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Topic: Crunch Culture

Posts 21 to 34 of 34

nessisonett

@zupertramp I’ve boycotted products before but I don’t expect change, I just don’t want my money going to certain people or companies. I know fine well I’m not making a difference but it makes me feel better 😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

zupertramp

@nessisonett Yeah that's pretty much my view, though I am slightly bothered by the persistent narrative that it's on us as consumers to affect change. Nevertheless, I try where I can because what's the alternative really?

PSN: frownonfun
Switch: SW-5109-6573-1900 (Pops)

"One of the unloveliest and least enlightening aspects of contemporary discourse is the tendency to presume that whatever one disagrees with must be very simple—not only simple, but also simply wrong." - Elizabeth Bruenig

batwing47

Did you guys see what Adrian Chmielarz (founded People Can Fly) recently said about crunch? Really fascinating read (for some reason he put his thoughts on Facebook, so I am not linking it). A CDPR employee even responded...Interesting stuff.

Eat the path.

PSN: batwing47

nessisonett

@batwing47 I don’t really trust anything Chmielarz says due to his concerted efforts to bang the drum for Gamergate with a smile and a ‘keep it civil, guys’. Bad faith gremlin of a man. He’s mouthing off as usual without actually knowing anything about Cyberpunk’s development.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

batwing47

@nessisonett
I am fairly new to actively engaging in the ongoings of the gaming industry (I have been a casual fan for years though). Do you mind explaining what Gamergate is? I looked it up, but none of the sites I found were clear on it. Is it similar to Comicsgate (a bunch of bigots mad about increased diversity in comics)?

[Edited by batwing47]

Eat the path.

PSN: batwing47

zupertramp

I still have no idea what Gamergate is either and that's that I have spent time reading up on it, watching interviews, etc.

[Edited by zupertramp]

PSN: frownonfun
Switch: SW-5109-6573-1900 (Pops)

"One of the unloveliest and least enlightening aspects of contemporary discourse is the tendency to presume that whatever one disagrees with must be very simple—not only simple, but also simply wrong." - Elizabeth Bruenig

JohnnyShoulder

@zupertramp @batwing47 Yep I gave up trying to get my head round that one long ago. Not a rabbit hole i wanna go down.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Mega-Gazz

zupertramp wrote:

I still have no idea what Gamergate is either and that's that I have spent time reading up on it, watching interviews, etc.

Gamergate was two things: It started off with Brianna Wu and some other journalists raising valid concerns over ethics in gaming journalism because the gaming companies basically have the journalists by the short and curlies - if the journalist doesn’t play ball, the publisher can withhold review copies and effectively prevent the gaming journalist from being able to compete. There is a direct financial relationship and that is a concern.

Of course, the internet happened and that nuanced conversation was very quickly drowned out by what can only be described as a ***** storm of misogyny , to the point where Brianna Wu and a bunch of other female gaming journalists were doxed and receive credible death threats that the police got involved in. Internet continued to show the worst of itself and gamergate continued to become synonmous with this latter half, of gamers being horrible to women.

@JohnnyShoulder @zupertramp @batwing47 .... now you probably wish you didn’t know

Mega-Gazz

nessisonett

@batwing47 Considering the last time I tried to explain it on this group of sites my inbox filled up rather a lot, I think I’ll just say to read up on it through a variety of sources online. Honestly, the Wikipedia page is relatively OK for a general overview, all things considered. It’s similar to Comicsgate though, despite the insistence of ‘it’s about ethics in game journalism’. Any actual arguments were drowned out as it very very quickly turned into a manufactured culture war and backlash against progressivism in the video game industry.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

mrobinson91

I work for a company where a huge amount of my colleagues are extremely passionate and bought into the business. We're a tech/production company and often launching new facilities. When this happens we know we're going to be working more than a 40 hour work week. Nobody really minds and we're proud to put in the work and then celebrating success.

There is a limit though. When I hear about people having to sleep in the office I think that's absurd unless it's a one off. "Crunch" is now being used as an umbrella term covering a wide range of conditions. So "Crunch" isn't inherently bad, listen to the facts and judge each case indecently. in CRPR case, it seems like they have a fair system. My one hope is that they're being flexible to those with kids etc who can't necessarily work 6 easily.

I AM SIEGMEYER OF CATARINA AND YOU SHALL FEEL MY WRATH!

PSN: mrobinson91 | X:

Rudy_Manchego

@mrobinson91 I work in a similar environment and exceeding 40 hour work weeks for major launches requires some crazy hours but those are typically exceptions to the rule.

The current CDPR announcement that some extra paid hours are needed isn't that bad but it should also be treated with some scepticism because it has been reported (I stress reported) that they have been working more than 40 hour weeks already for many months. Indeed, I believe I read that CDPR crunched for 3 months just to get the E3 gameplay trailer done in time.

Not singling out CDPR as I have said, this is all reported and are probably far from the worst offenders. However I think the issue is that crunch culture can span months and months across a project. Every time a game misses a release window, they'll have been crunching. I read the other day that back at the start of the gen the studio heads behind Ryse on XB1 had boasted that they had ordered 11,500 evening meals and breakfasts for their staff because of the amount of extra hours needed over many months.

I enjoy the excitment of a software launch but I could not handle that intense period for months on end!

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

phil_j

I think the only real way to avoid crunch is to not announce a game until 2 - 3 months before release.

The problem is, when you're working on something creative, it's never really finished. You can always put a few more hours in and make it better. So it's not necessarily as simple as blaming time management.

phil_j

batwing47

@Kidfried Thanks! Really appreciate that Push Square seems to attract more mature people than sites like IGN. Their comment section makes me consider headbutting an icepick.

Eat the path.

PSN: batwing47

Salohcin

I haven't heard form too many developers on this which leads me to believe it is a widespread problem. There have been some issues at Rockstar in the past that seem to be clear cut crunch, but, typically, the cries for change come from external sources.

Salohcin

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