Ghostrunner 2 is a perplexing experience. Its predecessor, which was released at the tail end of 2020, provided us with a fast-paced, stylish, cyber-ninja-themed action platformer that managed to rival other games attempting a similar thing. However, with the sequel, developer One More Level has designed an entry that seemingly manages to provide that same exhilarating feeling, though at the cost of a bevy of performance and technical issues (at least on PS5). In both performance and fidelity modes, Ghostrunner 2 suffers from a wide array of frame drops and, more annoyingly, an absurd number of glitches that can easily take away from the fluidity it sets out to achieve with its traversal-focused gameplay sequences.
The story is a direct continuation of the previous game, focusing on a Ghostrunner by the name of Jack. After his reactivation following the climax of his last adventure, Jack now seeks to rebuild Dharma Tower, the last known bastion of humankind. However, soon enough, a massive power struggle emerges, and it's up to you to defeat an army of cybernetically enhanced foes. Eventually, the game presents you with the opportunity to explore the outskirts of Dharma Tower, which gives further context for the current state of the outside world.
While this may seem like nothing new for a game of this genre, Ghostrunner 2's narrative is often effectively told through its environmental design and lore-specific collectibles. Then again, the plot frequently suffers from poor pacing and difficult-to-understand intricacies that are rarely explained to the player. This can be further exemplified if you haven't played the original. Although Ghostrunner 2 offers a quick recap in its menus, it doesn't effectively encapsulate some of the key events required to fully grasp the story it wants to deliver. As a result, a lot of plot points can often feel rushed or underbaked, and ultimately lead to a somewhat anticlimactic ending.
However, the game's main focus lies within its gameplay and level design. In the same way as its predecessor, Ghostrunner 2 is an action-platformer with similarities to id Software's DOOM. Although that may seem like a strange comparison, both require the player to constantly move around levels, as standing idly by can lead to a quick death. That's where the comparison ends though, as instead of firing an arsenal of heavy weapons, you're limited to a sword and a few abilities. Despite having a limited pool of options, mastery of Ghostrunner 2's mechanics is how you steadily make your way through the campaign's stages.
Furthermore, there are some additional gameplay elements that can provide you with a much needed change of scenery. Boss encounters, for instance, are a breath of fresh air, as they often feel like a gigantic puzzle. For instance, one of the game's earlier bosses requires Jack to use his grapple to avoid certain attacks, before stunning the boss to whittle down its health bar. In addition to some fun bosses, Ghostrunner 2 also boasts a rogue-like mode aptly called RogueRunner.EXE, which sees Jack progressing through a series of combat or parkour-focused "nodes" with different paths to reach the end. Despite not having much weight on the overall narrative, this mode is a fun extra to experiment with once the credits roll.
Speaking of the levels themselves, we found them to be a mixed bag in regard to their quality. The earlier missions feel quite repetitive, as the environment does very little to shake things up, and you don't have immediate access to Jack's abilities. That aside, the game has a nice selection of levels that feel great to play through, especially when you get to test out a newly acquired skill or tool. For instance, one of the sequel's new additions is a motorcycle, which dramatically spices things up through faster sequences and creative open-world-like stages. However, one thing we noticed in our 10 hours of playtime is the game's tendency to quickly throw away fun ideas in exchange for the same carbon copy of a level you played a few hours prior.
Then again, the majority of the levels have clever environmental puzzles you need to complete in order to progress further. Most of the time, Jack is required to carve his way through a series of enemy encounters to move on with his mission. Typically, a room will have anywhere from a few to a dozen enemies, with each one having the power to take you out in one simple hit. However, this is where some of Ghostrunner 2's core issues lie, as although the challenge of figuring out an optimal route to victory can be fun, the game's serious performance issues cast a shadow over what its trying to achieve here. For example, there was one moment where we entered a room and the frame rate dropped to roughly 10-20 frames-per-second. This is especially frustrating when there's a lot of enemies or obstacles to avoid, which is something we constantly fought against during our playthrough.
Another example of this being an issue is during some of the game's parkour sections, which is where you'll spend most of your time between enemy and boss encounters. Ghostrunner 2 tries to juggle a lot of elements in its parkour mechanics, such as grind rails, wall running, using shurikens to activate switches, and effectively using your skills to navigate optimally. Nevertheless, there were many instances of the game's mechanics failing to work properly, as jumping on a grind rail doesn't have the same magnetism as what you'd normally expect, and wall running often leads to Jack climbing on top of it, leading to a cheap, meaningless death. We also noticed a wide array of visual glitches on PS5, and there was even a moment where we simply fell through the floor.
Conclusion
Ghostrunner 2 has some fun moments, though it can often be difficult to see past a lot of the performance issues and inconsistent level design. When the game's at its best, slicing through a horde of enemies and jumping around like a ninja, it can be an exhilarating experience. However, it might be worth waiting for a patch to address a lot of the core issues present at launch.
Comments 26
This is a shame. While I couldn’t fully get into the first game I could appreciate its quality and what it was trying to do. Even though I probably wouldn’t have picked this up I had high hopes for it.
I‘ve never managed to complete the first levels in ghostrunner. This whole „one hit = dead“ thing is pure frustration.
I wanted to like the first one SO badly, because of the aesthetic. But I just couldn't grasp its level design. I felt the balance of speed/death/the environmental design (at least in the very early stages where it's trying to acclimate the player) was just BRUTALLY difficult. I could not, for the life of me, understand what I could and could not interact with. And the game threw a LOT at you very quickly, making it even more confusing to me.
It felt like it could have benefited greatly from better sign posting of things, almost more like Mirror's Edge. It was just not fun to get confused about where to go (again, during the supposedly EASIEST parts of the game, no less) and then die from a single shot.
I had to abandon it because it just didn't feel like it valued my time and simply wanted me to "git gud" aka (in this case) putting up with weak design choices.
I tried the demo for Ghostrunner 2 during Steam's Next Fest and while it was fun, the game had a ton of stutter problems compiling shaders and some of the parkour elements were a little janky.
I have the first game in my Steam library so maybe I can give that a play one day.
And no mention of the soundtrack?
The original Ghostrunner had one of the best soundtracks I've ever heard.
505 bought the IP from the original Devs and gave it to a new Studio. So not surprised the Sequel is worse
Played the PS5 demo and though it had been awhile since the first, something felt off; could not figure out why. Maybe this is what was bothering me. It felt like it was larger for the sake of larger and not as tight of an experience, or as fluid.
@MagisterMagi where did you see that? One More Level made both games from my understanding. 505 published the first one and acted as publisher here too. Maybe I missed it somewhere though.
@ErrantRob https://www.gamedeveloper.com/business/505-games-acquires-i-ghostrunner-i-franchise-and-tech-licenses-for-5-8-million
Reviews seem to be mixed, but on the positive side, there's also a number of really glowing ones out there. I absolutely loved everything about the original, so I'm obviously going to go in with a more forgiving mindset.
Let's hope they can clean up the technical side soon.
@MagisterMagi Thanks I will check that out!
Technical issues are a shame. Absolutely loved the first one so so will look to get the sequel on PC if performance is better there. First one ran pretty great, not sure what's happened here?
Nah, I played the demo and it was as awesome as the first game. Day1 buy for me. Ghostrunner is epic.
I enjoyed the demo (as I did the original game) but I have other games to play rn anyway so maybe they'll fix some of the problems by the time I get to it
Edit: btw IGN gave it a 9 but reviewed it on PC
@LIMA Exactly... One hit = death in combination with enemy's brilliant aim skills and predictions of your moves is making that game pure purgatory. Simply I thought I cannot affect if I die or survive because it was about luck, not skill. I was looking forward it, but it was huge letdown and the only luck I had it was free PS Plus game and therefore it didn't end on PS5 pile of shame I paid for (and unfortunately it is not so small pile).
Surprised they actually made a sequel, I wasn't exactly a fan of the first one and a lot of people didn't seem to like it much either.
Sucks to see that this sequel have a decent few glitches and problems. This is one of the few next-gen only titles that made me want to jump in as I recently played Ghostrunner a few months back from PS Plus Extra and had a really good time with it after wanting to play it for the longest time. Hopefully by the time I do get a next-gen console that the frame rate and bugs get fixed a bit
Ghost runner was fine some difficult sections but I was able to obtain the platinum
@JayJ You're underestimating the original's success. It reviewed well and is loved by a lot of people, with a critic and user score of 81. It sold 2.5 million copies, which is a fantastic number for a niche title.
It wasn't for everyone, but that's fine. We have plenty of middle of the road games that try to cater to everyone, we don't need more of them.
I played the demo and whilst I thought the game looked amazing, because it looked incredible it really affected the readability of the game. All I wanted to do after 15 mins was to switch off Ghostrunner 2 and fire up Neon White again!!
Interesting, that the game gets praised elsewhere. Noisy Pixel is giving a 9/10.
And from what I've played and seen, the 9 seems more realistic.
Also in other reviews, these "bugs and glitches" are not found.
@Nintendo4Sonic Yeah but isn't a review your personal view? You don't have to copy a review if you are a little disappointed. The issues I read make a 6/10 quite reasonable.
I have seen so many games that run horrible get great praise. The only thing i have a issue with is that bigger titles seem to get a bigger pass on these problems.
But it seems broken games are more and more accepted because they will get patched eventually as excuse.
@Flaming_Kaiser actually, I got it 1 day early, installed the game and a day 1 patch and so far, the game runs totally flawless.
And it is as great as Ghostrunner 2, just with some new tweaks.
@Nintendo4Sonic I think he runs with the review copy he has what do you want him to do about it to fix it? It shows us one thing though if this is the true. It shows that they release utterly broken games without the day one patch and it shows that preservation isn't that important. I guess our old Playstation leader was right. 😆
@Flaming_Kaiser yeah, you have a point there.
@Nintendo4Sonic Don't get me wrong here I love gaming as much as everyone here I can salty a lot of the times too.
But we all want the same decent games without a day one patch bigger then the full game. It's a pity that these great games can be lost in time because of this.
And for everyone who says that digital is too preserve games just look at games with lost licenses that get delisted...
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