@Th3solution ah yeah fair enough! I would agree that FPS platforming does feel clumsy in the games I mentioned. Almost like it's not supposed to be a thing but I think that's kind why I liked it, it was almost a pleasant surprise or bonus to the game. I'll have to look into that mirrors edge, I've never played it!
Yeah some of those challenges just seemed ridiculous to be honest! I loaded up snap maps mode but didn't end up choosing a level because I didn't really know what to choose lol š¤¦š»āāļø
I actually started writing this reply earlier but started playing Doom VFR instead. After a stomach turning day, I've only managed to play 3 levels including the first one that kind of acts as a hub to take you to the rest of the levels. Looks like there is only 8 levels in total including that hub level (thank god).
I've only got two out of the three control methods for this game, DS4 and the move controllers. Move controllers are kind of good for immersion but the button layout sucks. The face buttons are in a square formation and dash up down left and right are mapped incoherently (to me at least). There's no buttons to turn with the move controllers, not even a Wii remote style dead zone. You can just look around with the headset and do a 180 turn with a button.
So I've ended up settling for the DS4 which has more movement options (standard on stick and dash on d pad with the ability to turn left and right on right stick) but still aims with the headset instead. I wish they just used the controller gyro to aim. Of course full movement means feeling sicker quicker so I sort of use the dash for exploration while turning as little as possible and using the map a lot to plan my route so I do as little movement as possible. Then for the big fights I just have to stomach twin stick movement with head aiming.
I've basically had to play in like ten minute intervals with like an hour break for my body to go back to normal too, it's hard work but I'm sort of hoping I'll get used to it. Overall the game is good though but the fact it shows a quasi view of the action on the TV makes me wish I could just play it without the headset. (You can't because of the headset aiming).
The classic levels are much easier to get in this game though as they unlock with the dolls instead of an obscure lever and it's quite novel to run around classic doom in VR.
I think what adds to the inverse motion sickness or whatever it's called is the frame rate which is naturally a bit chuggier because it's displaying on two tiny eye screens. This will make my stomach turn in a non VR game so it's a real detriment when it's an inch from my eyes. Also the graphics in general are a lot rougher around the edges than Doom 2016, again probably understandable when it's two tiny screens in a headset. I do wonder if there will be some sort of boost mode for VR titles on the PS5.
Overall I think the game would be improved if the controller was better and the graphics/frame rate was better. Just split the DS4 in half, put the buttons at the bottom and the sticks at the top, stick a glowing ball on the top and this would be miles better for this sort of game than either the DS4 and Move.
I know I sound harsh but I actually think this is a good game and my thoughts are probably more about the VR system in general and really more specifically how I personally handle it, which is not well.
Hopefully I have a better time with it tomorrow but while I hope, I don't have much expectations
@Ralizah EW2 is a lot better than the first one (on a technical level and given the fact it actually makes some sense, although the weirdness of the first can be a positive too, the second feels a lot more generic in many respects, perhaps in the same way a Japanese horror movie feels when itās remade in the West) but they do play similarly so if you gave up on EW1 so quickly you probably wonāt like 2 for the same reasons. Not sure what the issue is though, they play just like a lot of other third person adventure games.
@JohnnyShoulder I think you can turn off the borders in the settings on EW1 if you didnāt realise and donāt like them. They patched that in and sorted out the frame rate quite a while after launch, it was a bit of a mess from day 1. I bet boost mode helps it a lot as well if you have a pro.
Resi 2 remake is a blast, I did Leon and Claire back to back (ooeer)
If Resi 3 gets any cheaper Iām pulling the trigger.
@LieutenantFatman Ah, my mistake. Thanks for the correction! It has been many a year since I've played the original. Did they make a comeback for 3 Remake?
@kyleforrester87 Yeah I always have a fiddle with the options before I start a game, so turned off the borders and the film grain down slightly. I did almost give up with the chainsaw guy after you, but manage to get through eventually.
@JohnnyShoulder Chainsaw guy was a nightmare. Honestly, these sorts of games work best with the Game Club format because they have clearly defined checkpoints and people overcome challenges in different ways.
@ralphdibny Whoah, that sounds like a missed opportunity given the suboptimal control scheme. Iāve not adopted VR yet due to concern about the motion sickness; Iām fairly sensitive to it. I do think it will get better, āitā being VR frame rate, controls and playability. DOOM is a great game to make into VR though, so hopefully your body acclimates to the system. Gyro aiming seems like it would have been an easy implementation. Ah well, hang in there and slay some demons!
āWe cannot solve our problems with the same thinking we used when we created them.ā
Resi 3 has the same deal. Spiders in the original version but not in the remake. There is an area in the remake with some nasty bugs called the Drain Deimos, that's as close as it gets though.
Personally I really enjoyed the remake of Resident Evil 3. It's shorter than RE2 remake though and of course just the one character to play as, and no cool extra content at the end, so it doesn't get raved about anywhere near as much. But I'd say it's definitely well worth playing.
@Th3solution cheers will do! To be fair some people are completely ok with VR so it might be worth a try. Personally I'm only OK with the kind of static games like the gangster demo, I have blood and truth by the same developers too but haven't tried it yet. I bought it originally for the Star Trek game on it (with an eye to try other titles).
@ralphdibny Nice thoughts on the game. Iāve still yet to actually try any sort of VR on console or PC as I donāt really know many gamers and could never justify getting it for myself.
Is it still as manic as the main games? I think even people who normally cope alright might feel a bit queasy if so!
@Thrillho nah no where near as manic, it's a lot easier than Doom 2016 on a comparable difficulty setting. It still has all the flavour of the big gore nest fights but nothing overwhelming on Hurt Me Plenty. Also big falls from ledges can be mitigated by warping to points you can stand on, so while there's no major platforming segments, if you fall, you can generally warp yourself to safety if you can twist your head to a nearby platform in time
I don't have the PS4 REmake of Resident Evil 2 so I was actually thinking of maybe playing the PS1 version on the side only to see @RogerRoger had the same thought process!
You should(?) be fine til the sewer section from what I remember @RogerRoger regarding the spiders that'll eventually show up. I think once you're past that small section they don't show up again either unlike Resi 1 which actually has a spider boss pop up towards the end.
Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"
So I've started it again but this time as Claire. In the police station looking for the medallions and storage keys and trying not to get too freaked out.
I'm playing it on Standard mode but really tempted to switch to Easy. I'm not the greatest at aiming so it would really be nice to be able to kill the buggers with one headshot!
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