@Th3solution I don't think that's very unpopular at all. I've seen quite a few "Worst Level" lists populated with water or swimming levels (Regular entries are usually The Water Temple from OoT, The flooded strut where Emma is in MGS2, The swimming level from Ninja Turtles NES, and even sections from the original Tomb Raider games). Although the culprit of these are usually bad or difficult control rather than the timed nature of the levels.
"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan "Building the future and keeping the past alive are one and the same thing." -Solid Snake
@DerMeister Oh, okay. I thought maybe people really loved the swimming sections seeing as how every game seems to want to put one in there. And the recent SotTR trailer was showing off the underwater stuff like that was supposed to get me excited or something. Not so much.
“We cannot solve our problems with the same thinking we used when we created them.”
Got the plat in Horizon Zero Dawn which I think I already talked about. However, finished The Frozen Wilds last night. Imagine my surprise when the plot turned out to be near identical to the main game. No spoilers, but I was hoping for something different - not just more annoying enemies and snow textures. Same hunting grounds, bandit camps and tallnecks. Control towers taking the place of corrupted zones. Well made, but I personally found it boring to the point where I put it to "story" difficulty and blasted through it. Yakuza 0 is next!
@Kidfried Ha, ha! Maybe yours is the unpopular opinion, rather than mine. I’m not sure what most people think of them but they pop up frequently in exploration and platforming games that I thought people liked them. Now I’m not sure.
I will agree with @RogerRoger that my beef is with the breath holding and games where the player gets underwater breathing gear or powers makes it much less intrusive to the game flow. That feeling of holding your breath and dying of suffocation is unsettling to me. And in exploration games I just want to lollygag around and look at all the environment down there. Then the next thing I know my character is convulsing, grunting and flailing. Lol.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution underwater segments in games have had me on edge ever since i first played Sonic the Hedgehog and that damn music would play
talk about inducing panic
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
For me it varies from game to game. The issues poor underwater levels have are always consistent - rubbish controls and camera and the stress of an air meter. An example of a poor underwater level - from a game I just completed - is Wolfenstein the New Order. Absolutely atrocious with very disorientating controls. It didn't help that the submersible vehicle was crap to handle too. I'm not generally keen on underwater levels in 2D games. Particularly Mario and Sonic!
Some water levels or "sections" are great though. Although the controls are certainly dated nowadays I always loved Jolly Roger Bay in Super Mario 64. The music is one of my favourite game tracks of all time. It's so soothing. I also like the Water Temple in Ocarina of Time. That is perhaps an unpopular opinion in and of itself, but I've never quite understood the difficulty people have with it.
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
@RogerRoger I think you raised an important point about the Frozen Wilds. In the context of playing on release, I would have had time between playing the main game and the DLC. Perhaps then, I wouldn't have become bored of the activities and story. Unfortunately, buying the complete edition, I played them back to back.
There was that great side quest involving the dam, but would have liked to have seen more variety. For example, with the Banuk taking the main stage, a side story involving herding whilst riding a machine, or a stampede scenario, or something involving winter migration of machines etc... Just something to make me go "Oooh, this is a small indication of where Horizon can go in the future". Good game though and certainly doesn't take away from the experience.
The underwater levels in the Rayman games were some of the most annoying as the controls felt so much worse than the rest of the game. I think it was at that point that I gave up on Origins (I completed Legends recently though).
@Thrillo@JohnnyShoulder Underwater sections in absolutely anything, I've hated them since Labyrinth Zone in Sonic 1. Off the top of my head I can't think of an underwater bit I've enjoyed in any game
Good job, Parappa. You can go on to the next stage now.
OK so i decided to play DmC: Devil May Cry: Definitive Edition and i gotta say i..... like it, yeah some of the issues i had are still there but i'm actually enjoying myself quite a bit this time round and Dante isn't anywhere near as insufferable as i remember him being
the turbo mode also makes the game more frantic so my Unpopular Opinion for today is
DmC: Devil May Cry: Definitive Edition is a pretty fun game and a lot better than the original release
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
@KratosMD the main issue i had was with the PS3 version, it had slowdown, bad textures and long load times plus the lack of a lock on and other gameplay staples soured my opinion of it but i had the Definitive Edition in my backlog for a while so i thought, why not and found it a much better experience that the original release
and again i don't find Dante as annoying this time round but i think that's just me as i age and my tastes change
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
i DON'T think games like Final Fantasy or God of War need New Game+ modes, for example i played FFXV New Game+ recently and i was level 102, had all the best weapons and armours, had all the Royal Arms and 99 of every battle item and the entire game was a cake walk
yeah a new game+ mode can allow you to re-experience the story but i feel at the detriment of game play
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
@FullbringIchigo yeah FFXV NG+ is kinda pointless at the moment from a gameplay perspective, but in GOW I think you will be able to choose a new difficulty setting. In TW3 the enemies scaled with you and you gained access yo a new set of levels (35-70) so it was very rewarding...I kinda like to have the feature in RPGs though, in case I missed something.
I blogged about this but I hate any publication or writer that treats indie games as the saviour of the gaming industry. It seems like a trendy opinion but it is ridiculous and I have seen it so many times (practically any time that an indie game goes well - Hollow Knight and Dead Cells being recent examples). There are some amazing indie games, and I play a fair bit of indies but people proudly proclaim these games as their examples. This ignores the thousands of terrible indies games released. Indies, like AAA's and AA's and everything else in between are just games. There are good uns, bad uns and plain average uns. People like what they like.
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
Fortnite stinks.
So I need to vent and I wasn’t really sure where to post this — a search shows we have a couple Fortnite threads that are pretty much dead and I don’t want to start one because it’s more of a rant, and this thread is kind of for ranting about unpopular opinions. Well, it’s part rant and part question for the community.
So Fortnite has risen so high in the public consciousness now that it is growing quite annoying to me. And not because I’m a elitist hardcore gamer snob (Well, maybe partly that but —) but because I legitimately feel like the game is detracting from what console gaming really is and can be. I have friends now who have never shown interest in playing video games who now want to play Fortnite with me. So I play and I absolutely hate playing the game. After 30 minutes it is pretty boring and such a waste of my time when I could be making actual progress in a game that has actual good gameplay and varied immersive settings, an actual narrative that is interesting, and actual legitimate production value with a world that I want to explore and combat that is deep and satisfying. Fortnite has none of these.
So the unpopular opinion is that Fortnite is awful and bad for gaming and I wish it would go away.
Most trends like this explode quickly and then fizzle quickly. Do you think Fortnite will continue to be this huge thing that is on the news, in every home, and the cultural sensation like this?
My opinion is that Fortnite is peaking now and I expect a quick decline over the next year. Battle Royale modes however are probably here to stay, but will only flourish as added modes in other shooter games like Battlefield and COD, but not as a one trick pony again. And I can live with that. What I can’t live with is the most profitable game in the world being such a piece of garbage.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution I largely agree, though I only played it for about 20 minutes before I know it really wasn't something that I was interested in.
I'd watched a fair amount of PUBG being played by the EG team and thought that I could get in to Fortnite as a few mates were playing it. My love M.A.G. probably clouded my opinion on what Fortnite was or could be.
There's always a large element of 'bandwagoning' when it comes to entertainment - everyone wants their slice. I do think it will fizzle out though, and even if it doesn't - it will likely keep people penned in and away from multiplayer games I want to play.
PSN: KALofKRYPTON (so you can see how often I don't play anything!)
Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)
"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker
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