What are your impressions of it so far? Frame Rate? Map Sizes: from what i have seen (and not played yet ) 4VS4 is too small would a bump be needed? Etc etc.
Now i will bring this thread back to life when: The open beta for everyone launches: And when the game launches on September 4th (EU) September 6th (UK) and September 10th (US)
Also since i don't have it yet feel free to go into massive detail about anything else.
"They played us like a damn fiddle!" - MGS5
"Finish your mission, prove your loyalty." - MGS3
"We could take a s*** on you from such a height, you'd think God himself has crapped on you!" - GTA: SA
Currently Playing: The Phantom Pain.
Frame rate seems to a targeted 30fps with the odd drop, but nothing distracting, and it all feels smooth with the Killzone weighty feeling intact.
The graphics are gorgeous! Amazing really considering the FPS games we've seen for Vita in the past. Comparisons to Killzone 2 are fair in the overall presentation, but it's not PS3 graphics (obviously).
The game modes so far are Warzone and Mercenary Warfare.
In Warzone you play a 10 minute game of 4 on 4, with a rotating 5 objectives-basically rolling TDM, collecting cards after kills, melee spcific, capturing capsules and more TDM in to one game.
Mercenary Warfare is a straight up 8 player deathmatch.
Maps are Inlet and (?) I forget the name. They're really well designed, perfectly sized for the player count. Never feel to cramped (like Black Ops Declassified) or like you're miles away from the action. They both have indoor and outdoor sections and varied topography.
8 players is spot on to be honest, any more could well compromise the experience, and it is a good one!
There was an update today that reset all of the stats and cash/progression which was a bit of a kick, but it's also removed all of the loadout slots, basically meaning that we can't respawn. Waiting for a fix for that (or just get a lot better, eh?).
Controls a good, most things have a button input but melee is touch only, but it works just fine.
All in all, it's very Killzone, and I honestly can't see anyone being dissatisfied with even just the multiplayer.
PSN: KALofKRYPTON (so you can see how often I don't play anything!)
Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)
"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker
I think it will be great to play in physical format, even though I haven't gotten my hands on the beta codes. Oh well, when it releases I will buy it day one for sure!
PSN ID - EnobmahChoas
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NNID - EnobmahShards
Check out my YouTube channel www.YouTube.com/user/EnobmahShards
"They played us like a damn fiddle!" - MGS5
"Finish your mission, prove your loyalty." - MGS3
"We could take a s*** on you from such a height, you'd think God himself has crapped on you!" - GTA: SA
Currently Playing: The Phantom Pain.
With regard to motion aiming, it's off by default.
Don't see a use for it, not during competitive play any way.
Oh thank heavens. @get2sammyb did you see a use for it in the single player demo you played?
"They played us like a damn fiddle!" - MGS5
"Finish your mission, prove your loyalty." - MGS3
"We could take a s*** on you from such a height, you'd think God himself has crapped on you!" - GTA: SA
Currently Playing: The Phantom Pain.
With regard to motion aiming, it's off by default.
Don't see a use for it, not during competitive play any way.
Oh thank heavens. @get2sammyb did you see a use for it in the single player demo you played?
I actually really like the gyro aiming because it lets you fine-tune your shots. I will probably play with it turned on, but I think the fact that you can toggle it on or off means that it shouldn't frustrate anyone that doesn't want it on.
With regard to motion aiming, it's off by default.
Don't see a use for it, not during competitive play any way.
Oh thank heavens. @get2sammyb did you see a use for it in the single player demo you played?
I actually really like the gyro aiming because it lets you fine-tune your shots. I will probably play with it turned on, but I think the fact that you can toggle it on or off means that it shouldn't frustrate anyone that doesn't want it on.
Great not that i have anything against it, i just like having options.
"They played us like a damn fiddle!" - MGS5
"Finish your mission, prove your loyalty." - MGS3
"We could take a s*** on you from such a height, you'd think God himself has crapped on you!" - GTA: SA
Currently Playing: The Phantom Pain.
No its difficult to determine: but he/she was swearing a lot and positively hyping up and dismissing negative points/questions: theres more to it although i'm unsure: he/she seemed like a extreme sony fanboy blinded maybe.
"They played us like a damn fiddle!" - MGS5
"Finish your mission, prove your loyalty." - MGS3
"We could take a s*** on you from such a height, you'd think God himself has crapped on you!" - GTA: SA
Currently Playing: The Phantom Pain.
I have a question for anyone else in the beta: Did the update block your load outs? The 1.1 (only) update reset everything, but I have no load outs to choose from, even the starting slot that you get at Private 1 rank (starting rank). Effectively this means I have to wait for up to 40 seconds to respawn, and can't spend anything to upgrade my weapons. It's kind of spoiling the game for me. I've passed another rank playing like this but still no loadouts. I can see other players using different weapons.
I've deleted and and waiting to download again, I'll see if that helps.
EDIT: Never mind, checked the Killzone site, known issue, reinstall should fix it.
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Topic: Killzone Mercenary: Mercenaries What Do We Think Of The Multiplayer?
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