We called Cyberpunk 2077 "the single biggest disappointment of the generation" in our PlayStation 4 review. Harsh words, you might think, but it's easy to forget just how broken the long, long, long awaited role-playing game was at launch back in December 2020. Absolutely plagued with experience-breaking bugs and crippled by a consistent crashing issue, the last-gen version of Cyberpunk 2077 was nothing short of a disaster — a clearly unfinished game.
Here we are over a year later, and to be fair to CD Projekt Red, the developer has stuck to its guns. It's spent the last 14 months or so improving and adding to Cyberpunk 2077 — even delaying the PS5 edition of the game beyond 2021, so that it could ensure its overall quality. It's obviously disappointing that it's taken so long to get here, but we're happy to report that Cyberpunk 2077 finally feels like a finished game on PS5.
Going by our time with 2077 on PS5, the worst technical issues that ruined the title on PS4 have been dealt with — namely the crashes and the game-breaking bugs. The whole thing looks and runs far better than it ever did on Sony's previous console, and while this certainly doesn't excuse the game's initial state on PS4, it does hammer home the fact that 2077 simply wasn't ready for release. At bare minimum, this is the Cyberpunk that PlayStation fans should have been playing in 2020.
As we stressed in the PS4 review, there was real potential buried beneath all the crap — the skeleton of an engrossing dark future RPG. With the PS5 version, this skeleton has been exhumed — and it's actually got some meat on its bones. Er, what we're trying to say is that everything Cyberpunk does is so much easier to appreciate when it's not crashing every 45 minutes, and your quests aren't breaking at random.
Is this the unparalleled open world RPG that CDPR had pretty much been promising since its full re-reveal in 2018? Not really — and it probably never will be. But when the game actually works and you're cruising around the neon-soaked streets of Night City, listening to radio bangers on the way to your next mission, it can be so easy to lose yourself in Cyberpunk 2077. It's a brilliantly atmospheric and, at times, deeply engaging adventure.
A lot of 2077's strength lies in its unapologetically degenerate setting. Night City is basically hell on earth — a dangerously overcrowded hive of scum and villainy where a stray bullet could end your (likely miserable) life at any time. The game does a fantastic job of making the city feel intimidating at first — like death's always waiting just around the next corner — but this allows for a rewarding character progression curve. With enough completed contracts under your belt, and subsequent access to all kinds of weapons and abilities, you go from prey to predator in this urban jungle.
There's a definite power fantasy at the heart of Cyberpunk. Your customisable main character, V, can be built in loads of different ways. You can specialise in guns, stealth, hacking, katanas — and getting to grips specific skills means that you can start wasting goons for looking at you funny. Every time you level up it feels like you're taking another meaningful step towards becoming an invincible Night City legend — and the game's reworked perk system (as of update 1.5) helps a lot in this regard, offering up a better balance of skills and stat buffs.
Cyberpunk's gameplay — specifically the combat — starts to blossom as you spend more time with it. Initially, V's unsteady aim with revolvers might be a source of some frustration, but keep using your favourite hand cannon and your proficiency will soon increase — and that same rule applies to every skill in the game. It's not a unique progression system, but it is a very enjoyable one, and again, it feels like you're growing more and more powerful.
It also helps that enemies seem to be smarter, non-playable character AI having been noticeably improved with the 1.5 update. Generally speaking, opponents stick to cover a lot more often, bringing a much needed touch of strategy to most encounters.
But it's Night City itself that benefits the most from having NPCs upgraded with baseline open world intelligence. Citizens actually run from danger — some even stand and fight! — and you can cause absolute chaos by unloading a few bullets on a busy street. The metropolis no longer feels like a lifeless illusion on PS5, with NPCs and traffic spawning at a greatly increased rate, and — gasp! — reacting to one another. Basic stuff, but it's these little details that make open worlds feel alive — like they would continue to exist even if you weren't around.
V's existence is all-important to Cyberpunk's story, however. A heist that goes horribly wrong leaves the smart-talking merc with an experimental chip lodged in his or her head. Said chip houses the digital ghost of Johnny Silverhand — a revolutionary from 50 years ago who made an (ultimately quite futile) stand against one of the world's most tyrannical tech corporations.
Many of Cyberpunk's best moments are part of its main narrative — and you can tell that this is where a healthy chunk of the budget went (and not just because Keanu Reeves plays Silverhand). Its core missions are easily some of the most varied and polished escapades in the game, boasting great pacing, carefully designed combat scenarios, and an excellent cast of characters.
The main plot's a thrill ride, even if it's a little difficult to follow at points. Cyberpunk's writing is generally sharp and engaging, but it's heavily reliant on in-universe terms and phrases that take some getting used to. While embedding words like 'choom' and 'preem' in just about every conversation does add yet more weight to the game's already amazing world building, sometimes it can feel like you need a glossary to get the gist of what's going down.
Fortunately, you're always able to take a breather from the central story missions and roam Night City as you see fit. Optional quests make up for much of Cyberpunk's runtime, and they're usually worth checking out. Alongside full-fat side missions that have their own, typically insane stories to tell, standard 'gigs' have you taking out wanted criminals and retrieving certain items for clients.
It's tempting to call them busywork, but a lot of these objectives add to the game's flavour. Some of Cyberpunk's most thought-provoking content is hidden behind these seemingly straightforward contracts, and by engaging with them, you do end up getting a better sense of what Night City is all about. And, of course, it helps that you're always on the downright addictive hunt for loot and precious experience points.
Oh, and the open world's pacing is vastly improved as well (thanks again, update 1.5). In the original release, quest givers — known as fixers — would constantly call you up about their latest contracts, to the point where your map would become bloated with mission icons. That's no longer the case on PS5, where fixers roll out gigs one by one. The change makes mercenary life in Night City seem way more organic and manageable.
Moving on, we should at least mention the game's DualSense functionality, which is actually surprisingly good. Haptic feedback is utilised well, providing distinct rumbles whether you're driving down a bumpy badlands road or spraying and praying with your favourite machine gun. Likewise, the controller's adaptive triggers tighten to simulate braking and acceleration when you're behind the wheel — although the level of resistance can feel a bit too rigid sometimes.
So, Cyberpunk is a much improved experience on PS5, basically across the board — but if you were left feeling short-changed on PS4, beyond the technical issues and cardboard open world, then you should note that this is still the same game. The main story still seems a bit stunted at times, and the role-playing options at your disposal can feel disappointingly limited. It's still best to view Cyberpunk 2077 as an open world Deus Ex: Mankind Divided, or a futuristic (and, to be fair, much more in-depth) Far Cry. With the right expectations, Night City is one heck of a holiday destination.
Conclusion
Cyberpunk 2077 on PS5 is the game that PlayStation fans should have been playing in 2020. While it still falls short when measured against the immense expectations that surrounded its release, everything that Cyberpunk gets right is so much easier to enjoy when the game isn't crippled by technical issues. The main story's a thrill ride, the combat's a blast, and Night City is an incredible open world setting. And the best part is that CD Projekt Red finally has a stable foundation to build upon. It took 14 months to get here, but the future of Cyberpunk 2077 actually holds a lot of promise.
Comments 137
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Also, sorry it took a solid week to get this review up — we really wanted to get stuck into the game on PS5 to properly review it.
One of the big problems on PS4 was that it was incredibly difficult to enjoy the things Cyberpunk got right when it was such a technical mess, so actually being able to take our time with the game makes a huge difference.
And I think my big takeaway here is that Cyberpunk can get even better. Very much looking forward to future updates and DLCs now that the game works properly.
@ShogunRok great review. I’m glad I didn’t play this on PS4, would be playing it now on PS5, but Forbidden West is so awesome. Will be playing Cyberpunk afterwards.
I don't think cyberpunk deserves a second review unless you plan on re reviewing every game after a year or 2 & a bunch of patches
I understand from a financial standpoint why it came out on Ps4 but its a shame they shot thier reputation after the high of Witcher 3. Its good too see them get back on track and hopefully offer some great expansion
@Would_you_kindly We reviewed it because it released on a new platform.
Yeah been playing it a lot this past week and its pretty clear this should have never been on last gen machines. Its way easier to enjoy and love its pluses when the game isn't a broken mess and looks awful.
This kind of open world RPG running at 60 frames is something i was missing and ps4 couldn't provide..it gives me fallout 4 vibes..
Unlike other games with horrible launches like Fallout 76 this one always had the potential to be truly great as it actually had a soul and a direction, I feel bad for the developers that got royally bent over this and hopefully they truly achieve what they intended from the start.
Not interested in the PS4 version, played the demo last week and liked it enough to spend £20 on the full game on PS5. Despite HFW coming out, I've still been spending time in Night City as a Corpo and am enjoying it.
The streets and roads still feel quite empty to me (GTA V it most certainly ain't) but appreciate it for what it is and I think it's s good game, just not the Second Coming that many hoped it would be.
I hope they continue to support the game and look to tweak and improve it further, along with new DLC.
Oh and whilst online isn't my bag, I think the MP plans have enormous potential. Night City would be a fun place to join a gang, plan some heists, have some shoot-outs and the character customisation could lead to some very 'inventive' creations.
😉
Well done CDPR, now bring on The Witcher 3 for PS5 and then The Witcher 4!
It's a great game so far, already have 20 hours into it but it is still far from what was promised. It'll take a long time to get that and even a sequel for what they were trying to do such as the "Most Believable city to date" or choices that matter.
I'm one of the few who actually liked it a lot on PS4, though of course the issues were awful. Would really like to revisit it and play it properly again, I just don't know when (or if!) I'll ever have the time, sadly.
I played through it twice when it was deemed unplayable. Once on Stadia, once on PC. I recently tried getting back into it for a third and final playthrough, but once you know that basicly everything is fake in the game, and you can influence absolutely nothing, its just... not fun at all.
Really great review and will definitely be checking this out once I finally get my hands on a PS5 soon.
@get2sammyb so, they also patched the ps4 version? Or they didn’t bother anymore with that.
I was not going to bother with this but tried the trial just before HFW released and was pleasantly surprised. So much so that I bought it and will return to it after I’m done with Horizon. It’s good that they got this game most of the way to being where it should have been a year ago and means that all that hard work the developers put in right before and after launch won’t go to waste.
Question: does anyone know if the street cred cap has been raised at all? I remember on my original play through last year that I’d gotten to the cap shortly after leaving the first district
When CDPR said they were going to set things right I was very doubtful about that but after playing it over the weekend it's hard to believe this is the same game......sort of, you know what I mean.
So glad the developers are on the way to redeeming themselves.
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Great to see a full review on the ps5 version. Nice to see major improvements have been made. They really should have waited to release this version from the beginning. Shame its come out alongside dying light 2 and horizon. Itl have to wait for a quieter month before i can play
@get2sammyb @clianvXAi Based on what I've seen and read, the PS4 version is much better than it was, especially with the 1.5 update — but it's still heavily limited compared to the new PS5 version. For example, a lot of the AI improvements in 1.5 don't apply to the PS4 version.
Great review and I agree on all points. Really been enjoying the game the past week.
Article compares it to an open world Deus Ex: MD. Just wanted to say that I think that's more like that's what CDPR tried to do vs what they actually did. If you like immersive sims, don't get your hopes up. CP2077 is a great game, and I enjoyed it, but it's not an imm sim. Hate to be the "um, actually..." guy, but I felt obligated to temper this specific expectation.
@nomither6 nothing wrong an 8. Considering how the game used to play an 8 is a vast improvement
@TBubs311 I don't think so...but I think the distribution of exp and street cred has been rebalanced.
@Danloaded it was a joke , i forgot that’s not allowed here .
This is a great review. I’ll definitely be playing this in the upcoming month(s). I’m deep in HFW and Elden Ring releases very soon, so I won’t have a lot of time to play this, but I will eventually.
@nomither6 ah my apologies. There are people who genuinely believe an 8/10 is basically a 4/10 or something
An 8/10 for an unfinished game fraudently lied about? Damn.
This is where we are. Just have to iron out the technical shortcomings of the unfinished product to get a favorable review.
Thanks for reviewing it again. I really enjoyed my time playing it during Christmas 2020 (admittedly on ps5) so was pretty gutted at the 3/10 score as I thought that was overly harsh. Great to see it gain some redemption and the devs get some credit - must have been awful for them being released 'early'.
I think a 7 or 8 is about right, lots still to do to improve it but at least it now functions and is a good base for DLC.
I'm playing this alongside dying light 2, and whilst I love them both for what they are, the characters in cyberpunk are so much more interesting and memorable.
@get2sammyb I also really liked it, granted I played the PS4 version only a couple months ago on PS5. It was practically unplayable in many instances on my PS4 Pro.
The PS5 version is so much better though. Definitely a great game!
Playing it for the first time, in act 2 and loving it. It's not perfect but it's engrossing and looks great.
Genuinely can't understand the people ripping this score as if the warts of the launch version haven't been accounted for and addressed by the people still working on the game. Maybe the idea of going back and correcting their mistakes with reviewers acknowledging these improvements is too big a concept to grasp. Either way it's, at worst, a very good game now.
@KundaliniRising333 I get where you're coming from, and CDPR still has a lot to answer for, but I think Cyberpunk is genuinely a pretty great game when it's not an absolute wreck.
Is it the amazing, all-conquering RPG that CDPR marketed for years? No, but you can only review what's in front of you, not what you feel should be there.
Is there a dedicated PS5 version, or do you just buy the ps4 one and download an update?
@ShogunRok I hear that
should be getting stuck into this in the next month, I already decided to wait for the ps5 update, have a few weeks or destiny to get through first
It’s very sold and enjoyable in this version.
Happy to finally have a version like this 14 months after release.
Thrilled to see what’s coming next. The next gen versions are a solid Fundament to build up something more.
Even though it is playable, it is still just another boring open world game.
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@MatthewJP I was literally thinking the same thing! I started playing dying light 2 first, thinking the story and characters are not as bad as everyone is saying. After starting CP2077 again, I’m like okay they are pretty bad.
@Chinese_Stu Dedicated PS5 version, free upgrade if you own it on PS4.
Fantastic review! Totally agree. I hope other sites will give it a new review too.
It’ll never be what it should’ve been, but boy is it still freaking awesome.
On my 4th playthrough and this time it's well above 720p and 15fps. Absolutely loving it. I've just done the Clouds mission where V opens up to the doll, Skye. Such a great scene.
I recommend anybody starting for the first time to play as female V because Cherami Leigh absolutely nails it.
@brazzios_84 don't play it then, play something that isn't an open world game.
Sheesh.
Amazing how a thoroughly mediocre looter shooter garners an 8/10 for suddenly being stable. That is, ONE point below Horizon Forbidden West. Take that in, people. Something with the polish and improvements of nearly every mechanic allows for an arguably miraculous vaulting of the bar set by it's predecessor surmounts this middling, though thankfully now-extinguished, dumpster fire by a mere single point. The long march of the editorial staff toward absurdity continues unabated.
@ApostateMage loving this playthrough as female V. Any tips on dealing with cyberpsychos without killing them? I remember originally they wasn't even marked on the map, now they are. Did one but killed her...
The butthurt of some people still unable to get over CP2077 is mind-numbing... We get it, you hate the game and the devs. Go peddle your whining somewhere else. On topic: I'm on my 3rd playthrough and loving it. Everything feels so much better now on PS5.
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@JohnGrey Sir, this is a Wendy's.
@bozz At least with Wendy's I expect and welcome mediocrity walking through the door.
Great review! The haptics and especially the complete overhaul of the phone system are hugely welcome improvements for me. I also really appreciate the multitude of little additions, like how relevant characters and info regarding your present mission are now consolidated and readily available to browse upon opening the menu. Good stuff!!
How does the game implement choices and consequences? I've played about 5 hours and there hasn't been any mention of it. For example, in the first mission where you go to get the Flathead I smoked the guy's crack and told them that Militech wanted to trace them through the cred chip I'd wiped clean. This led them to fight Militech alongside me as allies and they gave me goodies at the end of the mission. Could this have worked out differently, and, without getting too spoilery, would it have longreaching effects to the world and story like in Witcher 3?
@gollumb82 "We get it, you hate the game and the devs. Go peddle your whining somewhere else."
Well to be fair this is an open article where everyone can give their opinion as long as is not breaking any site rules, this is the perfect place to peddle their whinning.
I also don't get why the complainers of complainers bother me so much, although I do admit that does make me the complainer of complainers that complain about complainers 😅
@Juanalf I'm not who you're replying to but it feels like this is a game where a subset of the population has their minds set on an opinion based on how the launch went and it's near impossible to change that stance no matter how the game improves.
Yeah, it was launched as a broken product by some scummy folks, we all know this. But since then the team in charge has rolled out some meaningful improvements that make it a genuinely enjoyable game, both to play and look at. It's not perfect but it's still better than a large number of games that launched in perfect condition. Both can be true, that it was once a disaster but has now become something very good. People should be open to change.
@voogles thanks for breaking the illusion for everyone who's been waiting to play on PS5! /s
@JohnGrey crazy how opinions work, huh. It's as if this person is speaking for themselves, and not the community. You can always go back to the 2020 review and feel good about yourself?
@Juanalf
I was about to reply, but @bozz said what I wanted to say. Exactly what I think 🙂
@MatthewJP I'm sure you can just put them down like any old thug as long as you don't touch them when they're squirming on the floor. I think the katanas have finishing moves (beheading) so maybe avoid using a melee weapon when they're low on health.
Ooh, how turnsed the tabled
@PhhhCough That's sort of the issue, though, they do speak for a particular community, namely the PushSquare publication as a whole. The revolving door of reviewers means that PS lacks any sort of editorial or critical consistency. They're not the first or last to suffer from it, but that doesn't mean ridiculous inconsistencies shouldn't be pointed out.
Ps5 Version even with a more stable framerate as Series X…
@bozz People should be open to change.
Perhaps the changes don't address the fundamental problems that people have with the game. "People" should recognise that for some a fumigation and stable frame rate do not a good game make.
@JohnGrey They've addressed a number of fundamental problems, this has been documented at more outlets than just PushSquare. It's up to you to both brush up on this and accept it while also noting that outlets like this one are still saying that it's not a perfect game. Or just be as you were and glass half empty, it's your call.
Again, that's my problem with this review.
8/10 does not equal "not a perfect game but still good"
8/10 is just below Horizon Forbidden West. It's the same score given to Spider-Man: Miles Morales. To Ratchet & Clank: Rift Apart. To put CP2077 in its current state against the quality of either of those games is laughable.
It's not being glass half empty, it's about deciding what's important to you. Some people can tolerate schlock films. Some people listen to Captain Beefheart unironically. My problem is not with people's tastes. My problem is when Sharknado is elevated to the same level as The Other Man, or the amelodic musical flavour of the week is compared to Billie Holiday, or Albert King, or The Who.
@meteors77 there's a few options on that mission. I think the 'best' outcome is to not use the credchip, hack it and gain 10k yourself. Depending on your other choices you can/cannot get a romantic encounter later in the game. Did you save Brick who was locked up too?
I fully expected to be playing Horizon right now but I'm all in on Cyberpunk now. I'm quite glad I waited until the PS5 version to jump in as it definitely sings on the modern hardware.
My biggest issues are the menus are a bit unwieldy especially when working on crafting and attachments and what-not. And the review hit the nail on the head with the main quest being a little difficult to follow at times. I do disagree with combat being a blast personally. For me it's serviceable at best.
Oh and my V still looks like a weirdo but anyway I'm really enjoying it!
@MatthewJP thanks for the info, I didn't save Brick, I meant to let him out but it was all a bit chaotic and I randomly pushed the button which exploded him instead. Oops
Bought the PS5 version on sale for £20 from the PS Store, which I think is a good deal. It's in my library to dive into after Forbidden West!
Be nice if the review included info on new graphics/modes, since this was the main problem during the launch.
Otherwise, good to see it in shape now, I’ll get into it after Horizon I think.
Nice review. Played it on PC at launch - loved it. Hoping for some expansions now.
@meteors77
In terms of choices and consequences the biggest effects will mostly be in the ending, though most main quests have multiple scenarios even if they always end virtually the same. Some of those endings are entirely dependent on what faction you choose. The more side quests you do the more it impacts the final act of the game. It isn't quite Witcher levels but it's more akin to something like Mass Effect mostly
@theheadofabroom its more a friendly neighbourhood warning, dont waste your money on a game that plays itself and you can just put down the controller for the same result
@MatthewJP use short circuit cyber attack to finish them as its non-lethal. i kept them all alive. theres also a non-lethal mod you can get for your guns cant remember where i got if from though.
@meteors77
You can use a weapon mod that makes you bullet unable to kill and only knocks them down or you can use a hack. That resets their system meaning knockout
@ShogunRok When you say the role playing is shallow, what do you mean? Are the choices just underwhelming?
I feel burned by this game still after they essentially made us pay full price for the beta version.
I'll get it whenever it drops to the price you can pick up The Witcher 3 now.
@ShogunRok yeah it seems really ok and playable now on std ps4.
Well the crowd ai seems to be the only update not on the ps4 gen from all i read and saw, so you still get all improvements, except of course the smooth clean graphics it seems.
Even enemy ai is supposed to be updated too.
I think it's needed to have re-reviews, or at least updates on reviews, as you just did of course, after major updates.
Even the ps4 1.5 update on review would be appreciated a lot.
Edit: there's a few new quests only on new gen too.
Am I the only one? 3 sessions, 2 crashes and 1 bugged side quest (Claire never contacts about third race, even if I waited over 7 days...) PS5 version of course...
Thankfully it's now a working game on console but it sure isn't a great game. I expect more from a roleplaying game than what is delivered and even more from what is promised. I give it a 7.
@voogles sure, except a load of us have already bought it (I'm just playing Forbidden West first)
@Jaz007 There are some quests where the game makes it seem like you have a choice, but your actions don't really change anything. There are a lot of decisions where you get different dialogue and stuff like that — but the quest just carries on anyway. That's what the shallow role-playing is referring to.
Doesn't apply to every choice in the game, though. Especially in the main story missions, a number of choices do actually impact how things pan out, and that goes for the multiple endings too.
Despite a lot of criticism, Cyberpunk 2077 is a decent role-playing game. It's not as good as it could be, but it's certainly not as bad as some people make it out. I think that criticism is often rooted in expectations prior to the game's release.
@Jtheripper Well that's good to hear. While I'm sure the last-gen version is never going to be perfect, at least it's a lot better than it was and it's a free upgrade if you have a PS5.
How dare you change your mind
@bozz Okay that was an excellent response and I agree with everything you said.
@Juanalf "...although I do admit that does make me the complainer of complainers that complain about complainers."
I HATE those! Oh wait...
@jrt87 How are they the contrarian as opposed to the individual still viewing this game through the lens of the 2020 release as opposed to the version reviewed here? Why not discuss this update rather than the initial state of the game? When is it okay to discuss the present?
Been playing it since it launched on PS5, and definitely one of the best open world games ever, so much to do and everything no matter how small feels meaningful because most things come with some interesting story or something to read that gives you a peak into every scenario and what went wrong. This is a game that basically conquered "open world fatigue" because everything is worth doing. One flaw I'd say is the story seems too short already at the end game wall and there's still so much to do before attempting it
@jrt87 all they did was create a technical marvel that wouldn't run on incredibly underpowered hardware, the only mistake they made was releasing it on PS4 and Xbox one but they'd get far more flack for cancelling them. Fact is if they were treated fairly for what they are, an indie studio they wouldn't be torn apart for the things they did wrong, plenty of smaller studio games with many problems but they're given a pass because they're not as popular
@Subsided This minimalization and outright willful ignorance is just absurd.
First of all, CDPR is NOT an INDIE studio by any means they have over 1000 employees and very morally questionable management, and this unfinished disaster of a game had a 316-million-dollar budget allocation.
Second, they didn't just create a technical marvel that couldn't run on certain hardware. They literally lied to their customers and investors regarding the content and state of the game. They intentional withheld availability for the game to be previewed and reviewed in order to grab as many pre order and day one sales as possible before everyone realized the pushed out a game missing most of what they advertised it having with ridiculous marketing stunts all the way up to launch.
They basically decided short term profit and fraud was more important than their customer base and reputation.
I have to believe you are just trolling with such a misinformed post.
@KundaliniRising333 that's your interpretation, only in your ignorance do you think your interpretation is the only acceptable way of seeing things. I won't argue with you, just merely suggest you get an education and expand your mind so it's not so incredibly narrow
@JohnGrey Oh here we go with the dude who gets all hung over the number on the review rather than it's actual content. Comparing the numbers at the end of reviews rather than the content & context within them is surely more absurd than the PS review staff. The numbers are just there.... most reasonable patrons here recognize that some "8's" are better than others & likewise. All "8's" are not equal. So chill out & get a grip with how ridiculous you sound going on about "unironically listening Captain Beefheart" & whatever you're talking about.... all because a review of Cyberpunk 2077 was "ONE NUMBER LOWER THAN HORIZON!!! HUUUAAHHHH!!!!"
@GalacticBreakdown
Oh, here we go with the dude that comes to a review site that uses 40 point number ratings to cap off their reviews and shrieks that numbers don't matter. Jesus, you showed me with that 200 IQ move.
Personally I think so far I’d probably give it a 6/10.
It’s still very glitchy and unpolished. Also overheated both of my PS5s multiple times and also had a few game crashes.
The story is pretty shallow and drags along like gum most of the time. The menu system is ridiculous.
It’s a good game, but very far from a great game. I am happy with it though, looking at the state it got released in I didn’t believe in them taking it this far.
Here’s hoping CDPR use this as the basis to actually make the great game the promised.
I think that criticism is often rooted in expectations prior to the game's release.
Imagine that you love golfing. You grew up with it, you and your friends played it, but in most places with a median income under $130,000 finding a way to play is next to impossible, so it's just a bougie pastime that means a great deal to you.
Along comes a games company. We'll call it Cassette Project Blue. They say, "you love golf?! We love it too! We've got some of the best golfers of all time as consultants and we're going to build the best golf game of all time. All of the complexity, nuance, skill, chance, even romance of the game will be right there for you to enjoy! It'll take eight years, but boy will it be worth it!'
Eight years pass. The game comes out. The only things you can do in it are valet park cars, mix the same three drinks in the clubhouse while talking to the same 30 personalities with different meat sleeves, and drive balls on the same three ranges, and each shot that you take has a 20% chance of exploding, causing you to drop the terrain or spawn a 50-meter Arnold Palmer that misses you by centimeters but causes you to die from the fall damage of stumbling. In short, it's the biggest farce of a golf game possible.
14 months pass. Cassette Project Blue releases their next generation update. Gone are the exploding golf balls, the gargantuan cocktails, and impromptu descents into the abyss. It's still a game where you mix drinks and mindlessly hit balls on driving ranges.
If there were expectations that posters here would be raw about in this hypothetical scenario, they're expectations that those posters didn't make up out of whole cloth. That, evidently, would be the 95% of the workload at Cassette Project Blue. Hypothetically.
Let's leave the arguments there. Some people like the game, some people don't. It's all good. Don't want to start removing comments when we're all perfectly capable of having a rational conversation.
@JohnGrey Just leave pal, it ain't worth it.
@ShogunRok Way ahead of you.
I played it all the way through on ps4 pro after patches and didnt have any problems. and now playing it through on ps5 its still very much the same game 7/10 its very much a game designed in 2010 for better or worse
I played through the five hour trial. I’m gonna buy it before it goes off sale.
From what I’ve gathered so far… the game’s basic foundation is amazing.
But I can tell just five hours in that it’s not the game changer CDPR sold us all those years ago. It feels like a fairly run of the mill first person western RPG.
I think what helps it immensely though is the atmosphere of the game’s world, and the love and attention to detail that went into crafting it. Take that away and it’s merely average. But with it, it’s a genuinely good Western RPG.
@JohnGrey off topic (a bit) but being a massive frank zappa fan and understanding his friendship with captain beefheart i bought trout mask replica and jesus christ whats that all about..i tried listening to it in various "states" in my youth but no..not getting it oh and lay off the golf dude..not cool..
@ShogunRok This may seem like a weird question, but do you ever get to see the character you've created other than when you activate a mirror to change the appearance?
I've only sampled the prologue and was quite impressed with the character creator, only to be somewhat disappointed to see that all cutscenes seemed to be first-person and reflective surfaces seemed unreflective until you activated them to look at your character. Struck me as a wasted opportunity.
Entertained by the wide variety of opinions on this version of the game that originally had a wide variety of opinions back when it originally launched. As someone yet to play CP, I'm looking forward to finding out for myself which side of the fence I'll end up on.
What I will say is that I firmly believe everyone has their right to come here and crap all over the game, as much as they have the right to come here and applaud it. Taking umbrage with someone else's opinion and elevating your objections to a point where you become borderline disrespectful or outright hostile is just plain childish.
Read the opinion, absorb it, counter it if desired - but always respect it.
Always amazed how salty and unforgiving the gaming community can be towards a company (who's product is a non-essential good) when messing up and then making up for their mistake. How do those people handle relationships, workplace etc...!?
I was never going to touch this until the true PS5 version came out, this is why I waited! Having a blast with it now and Horizon. Great start to the year for PlayStation!
Liked the demo enough to pick this up digitally for £20. Will get to it later in the year. H:FW, Elden Ring and others await now.
@ShogunRok Great review which made some very welcome points I needed to hear, like the skill rebalancing and mission roll out changes.
I cant help feel you might have mentioned the two modes available. Ray traced shadows make very little difference I can see, so it seems pointless to include them at the cost of halving your frame rate to me, would have appreciated your take on that.
I think I owe to myself to check this game back out now its had its changes and patches, I'm more inclined to forgive what it isn't (despite false promises) and accept what it is instead.
Now I've seen the PS5 version, I'll stick with my PC despite haptics, as ray traced reflections make the biggest graphical difference in this game and its disappointing that they have not implemented some RT reflections on PS5, maybe that was expecting too much? I'm lucky enough to have a 3090 on my PC so if I dive back in, I should stick with that.
I'm very glad more people can now enjoy what the game does offer..
I held off on playing it until the PS5 release. Got just a few hours into it, and I was enjoying it, but then HFW came out lol. I look forward to diving back in eventually.
Nice, I'll get this game for sure since I heard the story is good 😃
@FuriousMachine You do get to see your character in a handful of cutscenes, but they're very few and far between. Driving also has a third person camera, in case you didn't know.
I do agree, though. You can make fantastic looking characters in this game and yet you basically never see them up close. At least you can go third-person in photo mode!
@KeldorTheCursed I didn't start it yet because I knew that by the time I finish Forbidden West I would have forgotten the controls and any story I'd got through. Next in my queue!
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I had no interest in this game whatsoever when it came out, and even less when I heard the reviews. I'm not a fan of FPS type games (I prefer 3rd person experiences) but when I saw it was £19.99 and getting better reviews I thought, to hell with it, let's see what it's all about! And I'm actually quite enjoying it I have to say. I wish there was a 3rd person mode, but I'm playing on easy and I'm holding my own so I'm happy enough. Not encountered any game breaking bugs either, although I've only just got to the Keanu bit so there may be some to come.
@ShogunRok I'm finally enjoying the game on PS5 having owned it on PS4 but not touching it due to all the issues. My biggest takeaway however is that it feels dated in terms of certain gameplay mechanics - something it has in common with every Rockstar title in my opinion. No matter how good a story or the characters may be in these titles, 6/7 years in development ultimately leads to some aspects feeling dated by current gaming standards. Just an observation!
@TJ81 No, I agree, there's definitely some jank there, and some mechanics do feel quite basic and, like you say, dated. But I think there's just enough variety in all the skills and potential playstyles to outweigh the negatives. A bit like Skyrim, I suppose.
But yeah, you can definitely tell Cyberpunk was in dev for years, there are parts of it that feel bolted on, or stitched together, in a way.
Games good, I mean you gamers must blow threw the tissues as much crying you soy boys do over these games.
@Would_you_kindly Well, that is exactly what SHOULD happen. Some games change dramatically through bigger and smaller updates. Re-reviewing them should be the norm, not the exception. Of course, it's a different thing if that is practically feasible.
currently £20 too on the store, might be worth sticking in the backlog for a later date
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Still dunno what people expected when this game has always been the exact thing they showed us in the 2018 reveal trailer. I remember being underwhelmed back then.
On a similar note, Elden Ring seems like more of the same, not sure what all the hype is about. I mean, I'm sure it will be a solid game, but it seems like so many people are expecting it to literally be the best game of all time.
@ShogunRok People forget Witcher and Skyrim had UI overhauls later in it's life cycle. The foundation is clearly there with Cyberpunk. Now with it being more accessible in it's intended form, I'm excited for what CDPR has planned for it in the months/years to come.
@stinkyx Except it's not at all what it was a couple years ago? Like, all the changes are spelled out for anyone to see. I don't think anyone is expecting this to be a masterpiece anymore the way it was marketed but a very good game though? Yeah, that's actually the current state of it. It really has come leaps and bounds.
@charbtronic Same here, I think there's a really solid foundation for CDPR to build on now. A shame this wasn't the case at launch, but better late than never. I think the DLCs / expansions could be really good.
@theheadofabroom I'm sure I'll be totally lost when I start back up 😆
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@Migoshuro games can also get worse with time a very good example of this for me is modern warfare 2019 when it originally released I would've given it an 8.5 / 9 however a few months later I'd rate it much lower
"but it's easy to forget just how broken.."
No! No, it isn't.
But yeah, it plays much better now..
You know, I took sometime to figure out what was my beef with Cyberpunk 2077, but I believe I just figured it out. It is the first person camera, more especifically, the field of vision of the first person camera. I took a motorcycle to test this theory by entering and exiting it to swap between third and first person camera, and I can confirm it. The level of immersion in the city with the third person camera just doesn't compare.
I said it once and I will it say again: CDPR really should invest on implementing a way to allow us to play the game in third person view. AND this concept will be so game changing that the first expansion for the Cyberpunk 2077 can very well be all based on it.
@vict0RGM I'm not 100% sold on third-person in Cyberpunk (although I wouldn't say no to having the option), but I will say that an FOV slider would be hugely welcome on console. The field of view seems so narrow at times — I'd love to be able to scale it back a bit.
@Would_you_kindly I didn't say otherwise, did I? Your comment strengthens my point. But I'm frankly not sure if you wanted to counter it.
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@ShogunRok Thanks for the answer I've never really gotten into photo mode in games, but it speaks to their popularity when a dev puts so much work into a character creator and the results can almost exclusively be seen in said mode.
Ah well, missed opportunity
@Would_you_kindly I read it and enjoyed it. This almost feels like a soft relaunch like No Man Sky.
@JohnGrey While I have disagreed with most of your arguments so far, that golf game analogy was just about the most hilarious thing I have read in a long time, and I think I you need to be acknowledged for it. Don’t let my chat handle fool you…I mean it. Bravo, sir.
I only "played" the trial version. The world seems interesting. But I cannot say whether I like the game or not. So far I have the impression that I watched a movie rather than playing a game. Graphics wise it is a mixed bag for me, some areas look fantastic some areas look out-dated. Might just be the lighting during day time, or because of the low resolution I played in (big PSVR cinematic screen). In PSVR cinematic mode, the raytracing mode does not feel good when turning, so I played in performance mode. Sound seems very buggy. When starting the game there is absolutely no sound in PSVR cinematic mode. After loading a game multiple times or fiddling with some settings the sound eventually appears, but has some strange reverb and voices, music and effects do not seem to be well balanced. Anyway to play in this mode a further patch is needed.
Concerning the camera, the game feels like it was designed for VR, albeit CDPR's negative statements concerning VR. Maybe they have not yet(?) managed to translate all gameplay elements correctly to VR?
I bought and played on PC seeing the console ports where so bad but even then is was rough. At one point I was walking along and every ncp was the same fat guy in different cloths, 25 versions of the same model everywhere you looked. I finished the game but skipped all the side content after fat man road and was glad to see the back of it. I may play again one day but not until all DLC content is out and then only if it reviews really well.
Thank you for the honest re-review! I plan on giving Cyberpunk a chance as soon as all of the DLC has been released and mostly patched.
@ShogunRok - Hi, I would encourage re-reviews or should we say updates if an initial release has been slated due to Bugs, Glitches etc. - I often check reviews before purchasing games, but seeing a 2020 review detailing Bugs, Glitches, Crashes etc - I have no way of knowing whether this had been patched. - Or is there a site detailing patches that have been released for Game Titles ....?
My PS4 install went from 107GB to 58GB after the newest patch...
Is that normal?
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