Republished on Wednesday, 13th July, 2022: We're bringing this review back from the archives following the announcement of July's PS Plus Extra, Premium lineup. The original text follows.
Well, here we are. The time has finally come for us to review Final Fantasy VII Remake, and it's surreal. We vividly remember the official announcement at Sony's E3 2015 press conference, and that trailer still gives us goosebumps. But now that we've actually played it, is this the remake of a stone cold role-playing classic that we've always wanted?
Unfortunately, there's no clear cut answer to that question. If you're a huge fan of the original Final Fantasy VII, this remake will undoubtedly stir some emotion. Seeing its iconic characters and the memorable city of Midgar realised in full 3D can really send a shiver up your spine, and for the most part, it's clear that a lot of love was poured into this project.
However, Final Fantasy VII Remake struggles to live up to the gigantic expectations that have been placed upon it. It's easy to say that any game would crumble in the face of such pressure, but at times, Remake doesn't do itself any favours. Much like Final Fantasy XV, bits of it feel somewhat confused or misguided — and it's these moments that hold back an otherwise rousing return to the world of Final Fantasy VII.
But let's start with the facts. Final Fantasy VII Remake is not a full remake of Final Fantasy VII. It only covers the Midgar portion of the adventure — the opening eight hours or so of the original release — but the whole story arc is greatly expanded. In that sense, this is just the first game in Square Enix's Final Fantasy VII Remake "series" — despite the fact that there's no indication of this in the name itself.
Right now we don't know when the next instalment is coming, but for what it's worth, we do think that Remake feels like a complete game. No, it doesn't cover the entire story of Final Fantasy VII — not even close — but Square Enix has managed to make it feel like its own thing. It has a beginning, a middle, and an end, and running through it will take you at least 25 to 30 hours or so. 35 to 40 if you want to see and do everything that the release has to offer.
Things kick off exactly as they did in the original. Cloud Strife, antisocial mercenary for hire, fights alongside eco-warrior organisation Avalanche, as the group attempts to bring down Shinra, the corrupt power company that rules with an iron fist. The overarching conflict between Avalanche and Shinra that fans will remember remains intact throughout, but certain plot points are explored in far greater detail, while other, entirely new scenarios have been slipped into the existing narrative.
Many of these fresh ideas bring welcome nuance to what was once a pretty straightforward story, but without spoiling anything, this is not an exact replica of the 1997 classic. Changes have been made, and while we do think that, ultimately, it's more interesting to see Remake try something different, there are specific choices that will inevitably be at the centre of hardcore debate in the weeks to come.
The result of all this is a retelling that's obviously familiar, but still manages to surprise. The quality of main story cutscenes is fantastic, and although the writing is undeniably cheesy, the dialogue is endearing, and delivered with charm. The main playable cast — Cloud, Barret, Tifa, and Aerith — are all pretty much perfect, even if there are a few too many anime-style grunts and sighs for our liking.
Anyway, the storytelling throughout the main campaign is very enjoyable — bolstered by certain scenes that quite simply blew us away — and the additional beats only serve to enrich the experience. Square Enix could have quite easily buggered the whole thing up, but as it stands, it feels like the plot has been given the respect that it deserves. That said, the story probably won't resonate quite so well if you're new to Final Fantasy VII. There are times when the narrative relies heavily on nostalgia, presenting characters, scenes, or concepts in ways that'll seem downright weird if you're coming into this completely blind.
Still, it's one hell of a ride. We did find ourselves questioning the plot's pacing every now and then, but the game makes up for any drawn-out moments with its final few chapters. The last third or so of the release is clearly a cut above, and it's relentlessly entertaining.
Sadly, it's not all over-the-top Shinra-busting goodness for our spiky-haired hero. "This sucks," says Cloud, as he's searching for lost cats in a Midgar slum. You're right Cloud, it does suck — so why are we even doing this? That's a question you'll ask yourself more than once as you go through Remake's largely uninspired side quests. These optional objectives show up whenever Cloud and company arrive at a new settlement, and finishing them nets you some neat rewards, like rare materia or equipment. Mercifully, there aren't many tasks to undertake — there are only 20 or so throughout the whole game, and they generally don't take long to complete — but unless they feature a cool boss fight, they're rather vapid.
And this is where Final Fantasy VII Remake fumbles; it features some truly baffling design. For example, the number of times that you have to squeeze through a gap in a wall, or crawl under some rubble, or slowly, slowly edge you way across a suspended plank of wood borders on parody. You climb so many identical ladders. Not all of these forced movements can be masking a load screen, surely?
You'd hope not, anyway, as Final Fantasy VII Remake is unashamedly linear. A small number of outdoor environments are literally just corridors that you run along. No battles, no cutscenes, no interactivity whatsoever — just hold forward on your stick until something triggers. To be clear, the vast majority of the game isn't like this — there are usually some branching paths with treasure chests, and combat encounters are fairly common — but the difference in level design quality can be jarring.
Speaking of quality, Remake sports some of the best visuals on PlayStation 4, hands down. Well, at points in the main story, at least. The first bombing run right at the start of the game, for instance, is stunning. Exploring the Sector 5 slums, not so much. For whatever reason, Remake has a serious issue with environmental textures. You may not notice them as you're casually jogging through an area, but the problem is very, very hard to miss when you're chatting to non-playable characters, or sitting through a cutscene.
Textures can be so bad that we honestly thought it was due to some kind of bug. But no, this is just how the game looks. Even on PS4 Pro, on a 4K TV, surfaces can look dreadful — like they haven't loaded in properly. We're talking PS2-level fidelity here, and it boggles the mind. Again, Remake is a very linear adventure, so it's hard to imagine how it ended up looking like this when the PS4 boasts so many gorgeous open world games. We can only hope that this issue is patched.
Fortunately for Final Fantasy VII Remake, many of its (mostly) minor flaws are forgotten when you're basking in the heat of battle. Its combat system fuses free movement and one-button combos with time-pausing menus and tactical commands. At first it can take a little while to wrap your head around how it all works, but when it clicks, it's magical. In a way, this feels like the evolution of Final Fantasy's trademark Active Time Battle system — giving players more direct control over the party, while also retaining the strategic edge that turn based combat allows.
You control one character at a time as the competent AI handles your allies, and you can switch freely with the d-pad. Each combatant has their own distinct feel: Cloud is agile, yet his huge sword has a heft to it as he blocks and counters an incoming blow. Barret is slow but devastating at range thanks to his gun arm. Tifa is lightning quick, but she needs to chain unique attacks together in order to deal maximum damage. Everyone's easy to get to grips with, but there's a surprising deal of depth when it comes to mastering each party member's potential.
Combat is without a doubt one of Remake's greatest strengths. Hitting weaknesses with elemental spells, pulling off a last-second heal, or staggering your opponent with a perfectly timed assault is immensely satisfying, and in the game's best encounters, everything comes together to showcase what is an excellent system. Boss fights in particular are outstanding; they deliver jaw-dropping spectacle as well as intensely tactical combat time and time again.
In fact, Remake can be pretty tricky. There are a number of encounters that demand caution and a good understanding of the many tools at your disposal, but if you're having trouble, you can always switch to 'easy' at any time. There's also the curiously named 'classic' mode, which has your party move and perform basic attacks automatically as you dish out commands. Weirdly, though, 'classic' doesn't stick with the default difficulty. Instead, it lowers the difficulty to 'easy', which seems like a bit of a shame for those who want a more turn based feel, but don't want to lessen the overall challenge. More options would be nice.
Tying combat together is character progression, which is also a highlight. Final Fantasy VII's masterful materia system is still in place, allowing you to fully customise your party's capabilities. Materia orbs are found throughout the game, and when slotted into your gear, they can provide stat boosts or give characters access to magic. And in Remake, some materia can even alter set actions. For example, 'Deadly Dodge' lets you pull off a sweeping melee attack after performing a roll. Playing around with materia and working out potent combinations is still fantastic fun.
And then there's the all-new weapon upgrade system. In Remake, each character gets a number of weapons, each with their own strengths and weaknesses. Some weapons promote physical attacks, with upgrades that bolster strength. Others focus on materia-based upgrades, letting you slot additional orbs. The bottom line is that this new system gives you the freedom to create your own unique party. You can transform Cloud into the gang's primary magic user with the right sword, or you can augment Tifa's speed to the point where her onslaught seems endless. The upgrade trees aren't massive, but they still have a notable effect on how you play, and branching out can quickly become addictive.
Final Fantasy VII Remake's combat and the systems that support it hold the whole experience together — especially when you're chasing down side quests and you don't have the quality of the main story to keep you engaged. But there is another component that acts as a glue, and that's the soundtrack. In short, Remake's music is excellent. Many of the original's themes and tunes are here, but they've all been brilliantly and beautifully reworked.
Conclusion
Measured against the immense expectations that surround it, Final Fantasy VII Remake is a great game that will inevitably disappoint some fans. That said, playing through the Midgar storyline 23 years later is giddily surreal, and the game does a fantastic job of expanding the existing plot, while also pushing a surprising amount of fresh ideas. Some frustratingly poor level design hampers the fun at times, and visually the game is all over the place, but when it's at its best, Remake is brilliant, and it's elevated to even greater heights by an excellent combat system. It may not be the perfect remake that we've all been dreaming of these past five years, but it is a thoroughly enjoyable, nostalgia-driven ride that understands the magic of Final Fantasy VII.
Comments 105
Hello, and thanks for reading!
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
On the topic of the bad textures, we've reached out to Square Enix to see whether it's a known issue or not, but we're yet to receive a full reply. If we do hear that they'll be fixed in time for Remake's launch, we'll make a note of it in the review.
Didn't expect to see this today. I'll be the getting game at some point, really liked the demo and was a big fan of Crisis Core: Final Fantasy VII on PSP. In some ways, the gameplay in the demo reminded of that, more refined of course, but similar. Shame about some of the visuals, given what a feast Capcom has given to the eyes with the two recent Resident Evil remakes.
I'm about 3/4 of the way through.
It's excellent in my opinion, they gave a lot of the main story arc it's due diligence, some of the side quests seemed a bit strange, and jarring.
Something specifically i noticed that bothers me greatly is the poor lip syncing and mouth animations, they are definitely sub par when you compare them against other big triple A releases.
Outside of that, it's been a thoroughly enjoyable experience, and those people that are looking for that nostalgic vibe when playing it are definitely going to get what they were hoping for.
@ShogunRok FYI did you play on a regular PS4? Because I played it on the pro and didn't notice this issue as much as when I played it on my regular PS4.
The pop in was noticeably less on my pro, but then I have an SSD installed. POP in and graphic loading texture issues were rife on my regular standard PS4.
@Grindagger Played it on both, and the textures mentioned in the review were really bad on both. On PS4 Pro, I tested it in both 1080p and in 4K with HDR, and nothing changed. Really weird issue.
@ShogunRok Regular hard drive? Or SSD? Not that it matters as most people use standard config, but I found the problem was a lot less with my 2TB SSD. I'm sure it will get patched before release, or shortly thereafter.
@Grindagger Regular HDD on both for reviewing purposes. Interesting if an SSD does allow the textures to fully load. I purposefully had Cloud stand in place for extended amounts of time just to see whether it was a problem with pop-in, but the texture quality never improved past a certain (still terrible) point.
Looking forward to Digital Foundry's take on this, that's for sure.
Great review. Im only about 6 hours in (chapter 4) but this is everything i wanted.
I think they have updated things sensitively and sensibly to account for modern gaming. Yes, some will miss random battles and turn based action, but what is here is a heck of a lot of fun and gives plenty of opportunities for tactical play. Something i feel has been missing since ff13 introduced the hit x to win mechanic.
The game is beautiful and the soundtrack sublime. I can't believe its finally here. I've loved every second - even the cat side quest (i groaned inwardly when i was given it, but i solved it pretty quickly). I actually enjoyed the downtime in the slums, but i may feel the same as you when i have similar side missions later in the game. Also i spent waaay too much time playing darts in 7th heaven last night!
I have started to notice the texture issues you have mentioned. Its not really an issue in battle because its so fast paced, but in slower paced moments it is noticeable. It will be interesting to see if it gets patched.
My screenshot button is getting quite the workout, and i wish Square had implemented a proper photo mode, but i really can't complain. I cannot wait to see what comes next in the story and how it differs to the original.
And once this is officially launched, hopefully Square will issue an update on when we can expect the next game. It would be grest to see it next year, ala resi 2 to 3 turnaround - given the engine has been built - but realistically i accept we will probably have a longer wait.
regarding the pop in issues,i read that the day 1 patch on the 10th will fix them?
or did the review copy already have the day 1 patch?
anyway a great review. not gonna lie,reading the review i thought you where gonna give it a 7 so i'm happy it got an 8.
i also think that reviews are gonna be divisive. some great scores,some average scores.
oh well i'm gonna try out the game anyway since i liked the demo. and i have to start the franshise in the best possible way without the restrictions of the ps1 and 2.
Mr. Krabs voice
LEAVE ME WALLET ALONE!
also easy alies gave it a 9. interesting.
already finish it, its okayish . back to Re3 i guess
Great review!
Expected better, but I’m sure I love it. Going to play this on PS5 though. Wanna have it all on 1 platform.
Never played a FF game but will definitely give this a spin at some point. It looks absolutely gorgeous and sounds as if it doesn't take itself too seriously.
Released at the perfect time so reckon this will sell by the truckloads.....metaphorical ones of course.
😉
so far pushsquare has the lowest score from the reviews i have seen.
easy alies gives it a 9,playstation lifestyle a 10,playstation universe a 9.
About time we moved on and slowed down on the remakes. I can't even get a San Andreas remake and I'm not complaining.
@ShogunRok Sorry if this is in the review. I don’t want to read it yet, as I’ve been avoiding as much as possible.
My question is, are the summon pre-order bonuses obtainable during the game, or are they only available as pre-orders?
Just debating what digital version to buy now all the stores around me are closed.
@SoulChimera Nah, I never found them in-game. Whether they'll be added through a future patch or anything like that, I sadly don't know. But the version I played doesn't appear to have them.
@ShogunRok I noticed it on doors particularly where the issue was worse.
Looking forward to Friday's Reunion! Stay home and stay safe from geostigma, chaps.
It's nice to hear about a great JRPG that doesn't take a 100 hours to finish.
To be honest, I liked the cat quest. Maybe it's because I was recently playing FFXV, but I enjoyed how it met several criteria that FFXV quests generally don't: 1, you don't have to go out of your way to do it, you find the cats as you explore Sector 7 naturally; 2, the quest giver is a specific character (Marlene's friend in this case) not a generic nameless NPC; 3, it characterises Cloud, both because despite his cold exterior he's willing to help a little girl and because the cats are scared of him - there's even a joke about this at the end. Cats not liking Cloud is brought up again in that Wedge scene.
In XV, and many other games with basic side quests, it's a bland nobody giving you a quest that involves travelling to a dot on the map miles away and then returning with nothing character-developing or specific happening. Plus, the quests are contextualized by Cloud both making money as a merc but also his growth as a character as he opens up and helps those around him. Never felt that with Prince Noctis collecting frogs in a swamp at 2am for a total stranger that apparently teleports around the world ahead of you.
@jdv95 There are plenty of similar (and lower scores) on metacritic.
@ShogunRok Thank you, much appreciated!! Looks like I’ll preorder the Digital Deluxe Edition.
I regret canceling my steelbook preorder on amazon for digital version, some people already have the physical version 😓
@ShogunRok I have a question that's silly given that it's super subjective, but it's one I have to ask. I absolutely hated FFXV's side quests. Are the ones in FFVIIR anywhere near as repetitive and tedious as XV's?
Also, I do have to wonder why linearity is such a problem here when far greater linearity isn't mentioned at all, let alone taken into account for the score with certain other games.
@Matroska perhaps because those games are not a RPG/JRPG.
A good and fair review. I'm 6 hours in and loving the hell out of it but I do recognise already that it's far from perfect. There's a lot of nostalgia hype of course but the key thing is the fight system so far is great I'm really enjoying each and every fight and if I do get the opportunity to do sum grinding. I absolutely will
A 8 is a great score.sekiro shadow die twice got a 8 ffrom pushsquare and we all know that game won game of the year.i know this game will be amazing.word up son
@jdv95 JRPGs are known to be linear, though. The whole of Midgar in the original is more linear than in the remake and throughout the whole rest of the game it remains mainly linear. Try going to Cosmo Canyon before the Gold Saucer, or Rocket Town before Niblheim, etc.
And it's not as if shooting games have to be linear, look at Far Cry. Sure, some may argue that it's first-person, as if that matters, but GTA and RDR are third-person shooters too.
@Matroska Except this review doesn't hold Remake's linearity against it? Linearity isn't mentioned in the negatives or the conclusion. Bad level design and bad side quests are.
In fact, FFVII Remake would be a better game had it been more linear and pushed side quests aside entirely — ideally replacing them with more high quality story stuff.
@ShogunRok Is hard mode available from the start or does it unlock on new game+ ?
@W0rl0ck Hard mode unlocks after you beat the game, and you can only play on hard mode using your cleared save data.
@ShogunRok Thanks for info appreciated.
@Matroska Uncharted 2 released 11 years ago, and Uncharted 4 definitely evolved on that format but adding much larger explorable areas and combat bowls.
@ShogunRok Fair enough that it isn't specifically mentioned in the points at the end, but "bad level design" is and Sammy previously wrote about the bad level design in the demo and focused on its linearity when talking about that - that same guy who didn't use the word "linear" once in an UC review, which is a bit mad.
And since you said "Final Fantasy VII Remake is unashamedly linear. A small number of outdoor environments are literally just corridors that you run along. No battles, no cutscenes, no interactivity whatsoever — just hold forward on your stick until something triggers." That sounds (a) like you're saying it's a negative and (b) like 60% or more of the UC series.
Though to agree with you, I do agree that the amount of times you squeeze through a tight spot is ridiculous (though sorry to be obsessed but that's such an UC thing). Areas can also have a very FFX feel where they're thin strands that lack more open areas, and that can make it feel quite artificial.
also of note that uncharted is not an open world franshise and it should not be. same for tlou.
so you should not compare them to gta at all.
@Incarna No mandatory minigames but you do have to win a few in order to clear some side quests. The squat minigame in the gym, for example.
@get2sammyb Yeah that's true but it's not as if open, non-linear games are a new thing - The Elder Scrolls, GTA, Zelda, Mario 64 (even Mario 3 and World) and so many more all predate UC1 - and UC has been criticised for its extreme linearity from the start.
I mean, I don't want to drag out an argument but it seems odd that a JRPG has linearity brought up against it even though the genre is known to be linear, whereas a TPS like UC gets away with it even though at least 3 of the most famous open world games are TPS; GTA, RDR and Just Cause.
@jdv95 The point is that you brought up genre as an excuse for linearity and I pointed out major open world games are in fact often third person shooters whereas JRPGs are typically pretty linear.
I'm not saying anything should or shouldn't be open world - in fact I don't like RDR or GTA - but simply that saying UC's linearity is fine because if its genre is weird when the biggest non-linear games are often the same genre as it.
Hmm, I think I'll wait for a sale on this one. I took more negatives than positives from this review.
@Matroska Yes. You explained exactly what i was thinking about the quests system, but wasnt able to convey. That sense of purpose makes a huge difference. Whereas ff 15 it was like, go and find 3 random frogs. O btw, they are invisible and could be literally anywhere on this giant map
@ShogunRok The demo certainly pleased in this regard, but does the full game seem to retain a majority of the original enemies? There are some wacky designs I would love to see return in this.
Dang Robert, Persona 5 Royal review last week and now the Final Fantasy 7 Remake review this week? I guess a reviewers job is never done.
Anyways, great review. I had a feeling some of the side quests would be the weak point of the game. Hopefully Square fixes up the texture problem in a potential day one patch.
I'm still excited for this cause I loved the Demo so much. I never played the original game and I feel like that will make the game better (even though you say there are weird scenes).
Like I said in other post the japanese have a huge tendency to make bad dramatic moments so I'm used to it.
What I liked the most is the graphics and particle effects and the fast paced combat.
Still Push giving this an 8 whilst gamespot gave it a 10???? joking, of course.
8 or higher everywhere. Gamespot gave it a 10 and they are usually harsh
@ShogunRok Do you know if "hard" unlocks if I play the game initially on "story difficulty"?
The PSN Preorder is live and is ~91GB. Downloading now.
@Broosh A lot of the original enemies make a return in this. I was glad to see even some of the crazier ones make it back in. I don't think you'll be disappointed!
@belmont Yeah, I believe hard mode unlocks regardless of the difficulty that you complete the game on.
@Deadlyblack It's been hectic to say the least. Thanks for reading!
@ShogunRok Thanks for the info.
@ShogunRok
Is there a day 1 patch? I live in a country with slow internet so knowing ahead of time would be useful.
@Netret0120 I haven't downloaded any patches while playing the game for review. I don't know for sure if there's a patch planned for the release date. As far as I know, there's been no official word on a day one patch, just speculation.
@ShogunRok Great to hear, appreciate the reply!
@SoulChimera i found a chocobo summon pretty early on. Chapter 5 i think but i dont know if its the pre order one. The Cactus one is crap really and as soon as you can you will swap it out. The main in game ones look amazing.
Shame there wasn't more effort put into the side-quests. This could have been legendary if they used side-content to further flesh out the rich setting of Midgar.
Still, I'm so excited to re-experience FFVII's story (or the first chunk of it, anyway) with gorgeous modern gen graphics.
@Matroska LOL I thought the same thing when the review complained about having to continuously climb ladders or squeeze through walls.
Like, how many times do you push a crate or sloooowly climb along a ledge in any given Uncharted game?
@Ralizah, @matroska stay salty folks. Both of you are comparing two genres there, i don't know why you bring the uncharted games here. And it's funny you complained about linearity in uncharted but in final fantasy vii which is a jrpg someone can't complained about that, seems like double standards.
Thanks for the fair and objective review (leaving aside the hype and nostalgia). Actually the review convinced me to buy the game. Because I was afraid that they plague the remake with nonsense quantitative open world or 100 hours of boring gameplay. Good to hear that the game has its classic linear approch and prioritize the storyline over side quests.
@Lobbo95 You sound like the salty one, friend. I was just making an observation. I haven't actually played the remake yet, so I can't speak to how much anything will bother me.
I've soooo many games to play at the moment I'm seriously thinking about waiting until the whole lot comes out (be a few years, i know) and play the whole game in one fell swoop.
@Ralizah Trust me, the sheer amount of gap-squeezing, ladder climbing, and rubble-crawling in FFVII Remake dwarfs similar stuff in Uncharted and the new God of War combined.
@ralizah on the contrary, i can't wait for friday and reading the review it makes me more impatient. But at least i can make the wait less painful with resident evil 3, persona 5 royal and nioh 2.
I think you're being a bit harsh with one of the best games ever released on PS4 with Persona 5 Royal and Yakuza 6.
@Lobbo95 Someone else said it's okay for Uncharted to be extremely linear as it's a third person shooter - yet, as a JRPG, FFVII shouldn't be linear. My point was that using the genres to condemn/forgive linearity in that way makes no sense as JRPGs are typically linear whereas third person shooters, the genre Uncharted is in, include games like Just Cause, GTA, and RDR. If anything, FFVII is typical of its genre whereas Uncharted is in stark contrast to numerous other third person shooters.
Plus, in this review, squeezing through spaces to potentially mask loading is criticised even though Uncharted does that way more, even in 4, as well as endless crate pushing, balancing across things, climbing up stuff etc. Walking along with nothing to do makes up about 60%+ of Uncharted, yet that isn't mentioned in those reviews. Entire chapters of UC4 have nothing to do but walk around to trigger dialogue. Not a problem there, yet this game does it less and gets called out.
I know your response is probably going to be another "stay saltyy xD" but I just wanted to explain.
I've read that some players are upset with what Nomura has done, and that they feel that this isn't a genuine remake anymore, and story-wise is closer to Kingdom Hearts and Advent Children, and that they've been misled. I'm curious if anyone has an opinion on this?
Sounds like this is the perfect game to receive the PS5 treatment
@NeoTokyo404 it's not a remake of "just" FFVII, but a remake/compilation of FFVII with story elements and background from Before Crisis, Crisis Core and Advent Children. And they've managed to make it understandable and accessible, and it's no small feat! It's perfect in what it's trying to do!
@Tatoun I haven't played it myself. I'm glad to hear you're happy with it. Do you feel that the naysayers are wrong regarding Nomura's ending?
hey, remember when people believed this game would be as long as a standalone final fantasy game and we were getting incredible value for our money, despite this only being episode one out of a possible two or three? heh, i hope you guys learned a valuable lesson today (you know who you are)
@NeoTokyo404 I haven't finished it yet, but I played more than half of it already, so I can't decently comment the ending. What I CAN tell you is that the storytelling is far better than it was in the Kingdom Hearts series. It's much tighter and more focused.
It's really well made, and I'm saying that when:
a) FFVII isn't my favorite episode. I liked it, but I prefered other entries.
b) this remake wasn't my most anticipated release of the year by a long shot. I was mostly curious of what they were doing with it.
That being said, again, I'm surprised to be blown away like this by this game. Wow!
@Matroska you're totally right about linearity absolutely not being a problem here. JRPGs are, almost by definition, linear. FFX was linear and fantastic. Same with FFXIII. And FFVIIR is being made by the same producer (Kitase), so what did people expect exactly? If the guy was put in charge, it was for a reason.
Binged 36 hours worth of this over 3 days I love it. Its exactly as 10 year old me pictured it.
My only issues are the textures (seriously I'm glad it's not just me?), the changes to materia (not bad just different), the honey bee Inn bit (bit wierd for me tbh) and for some reason the fact that I can't sell weapons (can sell armour, accessories, items and materia just not weapons). Other than that I love it, its great if you were on the fence.
Just completed the game on easy, probably go back to do normal playthrough. The side quests do tie in to the story so I don't mind going off track
@ShogunRok thanks for the review!
My main concern is FF7R turning a simple “save the world” adventure game to a convoluted Kingdom Heart-esque story plot.
Is this something that stuck out to you in your play through?
@throwmeaname Well, without spoiling anything, changes have been made to the story, and I don't think they'll sit well with everyone. It really depends on where the Remake 'series' goes next.
Personally, I don't mind that Remake is trying something different. That said, there are new parts that I'm not totally sold on. I'm currently playing through the game for a second time to try and understand it a little better. It's definitely more convoluted than it was in the original, based on my first playthrough.
But like I say, I can see a lot of fans being annoyed with some of the direction.
I expected this to be a let down no matter what. The level of reverence the original gets is beyond anything normal. It's almost cult worship in my opinion. Rose tinted goggles and fond childhood memories are a dangerous thing to play with.
I'm glad it sounds like it's not a train wreck, but I imagine people will be unhappy no matter what.
Personally, I'll pick it up used/on sale at some point in the distant future. Or wait for a combo pack once the whole remake is done.
@ShogunRok thanks for the reply!
I guess I’m just being a toxic fanboy. I need to check myself, be humble, and just enjoy the game for what it is. If I go in looking for something to hate, then that’s exactly what I’ll find.
If anything, FF7 music will always bring me positive vibes.
Great job again with the review!
Looking forward to getting this!
@throwmeaname For what it's worth, I enjoyed Remake a lot more once I'd come to terms with the fact it isn't perfect.
I'm not really sure what I was expecting, but the original is one of my favourite RPGs ever, and we've all spent years waiting for this remake. When I finally got to play it, I was left feeling frustrated at parts of the game that didn't have the quality that I hoped for. But again, once I got over it and just enjoyed it as its own game, I really liked it.
Hopefully you enjoy it too!
@ShogunRok I really appreciate that. I have a lot of concerns for the remake, but our candid discussion really assuage many of my reservations.
I’m really glad I can turn to PushSquare for a fellow fan’s feedback.
Thanks! Now I’m really looking forward to the remake!!
Why do so many commenters here have such an obsession with the score out of ten?
It’s such an infantile thing to worry about.
I get the impression some people will attack reviewers when the score is 7 and they think it should be 8, or vice versa. Why does this matter? Does this actually have an impact on whether you’ll buy the game?
@jdv95 so? Why is this important?
@Nyne11Tyme and? Reviews are subjective. Why does it matter to you what numerical score it gets?
@Porco I've learnt a lesson that you're a bit of an uneducated idiot, but that's about it
This game is amazing, it's exactly what I wanted, if you honestly thought they could do the entire FF7 game in this format then you are quite honestly wrong.
This game on normal, ignoring side quests is already longer than the ENTIRE OG game's main storyline.
This is a vast, reimagined, near next gen, AAA take on one of the most legendary games of all time and if releasing this game in multiple AAA standalone titles means I keep getting top quality Final Fantasy content like this title then I will keep asking for it.
Many, many people, fans and non fans alike, are absolutely in love with this title, and I think the metacritic alone will prove you wrong in your salty takes on this game.
Well done Square and well done Nomura.
Push Square: Takes large amount of the time out of the review to blast non first party sole exclusive for being linear.
Also Push Square: Names Journey, The Last Of Us, the Uncharted franchise and God Of War 2018 as some of the greatest, groundbreaking and most flawless games of all time.
I mean I love you guys, and I adore all these titles, but if you're gonna call one out for being linear then do so for all offenders, whether or not they're on Sony's payroll.
Cool. Can't wait for the open world parts, though. I think they might have it like FF15 but move things closer, like the chocobo farm to Nibelheim and such. Doesn't make much sense for it to be so isolated like it was in the first game. They may follow this trend, implying that isn't the whole world, but part of it, it never needed to be the whole world, anyway. Also think they may have Midgar gates inaccessible, since you can't go back until way later anyway.
@DonJorginho Literally one paragraph out of 24:
"A small number of outdoor environments are literally just corridors that you run along. No battles, no cutscenes, no interactivity whatsoever — just hold forward on your stick until something triggers. To be clear, the vast majority of the game isn't like this — there are usually some branching paths with treasure chests, and combat encounters are fairly common — but the difference in level design quality can be jarring."
Can we please stop with this argument. No one ever said linearity itself is a bad thing. I have no idea where you lot are even getting this from.
@Arnna it was just a positive comment. I havent seen anything lower than an 8/10. To be critically reviewed so well is great news. Why are you so worried about if people care about how the game reviews? If people werent these sites wouldnt have a leg to stand on.
@ShogunRok That one paragraph out of 24 must have been big enough for you to use it as a con to mark the game down.
Where's this same con in your Uncharted reviews? As all I can see is perfect scores over there.
Linearity is not a bad thing, I'm not saying it is, but that isn't my point mate, my point is that you use linearity to take points away from one game, but then adore it in other titles.
There are no different types of linearity, something is either linear or not, how many parts of Uncharted or God Of War were just walking? Loads!
So many parts of those games were walking through areas to get to the next story beat, enemy encounter or puzzle section/set piece.
But I don't see the same complaints there!
All I'm saying is you have to be unbiased and not just gloss over other games for using it simply as they are sole Sony exclusives.
I adore this game, and I adore the Uncharted games and the other titles I've mentioned.
But I wouldn't be so biased to blast one for one thing and ignore the others for doing the same.
You yourself said linearity isn't a bad thing, then why are you using it as a con for this game?
@DonJorginho Er... Where's the con that says the game's linearity is a bad thing?
There's a con for bad level design? Not the same thing. And for the record, a corridor with absolutely nothing of note within it is bad level design. It also just happens to be linear.
Again, that does not mean linearity is a bad thing.
So is it just me having trouble with the game? it's a bit jerky at times during cutscenes, or the audio stops/lags behind. Then I got to ch6 and it said the save file was corrupted. I deleted the game like it said to and reloaded it onto the PS4 only for it still to say corrupted save files, shouldn't they have been wiped when I deleted the game? So I'm having to start from the beginning again.
@ShogunRok "a corridor with absolutely nothing of note within it is bad level design"
Nope. Not every corridor needs to have something of note. That's by no means bad level design.
@DonJorginho Wait, Journey is linear?
@naruball Depends how often it's used. In FFVII Remake, these completely empty corridors feel like nothing but padding, and the textures make them ugly as sin to look at. One or two you can tolerate, but three or four in a single area? Bad level design.
@naruball For me it felt very linear, maybe I need to play it though again though.
@DonJorginho You have the freedom to go anywhere you want. Sure, there is certain path you need to take to progress to the next stage but each stage is full of secrets and places you miss during your first playthrough. Linear games restrict your movement much more than that.
@Grindagger I think the lips are synced to Japanese
Will definitely check it out as some point, I love classic FF! Not a huge fan of taking a classic title and breaking it up across multiple purchases. Like The Hobbit somehow requiring 3 feature films to tell the story of one book, this feels like a cash grab from a company that doesn't seem to know what it wants to do with this franchise moving forward
So I played the original in 1997 when I was 24. I'm 47 now so it was nearly half my life ago. If this makes sense I remember playing it but I don't remember it....or at least I thought I didn't. It's like a kid watching the lion king at the age of 3 and then watching it remastered at the age of 18. I thought I didn't remember it but as it progresses I remember everything. I'm not just playing it I'm in love with it. It's magical!!. It's nostalgic it's clever, it's fun, it's beautiful. Not interested in all the yes but comments. It's my childhood reimagined and for that and that alone I can't fault it.
Was going to play this on PS+ but apparently this remake of a 24 year old game is too linear so I guess I'll pass. 😂
I had never played FF7 back in the day, so was excited for this remake but have to say I don't see what everyone else sees. I believe it just acts as nostalgic fan service but does not hold up as game if you separate it from its legacy. The voice acting is forced, the story is dragged out and dull to the point where I don't myself skipping dialogue and cut scenes, the combat is the only slightly entertaining part but I felt at a disadvantage as a newcomer where a lot of its systems where not explained (I.e. the way materia works). I tried hard, but couldn't bring myself to finish it.. Overrated crap imo. 5/10
Dude above me needs to go back to cod lol
I've just finished it.
What a game. Loved it all even the side quests! The texture thing must have been a bug as it looks great bar some weird instances like your flat door.
@themcnoisy Yeah the texture complaints are overblown. The game is beautiful.
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