@nessisonett Thankfully, the voiceovers from the supporting cast were nowhere near as grating as T5! The woman who did the radio broadcast shoutouts in that game used to drive me mad.
The music will still get stuck in your head for days though.
Completed: All main story content for the base game and the Hearts of Stone DLC expansion; all side-quests I found that didn't relate to Gwent, because I hate Gwent; all but one or two of the monster contracts
The Witcher 3: Wild Hunt has sold 28 million copies or so, so I doubt I need to introduce anyone to the premise. Needless to say, you play as a mutated monster hunter named Geralt of Rivia who journeys across fantastical landscapes on a quest to find a young girl named Ciri, who may or may not be the same as the A.I. who you harass with embarrassing questions on your iPhone. Nah, actually she's just an adoptive daughter with an Important Destiny because of her Magic Blood or something. The game doesn't exactly lean away from overused fantasy tropes, at least in terms of how the main scenario progresses.
This game released in 2015, but, playing on a somewhat old PC, I was still startled by how beautiful and detailed the game's open world was. It might not be pushing boundaries today in terms of sheer graphical fidelity, but it'd be difficult to find a more evocative, fully-realized fantasy world. There is a wonderful level of detail paid to lighting and natural beauty in this game. Sunsets, foggy mornings, desolate swamps... everything in this game, landscape-wise, feels like it was designed to tap into the player's emotions.
The music is also quite good. Unusually distinctive from the bland scores that tend to accentutate the majority of WRPGs I've played over the years. I'm not even sure how to describe it? Epic polish fantasy folk music, maybe?
Consider the track Steel for Humans Banana Tiger, which sometimes plays as battle music.
This unique sound extends to tracks throughout the game. Vocal tracks are everywhere, filled with passionate hollering and yipping. This approach to sound design even extends outside of the music, and you'll hear these sounds, for example, when your character completes a quest.
The area where The Witcher 3: Wild Hunt really excels, however, is characterization. A true-to-form epic, TW3 features an enormous extended cast that Geralt will encounter over the course of his journey: everything from multiple monarchs, politicians, assassins, bards, other witchers, etc. all the way down to common peasants and otherwise normal people. Some of these characters show up more than others, but all of them are sharply characterized and bursting with personality and nuance. More than any game I've played in recent memory, the people in TW3 feel complex and three-dimensional, and it is primarily this humanistic commitment to showing the good and ugliness in everyone that both grounds this otherwise far-flung high fantasy setting, filled with wizards, magicks, elves, alternate dimensions, monsters, etc. and makes many of the quest lines Geralt can take on throughout the game so singularly compelling.
And this is where we transition to the side-quests. The quests Geralt can take on throughout the game (apart from the rote and often somewhat boring monster contracts, but more on that later) are inseperable from the characters animating them. The somewhat dull and uneventful main story, in grand open world tradition, feels more like a travelogue designed to acquaint Geralt with the people you'll meet in these strange lands.
The most notable quality of these side-quests is how organically they blur into the fabric of the larger narrative. Indeed, while there are plenty of disconnected chores and whatnot Geralt can take on that will never ultimately make a difference to anyone, this game goes out of its way to blur the lines between side-and-main quests. Side-quests often transition into main quest objectives. Sometimes, decisions made on side-quests deeply impact the way a main quest later in the game will develop. In the same way, main quests can also splinter out into a variety of possible scenarios to the explore, depending on what happen in them. Just as the characters intermingle and create the sensation that one is exploring a living world, so too does the quest design often give one the impression that most of what Geralt does on his adventure matters, both to the progression of the game's broader story and to the way these character's lives will turn out in the long run.
This rich social tapesty lends the game a narrative depth that is more often a quality associated with good genre literature than it is with video games.
The combat system in TW3 gets a lot of flak online, but I thought it was reasonably fun. Geralt whips and twirls around the battlefield with the grace of a ballerina, and while random encounters with scrub enemies usually tend to be pretty mindless affairs, stronger monsters and bosses often require the player to learn something of their movements in order to avoid being damaged by them. Still, the bosses in this game tend to be rote, somewhat disappointing affairs (the Hearts of Stone DLC actually addresses this complaint somewhat; in terms of difficulty and engagement, the fights with The Caretaker and The Toad Prince blow away anything in the main game), up to and including the final boss, who could be mistaken for a mid-game boss encounter, aside from the tedious health bar padding and waiting the player is made to do in order to disguise how lame the encounter really is.
As a side note, I thought that having to maintain two different types of swords (silver for monsters and steel for humans) at all times would become confusing, but it wasn't bad at all. Even when I had to learn to manually unequip particular swords when fighting enemies because, for some reason, the auto-draw option when aggro'ing enemies didn't seem to trigger most of the time. Particularly when playing on the Nintendo Switch. But I very quickly mentally adapted to pressing different directions on the D-Pad to sheathe or unsheathe my sword. Maybe it's even better this way, because, in a small sense, it puts me into Geralt's headspace. There's a real sense of ownership when you're manually drawing a blade versus having the game draw it for you.
Despite the functional simplicity of the combat in this game, there are apparently a lot of systems underneath that I felt were never really relevant to my playthrough. For example, when you upgrade your character throughout the game, perks will reference something called "Adrenaline Points," and the upgrades make utilization of these points sound quite strategic, but, even reading up on them online, I'm still not entirely sure what they're really supposed to do. It reminded me of my playthrough of Bloodborne a bit, when the game would reference obscure stats and systems that never seemed relevant to how I could actively play the game one way or another.
As far as I'm aware, TW3 is the first game in the series to take place in an open world, and I'm not entirely sure this was to the game's benefit. Open world games have often been accused over the years of being giant, open wastelands full of meaningless activities to check off a list. And this criticism applies to The Witcher 3 as well. The world is NEEDLESSLY huge. Aside from the usual herb collecting, there's very little to do when you're traveling between quest markers. Like many an Ubisoft game, TW3 attempts to address this by spewing out an almost overwhelming number of question mark icons across its landscapes. While some of these will lead to interesting new quests or towns that will unlock fast travel points, most of them are disappointing repetitions of the same boring content over and over again.
I guess you do have encounters with enemies in the open world, but I found that, despite the massive enemy variety in this game, 80 percent of the time I felt like I was either running into groups of wolves, Drowners, or Nekkers. More crucially, though, fighting enemies in this game is a MASSIVE waste of time, because you get almost nothing in the way of XP for defeating even large groups of them. Even considering the loot you pick off their corpses for alchemy ingredients, they're almost never worth the damage they'll end up doing to your equipment. And the game has a really annoying tendency of changing the player's moveset when enemies spawn and making it where Geralt sometimes can't even escape an encounter until he kills an enemy. Even in scenarios where it's a timed quest and there's literally zero benefit to fighting the enemy!
My brief discussion of the pointlessness of wild monster encounters brings me to a larger criticism of the game, though. The worst aspect of TW3 is how almost universally terrible and unbalanced the XP distribution is for main and side quests.
Put frankly, side-quests in this game rarely feel like anything other than a waste of time when it comes to the rewards the game doles out for completing them. You can spend fifteen hours grinding side content and barely inch your way up another level, whereas the XP rewards for completing main story content is so over-the-top that I often found myself gaining multiple levels at once while attending to a single quest. Despite the game's most rewarding narrative content being found in side-quests, the game doesn't really incentivize the player to engage with it otherwise, which is a damn shame.
This criticism actually extends to the way money is handled in-game as well, and my primary issue with taking on monster contracts was that I often felt, just like with the side-quests, that I was engaging with the content in spite of the game's progression mechanics. While the side-quests were usually well-written and sometimes connected deeply enough with the main plot that I could forgive the pathetic way the game doled out a meager amount of experience points to me, it's harder to justify the fact that monster contracts felt like a massive waste of time. There were a few surprises, but most of these contracts felt like incredibly samey, rote affairs: Run to person offering quest. Haggle for slightly more gold than they originally offered (the haggling mechanic itself is so basic that it might as well not be there; 99% of the people in this game are unwilling to part with more than 40 - 50 extra coins, and there's no reasoning with them or extra dialogue that might net you extra rewards. The game effectively locks 20% or so of your money reward for each contract behind a needless extra step, and it's annoying). Run to location where someone had a run-in with a monster. Squeeze trigger to activate Witcher senses. Following glowing trail to monster. Fight monster. Run back to person to collect reward.
Wash, rinse, and repeat.
There were a couple of contracts that tossed in some nicely troubling developments, or moral decisions to make, but the vast majority of them are just... there.
Well, so what? A job is a job, right? Can't expect work to be constantly surprising, and Geralt's work in this game is monster slaying. And, early on, when you're poor and desperate for coin, this makes sense. But the problem is that the monetary rewards for monster slaying as you increase in level never really go up. What once was a windfall becomes barely a pittance. I'm not exaggerating when I say that, mid-to-late game, you'll make triple the amount of money for killing a group of scrub bandits and selling off their weapons as you would for taking on a monster contract. And you run across a LOT of bandits in this game.
Simply put, the moment you're not desperate for money, monster slaying mostly loses its value and the contracts become just more items to tick off of a checklist.
Another issue I have is with shops in this game, and really the way the game handles loot distribution, resource management (like potions and oils), and shop inventories over all. Because, despite throwing loads of vendors at the player, one has almost no reason whatsoever to actually visit them beyond dumping off the loads of loot the player will collect over even a small period of time. In one of the game's most singularly bizarre design choices, once Geralt learns how to craft potions and oils, he only has to meditate and possess alcohol to have them automatically refill. So unless you're ignoring hard alcohol throughout the game (and there is a LOT of alcohol in this game; people in this world must be lushes, because you'll find liquors, beers, wines, etc. stashed in nooks and crannies around nearly every location in this game), you'll never need to drop by the shop to refill on healing items, or ever even really run out.
There's also a pronounced weapon, armor, and runestone crafting element in this game, but, as with the alchemy, it feels unnecessary. The equipment you'll pick off the bodies of fallen enemies, or obtain on quests/in caves/etc. are usually far more than enough for the relatively meager challenges the game throws your way. It doesn't make a lot of sense to spend an hour, or hours, tracking down the items needed to craft these special swords and whatnot when, by the time you'd be able to do so, you're already drowning in good loot that renders the crafting system irrelevant.
Runestone crafting seems like a better way to spend one's time, but it's also poorly handled. The DLC quest to find someone who can do this for you comes INCREDIBLY late in the game (level-wise, and it'll take 50+ hours to accumulate the amount of money you need to supply him with the materials he needs anyway), and, even then, requires the purchasing of rare diagrams, sometimes from characters that aren't even accessible to you anymore. Anyway, putting all that aside, the Runecrafter requires obscene amounts of money in order to supply him with the materials to craft greater runestones, which, let's be frank, are the only ones really worth crafting. Who wants to waste time and money crafting something that only adds a 2% chance of adding a burning effect when you swing your sword, after all? Well, even having saved up the majority of my money throughout the game (because, as I pointed out before, there's almost no sense in purchasing gear in this game; it's NEVER necessary. Shopkeepers are irrelevant outside of the diagrams they occasionally have access to), upgrading the runecrafter to the point where he could craft these greater runestones almost bankrupted me. It's almost like the developers knew that players would have no reason to engage with shopkeepers besides pawning off the obscene amounts of loot they collected every time they hit a new location or bandit camp. Still, when I have almost no money left over, even after completing all of the available Witcher contracts, clearing out bandit camps, etc. it's probably the case that CDPR didn't test this aspect of the game very well.
My issues with this game's RPG and progression mechanics extend also to the game's perk system as Geralt levels up. Because there are only a very limited number of perks that Geralt can equip over time, and, between gaining perk points from both leveling and from Places of Power dotted around the map, it doesn't take long at all to wind up with far more perk points than you're ever inclined to use. Some perks help by allowing the player to pump multiple points into them to increase their effectiveness, but misc. buff perks, some of which are so OP that you've be crazy to do without them (I don't think I'd ever unequip the ones that allows food to passively heal you for 20 minutes), don't allow this. The end result is that I've wound up with tens of perk points that I just have no reason to invest in anything else. Maybe the intention was to have the player utilize multiple 'builds' throughout the game, but once I've found a build that works for my playstyle, I don't want to deviate from it. I'm not even excited when I find a place of power any more, because I know it'll just give me another perk point that'll go to waste.
There's also an entire alchemy system in this game, with tons of recipes, items to use, perks to boost effects from alchemical concoctions, a toxicity meter that seems to go up when using some potions, etc. But it feels like wasted effort, because the game feels complete without having to dip into this side of things aside from the three or four times it forced me too. I think I got some use out of a potion that allowed me to see in the dark, but I would usually just end up drinking it by accident and making the my screen look washed out for minutes on end, so I quickly unequipped that as well.
Geralt isn't the best at taking selfies. Especially not at 540p!
Boy, that's a LOT of complaining, isn't it? I can't deny that the failures of this game as both an open-world experience as well as an RPG keep it from greatness for me. Yet, despite this, I would still count The Witcher 3: Wild Hunt as one of the better WRPGs I've played, and a solid modern-gen AAA game overall. Like other seriously flawed games that I ended up loving, TW3 wildly succeeds in certain important areas. Areas, like music and character development, that are usually disappointing in Western-style (and especially Western-developed) RPGs. I can absolutely understand why this title is beloved, and how CDProjektRed could build the majority of its reputation on this one title (considering how massive the hype around it is, I really hope their upcoming Cyberpunk 2077 doesn't disappoint). 8/10 for the base game; 8.5/10 for the Hearts of Stone DLC.
This would normally be where I'd end my post, but I didn't just play the PC version of the game, did I? I want to discuss, if only briefly, the improbable port this demanding game received for Nintendo's diminutive Switch console.
So, first, an admission: I'm a BIT of a Switch fanatic, so I'm more inclined to be tolerant of its limitations as a platform. With that said, even I have to admit that, while TW3 on Switch is a perfectly functional version of the game, I... wouldn't recommend playing it exclusively unless it's the only platform you own that can run it. Despite some really noticeable texture pop-in, this version of the game works marvelously well when you're out and about exploring the world. It doesn't look nearly as pretty, sure, but it looks good enough to not be distracting. Especially on the smaller handheld screen. This is one of the best looking handheld RPGs ever made. But, for some reason, the game really seems to struggle with lighting effects and movement in cutscenes. Character movement looks weird and disjointed, almost like they're animating at some absurdly low framerate, which frankly ruins battle sequences in cutscenes. Even worse, though, is the strobe effect that often seemed to trigger when fog or dappling light came into the equation. That reunion scene at the Isle of Mists? I felt like I was having a seizure.
I think it's a great complimentary version of the game, though. It's a lot of fun to just kick back and explore The Continent before going to bed, or when monitoring something that requires you presence, but not constant attention. This won't matter to PS4 owners of the game, but the cross-save and cross-play function works brilliantly if you own the game on PC, as both Steam and GOG support save file transfers from the cloud.
So, long story short, if you go the Switch/PC route, go PC for story content and the more cinematic side-quests, and Switch for exploration/small tasks/ingredient collecting/monster contracts/etc.
@Octane Not 10,000 words, but I hope it'll suffice.
@nessisonett The funniest thing is that if you type "banana tiger" into youtube, this song is the first result. It's how I found it. I guess a lot of people heard the same thing.
@Ralizah Good points made. You finished it pretty quickly. It took me 250 hours, but I also played Blood & Wine, which may as well be its own separate game.
What's your opinion regarding the ending of Hearts of Stone? IMO the whole DLC was brilliantly written. The fact that they set up Gaunter O'Dimm in the very beginning of the game was a neat easter egg. I picked knowledge as my reward, and although it was clear that it was meant to be played before the main game's ending, it was still pretty neat how it rolled right back into the main story.
@Octane Yeah, I'm saving Blood and Wine for later. Like HZD's DLC, it'll give me an excuse to revisit the game at a later date.
I might have fast-traveled a bit more than you. The game is pretty, but once I've been through an area, I like to get on with things.
Still, 250 hours is pretty long! Did you uncover all of the question mark icons? I think I only hit 2/3rds of them in my playthrough. Like with korok seeds, I wasn't going to torture myself with hours of that sort of thing.
Hearts of Stone was pretty fantastic, actually. I might have rolled my eyes a bit at the game's excuse-making for Olgierd's murderous ways (maybe not explicitly, but, no matter how evil O'Dimm is, it doesn't change the fact that Olgierd destroys every life he seems to touch), but learning about his past was still pretty powerful. I thought the whole 'taking his dead brother to a wedding' thing would be tedious, but it turned out to be one of the funnier sections of the game (although it practically forces you to play a game of Gwent, which I automatically threw; was forced to wear donkey ears as a result).
Based on the way you're talking, I take it you sided with O'Dimm? Despite the misgivings I have about Olgierd, it was still pretty clear that Gaunter was a force of evil in the world that needed to be snuffed out. You have to outwit him to banish him, which is more interesting in theory than in practice (I replayed that last section of HoS three times or so due to the confusing geography and complete lack of a map; reminded me of a Souls game, lol). You get a pretty cool reward for siding with Olgierd, though: a snazzy steel sword that turns red and becomes more powerful in battle after hitting the enemy a certain number of times.
It IS extremely cool that they set him up so early in the game, although I scarcely remember it. Something to take note of in the eventual NG+ playthrough, I think.
I actually completed the entirety of HoS right before the point of no return for the main quest, and that entire last bit of the game felt a bit... eh... after Hearts of Stone.
As to Gwent... I dunno. I REALLY don't like the card games that pop up in RPGs, for some reason. Also hated the everliving hell out of that card game in FFIX. Gwent is confusing and boring for me, and having to play it is probably the reason I'll never try that Thronebreaker spinoff game.
Oh yeah, that's why it took you so much longer. You wasted dozens of hours just playing Gwent, didn't you?
Which ending did you get, btw? Ciri becomes a witcher in the one I got.
@Ralizah That's a huge post, excellent write-up. It's a fair point about the levelling and money and that, but overall I think it's an excellent game.
The Blood and Wine expansion is pretty cool. Its got quite a different feel to the rest of the game, as the area it revolves around seems more jolly and upbeat. It's worth playing at some point.
With the Hearts of Stone ending, I did hopelessly bad at it. I chose to beat O'Dimm at his own game, but I kept getting lost and going round in circles. Probably took me ten or more attempts, though I did waste time going for the big sword every attempt. But I enjoyed that part, it's a cool sequence.
Out of the main game and the two expansions, I'd say my favourite is Hearts of Stone. I've always been a sucker for tricksy contracts, being careful what you wish for, those kinds of things. But I do think the main story is better in both expansions than the main game. Expansions move at a faster pace and seem to have more variety, compared to the main game which is just looking for Ciri for much of it.
@Ralizah I think I got most of the question marks, except for all the stuff in the water around Skellige. I figured those were nothing more than useless loot anyway. And yeah, I did play a lot of Gwent. At least 10 hours of those 250 is probably Gwent lol. There are entire tournaments in the game, so it's pretty extensive for what seems to be a forgettable mini game at first.
I don't know why I sided with O'Dimm. Seemed the most interesting option I think. I figured you couldn't really defeat him anyway. So it's better to side with the devil in that case. Anyway, he gives out some cool rewards. And if you pick knowledge he'll tell you about how to get the ''good'' ending in the main game. He gives vague tips on when to help Ciri and how to respond to her at certain times. It's perhaps better integrated than I make it seem to be.
And yeah, I got the same ending; Ciri becomes a Witcher. I don't think it is that difficult to get if you pick the most reasonable options every time.
@Octane@Ralizah Personally I prefer the ending where Ciri goes off to be Empress. The final quest has a lot more emotional weight and she’ll probably help loads of people.
@Octane I still can't get over this mix of a collectible card game and starving peasants. I'm not surprised there are tournaments, though, considering how often the damned game seemed to rub Gwent in my face. There's always a moment of panic when I think I've accidentally agreed to play a game of it.
Interesting on the knowledge reward bit (although, at the point in the story I was at, it was probably useless). Makes me think HoS probably should have recommended the player be in the mid-20s so that the knowledge reward could be more useful for new players. By the time the player is early-30s, they're likely near the end of the game, thanks to the way XP is distributed primarily through main plot quests.
To be honest, I kind of wish we had an option to kill them both. I don't regret my choice, but I don't think Olgierd deserves to live, and I was looking forward to striking him down. Allowing an ancient devil to continue harassing people wasn't going to fly, though.
Most of the 'good dad' options are reasonable, but I still have issues with messing up a dude's laboratory. Not even sure why I opted to trash the place with Ciri, but I'm glad I did.
From your avatar, I take it you're playing Danganronpa 2?
Honestly, a "jolly and upbeat" Witcher story is something I just HAVE to see. The game feels so grimdark most of the time. CDProjektRed also goes out of its way to be a bit... edgier than another developer probably would at times. Thinking of the lovely decor when you corner Whoreson Jr., in particular.
Oh good! I'm glad I'm not the only one who kept getting lost. Like I said, it mirrors my experience with Soulsborne games, and reflects my real-life trait of being terrible at forming mental maps of locations. I've lived in this town I'm in now for... eight years, I think, and I still can't picture the layout. If I stray from a very structured path I take to work or when going on walks, I could get very, very lost.
HoS is a bit predictable, I think (O'Dimm is OBVIOUSLY squirrely when you talk to him on the boat and afterwards, IMO), but the storytelling is pretty good, and it beats the Where's Waldo plot that takes up most of the main game.
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)
@Ralizah The word "Blood" is in the title, so don't expect it to be too jolly. In Skellige there was a lack of burning mages, less monsters attacking everyone than in Velen, and the locals seemed more willing to help than in Novigrad. Think of the locale in Blood and Wine as being similar in tone to Skellige, but more so. Of course there's still plenty of horrific things happening though.
And I got to the end of the main story in Danganronpa 2 a few weeks back. Excellent game that, somehow it's even better than the first game. I'd like to return to it and collect the remaining Hope Fragments at some point, but I'll probably not worry about the remaining trophies after that.
@Ralizah Great write up! I love hearing people talk about TW3, especially seeing as it has been so long since I played the game (I think I got it almost on release).
With regards to XP, I seem to remember feeling the same way as you but I think that was because so many side quests were linked to levels and you could easily be way above the level of the quest leading to paltry XP rewards, whereas the main quests seemed to be on a par with where you are.
Agreed that crafting and potions felt a little pointless. I think they might have been more important on harder difficulties but certainly not enough to be worth investing your time in.
From a money point of view, it's something almost every game seems to struggle with, especially big do-what-you-want open worlds. Fallout was always a good example; you start off picking up every cigarette butt you can find to earn a single cap but end the game with about 50% of the wealth of the entire country.
And you HAVE to play Blood and Wine at some point as it is just a perfect ending to the game and a real antithesis to the bleakness of most of the game. It spoofs medieval tropes perfectly and the fairytale sequence is one of my favourite in the whole game. The new area is absolutely huge too so I look forward to reading your thoughts on it at some point!
@RogerRoger It's worth a punt at some point for sure as it is great fun. The economy thing is frustrating though and the game doesn't really help you figure out where things are going wrong. Some missions I just had to rely on constant trade routes to get extra cash and improve relations with superpowers, and then ask for financial aid. This works fairly well but is hard to do in the modern era when you have more than two superpowers to appease.
Rebels are frustrating and by the time you realise they're a problem, it's probably too late. I did realise late in the game that you can use a raid building to invoke a rebellion yourself so you can start it on your terms, and if you win things reset back to zero rebels, but you still need the military backing to win.
@Thrillho Thanks! Oh yeah, the game actually came out a while back, didn't it? 2015. It's a gorgeous game. Really impressed with how good it looked so early in the gen.
I'll definitely test your hypothesis about side-quest levels and XP distribution when I go back to the game for Blood and Wine, although I got a ton of XP even from main quests that I was overleveled for.
Returning to HZD's DLC months after initially beating the game worked out really well, IMO, so I think I'll do the same here. It's great to know that I'll have this giant expansion to sate my inevitable hunger for more Witcher 3 content in the future.
Between Blood and Wine and Cyberpunk 2077, I have a LOT of CDProjektRed content on the horizon.
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)
@PSVR_lover I was debating whether to upgrade my rig before Cyberpunk releases, but I think I'll just leave it as is. If it can run reasonably well on a PS4, it should be able to run well enough (60fps at medium/low settings) on my PC.
But yes, I'm also looking forward to it, considering CDPR are apparently working on revolutionizing the design of the game so that there's less icon chaos on the map, and there's a greater density of content. They also talked about changing quests so that fail states don't trigger unless you die, which means side-quest outcome differing radically depending on the player's actions.
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)
@Ralizah I didn't get round to the DLC for quite a while as the two main parts were released after I finished the game and they were very easy to get back into so don't worry about time away. I never finished the HZD DLC as I struggled to get back into the combat; I think I barely made it ten minutes in to be honest!
And I forgot to say how could you not get into Gwent?? I didn't get it to start with either but ending up loving it. Sadly, I only got the hang of it after the Bloody Baron quest line so I missed his unique card (and the ability to get the trophy)..
I didn't get into Gwent either. I much prefer the Red Dead Redemption style mini games, such as poker, dominos, etc. With those, it's easy to jump in and have a quick game without putting much thought into it.
Gwent on the other hand needs a lot more strategy. Firstly there's planning out which cards to put in your deck. Then the actual game requires plenty of strategy as well. I've just never cared too much for strategy games in general.
@Thrillho I also missed that unique card from the Bloody Baron storyline. That was the point in the game where I stopped being interested in becoming interested in Gwent.
@Thrillho Not a collectible card game fan, personally, as it's really easy for people to trounce you with better card set-ups. The gameplay is simple, but with a gameplay loop I didn't enjoy.
If I ever replay the game, though, I'll probably make a concerted effort to improve enough at the game that I have an incentive to complete all of the Gwent-related sidequests I skipped on my first playthrough.
@crimsontadpoles It probably also helps that the region is very colorful. Even without the pogroms against non-humans and widespread corruption, Skellige was still very gloomy.
Glad you enjoyed DR2! While I think V3 is better overall, DR2 was the game that really made me fall in love with the series (DR1, to this day, is my least favorite entry in the series, even including Ultra Despair Girls). I really liked the expanded world-building, and the cast is, imo, the best in the series.
You know from your previous Megaman bundle review that I know bugger all about Megaman... Though I did actually play through the megaman X demo on PS4 though between then and now.
Can't quite say it really gelled with me though @Ralizah
Gunvolt certainly sounds interesting and it was a nice, fun, little read none the less (The music wasn't half bad either).
I can't quite say I'm interested in getting it but who knows? I know about it now at the very least!
But there's also your Witcher III review.
First of all, like Ness, thanks for Banana Tiger.... I can't unhear it for the life of me
As for the rest of your review it was far more eloquent then I'd ever put but otherwise I agree wholeheartedly...
... Well except for Gwent (I also find the combat a bit wonky myself)
I found Gwent pretty decent for a minigame but of course it isn't for everyone (Though I do agree that starving peasants having and taking part in a collectable trading card game does come across as the most particularly video gamey/The biggest Story & Gameplay segregation moment the game has)
There's not much more I can really say... It's without a doubt a solid title, with rather finely crafted dialogue & characterisation with a very memorable cast with relatively few (but somewhat notable at the same time) misfires that just edge it to the cusp of greatness.
It's definitely a game I do actually get the praise surrounding it 😄
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Topic: User Impressions/Reviews Thread
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