.
By the way, just letting you know I didn't get round to listening to your music today like I said I would, hence no comment from me on the chit chat thread, in case you were expecting one. I will do tomorrow though 100%
@NedStarksGhost
Played them all last year. The second was definitely my favourite despite the third generally being held in higher regard. Some of the set pieces and level design blew me away. Hope you enjoy it as much as I did.
“We are what we pretend to be, so we must be careful about what we pretend to be.”
Started playing A Plague Tale: Innocence yesterday. I had already played part of it a year or two ago on Xbox, but never finished it. They did a great job (other than lying about the resolution) with the PS5 version, implementing some great DualSense features. I'll definitely be finishing it this time.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
@render@Th3solution Moved here as we slowly veer from trophy chat for Plague Tale.
I agree that the AI and combat in general is a bit lacking. There was one area towards the end where I was being rushed by enemies and just couldn’t get the reticle to lock on for a headshot. It got pretty frustrating having to do the same section over and over until I managed it.
Similarly, I found enemies gave up looking for you a bit too easily at times. That said, I think the combat did a decent enough job as a AA game but I did generally find it easier to just take out enemies than try and sneak past them, especially as the game was quite generous with the amount of rocks you get. There are also a good number of ways to take enemies out, rather than just headshotting them.
I don’t think I used the silent takedown item other than when you first get given it.
@Thrillho Yeah, I’m guessing that one area was when you rescue Roderic (I think his name is) and have to take out the heavy armored guy with the chandelier and then you get rushed by three enemies in succession. That’s the part I struggled with immensely. Probably died like 10-12 times until I finally figured out I could use dodge last second and had just enough time to aim and shoot at the guy while he got his bearings again. It was such a frustrating section. I even searched the fight on YouTube hoping for some aid and found it was just videos of people who just were much luckier that I with their reticle placement and timing. I basically figured out the dodge-shoot move on my own
And yes, that one section where you can go into the front of the building at the end of Ch 9 is so easy when you figure out you can just hide around the carriage and the enemy is too stupid to figure it out and then you can hit him from behind once he gives up searching
“We cannot solve our problems with the same thinking we used when we created them.”
@Thrillho@Th3solution Agreed, the AI could definitely be better. I had that same frustration with one of the areas earlier on where I just couldn't seem to advance without being seen. I was glad to get past it and all the other sections haven't felt quite so annoying. It sounds like you guys are using your slings more than I am so perhaps that would change things a little. I've been doing a load of sneaking around so far just trying to avoid the guards so their fairly predictable patterns have been working for me.
I've not checked out the spoiler as I've still some to go and can't remember what chapter I'm up to. I've just got to the castle so still a bit to go I think. The puzzles in the section before that were ok and added to the game but I thought they were pretty one track and impossible to get wrong. It might have been nicer for there to be less guidance and perhaps make them slightly less obvious.
Comparing it to TLoU again though I remember using dodge a few times and it being quite useful but in Plague I've only really used it a bit, in that first tutorial battle and then once more trying to run away from some guards. I'd put it more on a par with the first game than part 2 so like playing that has raised the bar and meant that some bits of Plague feel dated.
That's not a terrible thing though as the story is good so far and the environments look well designed and thought out.
@Th3solution The bit I’m referring to is actually in the last chapter so good luck when you get there! I no exactly which bit you mean but I think I managed that first time.
@render It did seem to me that it was much easier to attack than sneak. If the enemies are paired, you could normally de-helmet and kill the first before easily taking out the second as they turn and face you.
I don’t think I actually used dodge once in the game outside of them teaching it to you (and I don’t even remember that!).
Thanks to enthusiastic write ups from @Jimmer-jammer, I started up The Pathless. Almost immediately fell in love with it. Has that almost Nintendo feel to it. The music is wonderful and has not disappointed so far.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
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