@ralphdibny Honestly, it works alright. Probably about the same as on PS4 because PSVR really isn’t as cutting-edge as some of these newer and more expensive headsets. It’s worth it to play GameCube games in VR though, Mario Kart Double Dash and Star Wars Rogue Leader were brilliant!
@Th3solution Those controls definitely sound more complicated than PC, where you just hold the space bar to ascend, and do most other actions with the mouse. As long as it’s playable that’s the main thing!
@nessisonett oh cool, might be worth working out at some point. I've done very little experimentation with the PSVR to be honest. I was planning to hook it up to the PSTV so I could try Metal Gear Acid 2 at some point, I guess it'd work the same way as the people who use it instead of Labo VR on Switch.
But it working on PC is a whole different ballgame! Might make something like Half Life Alyx accessible. Having said that, by the time I get around to it, it will probably either be out on consoles or I'll have a PC vr set anyway lol
@nessisonett The initial sensitivity setting for the camera are way too sensitive too, but that’s easily modified in the settings to my preference so as to be a little more exact. The mouse sounds like a nice option and probably much more precise and easier to navigate with. But it’s far from unplayable. In fact it’s better than a lot of water controls I’ve played, so I’m mostly accustomed now. Having a good time so far, now that I have made a little progress.
@crimsontadpoles I’m playing the PS5 version, so I guess that’s the difference maybe? Because when I click on the trophy that’s what it says — 76.4%
Unless there is a regional aspect to their trophy percentages... but I don’t think so. If so, then Americans appear to abandon the game much more quickly than UK gamers. 😂
FYI there's still a really annoying bug that made me abandon the game after +40 hours: the seamoth and the prawn suit may just disappear under the beach if you leave them there. Their icons will remain but once you reach them you won't find them...
@Th3solution There is no regional aspect to how trophy percentages are calculated lol. I just checked True Trophies and yep the PS5 version has a seperate trophy list.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@JohnnyShoulder I figured. So PS5 players are more prone to give up on the game quickly (or boot it to test it out before filing it into the backlog like @crimsontadpoles suggested) than PS4 players. Which is actually the opposite of what I would have expected, given PS5 owners have much fewer options to play (as far as native PS5 games) and would be a more dedicated crowd, I’d venture. 🤔
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution You could argue that people with a PS5 have more games to play with all their ps4 games to play too, so are more likely to put things down especially if they feel different enough like Subnautica does.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@Th3solution is there anything about how the app seems to want to download games rather than just add them to your library that might affect the percentages?
@Th3solution@JohnnyShoulder We are one of the guilty PS5 owners that just tried it but haven't continued playing. I platinumed the PS4 version (the hard way I'll add) but the kids really got into the creative mode so I installed the PS5 version thinking that it would be massively better for them to tinker with that. You can't get any trophies in that mode so we are helping to skew that stat. I actually found that the PS5 version is not much better than the PS4 version and actually worse in terms of performance as it seems to tear really badly.
@R1spam I don’t think so. The game still has to be manually launched in order for the trophy list to generate, as far as I can tell.
But it might be like @render says, that those who play only the creative mode just never earn that first trophy which pops in the first 5 minutes.
“We cannot solve our problems with the same thinking we used when we created them.”
I made a load more progress tonight. Now have a knife, which meant I could get the rubber and then mesh. So I have a radiation suit, fins, repair tool and a seaglide. I just need to change the seaglide’s battery but I’m working towards getting a seamoth now. I do want a rebreather too. I’ve also been towards 2 SOS beacon thingies so got the rewards from them.
@nessisonett
Nice one, I'm about an hour or so ahead of you, although I don't appear to have a blueprint for a seamoth. I'm enjoying it anyway, a fun exploration game. Had my first death by getting lost in a cave. Tricky to navigate.
So I’ve been able to find and visit 2 floating islands, and I’m pretty close to being able to build a base, I think.
I’m not sure how I feel about the game. I don’t really feel the elation and enjoyment that I get from other genres, but then I look down at the clock and see that I just burned 3 hours wandering around and it felt like 15 minutes. It’s a weird seesaw of frustration and satisfaction. Frustration of constantly having to find supplies, getting to base only to discover you’re missing something so you have to go back out and search again... meanwhile balancing a pretty restrictive inventory limit. Yet, satisfaction of finally finding the last piece of a blueprint or discovering a story point. ...It’s just that the progress feels so slow. But I think it’s a survival genre thing, and it’s supposed to just linger on and on with no real narrative weight. So far it’s keeping my interest enough to at least see what happens when I have a base built and can maybe start to see some progress toward high end supplies to get off this effing planet.
@Th3solution Yeah, I quite like it but it’s also not really grabbing me. Plus it makes my laptop absolutely roasting hot, worse than Resi 2 or GTA V. Not sure why.
I'm enjoying it so far, but do worry that the gameplay loop might get a bit stale. The base building will probably make things more interesting once I figure that out.
@Th3solution@nessisonett@crimsontadpoles I think that's how I felt about the game in the end. Don't get me wrong I really enjoyed it and part of that was having to work things out for myself, but making progress took time and the further into the game I got the more time I was having to put into making any. Most of that came down to just gathering the resources required to get into the different biomes, well that and having to eat / breath etc.
@Th3solution you've really nailed how I'm feeling about the game. I'm hoping to play a bit more tonight but actually I've bounced off it really for many of the reasons you've highlighted. It's my first genuine survival game and not sure I'll be rushing back to the genre 😅
@nessisonett@crimsontadpoles@render@R1spam I keep harboring back to my experience with No Man’s Sky when I am playing this game, and I think NMS at least had a few early tangible goals as you fixed your ship and then left the planet and got to see some other planets and ecosystems. Then when goals became more vague is when I fell off of that game (which I need to try it again with all the updates). Subnautica’s biomes and underwater scenery are stunning and interesting, but so far not varied enough to be substantially motivating to work toward, especially when the guidance and tutorials are as dubious as they are. I am curious to see what’s inside the Aurora, but despite having a radiation suit, I don’t think I’m supposed to be ready to go there yet.
I’m glad to see we’re mostly on the same page though. I’d be curious to hear from someone who’s made it far into the latter stages of the game to give some feedback about if it really picks up and if the resource collecting and building becomes more intuitive and less of a chore. I have a feeling things progress better when you’re able to build a base and start to do some things that make survival more self-sustainable and resource management is less burdensome.
Forums
Topic: Push Square Game Club Spooktacular: Resident Evil 4
Posts 1,061 to 1,080 of 1,911
Please login or sign up to reply to this topic