@JohnnyShoulder Your thoughts are exactly my own on Detroit. You said it well. Such a great game and interesting story. I too have kept it on my hard drive, thinking I might do another playthrough, but in reality I just haven’t gone back and I cherish my first run as being the canon for the game’s story. I did the same for Heavy Rain. I never went back to see the alternative story arcs. I think Detroit would definitely lend itself to being an enjoyable experience on a second, third, or fourth run if I had the time though.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution Yeah I did the same with Beyond: Two Souls, just the one playthrough. I may give Heavy Rain another go, but I found the controls too clunky and I already know the big twist.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@DerMeister Good write-up. I've played Bastion, another game from the same developer, and it also had very... subtle story-telling. Well, aside from the obnoxious narration. Combat sounds more interesting in Transistor.
This game has been sitting in my backlog basically forever. Maybe I'll get around to it soon.
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)
@RogerRoger Yes, I do have plans to play Virginia again and do a platinum run. But I’m not sure when. Maybe this weekend. I hope to come up with a more concrete interpretation of the story. If I do then I’ll try to post those thoughts.
@Kidfried Glad you enjoyed at least the closing song and I look forward to reading your full impressions, including a comparison to the first game and if you like the direction the series went. Also I’d like to hear if you plan to try Shadow of the Tomb Raider any time soon.
“We cannot solve our problems with the same thinking we used when we created them.”
@Kidfried Me too, YYY are properly great. Really enjoy the Where The Wild Things Are (Karen O & the Kids) album too.
Thanks - it's on Spotify so I'll check it out later
PSN: KALofKRYPTON (so you can see how often I don't play anything!)
Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)
"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker
By way of follow up, I did go through Virginia again today (the game, not the state 😆). I played it through more quickly this time and in just two play sessions with no other games in between. It definitely made more sense this time. And I realized that I was way off in my previous interpretations of the story. I don’t think there is a change of playable character, as I previously thought. The one sequence toward the end where the perspective keeps changing is more of a dream sequence I think. It’s actually really hard to know what is Dreams or visions and what sections are reality. I was totally confused the first time and thought that Maria and Judith Ortega were the same person and that she had changed her name when she was investigated by the FBI. I now realize Judith is the mother. I also thought the dying man at the end was Maria’s father, since we see the hospital bed in her apartment, and I couldn’t figure out why Anne Tarver would have the broken key, which further fueled my theory that you play as different characters and just don’t realize your seeing things from various perspectives. I now realize that is flashback to Anne’s fathers death. The recurring visions of the door and the furnace make more sense, given that his dying wish was to burn a secret box, that we never see what was contained therein.
As a story piece, it’s great to pontificate about. It’s the most complex and symbolic game narrative I’ve played since NieR: Automata. I enjoyed it, but definitely recommend a second playthrough in order to make sense of the storyline and symbolic message. @RogerRoger 😁
“We cannot solve our problems with the same thinking we used when we created them.”
@RogerRoger Thanks! And for any video game developers out there who want to make a mind blowing narrative experience, I think that would actually make an awesome adventure game — a first person game where you play through a mysterious sequence of events in jumbled up order and as different characters, except you don’t know you’re routinely changing to see things through another person’s eyes because you can’t see your own character in the first person view. And then the game pulls it all together at the end and everything falls into place as the secret is revealed. It’ll be awesome. Now it just needs a story. Mr Kojima, if you’re out there, are you interested? 😉
I won’t ask for much on the royalties either. Just ... maybe 30% of profits and I want to be the one to give the acceptance speech for Game of the Year at the Game Award Show.
“We cannot solve our problems with the same thinking we used when we created them.”
I beat Bayonetta 2 on Friday on the Switch and, slight reservations about the sexualization of the character, thought it was great and really glad I gave both games another go after an aborted attempt on the 360. I will probably buy Bayonetta 3 day 1 IF it isn't actually stuck in development hell for ever.
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
@Kidfried It's one of my favorite games, period. All I'll say is that the experience as a whole is much stronger than the sum of its parts, and that it's a story that could only have been told as a video game. What have you seen so far, if you don't mind me asking?
Also, are you playing on Hard mode? If you beat all the escape rooms on Hard difficulty, you'll unlock a hidden scene at the end after the true ending. (Not really a spoiler, btw, but some people like to be surprised by 'secrets' in games).
@Kidfried I think you can check on the flowchart. But if you're not switching them to easy difficulty manually, I think they default to hard.
Although I think the very first elevator puzzle needs to be replayed on hard difficulty to fully complete all of them, as it defaults to easy, if my memory serves right.
There's a lot more route juggling in this one, huh? While it's easy to settle into apathy later on, I found the prisoner's dilemma choices in VLR to be far more impactful than anything in 999 early on.
@Kidfried not hard just takes awhile, 100+ hours for me, but i did alot of side stuff. I didnt care much for syndicate, guess i was tired of the old AC format when it released.
I finally finished off Yakuza Kiwami yesterday (77% trophy completion).
At 45hrs, it felt much more streamlined compared to Zero which took me literally twice as long. Despite that, it didn't feel like it was missing anything. The story was still well written and the sub stories still as ridiculous as before.
I really enjoyed the combat again and though the progression of the dragon style from useless to super powerful worked well. The Majima Everywhere fights to unlock the techniques was good fun and never too intrusive.
I love this series and have Kiwami 2 to play at some point.
@Kidfried I just missed out on the 100% completion trophy, replay on legendary, complete the climax battles, and complete all of Haruka's requests because life is too damn short.
@Ralizah Panic on Funkotron was one of my favourite Mega Drive games and it sounds like some of the annoyances with that game still persist which is quite impressive over 20 years later.
@Kidfried Thanks! This was one of my more anticipated games this year, being a huge fan of the Genesis original.
It's not a home-run, but I definitely appreciate that we finally got a sequel catered more toward fans of the first game.
@Thrillho I should probably try Panic on Funkotron again. I kind of gave it short shrift because of my disappointment about the change to the gameplay style. Seems like it has a lot of fans, though.
@Ralizah Conversely, I never really played the original but Panic was more of a story driven game. It was reasonably simple but getting the perfect ending was quite tricky. It was a perfect game for me when I was about 10
My younger sister was a rubbish Earl to my Toejam though.
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