Woop, I'll start Doom Eternal tomorrow. Even though I'm very excited to finally play it, I'm sort of dreading it as well because I've heard the DLC is very hard. Can't be that hard though can it?! I always play on Normal difficulty!
I guess this is the final Doom game I'll be playing for a while too as I played the rest of them again (and a few of them like 64 and VFR for the first time) over the last year. I still haven't gone back and done the Final Doom megawads yet though so I guess I have that to return to! I also bought Doom 3 VR recently but I doubt I'll ever play it tbh. Doom 3 is really good but it's such a long game (itself but also with the DLC) that I'm not overly keen to play it again and especially not spending 26 hours in the VR headset.
I also assume the next sequel will be a crossover and it will be called Doom: Returnal and feature procedurally generated hellscape biomes š. Ok I'm going to bed š
Just started Doom Eternal, I'm ripping and tearing.... on normal difficulty! Are others going to play it on hard mode or permadeath??
I'm struggling to remember the plot of Doom '16. I think I'm getting a lot of it mixed up with Doom 3. Not sure if they touch on a few similar points but in different ways. Was the big robot dude, I think his name was Dr Sam Hayden in Doom '16, Doom 3 or both? Also were there humans in Doom '16? There definitely were a few in Doom 3
@ralphdibny The Doctor robot guy was in 2016. I canāt exactly remember much of the plot and I only played it a few months ago! Looking forward to starting Eternal, itās all installed and ready to go.
@nessisonett it's probably silly to even ask about the plot in a doom game š but I definitely remember there being one. That robot guy transferred his consciousness into that artificial body because his human body was dying or something. And you have an AI companion that also might have run the base and you have to shut it down or something
I finished level 1, took my time about it and found all the collectibles. Might continue like this and eek this game out a bit since I paid good money to buy this deluxe edition (26.99 last november).
Just some stats for those who may be interested:
Main game - 13 levels
Ancient god's pt. 1 - 3 levels
AG pt. 2 - 4 levels
HLTB stats -
Main Story - 14 Hours
Main + Extras -18Ā½ Hours
Completionist - 24Ā½ Hours
Additional Content -------- Main - Main+ - 100%
The Ancient Gods - Part One - 5h - 7h --- 7h
The Ancient Gods - Part Two - 4h - 4h ---- 4h
The plot in Eternal is much more secondary than in 2016. I quite liked the amount of story in the first game but the vast majority of it in Eternal is hidden away in text logs which I could never be bothered to read.
Itās worth noting that you can teleport back around the level once you reach the end (the game isnāt amazingly clear on this) so you can go back and pick up collectibles really easily; donāt feel you need to use a guide as you go through a level for the first time.
I played with the old school mode of having set lives which was quite cool but that locks you out of being able to use level select but playing the ānormalā way means you canāt get the trophy for getting 20 lives. And progress doesnāt carry between the modes..
I also ended up playing most of the game on the lowest difficulty.
Iāve beaten the first two levels now and I have to say, the graphics on the PS5 version are absolutely stunning. Especially the ray tracing, just donāt look for Doom Slayerās dodgy reflection! The gameās way way harder than Doom 2016 though, it feels like it could have been tacked on after that game and the difficulty progression wouldnāt be noticeable. Enjoying it so far but yeah, itās brutal.
@Thrillho I think I might switch to the lowest difficulty too. I donāt think I suck at it but Iāve been playing on the default one and it still gets so intense that it makes me only want to play the game in short-ish bursts (like one level at a time).
@Thrillho nice, yeah I did do that teleporting malarky on level 1. Maybe I will blitz the levels to experience the game as intended and then go back for collectibles later. I wasn't using a guide tho, just exploring the map entirely. I think the collectibles show up on the map when you get close to them anyway so you know there's something to look for.
Seems to be a few cut scenes. I didn't read any of the codex entries in '16 either because they mess up my eyes. The tiny white text on black backgrounds gives me an after image for ages so I can't see what's going on in the game for a while when I unpause. It seems a bit better in this game, maybe because the codex text is larger (even if the tutorials are still miniscule) but yeah, I might still only read the collectible story bits and not all the enemy and weapon entries.
I did see that extra lives mode on the difficulty select screen, sounds interesting! There are 1ups in the normal campaign, they're purpose is to respawn you where you die instead of a checkpoint. You can collect them up
@lolwhatno The Cyclops did seem difficult to control in Subnautica, though I can't really comment on it. I only found the blueprints for it right near the very end of the game, so I must have driven no more than a few hundred meters in it.
@mookysam ohhh yeah, I forgot about her and I also forgot about this panel in Doom VFR that said "Do not shoot". Obviously I shot it and behind it there was some weird shrine to that half robot woman. I think her name was Olivia. I don't know whether it was a demon or a human employee that really fancied her and made this shrine š
I beat the third level there, which ended in a brilliant combat encounter that reminded me of old FPS games like Unreal Tournament. The arenas in this game seem like a step up from 2016, they flow brilliantly with all the boosters and such.
@nessisonett Nice! They make unlocking that dash in the 2nd level feel so rewarding! Playing on PS5 is a noticable upgrade from PS4, currently playing at 120fps and I'm noticing animations I completely missed before.
Have you paid much attention to your Dualsense in gameplay? Haptic feedback isn't so busy and I think it's because it's not a PS5 game from the ground up but I gotta say this might be my favorite integration of the adaptive triggers. The first time I've noticed that every gun feels "different" and it didn't come across as gimmicky.
@TraCuz- Yeah, haptics arenāt fantastic but the adaptive triggers really add something without being too distracting. Reminds me of the Tony Hawk upgrade in that sense!
Progress has been a little slow this week, but hoping to make up for it over the next few days. Anyhoo, finished the first chapter, and really like how smooth and fluid it is. It also looks really nice on the PS5. I haven't noticed the adaptive triggers yet. Is it with certain weapons or does a setting need to be activated?
@ralphdibny Yikes, that shrine's probably the creepiest thing I've seen in the games! It's surely made by a randy cyberdemon, hopeful that her arm is battery powered.
@mookysam haha quite possible but the room was a little too small for a cyberdemon. Maybe it was a teenage cyberdemon, would explain the randiness then!! š
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