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Topic: Nintendo Switch --OT--

Posts 1,141 to 1,160 of 7,186

themcnoisy

@kyleforrester87 On my sons save we had it around 115 since xmas. I wanted to start from scratch so blasted upto the wooden area (5th world?) with the long legged thingys. Saved it there.

I thought going back to the 1st world to boost my moon count would be sensible before logging off. That was a stupid idea as I have no idea how to get any of the moons and Im on 4 altogether in that ruined hat area with the mist. I grabbed the timed moon on the bridge, hidden frog room, shop moon and probably a mound of mud lol. Theres a moon in the sky over a house with soot coming out - thats a great graphical easter egg when mario looks like a chimney sweep, how the heck do you get that moon? The frog cant reach it. Anyhow Ive well enjoyed it more in front of the tv.

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

RR529

Finished up Xenoblade Chronicles 2 last night. While it does take a technical hit in portable mode, it never really bothered me, and it was an epic experience.

BotW is now the last of the big 3 first party year one blockbusters I haven't yet played.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Saving the best for last, I see.

Glad you enjoyed Xenoblade. I burned out a bit somewhere around chapter 4. I need to get back to it.

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

RR529

@Ralizah, yeah, I'll get to BotW eventually, but it'll probably be awhile simply for the fact that after finishing XC2, I won't be keen on jumping into another 100+ hour adventure anytime soon (before Xenoblade, my last was DQVIII last March).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Tasuki

Got a bit farther in Might Gunvolt Burst today. Managed to get/find all the rare items in the Capitol Building. Still have yet to figure out anyone's weakness besides the obvious ones like heat for the ice boss but it's ok I will figure it out sooner or later. I also did the Radio Tower for the first time and do I hate that level. While it's not a bad level per say it's more like I am just bad at it.

The one thing I really like about this game over Mega Man is the replayability factor especially if you want to get all the rare items. I also like the customization even tough I feel they went overboard with it.

Also in Switch news I pre-ordered the Bayonetta double pack today looking forward to playing them on the Switch.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

PSN: Tasuki3711

Haruki_NLI

@themcnoisy Shake the controller when controlling a frog. Youll see how to get that moon.

And yeah I think the volume of moons does dilute the edoerience but damn if it still isnt a fantastic exoerience. Took me about 45 hours to get 100%. Great game.

As for Mario + Rabbids I think it deserves the plaudits for making that genre less niche. Having a deep game is one thing but that comes with inherent intimidation. So Mario + Rabbids being a huge hit should have a knock on effect hopefully.

@kyleforrester87 Speaking of open mouth insert foot, what changed your view on Zelda there buddy?

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

kyleforrester87

@YummyHappyPills What was my view on Zelda before? You'd need to remind me if I said something negative about it, generally my view going in was one of apprehension given I am not the biggest fan of openworld games.

kyleforrester87

PSN: WigSplitter1987

Haruki_NLI

@kyleforrester87 It was just general apprehension about it.

To be fair I went in with the same view given my experience with open worlds at the time was Far Cry 4, Just Cause 3 and Xenoblade X, and my experience of 3D Zelda was beating Wind Waker and an hour or two of Ocarina, Majora and Twilight.

But it was about 15 hours in I was hooked just in the exploration aspect. I love exploring.

And one 100% file later I'm doing it all again in Master Mode.

I think the one thing about Zelda that got me was how much of an open world it truly is. It's not some fake linearity, save for a handful of things like the Hideout, and side quests obviously needing to be linear.

You can do a good 98% of the game whenever it suits you.

I think thats why they chose the term "open air", because thats what a lot of open world games are. Open spaces but the world itself ISNT open.

BOTW is a rare game where I think saying "open world" is accurate, because rather than just being a big playground with linearity, an open air space, its a world that truly is open.

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

johncalmc

How does Xenoblade 2 compare to the first one? I didn't play X because I was done with my Wii U and it looked rubbish, but I loved the first Xenoblade a lot. It was one of my favourite games on Wii.

I'm sure I'll probably end up picking it up at some point.

johncalmc

X:

Ralizah

@kyleforrester87 Yeah, I agree. The actual open world, mechanics, physics, etc. In BotW are pretty unrivaled. So glad to hear you're enjoying it! I'm typically not a huge fan of open world games, but I really enjoyed this one.

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

Haruki_NLI

@johncalmc Xenoblade 2 is very story heavy.

However....gameplay wise....meh.

So my personal take from it is that Arts and such still do the whole "Bonus if behind or to the side of an enemy" schtick.

Problem is...movement is incredibly slow, you can no longer attack or auto attack without standing still (So a lot of early battles become a game of stand still and trade blows in a war of attrition) so getting the best out of your Arts is a rough experience.

Further the combo system, when it eventually shows up, isn't explained very well...heck nothing is. Field Skills return only now as glorified HMs from Pokemon based on your party, some of which are mandatory.

Voice acting is....shall we say hit and miss.

Pacing also feels a bit off. Some instances of 20 minutes worth of cutscenes with a little gameplay inbetween.

Personally, I prefer X for its gameplay focus and more freedom in what you do, and actually for its more movement based, in depth, appendage attacking gameplay that's far, far faster and more fulfilling and frantic.

XC2....feels slow? Is that the right way to word it? It's a far slower game than I'd like. A lot less open, certainly battles are less engaging. That's just me though.

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

Ralizah

@johncalmc Story-focused like the original. The combat system is somewhat different, focusing more on timing activation of arts and strategically combo-ing status effects and elemental attacks from your blades, which can allow you pull off super attacks. Positioning is still a factor, but less crucial overall. Oh, and you can't autoattack while moving around an enemy any more. You have to be standing still. It's a deeper and more engaging system than in the original.

The plot is very well-paced, unlike the original Xenoblade, where it felt like not much was happening for long stretches of time.

Environmental design has taken a significant step up from the original. You won't find trash like Satorl Marsh in this game.

Sub-quests are significantly longer and more involved now. They're still fetch-questy, but with more pronounced narrative elements.

The in-game compass pointing you to objectives is terrible, though.

I vastly prefer the characters and music in this one, but some people aren't going to feel that way.

The biggest changes are the new anime aesthetic and the RNG-driven core activation system, which allows you to find new blades.

It's also worth noting that the story in this one ties back to the original near the end.

So far, it's easily my favorite of the Xenoblade games.

[Edited by Ralizah]

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

kyleforrester87

@themcnoisy wait till you get to New Donk city, loved it!

@YummyHappyPills @Ralizah pretty much exactly how I feel about BOTW. I don't dislike open world games, it's just that so many of them do it wrong, in my mind. The Witcher 3, for example - all the "secret" treasures are marked with ? marks on the world map. So what's the point in exploring? Why not let us find these points naturally so we feel like we've stumbled across something perhaps nobody else did? After many hours it just grinds you down as you realise you're ticking boxes. Then you resent all the boring traveling just to get to the next cutscene. It feels lazy.

@johncalmc I haven't played the first XBC or XBX but as for XBC2 it's awesome. The locations, characters, music, voice actors and battle system are all brilliant. Not enjoyed a JRPG as much since FF9 - really looking forward to the DLC on this one. Oh, and god bless those load times.

[Edited by kyleforrester87]

kyleforrester87

PSN: WigSplitter1987

kyleforrester87

@Octane Yeah I think we spoke about this before, and I concede I've never actually tried to play them like that, but then to me it feels like the game has been designed to be played with these features enabled and i could be making it frustratingly difficult for myself by disabling them. Where as with Zelda I know that it's a fundamental design choice and the game is completely built around it.

Having said that I've disabled the shrine detector thing in BOTW. I'd like to find as many as I can under my own steam before I turn that on lol.

[Edited by kyleforrester87]

kyleforrester87

PSN: WigSplitter1987

kyleforrester87

@KratosMD I don't tend to approach open world games with the mindset that I want to collect everything, or that I'll even see the ending. If I'm enjoying being lost in the world and discovering things I'll keep playing until the wonder wears off. Unfortunately nothing makes the wonder wear off quicker than floating way points guiding me to the collectibles!

kyleforrester87

PSN: WigSplitter1987

Octane

@kyleforrester87 You're not going to find all the Korok seeds without a guide either. So I see it more as a built-in guide.

Of course, you're right. In Zelda it's easy for an NPC to point north and say 'go towards the tree, and you'll find treasure', and there's only one obvious tree on the horizon. something like that wouldn't work in The Witcher. I do wonder if a more realistic map with names of towns, cities, rivers, etc. would work in combination with the NPCs using said names in their hints. But that also means you're going to spend a fair bit of time looking at a map. Not the most enticing gameplay I'd imagine.

Octane

TomKongPhooey

Guy I know this is so OffTopic in here but can't find the correct thread. @Tazuki delete or move pls if required chum just trying to be the bearer of good news.

FYI: SNES classic is back in stock on the Nintendo.co.uk website. I know it prob old news now but its at the RRP of £69.99 instead of the inflated prices that is permanently on sale elsewhere on the web. I finally picked one up tonight.

[Edited by TomKongPhooey]

No 1 Superguy!

PSN: TKP_1st

kyleforrester87

@Octane Zelda isn't perfect to be honest, I do think they have taken a good look at the genre and moved it in a better direction though. At least better in terms of what I want from an open world game.

kyleforrester87

PSN: WigSplitter1987

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