@RogerRoger so I read the opening salvo and my appetite is certainly whetted… I’ve had a real long day though and am off to get my head down. I’ll definitely be reading the rest of it in the morning though 👍
@RogerRoger really good review Rog… and you’ve really made this game (which I already own but never planned on playing) a much more intriguing proposition that it ever was before. The only thing that will ultimately stop me from playing it is my already overwhelming backlog and having to find a spare 200 hours or so to fit this in. I do think I’d really quite like it though… 🤔
@RogerRoger Interesting perspective considering how widely panned this was at launch. Although presumably a lot of that was down to people not opening themselves up to the (admittedly pretty bizarre) premise, which is a common thing when it comes to long-running series. How many poorly received games just fell on the wrong side of the public's expectations?
It seems like you were able to tackle this with fresh eyes and very little baggage in terms of expectations, though, and... the game sounds interesting! While I do agree it was smart to utilize the assets from MGSV to create a potboiler spinoff, I think it probably would have been more warmly received overall if it hadn't been branded as a Metal Gear game.
I do like the sound of how integrated the survival mechanics are into the gameplay. It's a tricky thing to do in a way that's not purely alienating to the player.
It's a pity that it doesn't sound like there was proper scaling on the multiplayer-centric features, though. Reminds me of the old Monster Hunter games, where taking on a guild quest by yourself basically meant you were throwing yourself at a challenge that had scaled itself to account for a full crew of teammates.
Anyhow, terrific review of Metal Gear Survive! I enjoy the way you weave story-telling into your pieces.
When poking around the Base Camp's real-time event menus and activating a special dig, I misread twenty-two hours as twenty-two minutes, and suddenly realised that my Base Camp would be attacked whilst I was away from my apartment the following day.
To be clear, this means stuff happens to you in the game on a real-time schedule, whether you're playing or not?
If so, that sounds like it requires a tremendous amount of personal investment on the player's part!
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)
@RogerRoger Thanks, Rog! I really enjoyed reading your review, as always. The scenario at the beginning hooked me from the start and your recount of your adventures mixed with game mechanic descriptions made for a very effective review.
It’s amazing how under appreciated Metal Gear Survive is. Apologies since I know you don’t typically reduce your reviews to a number, but it reads like what would typically be a 8/10 or so, and the screenshots look very high quality. Shame the game flew under the radar so much. I’ve not seen sales data, but based on lack of hype (and at times full-on hate) for the game on release, I’d suspect it didn’t perform well in that regard. Still, like you mentioned, much of the work had been done and using assets from MGSV kept production costs low and maybe they still turned some profit, I don’t know.
Really glad you enjoyed it. Did this spark interest in the survival genre and if so have you considered playing another game of that ilk now?
“We cannot solve our problems with the same thinking we used when we created them.”
@RogerRoger first off I really appreciate the offer… and that definitely does add a fair bit of weight to the devil on my one shoulder doing his best Ben Stiller’s Starsky incognito impression 😉. I’ll deffo be having a think on this and will let you know Rog 👍
Secondly, I did not know that Konami patched the PS3 version of MGSV… that’s awesome! … and I just ordered it as a result 😁
@LN78 I will… but I honestly couldn’t tell you when I’ll actually play it. By all accounts the PS3 version was surprisingly close to the PS4 version given the difference in hardware… but that’s just things I’ve heard over the last few years. One thing I’d hazard a guess at… it’s browner 😀
@LN78 👍 what did you pay? I got one for £7.22 with £1.76 p&p. There was one slightly cheaper but I’ve always had a good experience buying from music magpie so I went the extra couple of pence 😉
@RogerRoger good to know Rog… I’ll be sure to do a bit of research on that as I wouldn’t want to start it again if the plat was unobtainable. I have a sneaky feeling that we may end up with a PS5 (or even PS6) remaster one day anyway. So even if the PS3 plat is a forlorn hope… I’m hopeful that I might get to plat it again in one form or another some day.
@RogerRoger well I’ll wish you good luck then buddy. It’s certainly not the hardest of the MGS plats… still not easy either… and obviously a helluva time-sink. Think it took me 186 hours… loved every second 😎
@RogerRoger mate, seriously don’t worry about it at all. I’m not even thinking about cancelling the order… it’ll be another to add to the collection at the very least. Appreciate the offer though 👍
My side of the directory should be fully fixed, and I added the most recent reviews as well.
@RogerRoger Metal Gear has arguably done weirder things, but those are generally weird in a Metal Gear sorta way, if that makes sense. However you approach it, a MGS spinoff going the isekai route feels off. But this doesn't make it a bad game. Sort of like Nintendo's own Metroid Prime: Federation Force, it seems like a decent game that got a bad rap partially as a response to the publisher's own mismanagement of the IP overall.
Good to hear you have to actively trigger the events. The idea of having to structure your life around a video game like that sounded rather presumptuous on Konami's part. And yeah, the time tracking software on some platforms can be deeply weird. There's an indie game I own on Steam that thinks I've played it for over 1000 hours. In reality, I've probably spent less than 20 on it, and I don't leave games running in the background, so I have no idea where that number came from!
I really need to get to MGS V one day. I've owned it for years, but... I dunno. Something about the base building elements sounds tiring to me. I do want to play it, though. The funny thing is that MGS V: Ground Zeroes was actually my very first PS4 game.
@RogerRoger “To be honest, I'd be more worried about its runtime, as it's one heck of an investment in that regard” — Interestingly, I was wandering through my PS5 games tab and noticed at some point they changed the system slightly where it shows the playtime data — it used to show it up front, but now it shows “last played” and gives the amount of time elapsed since the game was last launched, which to me is much less useful or interesting. Anyways, you can still see playtime but you have to go over to the left and click the filter to filter your game list by ‘time played’ so I did that and MGS5:TPP popped up at the top of the list with something like over 250 hrs played (I forget the exact number) and I had forgotten just how much time I invested in the game. It was far and away the most hours of anything in my library. I can’t even remember what was second. I think it was actually Dragon Age Inquisition at somewhere around 180 hrs… and to think — I didn’t even finish that game! 😂
Anyways @Ralizah to reiterate what Rog said, I don’t recall the base building mechanic to be all that intrusive. You can interact with it very sparingly and still get through the main game.
@RogerRoger I wish the app had that capability, but no it’s on the console. I’ve not enrolled in any beta testing that I know of. I’m not sure when or why it changed but maybe I accidentally adjusted a setting or something. I’ll have to mess with it at my next opportunity
“We cannot solve our problems with the same thinking we used when we created them.”
@RogerRoger Thanks for adding me to the tag for Survive. It’s cool to hear you enjoyed it so much and it does sound fun! Like I said before, it seemed to end up falling into a gap where MGS fans were put off by the fact it wasn’t Kojima and non-MGS fans out off by the fact it still had the MGS title.
The dust sounds like a clever way of trying to hide the fact the map is just reused for MGS5 too!
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