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Topic: Nintendo Switch --OT--

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Haruki_NLI

This thread has been an exciting look into seeing who has me on their ignore list XD

Anyway, people can say the degradation system leads to no point in fighting enemies...but if you had fixed weapons it would limit the open ended nature of the game. There would be a more linear curve with some areas effectively gating you.

Plus if there is no reward for enemies now...what would the reward be outside of weapons?

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Ralizah

@johncalmc I disagree. There are enough strong weapons in the game that constantly flow in and out of your inventory that you're encouraged to use them for the right situation and then refill your inventory with other weapons you find from combat encounters. If anything, late game, I never had enough room for all of the great weapons I was finding.

Early on, when there aren't a lot of good weapons, it serves another necessary function: it pushes you toward exploring the game's mechanics outside of actual weapon clashing in order to kill enemies. If you have a weapon you don't want to break, but you need to kill a group of enemies, you're going to find novel ways of engaging with them.

Sure, there's a dis-incentive to fight weaker enemies late in the game, but the same is true of pretty much every game I play. If I'm playing an RPG, for example, and I find level 10 enemies and I'm level 50, I'm more likely going to try avoiding them. Of course, the way these games address this problem is by populating later game areas with stronger enemies. BotW largely does the same thing, and you'll be encountering enough strong enemies in the areas you're exploring to keep finding strong weapons.

Weapon dynamism is a massive part of the experience that would be completely lost if there was no degradation system in place. I'm not saying it's perfect, but it's there for a reason, and the game would be less without it.

[Edited by Ralizah]

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

Haruki_NLI

I asked this a few pages back, never got a reply so I'll give it another whack (Either that or I really am on the world's ignore list!)

What's up with Ys VIII? It looked like the Xenoblade game I wanted Chronicles 2 to be. Anyone got any thoughts on it, translation aside, as I know about that catastrophe.

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Ralizah

@YummyHappyPills The translation is being fixed by the localizer.

Anyway, it doesn't look anything like a Xenoblade game to me.

Haven't played it, but the reviews for it are pretty strong.

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

Haruki_NLI

@Ralizah The way attacks are animated and the more action focus battles reminded me a fair bit of XCX.

And I am aware that the translation is being fixed by NIS, as I said:

YummyHappyPills wrote:

I know about that catastrophe

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Ralizah

@YummyHappyPills

XCX's combat wasn't action-focused, though. It was still the same mix of auto-attacks + arts. If anything, XC2 is more action-focused with the way you're pushed to time your button presses when you activate your arts.

And, in fairness, you could very well know that the translation was poorly received without knowing that it was being fixed.

I've heard people praise the gameplay in Ys VIII, which is encouraging, because after the somewhat dull Trails in the Sky, I'm leery of people harping on about the worldbuilding.

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

Haruki_NLI

@Ralizah I dunno why but I find XC2 to be a war of attrition. Not engaging at all in combat whereas XCX was heavily focused on movement, appendages and such. XC2 feels like a step back to a slower, more drawn out battle style that while still having the same base mechanics does nothing for me as it lost a lot of what pulled me in.

Ys VII certainly seemed less "stand there and trade blows while a meter fills and chain attacks", which is probably why I put XC2 down so fast.

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Ralizah

@YummyHappyPills There's still directional attacks in Xenoblade 2, though. It's just designed so that you can't constantly circle the enemy.

I found aspects of Xenoblade X's combat to be weak, such as soul voices and damaging appendages. That sort of thing is fine if you can actively target appendages like in MH, but when it's just a side effect of your skills and weapon, it feels disconnected from the rest of the combat scenario.

Have you looked up any reviews of Ys VIII?

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

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kyleforrester87

The combat in XBC2 was enjoyable for the full 110 hours I played, I loved how rhythmic it was and timing my arts in line with my auto attack animation was really satisfying. I didn't pay much attention to directional attacks and character placement, only really moving to avoid falling off ledges and picking up potions. Of course, you can use the moments when your Blade is performing a combo and you're not holding your weapon to run around quickly and scoop up potions and items, and if you're desperate you can put your weapon away mid-combat and run at normal speed.

As for Ys VIII i'm looking forward to this after how much XBC2 surprised me.

kyleforrester87

PSN: WigSplitter1987

Haruki_NLI

@Ralizah In XCX you can manually lock on and attack specofic appendages when in range. The game doesnt really explain that though.

I havent because obviously the translation will knock review scores and wont be accurate to the game I'll get when I buy Ys VII.

And yeah I seem to be alone in finding the XCX combat better than XC2. I kiked how it was more involved is all.

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Ralizah

@YummyHappyPills Interesting. I'll have to try that out when I inevitably play it again (only got 30 hours in). The game unfortunately doesn't explain half of the things it should be explaining.

Only the really hardcore fans pitched a fit, I think. And even if reviews did complain about the translation, that wouldn't affect the gameplay, which should be pretty much identical when it comes over. Gameplay is important. Gameplay is why you don't care for XC2 as much as XCX (based on what you've said, at least).

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

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Haruki_NLI

@Ralizah Yeah. The gameplay in XC2 is a complete 180, more so than I thought it would be, from XCX, and that's a complete departure from what I enjoyed.

Maybe that is the downside of starting with X and not the original.

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Haruki_NLI

I have some reservations about this.

https://www.facebook.com/NintendoUK/photos/a.925166177577664....

Of course...it could be harmless. Entirely possible.

It could also be the start of a return to the Wii days of accessories and brand dilution that led to people wondering "WTH is a Wii U, what add-on is that?".

For Kids and Kids at Heart...this could be anything...

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Rudy_Manchego

@YummyHappyPills My first thought was a peripheral and to be honest, that is the last thing Nintendo needs to be bringing to the Switch. Its USP is its simplicity.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Haruki_NLI

@Rudy_Manchego Here's the thing.

One peripheral, yeah sure okay. The 3DS had em. N64 had em. Gamecube had em.

This is specifically "A new way to play". That's horrifying.

Plus the talk that they want third parties to fill in genre gaps makes me think they expect core gamers to be catered for mostly by third parties while they chase....whatever this thing is.

You know, they couldn't even go a single 12 month period could they? Had to do something. Had to make a peripheral. Had to ignore the fact that the USP of the system is reaching people in that market, and the core gaming market.

Now if this thing, whatever the hell it is, isn't for me, its not for me. That's fine, so long as it doesn't eat up everything in a worst case scenario "Lets go back to the Wii days" way.

However, if it leads to loads of peripherals, akin to the Wii, if it leads to a huge focus away from what makes this system resonate with the masses and the quality games it has been receiving, then it becomes a problem for all of us.

Move as far away from the Wii style of thinking as humanly possible. You have made your innovation. It worked. STOP.

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Octane

@YummyHappyPills The announcement is only six hours away, let's wait and see, shall we? It could be something none of us care about, fine. It could be something that's interesting either way, and Nintendo's way of calling it ''for kids'' was just poor wording. Or it's the Switch apocalypse, doom and gloom confirmed, but I doubt it's the latter

Octane

Haruki_NLI

@Octane Well as I said one or two things wont be a big deal.

Its when they got hot and heavy on this angle like they did with the Wii that my terror will be realised! XD

At the same time, it could be cool.

Their wording of "For kids at heart" makes me think its 4K or VR though

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Octane

@YummyHappyPills Maybe! Saw some joke posts, like being able to watch the Cat Mario Show on your Switch, but this is Nintendo. I'm lowering my expectations beyond that what is possible.

I'm not entirely sure about VR on the Switch though. I think it would be neat if the Switch 2 (which we're never getting, because this is Nintendo), would be built with VR in mind. Just strap the device to your face and you're done! VR! I just don't think 720p (or sub-60fps) is going to be a good VR experience.

Octane

Haruki_NLI

@Octane It wont be a good experience but its possible.

Ultimately itll be some gimmicky add-on.

And hey, nice to see you subscribe to my philosophy of "If you set expectations so low, youll either be satisfied in knowing the failure was coming, or pleasantly surprised. Win-win".

And yeah we wont get Switch 2. That's not their thing. Itll have something shoehorned in to make it undesirable.

Of course they could also just do something else with the hybrid idea and add more into the controllers and innovate that way.

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Ralizah

Switch 2 might not be called "Switch 2," but for all intents and purposes, it'll be Switch 2. I really don't think Nintendo will stray from the hybrid thing with their next machine.

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PSN: Ralizah

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