Unsung heroes are prominent in literature and film. Without spoilers, consider if Frodo had embarked on his quest without Sam's support in The Lord of the Rings, and think about nerdy Neville Longbottom's overlooked role in protecting the wizarding world of Harry Potter. The true heroes behind this Castlevania Requiem: Symphony of the Night & Rondo of Blood double-pack are the original developers, artists, and music composers of both retro games. However, the unsung wisdom in the background of this PlayStation 4 bundle comes from whoever it was amongst Konami's staff who compiled such a fan-focused list of Trophy tasks -- incentivising and encouraging players to explore for secrets.
Castlevania: Rondo of Blood is a 2D side-scrolling platformer, in the vein of the traditional stage progression gameplay style, which originated in the series in NES Castlevania. In theory you can play through linear progression of its prologue and following eight stages to finally battle Dracula within less than 90 minutes, but that's unlikely considering its punishing difficulty level. Take into account the replay value of searching for its four hidden stages, and it will take much longer to complete all thirteen stages without a walkthrough.
Rondo of Blood is especially treasured by Western gamers, because it was exclusive to Japan for 14 years before being included as a bonus in the PSP's Castlevania: The Dracula X Chronicles. Considering that the core console architecture inside the PC Engine CD-ROM was ageing in 1993, Rondo of Blood was a marvel with sprite and background designs that stood proud during the 16-bit era, even without the extent of showy rotation effects of SNES Super Castlevania IV. The CD-ROM's capabilities enabled a stunning soundtrack of much-loved Castlevania tunes, making the PC Engine literally sing on its main menu screen, and the classic Vampire Killer track was boosted with a killer bass-line.
It's also worth noting that in a video interview included with the 2001 PSone title Castlevania Chronicles that Koji Igarashi (Assistant Director of Castlevania: Symphony of the Night) listed the Akumajō Dracula X: Chi no Rondo Japanese name of Rondo of Blood as one of his two personal favourite Castlevania games, alongside Castlevania III: Dracula's Curse. Incidentally, it’s a shame that extra developer interviews, historical information or an art museum are not included with the Castlevania Requiem package. Push Square's feature about The Making Of Castlevania: Symphony of the Night by Damien McFerran explains the role of Toru Hagihara as Director of both of Castlevania Requiem's classics, as well as lauding Michiru Yamane's sublime work on Symphony of the Night's music.
Without forgetting a knowing nod to Castlevania II: Simon’s Quest, it was Symphony of the Night from 1997 that added the 'vania' suffix into the naming of the exploration sub-genre as Metroidvania. Amongst the PSone's impressive library, Symphony of the Night is more than an excellent game, it's an outstanding one. It's omission from the PlayStation Classic can only be described as horrifying.
It's masterful at drip-feeding Relics like the Leap Stone, Soul of Bat, and Gravity Boots that make navigation increasingly accessible through high-jumps and transforming into creatures of the night. Not since Super Ghouls 'n Ghosts have we been so grateful to earn a double-jump manoeuvre. You can also determine your own difficulty level, so if it becomes too challenging the RPG mechanics allow you to feel increasingly empowered by levelling up the likes of a Alucard's hit points (HP) life capacity and magic by grinding for EXP, as well as money from destroying enemies, or building luck for better items to drop.
Symphony of the Night is a game best enjoyed by scrutinising every corner of its intricate map, which is epitomised by you searching the castle as Alucard, a protagonist who has awoken in 1796 after submerging his vampiric powers. Alucard's actions will decide the fate of Richter Belmont who has vanished continuing on from Rondo of Blood – hence the Japanese PSone title is Akumajō Dracula X: Gekka no Yasōkyoku – which is determined by how thoroughly you scour to uncover mysterious items.
For context, Push Square beat the Normal Castle in under seven hours with 72.0% being just over a third of the map completed, but this is considered the bad ending. In 1997 before the Internet's accessibility of information about games was widespread – beyond predominantly magazines – gamers were not even sure if the fascinating Inverted Castle really existed, but now 200.6% is the established completion percentage.
Push Square recently published a Soapbox about Castlevania Requiem discussing how its Gothic atmosphere – through the detailed 2D pixel-art design and glorious soundtracks in both games – was perfect for its October 2018 release before Halloween. We're in good company praising these games, as Issue 150 of Retro Gamer magazine placed Symphony of the Night as 27th in their reader's '150 Greatest Games Ever' list. The only other PSone games to place above it were Metal Gear Solid and Final Fantasy VII.
Some fans of the original Symphony of the Night have expressed disappointment that the voice acting and script are taken from the PSP's version on The Dracula X Chronicles, rather than remaining authentic to the PSone release from 1997. The PSP edition does provide an advantage for Castlevania Requiem, though, in that unlike the PSone original it made Maria Renard available as an unlockable, playable character.
Konami has stuck to the 2007 PSP release rigidly, including its extra, fiddly quick save option that drops you back to the title screen, and returns you to the last previous checkpoint – regardless of if you've progressed to a boss battle. Even the options menu's button configuration, display size, screen wallpapers, and choice of English or Japanese voice languages are presented like the PSP game. Although, Requiem's Display Effects menu to add scanlines, smoothing, or interlacing to alter the visual presentation of the screen will be appreciated by retro gamers.
Castlevania Requiem would have been a more thorough package, and better value to gamers, if Konami simply re-released the fang-tastic The Dracula X Chronicles on PS4 instead. The 2.5D PSP version of Rondo of Blood was an interesting remake that included cut-scenes that added more detail to the interactions between characters, and remixed tunes – which unlike in Requiem were available as a separate Sound Test on the title screen.
The PSone Classic version of Symphony of the Night and PSP The Dracula X Chronicles can currently be bought for almost half of Requiem’s price on PS3 and PS Vita – plus both are PlayStation TV compatible too – but the advantage of playing Castlevania Requiem on PS4 is that its Trophies inspire gamers to appreciate these two splendid games on a deeper level. Therefore, if you focus on the Trophies that provide clues and refer to scouring for secrets, you'll likely discover wonderful surprises during your quest towards a Platinum.
Conclusion
With two brilliant retro games in one bundle, the gameplay in Castlevania Requiem is excellent. As a starting point to the 1792 Dracula X story-line, Castlevania: Rondo of Blood is a fantastic 1993 example of the traditional NES Castlevania's arcade, platforming template, which shouldn't be missed. However, Castlevania Requiem disappoints with a lack of extras like developer interviews, or an art museum. It's contentious that Castlevania Requiem is based on the Castlevania: The Dracula X Chronicles' version of Castlevania: Symphony of the Night, because it alters the original PSone's voice acting and script, although pleasingly the PSP version enables you to unlock a playable version of Maria Renard. The PS4 Trophy list deserves special mention for giving extra incentive to explore both games more thoroughly. The simplest way to recommend Castlevania Requiem is by acknowledging that it includes one of PSone's best ever games, in 1997's frightfully superb Castlevania: Symphony of the Night.
Comments 26
Another great review Jamie, thank you!
Hi everyone, as always you're all welcome to send me any questions about Castlevania Requiem on PS4 — or queries referring to specifics regarding either Castlevania: Rondo of Blood (PC Engine CD-ROM, 1993), or Castlevania: Symphony of the Night (PSone, 1997). I enjoy reading your general thoughts on the Castlevania series, too.
My many thanks to Push Square for assigning me such enjoyable retro reviews as the Capcom Beat 'Em Up Bundle and Castlevania Requiem.
Sending big cheers to @get2sammyb for his comment above, as well.
@JamieO Great review Jamie. As always keep up the great work. It's nice to see alot of companies bringing back retro classics like these two games, Crash, Spyro, Capcom Beat'em up etc for a new generation to play and enjoy and for us old timers to relive past memories. Its just a great time now for retro gaming.
@NintendoFan4Lyf I set up my PlayStation TV, and I had a play around with the PSone Classic version of Castlevania: Symphony or the Night, but it seemed a bit more jittery in the opening section with Alucard entering the castle than I remembered. Perhaps the PSTV was doing background tasks, as I know it had a System Update when I started it up.
I used to play the PSone Classic on PS3 and I still boot it up on my Vita. The PSone Classic version is cheaper than Castlevania Requiem at £7.99, if gamers just want Symphony of The Night and not Rondo of Blood.
Castlevania: The Dracula X Chronicles is also only £7.99 and it's another game I play on my PS Vita, but I was pleasantly surprised to learn that it is PSTV compatible, too. I had wrongly presumed the PSP version didn't work on PSTV.
I hope you enjoy Castlevania: Rondo of Blood when you get the chance. Its traditional, stage-based gameplay adds a nice balance to the bundle, and a contrast to the Metrodivania-style in SoTN, so I hope more gamers check it out.
Maybe I am the only one but I actually find the voice acting more cheesy in this version then the original plus their voices just don't match their looks.
@Tasuki I actually appreciate that there are different versions of the script between the PSone and PSP versions of Symphony of the Night, because it fleshes out how I view the events in the story. Similarly, the PSP's Castlevania: The Dracula X Chronicles remake expands the story in Rondo of Blood too, and tells it using cut-scenes with the 2.5D engine.
As we've discussed before, it's the brilliant gameplay, and fun progression through well-designed stage and map layouts that is ultimately more important.
However, I still like that there is more than one version of both SoTN's dialogue and the voice acting. I can go back to the PSone Classic version anytime, anyway.
Thanks again for your kind words about my reviews and articles, mate, it's much appreciated.
I love both games, and I suck at Castlevania games. Especially the NES games. Definitely going to pick this up.
@JamieO where do you rank castlevania Symphony of the night in the top 10 ps1 games ever.for me syphon filter is the g.o.a.t.gabe Logan for president.haha.word up son
Just straight-up 2/3 the content of the Dracula X Chronicles, at 4/3 the price?
Eat a Schmoo, Konami.
@playstation1995 Cheers for asking about my favourite PSone game, mate.
I love the PSone's library, and I'm especially a fan of arcade based genres, such as blue-sky or fast drift racing in games like the various Ridge Racer and the WipEout titles-- note that I have fond memories of the first WipEout (1995). Special mention must also go to Crash Team Racing (1999).
I also have an affinity for side-scrolling, 2D and 2.5D retro games - so take into account that I love the likes of Klonoa: Door to Phantomile (1997/1998), and Mickey's Wild Adventure (1995), plus even stuff like the hack-and-slash game Disney's Hercules from 1997 is fun. One of my real personal favourites is actually Strider 2 (2000).
Therefore, Castlevania: Symphony of the Night is unsurprisingly my number one game out of the PSone's vast catalogue.
It's actually a shame that Konami just didn't take the time to include an option to change between the original PSone and PSP versions of the SoTN script and voice acting in Castlevania Requiem. Konami dropped the ball, because people would be talking about the multitude of good points regarding SoTN, but the majority of the conversation is about gamers missing the original voices and dialogue now. I wonder if Konami will update the menu options to counter this in the future.
As a side-note — and as a response to @Fath above — Konami should have just fully ported the PSP's Castlevania: The Dracula X Chronicles to PS4, too.
@JamieO Nice review! These are great games, however you play them. I have the PSP game on my Vita / PSTV, and the PS1 Classic version of SotN on PS3. I would say its worth noting for PAL gamers that the PSP version (and this collection I presume) present the games in 60Hz, whereas the PS3 version is 50Hz with a compressed image. I really noticed the speed difference playing them. Probably wont go with this collection as have the games elsewhere, plus I've been playing the NES / SNES mini Castlevania games (even trying to progress in Simon's Quest) during the last few weeks...
@Ristar24 Good point, and thanks for sharing it. I actually made a note when I booted the PAL PSone Classic version on my PSTV that it was running more slowly in 50Hz. I found the speed difference jarring, too.
I meant to mention that the version of Symphony of the Night with Castlevania Requiem is the preferred, faster speed at 60Hz in this review. It's an important difference, I'm pleased you brought it up.
I actually have pages and pages of notes about both Rondo of Blood and Symphony of the Night, there is so much to discuss and learn about these games.
Excellent review, I'll have to get this at some point. I was unaware SOTN had more than one ending. Interesting.
Still not really buying this game, not real happy with the fact all they did was chop out these games from the PSP versions and shove them at us. The fact the author of this review had to resort to using the trophies (which are admittedly hilarious) as a selling point just damages this compilation even further. As the reviewer said, it would have been nice if they had just simply included the entire Dracula X Chronicles on here, 2.5D remake included. Instead, it just looks like a cheap cash grab on Castlevania fans nostalgia and hoping to ride on the tailwind created by the anime and Simon Belmont's reveal in Smash.
This could have been a truly awesome game if they had put in more effort, but as it stands I see little reason to play this over the actual PSP game. If I get it, It'll be on sale.
@Onion The thing is, the way the Trophies set out targets and clues in Castlevania Requiem meant that I sincerely believe they add value by encouraging you to more thoroughly search for secrets in both games — but especially in Symphony of the Night.
They're not only about Trophies pinging just because you beat Normal mode, so you get an Easy mode Trophy too. They're not especially easy to achieve either, but they provide enough hints to focus you in pushing forward through Symphony of the Night's map.
I have not used walkthroughs with either of these two games in the past, so I was intrigued as to how to 'Test the Ferryman's patience' in Rondo of Blood, and I knew that I'd get a reward for paying attention when I got the chance to 'Visit the confessional in the Royal Chapel'.
The Trophies are based around you becoming more proficient at the game, for example in learning to cast spells, equip varied clothing, and selling items etc. It turns out that the Trophies gave me extra incentive to explore this game more thoroughly, so they are a selling point, because they actually link to the core exploration theme of the Metroidvania sub-genre.
I'll remember Castlevania Requiem as a great example of how a list of Trophies can enhance gameplay in a retro game. It says a lot that the hints and clues from the Trophies on how you approach and tackle different tasks — plus the targets they set for me — actually improved my enjoyment of two games I had already played lots before. I learnt new details about two classic games from these Trophies.
We've actually provided our own clue to a Trophy based around lethargy in one of the images included in this review. Whoever it was at Konami who set-out the objectives for the Trophies is clearly a big fan of Symphony of the Night.
@JamieO Great review. I'm personally fine without this collection since I own the games on other platforms. Great for newcomers though.
@JamieO Yes, lots of depth and challenge in these titles. Appreciate the 60Hz thing is PAL specific as an issue, I compared both recently on PSTV and the speed difference is really noticeable. Anyway, great review of two great games!
That Rondo of Blood controlls like im underwater.
@waluigifan1 I really like your point about how the release of Castlevania Requiem on PS4 will make Rondo of Blood and Symphony of the Night accessible for newcomers to play for the first time – the lucky things!
I e-mailed @get2sammyb recently about how much I'm grateful to be able to share knowledge and learn new things about old games through Push Square's retro articles. In that sense I cover a lot of specific details and tidbits in my reviews, which are targeted at core gamers, but hopefully provide the essential information for newcomers too.
It's worth considering that the PS4 will be five years old this month, so it will be the first console for plenty of youngsters who never owned a PS3 or a PS Vita.
I love how pixel-art, indie games bridge the gap between modern releases and original retro games. There could be a modern gamer who loved Axiom Verge (2015), Dead Cells (2018), or Owlboy (2018 release on PS4), so the graphical style and Metroidvania gameplay of Symphony of the Night directly compares to their presentation and structure. I really think that the sprites, animation and backgrounds are so beautifully detailed in Symphony of the Night that it holds its own when compared to the best looking modern pixel-art games, especially considering it was released in 1997.
Similarly, I appreciate that plug-and-play mini consoles like the PSone Classic are fantastic at introducing new people to old games.
This all links to @Tasuki's point above, about how the recent release of the Capcom Beat 'Em Up Bundle, Castlevania Requiem, and SEGA Mega Drive Classics compilations make old games accessible for gamers today on PS4. It's pretty cool that all three of those bundles were released in 2018, which is a good sign for the future.
I'll be picking this up mainly for Rondo of Blood, I much prefer the level based games in the series and this is up there with the very best the series has to offer and SOTN is still a great game. We need more retro ganes on PS4
SOTN is one of my all-time favourite games, but at this point I've played it so many times that I'm starting to wish we'd get a proper HD remake. You'd think it'd be an easy sell with the Netflix series doing so well.
@JamieO Not too mention we also got both Megaman and X collections as well as remasters of Spyro and Crash. This gen has been great for the retro gamer.
@JamieO It's an extreme good sign as original consoles are eventually breaking down and not to mention the prices of some of these prices of the original format of these classics turn alot of people who just want to play the game off. I mean compare the price of an original Rondo of Blood disc to a $20 download. Then you have the fact of trying to hunt down the console and then trying to hook it up to a modern tv. Yeah I dontind that but alot of people aren't willing to go that route. Then of course not many people have the room for all those consoles. So yeah it's nice to see publishers bringing back that classics on modern systems with stuff like the Shenmue Collection, Spyro HD Remake, and Mega Man collections and even the micro systems like the NES, SNES and PS Classics.
Thank you again for such great articles man your passion for this subject is just unmeasurable.
@carlos82 I'm glad you’re singing the praises of Rondo of Blood, I hope people play it first in the correct chronological order. I agree there's a certain fun purity to tackling a challenging, conventional Castlevania game by remembering enemy positions, finding the best sub-weapons, and learning boss patterns a stage at a time. Richter Belmont is a cool looking character sprite too, plus you actually fight monsters using a whip from the outset.
@waluigifan1 I agree, this generation has been full of treats for retro gamers. There has been such a high standard to the remasters available too, and some of the eighth generation's remakes have been stunning. You've just reminded me that I need to set aside some time to play The Disney Afternoon Collection when I get the chance, as well.
@Tasuki Man, you're such a gent, I don't really know how to respond to such a kind comment, except to say thank you for the positive responses and extra retro know-how, plus interesting discussion points, you bring to the comments sections of these retro articles.
I want to share a couple of my recent Symphony of the Night trophies that made me completely buzz. The first was called Chock Full, because I knew that Alucard would pose when you pressed up on the D-pad, but I had no idea he could catch peanuts in his mouth.
The second completely stunned me. It’s a Trophy called A Bird’s Life and I’ve been stuck on it for ages. The Trophy details tell you to head to the telescope, which is easy to find at the bottom of the Outer Wall. The trouble is looking through the telescope wasn’t helping me. The extra Trophy information gives a helpful hint to view the ‘circle of life underneath’ the telescope, and once I leaned what it referred to my jaw dropped at the tiny, incidental details that are hidden in this game.
Konami's original development team must have been a bunch of artistic geniuses, this literally puts the eggs into an egg Easter egg that I never would have found by myself. The Trophy objectives in Castlevania Requiem are awesome!
@JamieO Anytime. Yeah the bird one got me too on SotN until I found out that it was the nest underneath. Then it took me awhile to figure out that I had to leave and renter the screen each time to see the different stages. I never even knew that a out the original and I have sunk hours into it, now I need to go back and play it to see if it is indeed in the original.
And your mention of Disney Afternoon Collection has reminded me that I need to play it as well!!!
@b1ackjack_ps and @SegaBlueSky — Nice shout-outs to the animation by you both above, fair play. I mentioned Netflix's animated Castlevania TV series in my Castlevania Requiem Halloween Soapbox when I linked to Nintendo Life's season 2 review, where they discuss how the second season improves on the first season's four episodes.
I have no idea if Netflix release box sets of their TV shows in the UK, but I read on Forbes that VIZ Media plans to release the Castlevania TV series on Blu-ray and DVD this December.
I also found an interesting Destructoid interview where Sam Deats, Creative Director at Powerhouse Animation Studios, mentioned that Symphony of the Night is his favourite game in the Castlevania series, and he explained that the awesome art work by Ayami Kojima was a reference point for the TV series. Note that my understanding is that Symphony of the Night is when she first started providing her vivid art and striking character designs for the gaming industry.
The link to Destructoid’s 'Interview with the vampire' article is below:
https://www.destructoid.com/10-years-of-purgatory-wasn-t-enough-to-keep-netflix-s-castlevania-down-447906.phtml
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