@Kidfried@Octane The most impressive thing for me so far (and I’m at about hour 13) is the sheer size of the maps. Especially in comparison to the first game. I realize that much of that size is open air as you fly (or more appropriately, fall) from one mini city or neighborhood to the next, but still. Just roaming around the world I’ve been thinking, “Surely that building waaaay out there is just backdrop. I can’t actually go there, can I?....” only to have a quest marker pop up in that very place. It just seems you can fly forever, kind of like No Man’s Sky. I haven’t purposely tried to find the edges of the map yet though, I’m sure it is finite. The way the different areas are unique yet all linked, is just very interesting game design. Pretty sure I’ve never played a game with this degree of verticality in the world space.
@Kidfried@Th3solution That's good to hear! I'm about 10 hours in. But Uncharted, the Switch and Mario got in my way and I kinda forgot about it.
The problem with Gravity Rush is that I always get caught up in collecting the purple gems, and I end up spending a few hours flying around collecting gems, completely forgetting about the main campaign! It isn't the most excited part of the game, but why go all the way back when I've traveled all this way, I may as well collect everything I see, right? And when you think you're done, you spot a few more in the distance...
@Kidfried I haven’t played the DLC any either. I certainly plan to. Let me know what you think of it. I would expect Raven has different abilities which could be fun to mess around with.
I’m about to jump on right now. I may be sending out some challenges!
“We cannot solve our problems with the same thinking we used when we created them.”
@Kidfried And it looks like overnight I collected Dusty tokens in my sleep. 😂 When I booted up today I was over the 6000 mark. I got some photos rated and awarded treasure hunt clues I had sent out. The final prize is a Talisman at 6000 tokens that gives you unlimited gravity shifting, so your gauge doesn’t ever deplete, but the downside to using it is a reduction in your attack power. I’ve been playing around with it equipped and it’s quite handy for just exploring, collecting gems, hunting treasure chests and the like, just as long as there isn’t enemies to fight. Anyways, I’ll send out challenges what are beatable so anyone can earn tokens, I think it’s like 250 tokens for a challenge win and you can only earn that once per day from a particular person.
“We cannot solve our problems with the same thinking we used when we created them.”
Slowly working my way through Gravity Rush 2. I'm about halfway through. The side missions are absolutely boring, and I stopped doing them, it wasn't any fun. So from now on I'll just focus on the main story, but I can't help but think that this game isn't as polished as the first one. I got stuck a few times fighting the giant moving city monster, and without being able to tell up from down and the fact that you need to time your attacks, I don't feel like I was in control of that fight. It just sorta happened and it ended and apparently I beat it lol.
@Octane I liked both games but I too felt like some of the side content in the second one was even more superfluous than in the first, and if you're inclined to go for trophies, the platinum is even more of a grind than the first game.
@Kidfried I appreciate the open world, but I don't think Gravity Rush needs it. At least, it doesn't need to be this big. The game is at its best during the story missions I think. For example, I just ended up in Hekseville, something which I didn't expect at all, but it's what keeps me playing. The first game felt a bit more condensed, and I think I prefer that approach. It also helped that they introduced each area at its own pace, whereas Gravity Rush 2 throws you into the deep end when you arrive in the main hub.
Oh yeah, I really need to get back to GR2! I kind of forgot about it last year.
The free-roaming in GR1 was wonderful. I really liked exploring the city, completing quests, and finding collectibles/resources to increase my powers. The story sections were less enthralling, though, as they often either stripped you of your powers or forced you to stealth around.
Got the plat for GR on Vita, but never got the DLC, so I'm looking forward to re-platinuming it on PS4 and seeing the extra DLC content.
I have been playing through GR2 off and on the last few weeks. I spent the first several days farming Dusty Tokens, but now am ploughing through story and a few side quests. I wasn’t sure why people were complaining about the the gravity shifting and getting disoriented in the air, as I always just click on R3 if I lose my bearings and it shifts to normal gravitational perspective and that seemed to help me ... BUT — then I made it to the area in the tunnels where you get the Jupiter powers ... and I completely understand people’s gripes now. Jeez, that was awful. It was near impossible to get your bearings while smashing through walls, then sticking to a wall, trying to fight with the camera to see which way is up, although there really was no ‘up’ there anyways, and then meanwhile having to fight and find the enemies within the time limits, and then having to escape the walls closing in on you within the time frame, just spinning around randomly looking at identical walls of debris trying to find the exit ... ugh! 😫 It was pretty maddening. I had been liking the game up to that point. I hope thats the last one of those maze-like sequences. Gah!
But I’m with @Kidfried , I give the game a little leeway and will continue to play to completion because I love the concept and the art style and Kat is just so endearing. I can’t think of another game character that nails the awkward yet lovable bumbling innocence of a hyperactive girl quite like Kat does.
@Th3solution Yep, that's the weird part! But I didn't like that boss fight before it either. The boss fight at the end of the maze was pretty cool though.
@Octane Yes, exactly. The boss before was that moving city and I died several times before I figured out that as soon as the marker shows up in the fight, you better high-tail it away or you get sucked in and die. At least I think that was what was happening. The whole enormousness if the boss and the space you were fighting there was just too much. Flying from one weak point to the next was just too far and the arms move and it was just all kind of a mess. Then right after that, you end up in the claustrophobic maze thing. 😩 It was enough to almost make me rage-quit. But then you’re right, the mechanical skull boss was well done. One of the better bosses so far.
And I really like the lunar, normal, and Jupiter styles you can have — with their effects on how heavy it makes Kat’s body. The whole gravity reference is so clever. (And pretty hilarious when Raven teases Kat about having gained weight 😂)
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution Yeah, I distinctly remember trying to keep up with the most distal part of the moving arm. I think Raven beat the boss for me. The screen sorta froze, and I was afraid the game crashed, but it entered a cut-scene and I won, apparently.
By the way, am I the only one who notices a weird lag between initiating a conversation and the text bubbles popping up on screen?
@Octane I think I have noticed a brief lag when you initiate a conversation or press the button to start a mission. It doesn’t seem too bad, but it can be noticeable. There is definitely lags between challenges showing up and the online features syncing.
“We cannot solve our problems with the same thinking we used when we created them.”
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