The last time we strutted through a school targeting ladies with our love shots, Interpol got involved. In fact, we're not sure whether penning this review is a violation of our parole conditions – we try not to let legal proceedings get in the way of our quest to bring you the best PlayStation coverage available, after all.
Gal*Gun: Double Peace can be best described as House of the Dead for sex pests; it's a shallow rails-shooter with a kitsch theme – the kind of game that initially catches the eye, only to disappoint once it's laid bare. You play as a boy who winds up accidentally enchanted by an archetypal anime angel, and suddenly finds himself the most desirable scally in school.
This comes at a cost, however: you have 24 hours to find your true love, otherwise you'll be cast aside like the living embodiment of the Forever Alone meme. Thus, you must course through cel-shaded college classrooms, filling fangirls full of your pheromones. Each girl has a weak point which acts as a kind of ecstasy-inducing headshot, and finding it swiftly will earn you bonus points – the only place where a premature pot-shot is considered a positive by the opposite sex.
Designed first and foremost with the PlayStation Vita in mind, the game looks like it's a decade old – and it plays like Time Crisis is still the MVP of the console world. A sluggish reticule makes targeting particularly imprecise, while touchpad-based minigames frustrate even more; there's no greater mood killer than tracing a circle on a young girl's panties, only to find that poor detection has left her drier than a flip-flop in the Sahara desert.
To be fair, there's plenty of content here; Score Attack mode allows you to run previously completed stages as you compete for the best score, while multiple story paths offer an incentive to replay. But like a hot coffee that quickly turns cold, it's unlikely that your unspeakables will be gasping for another cup.
The obligatory Doki-Doki Mode – which whisks you away to a dream-like world where females deem it acceptable for you to pet them like feral farmyard animals – adds the slenderest of depth to stages, enabling you to unleash a love explosion if (and only if) you touch them in the right places. Different camera angles can be unlocked to ensure that you find the right spot.
Your engagement with this mechanic also alters your stats, though we'll profess our expertise in biochemistry before we understand exactly how the system works. Various other items can be purchased to improve your potency in the pheromone flinging department, while each stage has tons of hidden secrets and unlockables to collect.
Some of these can be used to re-write the school dress code, by enabling you to replace the classic shirt and skirt combos with, say, ribbons – or something increasingly more revealing. To be fair, there are literally dozens of different girls in the game, each with unique voices and measurements, but the overall artistic direction makes it hard to notice; it's a bit like being harassed by a cosplaying Joe Pasquale for eternity.
And a word of warning if you're planning on picking up the Vita version: it runs like a sumo wrestler and looks twice as ugly. The touch minigames do fare better, but the sporadic framerate makes targeting harder than a teenage hacker with access to Jennifer Lawrence's iCloud account. It's much more stable on Sony's new-gen system, of course.
Conclusion
Shameless like a boob tube but about a billion times less interesting, Gal*Gun: Double Peace is a bad rails-shooter that tries tirelessly to get a raise, only to leave you feeling limp and agitated. If firing pheromones in the faces of overly appreciative schoolgirls is the kind of thing that turns you on, then consider giving Net Nanny her marching orders instead.
Comments 14
Lol, it's kind of funny to watch. I'm gonna pass on this though.
What a fantastic game.
@get2sammyb
Thanks for the humorous review. Reminds me of the good old times when Phillip Reed made funny reviews of terrible games on NL.
Yeah, was afraid this would end up being a snore-fest. I'm still impressed we managed to get this game censor-free, though. I can certainly respect it for that aspect alone.
Not that it means much, but personally I'd give it 2 points extra just to show appreciation for PQube for releasing a Physical Vita game in Europe.
Wish it was a different game though.
@meppi The Vita version is horrendous, though. Barely runs.
I find it hard to believe that this was made with the Vita in mind when it was clearly optimized for the PS4. The Vita version seems like an afterthought, based on the footage I've seen.
Also, the review says the reticule is sluggish, but the actual footage provided by the same reviewer seems to contradict this, showing the reticule swiftly moving across the screen. If anything, I'm concerned about it being too sensitive or twitchy, which would definitely add credence to the reviewer's concerns about inaccuracy when aiming.
The touch-based minigames were my biggest concern, given the PS4 isn't great at touchpad-centric gameplay (GR:R is the only title I know of that integrates it well into the core gameplay).
I kind of wish this was on Steam instead, or that the PS4 supported mouse and keyboard gameplay, because with a targeting-heavy game like this, I could definitely see it shining on PC.
@get2sammyb
Oh, didn't know that... :-/
Well it's easy then. Take 3 point of for the shoddy port.
I'm real excited for this, getting the mr happiness edition at the end of the month.
@Ralizah From what I understand, the aiming is sluggish in terms of input, which obviously doesn't come across in video form. That's probably why it looks twitchy, too.
@ShogunRok I've yet to see this complaint about sluggish controls from any of the other reviews and user impressions I've read, even the ones that weren't necessarily thrilled with the game (with regard to the PS4 version anyway, because, as far as I am concerned, the framerate issues make the Vita version a no-go for me).
Perhaps this reviewer is simply not very good at playing rail shooters?
Either way, I'll know for sure when I get my copy of the game.
Can't wait to pick this up. PQube is the business, and Valkyrie Drive can't get here soon enough.
@Ralizah It's definitely not twitchy. I found it really unresponsive and, like I say, sluggish. Sometimes when you want to make a minute adjustment it doesn't really move at all. To be fair, though, you can tweak the control settings.
@get2sammyb Well, that stinks. I hope the control settings also allow you to tweak the sensitivity in a reasonable way.
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