For some reason I can't seem to stop playing Marvel Snap. It is not usually my type of game, there is hardly anything to it and I don't remember the last time I played a mobile game. I'm a bit baffled by it in all honesty. 😆
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@RogerRoger Its so cool that you have started playing Metal Gear again. Like as I said in another thread its such a good game series. I feel like its a game I wish more people have had a chance play. I feel like the games message is so interesting and one that I think many non gamer would have find interesting as well. Its almost a scary how relevant the games feels in today world.. Kojima deserve so much credit for his work.
Started playing the first Forza Motorsport on the original Xbox today. I'm so glad this game is good. After starting up two racing games, Project Gotham Racing 1 and Project Cars 1, and not enjoying them at all, I was starting to think that I didn't have any good racing games left lol. But FM1 is seriously really good, even though it's the first game in the series. The controls feel great, the CPU opponents aren't too challenging, the game is very user-friendly and the progression system is great. You receive a free car after completing an event (an event consists of multiple races), which enables you to access events for other regions (e.g. you'll receive a Japanese car so you'll be able to participate in the Asian events). You also get free cars after reaching a certain level. In other words, there's a steady inflow of cars so you don't need to worry about not being able to afford certain cars. With the money you earn, you can upgrade the cars to make the races easier. It's overall a great system for novice racing players like me who just want to put on a podcast in the background and enjoy some casual driving.
I've also been playing One Piece Odyssey on Series X and I'm currently 4 hours in. It's a good game but I wish the PushSquare review had emphasised how easy the game is. You level up so quickly and the kinds of battles don't really change. It could change when I get to a new area, but so far I'm not really feeling any challenge at all from this game.
I also feel kinda dumb after something that happened yesterday in the game. So I was moving my camera and noticed that it locks up sometimes. I would have this issue with my 360 controller in every game as dust would gather in the right control stick, so I thought the same thing has happened now with my Series X controller, even though I've only had it for around half a year. I tried cleaning it, I tried updating the controller, I even tried to shut down the console, pull out the power cord, putting it back in and resyncing the controller. Nothing would work. Then I realised that the camera would lock up whenever I was moving my character. So apparently, you can't move the camera that much while you're moving with your character. If you stand completely still, the camera would move without any issue at all. So I basically wasted all that time thinking my controller was broken when it was a problem with the game itself. I even tried to play other games on Series X and the camera works fine in those games. For some reason, the camera is pretty bad in One Piece Odyssey. But I'm at least glad that I figured that out lol.
Well after much contemplating, I finally decided to start up Mario & Luigi: Bowser's Inside Story on the 3DS. So far it's pretty fun! I have to admit, I think it was the right call introducing the player to the Bowser gameplay right from the start considering the gameplay could get rather repetitive after a while in the previous games. So I think the more I play as Mario and Luigi, the more I'll appreciate the Bowser segments. It does seem a bit weird though if you're going to always play as Mario and Luigi while they're inside Bowser. I hope they at least get to come out and explore some areas themselves instead of only having Bowser do that.
Either way, I'm having a blast with this game. Really missed playing this series.
One Piece Odyssey (PS5) - Recently started the first memory world (Alabasta) and it's pretty decent so far. Has a clean, Dragon Quest like vibe (though I'll say Oda's designs can be a bit more quirky than Toriyama's) with an easy to grasp turn based battle system.
Ryse: Son of Rome (Steam) - I was recently reminded that this existed, and being one of the few Xbox One launch games that seemed interesting at the time I decided to check it out. Think I'm a little over half way through it & it's been solid so far. Definitely worth the $10, and it wasn't even on sale.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
Played Mario & Luigi: Bowser's Inside Story for around 5 hours now and it's an absolute blast. I'm actually quite surprised at how much you get to play as Bowser. It almost feels like Bowser's own game! I don't believe Nintendo has ever made a Bowser game, so this feels like the closest thing we'll get to something like that and it's really cool. I'm very impressed so far and I'm loving the gameplay variety of playing as Bowser and Mario & Luigi respectively. So much fun!
Can’t bring myself to play any more Tomb Raider 4. While the more open levels are certainly impressive for 1999, they’re more a frustration than anything. Having to backtrack across several levels when the movement is so cumbersome and there’s no map becomes a test of patience. I’ve been wandering between 3 different levels looking for what to do with an item I picked up and it’s doing my head in. I’d say I’m tempted to just move onto the next game but that’s a choice of either Chronicles or Angel of Darkness, which doesn’t exactly inspire me.
There's been a £2.00 copy of "Angel of Darkness" in our local charity shop since two weeks before Christmas. Even copies of random "FIFA" and "Madden" games don't usually hang around for that long.
@nessisonett I actually really liked Chronicles.. it had its problems but I just remember getting really into it back when it released. Looking back, that and FF9 were both nice ways to round out that generation of games (for me).
Rage on PS3. Replay of a game I first played in 2012. It is open world but much smaller than Rage 2 and is simple without huge inventories and skills/perks to manage. Crafting never feels like a chore. The driving would be much better if the camera auto centering could be disabled. Combat with wing sticks is fun, easy, and unique
The game looks good and the frame rates are smooth and are suppose to be 60fps. Overall one of the best looking and performing games I have played on my slim PS3.
Rage can be streamed now on Plus. However beware of losing save files and or not being able to even make a save file. I called Sony support and was told problems like that get high priority. My suggestion is play a little and see if making a save, backup cloud save, and loading a save is possible.
@RogerRoger Yeah, I’m enjoying Chronicles a bit more given that if you’re wondering where to go then there are at least not as many paths to wander in. I did hear that the wheels totally fall off later in the game but Rome’s been a nice change of pace from going between the same three identical Egyptian environments!
Fire Emblem Engage on the Nintendo Switch. I picked it up ten days ago and have already put more than forty hours into it. While I prefer the more serious tone and grounded character writing in Three Houses and Echoes, Engage still manages to be both a technical showpiece for the Nintendo Switch and compulsively playable. This will be a minimum 60 hour playthrough, but probably closer to 80.
Speaking of the 3DS, I went back into my old save file for Theatrhythm Final Fantasy: Curtain Call, since the demo for the PS4/Switch sequel reminded me how much I liked it. While I'm not really sold on its RPG mechanics, it's hard to ruin a rhythm game based on a series known for its amazing music like Final Fantasy. It's just a pity that none of these games are gonna have tracks based on the Pixel Remaster versions of the games, which sounds so much better than the classic chiptune tracks in the NES/SNES Final Fantasy games.
I've also been playing Super Mario Galaxy 2 on my Wii U. I've technically finished it already, since I cleared the main story and hit the credits, but anyone who knows SMG2 knows that the majority of the content in this game is either optional or in the post-game. It's one of the last 3D Mario games I haven't 100%ed yet, so I'll be pecking at it for a while.
@Ralizah I've been interested in getting Curtain Call after my renewed interest in the 3DS. While there's a new Theatrhythm game on the horizon, I just can't imagine playing this series on the Switch. I prefer touch controls and I would rather not sully my Switch screen. Even if I can avoid that, it would be rather difficult to hold the Switch with one hand. For these reasons, I really want to get the 3DS game. Would you say that that's good enough for me to get it?
@Ralizah The demo for the new Theatrhythm really disappointed me. The fact that the Switch version has no support for touch controls is annoying, that’s how I played Curtain Call and I was good enough to full Critical every song in the game with that control scheme. I’m not as good with the buttons and it made it quite hard to get into the demo.
@LtSarge Well, Final Bar Line (the one on Switch) doesn't have the option for touch controls. It's buttons only. Curtain Call is the only entry in the series that supports both touch controls AND buttons.
CC is a pretty massive improvement over the original Theatrhythm, so if you want to play on 3DS, that's the one to get. It's, like, 70 songs in the original vs 200+ in CC. It's supposed to be a rhythm RPG where you go on quests, collect items, customize characters, etc. But, in my experience, those aspects don't really matter if you're just playing through normal songs, and only come into play when you're doing long quests on high difficulty settings, where you're more likely to screw up while going through various tricky stages.
So, IMO, if you're looking for a meaty RPG-adjacent experience, I don't think Curtain Call does a good job of offering that. If you want an excuse to experience various Final Fantasy songs in rhythm game form, though, it does the job well enough. My only real issue is that the sound isn't especially loud in the 3DS games. It was like night and day going from playing the demo for FBL on my Switch OLED to playing my cartridge of Curtain Call.
To be clear, Final Bar Line is going to be the superior experience in nearly every way. Out of the box, it has 167 more songs than Curtain Call, and its way less expensive to expand the song list via DLC if you go with the digital deluxe option (no idea what DLC pricing is like outside of that for FBL). It also has superior audio quality and improves the RPG aspects in some minor ways. If you'd still rather just play Curtain Call on 3DS with a stylus, though, you're not going to have a bad time. It's almost undoubtedly the best rhythm/music game on 3DS.
@nessisonett It seems like a missed opportunity not to patch touch controls into the Switch version when played undocked, at least. Nevertheless, I've always preferred button controls, so that aspect doesn't bother me.
Finished both Rome and Russia in Tomb Raider Chronicles and really enjoyed them actually. They feel like condensed, purely distilled Tomb Raider in that a lot of the irritating fat has been trimmed but they remain true to the original games. After playing the first two levels of Ireland, I can’t say the same for that chapter! It’s bizarre, it barely feels like a Tomb Raider game. Hopefully the last chapter is a bit more interesting than wandering round a forest with no weapons.
@RogerRoger Yeah, I’ve been wandering around The Old Mill for what feels like an eternity which has cemented Ireland as one of my least favourite locations in the series so far. I’ve heard some bad things about Red Alert so we’ll see if I actually finish the game!
@RogerRoger I at least actually finished The Old Mill so now I seem to be playing Syphon Filter. They really tried to make any game other than Tomb Raider at this point!
With me having finished Tomb Raider Chronicles, I gave The Angel of Darkness a go this afternoon and yeah, the controls are diabolical. That being said, there’s a sort of odd wonky charm to it? It’s clearly very ambitious and I quite enjoyed wandering around Paris even if it was a bit obtuse. Putting in mechanics from old PC adventure games is an inspired move, I know that the reboot used Metroidvanias as a base instead but I really liked that sorta Broken Sword or Gabriel Knight feel you get from talking to NPCs around Paris to find out where you need to go next. There are some truly mind-boggling decisions though. Lara not being able to hang long enough so she has to train her upper body strength? Great idea. Doing this via shoulder barging a random door elsewhere in the level? Baffling. It’s the weird way it’s presented too, I pushed a box as her later on and she just said out loud ‘My legs feel stronger now’. It’s truly absurd.
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