Monster Hunter: World is a departure for the franchise – and we're not just talking the new location. This is the first main entry to launch away from Nintendo since 2006, when Monster Hunter 2 found its feet on the PlayStation 2. It's a bit of a leap going from the technologically limited platforms of Nintendo to the PlayStation 4 and PS4 Pro, but it's a jump that Capcom has handled with aplomb.
Monster Hunter: World fully takes advantage of the current-gen hardware's features, with stunning visuals, 4K and HDR support, a world that's far more open than ever before, and vastly improved online features. The monsters and wildlife themselves are also a technical marvel, with their own daily habits. The whole world just teems with life.
But for all that the game pushes the franchise forward, some old habits come back to haunt it. Capcom is still yet to get the tutorial and general learning curve right, and that's probably the most crucial issue here. It's likely that this will be many's first Monster Hunter, and you're basically just shoved into the deep end following a all-too-brief tutorial.
In fact, it's very feasible that even 20 hours into the experience, entire systems will still elude you. You'll have moments when a non-playable character asks you to do something and you won't even know where to start. Part of the fun here is in figuring everything out, sure, but good luck trying to capture a monster without assistance.
But before we dig any further into that, let's remind you what Monster Hunter is. This is a social Japanese role-playing game that puts grinding at the forefront. As the name suggests, your primary goal is to hunt monsters, craft gear from their remains, and hunt even more powerful monsters. Rinse and repeat.
Contrary to how it sounds, it's far from dull or repetitive. That's all credit to the combat system and the feeling you get when you first conquer a large monster. In fact, often the first thing you want to do afterwards is defeat it all over again, just because you can. That feeling is reinforced when you visit the smithy. Fresh upgrades for your weapon and a brand new armour set are your rewards, and you can't get everything you need just defeating it once.
Combat is very similar to other action role-playing titles like Dark Souls - at least, once you take away the target system. You can target enemies here, but all this does is keep them in your line of vision. It won't make it easier to hit them, but that's the main bulk of the challenge. Each monster has vulnerable parts, which can break if you hit them hard enough, and so combat becomes a dance of dodging and hitting them where it hurts when the opportunity arises.
There are 14 different weapon types to use and each of them changes the experience drastically. Think of any Japanese RPG archetype and you can find a way to play as it here. You've got massive great swords and hammers that hit as hard as they are slow, and nippy daggers and short swords that keep the damage numbers flowing. You can play it like a third person shooter with bows and bowguns, or even a rhythm action game with the horn.
It's arguably the most diverse set of weapons in any modern RPG, with each weapon so different from the last – some even provide entirely new ways to play. You can either stick to your favourite or craft a bunch of weapons for different purposes. That's probably the best way to experience the game, and the same applies for armour. This is where the compulsion to keep killing comes back into play.
This core loop has kept the franchise going strong for many years, but Monster Hunter: World is still unlike any that have come before. The world is far more open; it's made up of a bunch of different areas, each of which is completely unique in terms of visuals. What's more, once you're in an area, you can kiss goodbye to loading screens.
Each area is generally bigger than before as well, so it's a good thing that Capcom has provided a few means of getting around faster. You've got a grappling hook that speeds up climbing walls and vines, and you can swing from it in specific areas to leap across chasms. You'll find vines you can swing from too, and you can slide down mountains, or fast travel to a different camp if you're feeling impatient.
There are new options in combat as well. Take the slinger, for example, which you can use to fling a variety of different pods at enemies. You can use it against flying enemies to bring them to ground, or against large monsters for varying different effects. The different pod types are very diverse.
You've also got scoutflies that highlight nearby items and help you track monsters, a Palico partner that fights alongside you, sets traps, and heals you, and specialised tools like a ghillie suit to use as camouflage or a glider that you can use to, well, glide.
Another new addition is a full-blown plot. Capcom has toyed with the idea before, but it's never felt as fully fleshed out as this one. You play as a member of the fifth fleet, a talented group of hunters who are travelling to the aptly titled new world to try and figure out why the elder dragons periodically make their way over here in an event known as the elder crossing.
Before you've even set foot on the new world, you'll face your first elder dragon, Zorah Magdoros, and the remainder of the plot involves hunting it. It's a fun story, and one which helps guide you between each area. You even learn more about the monsters you're hunting, which is a nice touch. The characters you meet are pretty likeable too, if largely stock and shallow. The storytelling doesn't stand up against the likes of The Witcher 3, but it does breathe extra life into this rich world, and encourages you to keep going.
Monster Hunter has always been a franchise designed around multiplayer, and that's an area in which the move to PS4 has arguably improved it most. You're always online and can post quests that others can join, or fire an SOS flare mid quest if you need support. In many ways, it negates the use of the gathering hub entirely. Previously, you'd go here to request support, and you can still do that, but you just don't want to. We imagine it will exist solely for showing off gear and messing around with friends.
That's if you stick with it long enough, though. For all that Monster Hunter: World is absolutely gorgeous – seriously, this is no doubt the best the franchise has ever looked, with a wide variety of imaginative environments that look stunning in 4K – it still feels a little inaccessible.
If you haven't played a Monster Hunter before, you'll need a hefty beginner's guide to get you up to speed. There's just so many systems to learn that it feels overwhelming at first. You can learn most of them on the go, and that's a huge part of the charm, but there are some that could really have done with a tutorial.
Conclusion
Monster Hunter: World is easily the finest entry in the franchise to date. The move to PS4 has only done it favours, with stunning visuals and environments that you'll want to get lost in. Flashy, satisfying combat will lead to many water cooler chats, and vastly improved online features make it a breeze to find help. It's a real shame that Capcom still hasn't found an ideal way to welcome new players, but if you are able to sink your teeth into World, you'll discover an incredible action RPG experience.
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Comments 53
So there's no offline mode? I always have to stay connected?
I'll probably get this once I'm finished/bored with AC Origins, which tbh doesn't look like being any time soon.
Ahh gutted. Wanted to be here day 1 but I’m halfway through botw. Hopefully the clan gets set up and stays active longer than the destiny 2 one did! Can’t wait to jump in.
MT Framework is so gorgeous! dunno why Capcom don't use it more often
Can't wait!
Both DBFighterZ and MH World have finished downloading! 15 hours left...
This will be my first real Monster Hunter game. I played the PSP game for like an hour so that doesn't really count.
@FoxyGlen Can the game be played offline? I would like to complete the main campaign before jumping into the multiplayer.
It's been a while since I've been this excited for a new release.
@Nickolaidas if your internet goes down (or isn't connected) it will load in offline mode. The default is online though, and I haven't found a way to go choose offline mode.
@Fight_Teza_Fight you can play offline but it defaults to online. You can just ignore most of the online features though, and post all quests for just 1 player. It's kind of like Dark Souls though, in that the online features do add to the experience.
This game is getting rave reviews and I'm going all in. Played a bit of Tri years ago on the original Wii, never stuck with it but had some enjoyment. This time I'm going to actually give it a fair chance.
On a side note, Capcom has quietly gotten on a nice roll here. Resident Evil VII was brilliant, the Street Fighter V Arcade Edition update has turned that game around and now Monster Hunter has returned to PlayStation and Xbox in style. First time since 08-09 that it seems like Capcom is really delivering, hopefully it gets rewarded with great sales on this.
@FoxyGlen my main concern was that if you had to be always online, the game immediately has an expiration date tied to its servers' longevity (ala destiny). Glad to know this isn't the case.
Hype! can't wait to play it
Ps. I don't like playing multiplayer game (beside diablo 3 with friend and journey), but playing monhun beta multiplayer is really fun, I really recomend people to try the multiplayer if they're having problem with strong monster.
@Nickolaidas There's single player mode, internet connection is not needed if you want to play single player only.
@Gamer83 hope remake2 will deliver as well.
''and you're basically just shoved into the deep end following a all-too-brief tutorial.''
Good! I hate games with lengthy and boring tutorials! It's been a while since I played a MH game, I never got far into it, but this time I plan to take my time and learn the ins and outs of the game.
@Nickolaidas
Hopefully. In the meantime, PlayStation fans get a new, epic MH game for the first time in quite a while. Thrilled about that. I was hearing from friends who played the beta that the game is great, looks like they weren't wrong. Really hyped for Friday so I can actually talk about the game and my experiences as a relative newbie to the franchise.
@FoxyGlen That's great, thanks for answering. Really looking forward to finally sinking my teeth into Monster Hunter!
@FoxyGlen Formating of text at the beginning is broken.
I couldn't get into MH on the 3DS, and by the sounds of it I won't on the PS4 either, which is surprising considering the previews and news suggested it was better for non-experienced MH players.
Maybe when the backlog clears I'll give this a shot, but not anytime soon.
Can't wait to get stuck in myself! Great review, Glen.
How are the camera and controls? I struggled a bit with Tri on the Wii once I got to the harder fights after the story. It was so tanky (and I was a bit crap). Haven't played a Monster Hunter since. Is it more user friendly these days? Does the far superior PS4 controller make a difference?
This is great.welcome to ps4 monster Hunter world .word up son
Enjoyed the betas to bits so I‘m absolutely hyped about getting this tomorrow. Won‘t be able to play until Saturday, though.
Very nice review. This hit on all the information I was wondering about. Sounds really good, but my plate is full atm, so I’m waiting.
ten outta ten! ten outta ten! ten outta ten! ten outta ten!
Souls games don't get tutorials, but that's a pass. A major part of the appeal to MH is learning the game and how to succeed.
Nice review! Only thing that's missing is talking more about monster variety!
Anyway I'm only waiting for midnight so the game unlocks
I hope this game sells well. I’m definitely picking this up. I enjoyed playing MH on the Nintendo consoles over the last few years.
Anyone in the UK looking for someone new to play with, feel free to add. I am friendly easy going guy looking to hunt some monsters.
PSN is SaitamaOPM89. Thanks!
Rave reviews everywhere... Goodbye ps2 era polygonal engine.
There goes my weekend. I'm so happy to have MH back on a big screen. The Wii U version was pretty decent. But I could never get really into it on 3DS, even though the online functionality was impressive for the little hardware.
I wish it came out today since I'm off work...
A short tutorial sounds great. I loathed the long boring "find 10 honey" "Gather 20 bitterbug" etc fetch quests that doubled as the tutorial in earlier games. I believe that's what turned a lot of people off of MH early. 2 to 3 hours of fetch quests?! What were you thinking Capcom? Anyway, now the tutorial area where you can practice using weapons and items to your hearts content should take care of that drawback. I can't wait for tomorrow!
@zazzy Some of the snobbiest vets anywhere can be found in MH games unfortunately. Faint once and they boot you out of a room. Blow up a bomb too early they boot you out of a room. Kill the monster in 10 minutes instead of 8? That's right they'll boot the whole team. Thankfully there are more helpful people than not. In my experience anyway. I still boot up MH3U just to help new players rank up.
It's the first time that I will play a Monster Hunter game, I already pre-ordered it. I'm not a multiplayer guy, so I will stick with the single-player mode, hope it's a great experience as well.
I see it is getting great reviews but I am not sold. Played the beta with friends but I don't enjoy the combat. Maybe I should try more weapons to see if I can find something I like.
@PS_Nation I urge you to at least try the multiplayer. I'm a huge single-player fan but there is just something amazing about hunting with friends.
I never planned to play Monster Hunter Tri multiplayer but once I did I was hooked.
@PS_Nation I don't play MH games with strangers either. I only plan to play the MP with my close friends.
The problem with strangers is if you get someone far stronger than you, you'll get carried through content and struggle in the long term. It's better to only play with people in the same skill/gear level. Not an easy task.
Will wait on this one as I am still working on Assassin's Creed Origins and next month Secret of Mana comes out as well as Bayonetta 1 and 2 which I am sure those will keep me busy for awhile.
I'll be looking forward to this in August for PC, I have a lot of friends interested who have never played a monster hunter game before and are looking for a challenge.
I'm probably the only one here who'll be playing this on Xbox because my friend game shares with me and he got it there
And like a lot of people this will be my first MH game played the beta on PS4 really liked it
I enjoyed the beta considering it was my first go at a Monster Hunter game but not enough to get any time soon.Have way too much to get on with so I'll buy in a sale at some point.Happy for the rest of you though
@FoxyGlen What are the time limits for quests? I found it to be a bit of a bugbear in the beta?
@mookysam I've never had a problem using the camera on the 3DS because the L button can be used to control the camera instead of the on-screen D-pad. On the 3DS, it was set by default that if you pressed L once, the camera would look at the monster, but not lock onto it forever, and if you double-tapped L, the camera would face in the direction that your character is facing. I changed this to Type 2, which simply switches the L tapping functions. So thoughout Monster Hunter 3 Ultimate and 4 Ultimate, I mainly used the L button for the camera, but also just used the on-screen D-pad when it seemed convenient. You could also re-position and re-size the on-screen D-pad, so I set it closer to the face buttons for comfort.
In the World beta, they now have the camera set to Camera Lock by default, which works like Camera Lock usually does in other third-person games involving swords and whatever, where you have the camera always looking at your enemy. I found that this limits the camera freedom that MH had before, but there is the option to change the way the camera behaves in MH World, so you can change it to be Target Cam like in the previous games, where you press L1 to quickly look at the monster, but you are still free to move the camera with the right stick. I find that this works best for me because I can look at the monster whenever I lose track of it, but I can still control the camera as I run around because I'm not always right next to the monster. Using the analog stick instead of the touchscreen is also more natural, so using a controller now is a welcome addition. Camera Lock also seems disorienting at times if you are fighting something tall-ish. And when I'm running around a monster in a circle, I press L/L1 quickly to constantly look at the monster as I run, so you can also simulate Camera Lock with the Target Cam setting.
So while you can free cam the game by just using the right stick, I would recommend you do a combination of free cam and Target Cam for the best control of the camera.
I praise the Target Cam because I feel that it would work well in other games too. For example, I've been playing Bloodborne for the past year or so, but I haven't beat it yet because I decided to try and Platinum it, so I'm doing Chalice Dungeon runs, which are like side-quest fights (idk) that are separate from the main story. There is one boss that I cannot beat because I have trouble using the camera while fighting it. It's called the Bloodletting beast and it looks like a large dog without a head. During the second half of the fight, a large worm thing comes out of its neck, which increases the beast's attack range. Anyways, during this fight, I've tried to fight it using lock on, but it's fought in a small cave, so if I get pushed near a wall, the camera derps out. I've fought it without using the camera lock (free cam), and while I did progress, I still needed the camera lock at times because I needed to focus on the beast. Standing under the beast is how many people fight it because he can't really hurt you when you are there, but camera lock messes up, causing the camera to look up in various directions. Free cam doesn't help if you constantly have to adjust the camera manually. So, here is a case in a non-MH game where a Target Cam system would work wonders.
But anyways, yeah, hail Target Cam! I hope you enjoy MH World, if you get it.
@adf86 Time limits are 50 minutes. I can't remember if there were ever any other quests that had a different time limit.
The SixthAxis gave it 10/10 they pretty good with reviews as well pumped for this game. not that 8/10 is bad anyway
Best rated MH on metacritic ever so far. Loved the beta - launch finally here.
Hype intensifies
Really looking forward to getting this eventually, but currently playing through Ni No Kuni and Breath of the Wild, so I'll be waiting for a sale.
Wooo, can't wait to pick up a copy after work. If anyone needs a hunting buddy, add smo5000. I also have a PS Community going called The Wycademy if anyone wants to join.
First time I've played an MH game. It felt 'old'. I wasn't impressed with the backgrounds, world, or monsters in general.
I'd rather have a SOTC remake.
Been playing it for about 15 or more hours nonstop now. It's great. There's always one more thing to do and the world is so detailed and fun to explore.
I've never played Monster Hunter before, and while there is a learning curve (of which I expected with any new IP), this game has surpassed my expectations. This game might be a rinse and repeat, but the depth and flexibility in gear/skills, monsters, and weapons makes this game the most fun I've had in a long time. 9/10 for me
Good open world, interesting concept, vast choice of weapon crafting. BUT this slow, badly design game play function, ruining all the fun. all you get is frustration, because control is absolutely great. I mean, I can battle and move so much better and faster. This game needs lots of work to be done to become playable. Developers need to learn from Horizon Zero Dawn, which has perfectly designed and developed game play. I say don't but, wait 6 more months and see if the developer realize and fix all that.
@Batista Please watch the language, thanks.
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