After the disappointment of Dynasty Warriors 9 and its cardboard open world, we desperately wanted Dynasty Warriors 9: Empires to be good — to finally get Koei Tecmo's flaship franchise back on track. And while Empires is easily a better game than its predecessor, it still suffers from many of the issues that Dynasty Warriors 9 introduced.
Reversing the series' fortunes was always going to be a tall order when Empires is built on the same foundations as Dynasty Warriors 9 — both in terms of gameplay and technical performance. Empires' injection of slightly strategic warfare can only paper over the cracks so much, and it isn't long until you're reminded of why 9 was such a stinker.
But let's start with the positives. This version of Empires does what Empires has always done best: it allows for enjoyably dynamic, highly customisable campaigns that encourage role-playing. In each campaign, you're tasked with conquering China, either as an officer under the guidance of a chosen ruler, or as a leader yourself. The whole thing's based on a month-to-month calendar system, and you spend your time either selecting kingdom-expanding actions from a menu, or marching into hack-and-slash battles alongside your allies.
As your character gains notoriety, you move up through the ranks and you can make use of more and more actions. You can manage your territory's economy by trading or — if you're feeling a bit evil — pillaging the region's peasants. You can dedicate your limited time to fortifying a castle's defences, or you can help out with harvests to ensure everyone's well fed. All told, the management side of Empires is pretty basic — you are just picking options from a menu, after all — but seeing your kingdom grow at a steady rate can feel quite rewarding.
Establishing relationships with your fellow officers is also a big part of the process. You can go for a 'stroll' each month in order to meet with your brothers (and sisters) in arms — and you can even enlist wandering warriors who might be paying your current city a visit. Hang out with characters often enough and you can swear blood oaths, or, with members of the opposite sex, you can get married and have kids.
You don't have to 'stroll' through menus, either. Instead of simply selecting who you want to meet up with, you can exit the menu and take direct control of your character in the open world, which will be populated with officers from your army. It's actually a thoughtful touch, since it lets you soak up the peace and quiet of your conquered territories away from the carnage of combat.
Speaking of which, combat in Empires is removed from the open world that plagued Dynasty Warriors 9. We're back to battling on set maps that aren't utterly exploitable, in which your goal is to capture (or defend) the castle. You fight for control of the battlefield by eliminating enemy officers, seizing base camps, and destroying siege weapons. It's pretty standard Dynasty Warriors stuff, but after 9, it honestly feels good to have straightforward objectives again.
The only problem with Empires' tug-of-war battles is that every map ends up feeling very familiar. Aside from the local scenery, there really isn't much to separate each skirmish. All maps are boxed off in a big square — usually with the main castle on one side and a bunch of bases on the other — and the process of hopping from identical camp to identical camp never really changes.
Combat itself is only slightly more involved than it was in Dynasty Warriors 9, which isn't quite the level improvement that we were hoping for. It still feels rigid and surprisingly shallow — even for a Warriors title — thanks to the square-mashing 'flow' attacks making up about 80 per cent of your arsenal. Special attacks are still thrown out by holding down R1 and hitting a face button, but at least Empires introduces stratagems — cooldown-based abilities that add a little spice to encounters.
Collecting stratagems is one of the game's more addictive qualities. They're unlocked through forging relationships or performing well in battle, and they bring a much needed additional layer of customisation to your character's toolkit. As was the case in Dynasty Warriors 9, combat isn't bad, but it does feel rather weak when compared to the hacking and slashing of previous titles — and it's certainly not on par with the likes of Samurai Warriors 5, or any of the recent Warriors spinoffs.
It's a shame that the action is lacking, because Empires does weave an interesting and often engaging player-driven narrative. We're not saying that there's an amazing story here — we're just saying that you do get to carve what feels like a unique path through the choices that you make, and the allies that you side with. There's always been the potential for some really cool, completely dynamic twists and turns in an Empires game — and this instalment still has that.
What really weighs Dynasty Warriors 9: Empires down, though, is the technical side of things. On PlayStation 5, it runs at a mostly smooth 60 frames-per-second in its performance mode — but boy does it look ugly. Another remnant of Dynasty Warriors 9's ill-fitted move to an open world map, the texture pop-in is astonishingly bad. The game's so poorly optimised that newly-loaded cutscenes are often missing environmental details to a shocking degree. Trees become blobs of green. Rocks are just big brown lumps. Buildings are just totally flat, grey surfaces. It's the kind of stuff that has to be seen to be believed.
Just to hammer this point home: not once, throughout our entire time with the game, did the texture on our weapon properly load. For over 30 hours, our character's sword featured a blurred mess instead of an elegant-looking pattern. Crazy.
Screen tearing is also rampant even outside of combat, and there are short, fade-to-black loading screens all over the place. Again, it's abundantly clear that Empires just isn't optimised — basically all of the technical problems that crippled Dynasty Warriors 9 are present here, except the PS5's power is enough to brute force the all-important 60fps.
Conclusion
Dynasty Warriors 9: Empires is a definite improvement on its predecessor — but that's not saying much. The return of set maps and straightforward objectives is welcome, and in typical Empires fashion, there's so much potential for interesting player-driven storylines. There is an addictive hack-and-slash loop at work here, and it's tempered by some decent tactical tweaks. But to fully enjoy it, you've got to wade through a mire of shockingly ugly visuals and boring battlefield design.
Comments 31
I looked at the Switch review and it didn’t look and perform great.
I was hoping the PS5 and Xbox series x and s versions would be better but looks like the game is bad on all consoles.
If anyone's got any questions about the game let me know and I'll try to answer them.
As a life-long DW fan it's frustrating to see the series in such poor shape. It's even crazier when you consider how good (and polished) many of the recent spinoffs have been.
All the cons seem to have always been part of dynasty warriors strange that nearly all the spinoffs look and optimised better
Is it lack of ability or lack of care? Are the devs not good enough to make a well optimised game with good performance and combat that isn't objectively worse than earlier iterations, do they simply not have enough pride in their work to maintain standards or is the publisher only interested in producing and asking for the bare minimum each time? Why is this series continuing to disappoint sequel after sequel?
@ShogunRok I know how you feel. Omega Force can still pump out great work as long as they have someone else's money to spend. Pirate Warriors 4 was great, and even if I didn't like Age of Calamity personally, there's no denying the production value on display. It really is a shame then to see the series that started it all in a state as sorry as this.
I assume Omega Force focuses most of their efforts in contract work for Nintendo Warrior Games nowadays. Also too bad the West doesnt get a PS5 physical Version
@ShogunRok Is the AI for your allies any good in this game or is the usual bad AI that doesn't do much damage to anyone?
@ShogunRok You would think with such basic looking games that they could have some quality control.
I said it once and ill say it again i rather have few copy and paste enemies less then a full with a horrible looking mess and less popin.
On the PS4 it quite shamefull and its not like i saw any improvements. Samurai Warriors 5 put in some more extra DLC on the already massive amounts that are expensive already.
I think this series needs some massive overhaul or will become obsolete. Plus ofcourse its a pity that they monetized something like unique weapons of characters to make some extra cash. With worse controls of which you should think they should only only refine it.
@QBGaming12 They're...okay. I've seen the ally AI do some decent work, like capturing bases or ganging up on an enemy officer. But there are definitely times when they seem borderline useless, and do nothing but get killed and drain your army's morale.
Bottom line is that they're quite active, but you still might have to babysit them more often than you'd like.
@QBGaming12 That always has been terrible and thats quite a good question just doing more damage isnt a good way.
@Flaming_Kaiser Yeah it's mad, isn't it? Koei Tecmo's strategy with Dynasty Warriors has been so poor for years now. Even the DLC stuff, like you say, just screams of squeezing committed players for more money.
The time fact that Dynasty Warriors 9: Empires is a full price game tells you everything you need to know. Spinoffs like Empires and Xtreme Legends used to be budget releases, but they're gouging fans with the price of this one.
@ShogunRok I believe the reason for this is that the spin offs are handled by a different director(Something I found out as I read the Warriors subreddit when Strikers was released)
But I agree with you, the fact that the B Team can create amazing spin offs, but the A Team struggles with the mainline games is really frustrating.
@QueenKittenWrite Yeah I believe Omega Force is actually a much bigger developer than most people think. I suppose it has to be, given the amount of games it releases!
But yeah, more consistent quality would solve a lot of these problems.
Who even needs textures? Just slap them with your blurry tickling stick.
You know, I’m going to give this one the benefit of the doubt and give it a go. For all of DW9’s faults, and there are many, I stuck with it for quite a while and got way more entertainment out of it than I expected. What I appreciate about DW9 is that its failures are born of massive overreach in trying to do something new with the series. Considering that nearly every DW review bemoans the lack of change from sequel to sequel, I respect what they tried, and ultimately failed, to do with it.
Wait so it has issue's on here too? The switch looked bad as well, what the heck happen'd!
@ShogunRok Do you think with all the issue's you saw, could be ironed out with patches?
@Flaming_Kaiser The AI in SW4E is way better. You actually can let your allies basically do everything. So it is a shame that the DW Empires games have never replicated that.
@ShogunRok that's a shame about the AI because in SW4E the AI can basically win the game. That's why I've always preferred the SW Games over the DW games. Koei does that series right, most of the time.
Also Omega Force does do some games well when you think about Atelier and Nioh, Toukiden and SW. Along with the Nintendo games. DW has just been rough ever since DW8XL.
@Snatcher Definitely the kind of thing that could be improved with patches but it just depends on whether it actually happens. As far as I know, the Japanese version was never patched since its release in December, so I wouldn't get your hopes up unfortunately.
Such a shame what happened with DW9 after the awesome DW8XLCE (woof to all that DLC though). Really hope they wipe the board and make DW10 a nice classic Dynasty Warriors game
Bought this game on Xbox, the original DW9 I mean and I don't recall seeing a game that looked quite as ugly as that one. It seems like this version is no better.
A shame a real shame because I love this series
Pretty much more of the same crap.
Who green lights this stuff?!
They should have been working on DW10 rather than this trash v2 and actually make something worthy of being called a DW8 sequel.
@QBGaming12 Never knew that weird you would think they would use their best technology for all their games.
@ShogunRok And still that agressive DLC policy indeed the only thing they do is make me wait for the XL versions and i even skip a few of them. My favorite titles have to be the Orochi ones insane value for all the content.
I am more than happy Dynasty Warriors being familiar, I just wish they'd optimise them more.
@Flaming_Kaiser that's the one thing I have noticed about Koei. They do treat SW and DW separately(which they should), but the AI issues should be uniform throughout all of their games.
You would think they would want you to have competent AI when you get to have your favorite characters fighting side by side with you, instead of them barely doing anything at all in repetitive battles.
@ShogunRok Any ideas on why these games rarely go on sale? I would like to get this even with its issues as I'm a sucker for the DW series. However in its current state I'll wait for a sale. I almost never see them on sale though. Thanks for the good review.
@Elodin Think it's just down to Koei Tecmo. Ultimately it's the publisher's decision on whether a game goes on sale, and KT has always seemed a bit...stingy.
I've seen the licensed Warriors games go quite cheap later down the line — the Pirate Warriors titles and stuff. But you're right, the Dynasty Warriors in particular barely drop.
@QBGaming12 Thats why i like the Orochi games more they have more original stuff and more different characters.
The problem with Samurai Warriors and Dynasty Warriors how many times do i want to play the same levels. Its like they dont want to try some other stuff its not like they put a lot of effort in the gameplay or graphics.
Samurai Warriors finally did a graphical update but they stripped the game with less content. Lets hope they do the same thing with Dynasty Warriors without the loss of Content but a XL version will fix those small problems. With hopefully some new gameplay tweaks and new levels.
@ShogunRok Does the game have a quality mode that fixes the textures? Or only performance mode?
@Jaz007 It has a quality mode that ruins the frame-rate and barely does anything for the textures, so it's pretty useless unfortunately.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...