Next-gen upgrades are a fantastic way to give a game extra polish and enhance the overall experience by taking advantage of the more powerful hardware. Three months after the launch of RIDE 4 on the PlayStation 4, the game was given a new PlayStation 5 version. While there are glimmers of potential under the surface, especially in the utilization of the DualSense, RIDE 4’s upgrade does little to try and remedy the issues present in the base game, resulting in a disappointing and incredibly frustrating experience from start to finish.
To start with the positives, the most impressive and notable feature of RIDE 4 on the PS5 is the utilization of the DualSense’s haptic feedback and adaptive triggers. On a technical level, these features make RIDE 4 a fantastic showcase of the power of the controller. The haptic feedback makes the DualSense feel like a miniature motorcycle engine in your hands, while impressively reacting to different surfaces and weather conditions to make the experience even more lifelike. Meanwhile, the adaptive triggers work wonders for control over accelerating and decelerating, as the triggers replicate the feeling and tension normally equipped on a motorcycle’s throttle. While the DualSense makes RIDE 4 one of the most immersive motorcycle experiences from a technical level, it is a shame the rest of the game cannot live up to the same standards.
While the PS5 port of RIDE 4 takes advantage of the DualSense’s unique abilities, it fails to utilize the full power of the PS5’s hardware capabilities. Putting gameplay of the PS5 and PS4 versions side-to-side will show minimal improvements between the two versions on a graphical level and, while quicker than before, loading screens are still prominent throughout menus. This is incredibly disappointing, as much of the tracks could have used extra foliage, extra spectators, or even better textures to make the tracks more lively. Most of the time, there are very few NPCs along the side of certain parts of the track, which makes tracks set in major cities seem like everyone went on holiday. RIDE 4 was not a particularly great looking game on the PS4 to begin with, so it is a real bummer to see this next-gen version fail to make the situation much better.
RIDE 4’s biggest problem does not lie in graphics, however, as the core gameplay is easily one of the most frustrating and difficult experiences in a racing game, especially for newcomers to the series. Upon booting up the game, there is no real tutorial to get you accustomed to how to play the game. Instead, RIDE 4 feels that newcomers can learn best by trial and error on a test track. To proceed with the game, the player must reach a certain time requirement to show proficiency, but the time quota is so incredibly strict that it turns the tutorial in it of itself into a frustrating experience. There is no feedback as to what the player is doing wrong or how to improve their skills, instead, the track just loops until the player gets lucky enough to beat the time.
There are some minimal control options that make the experience more palpable, such as auto braking, but these settings dip into the credits awarded after each race, stunting progression even further. RIDE 4 demands perfection with its controls, with even the slightest bump against a wall sending the driver ragdolling through the air. While this adds to the realism of the game, it takes far more away from the fun level. It seems that the devs knew how frustrating the game was, as they even included a rewind feature in races, which feels like a small bandage placed on a gaping wound.
Once you master the controls in RIDE 4, what is left is a mediocre racing experience that is more boring than fulfilling. The campaign mode is relatively lengthy, but most missions are either time trials with strict quotas or time trials with posts to drive through at a certain speed to avoid penalties. Outside of campaign mode, there is a standard race mode with an impressive level of customization and an online mode. Outside of those modes, there is little else to do, including a surprising lack of local multiplayer.
Grinding for credits to use in the garage is where most of your time will likely be spent. The campaign is definitely the easiest way to earn credits, but the amount gained does not feel equatable to the amount of time wasted on failed attempts. The prices of items in the shop, new motorcycles in particular, are exorbitant, sometimes in the hundreds of thousands for a single bike. When you only earn a thousand or so per match, the grind for a single bike is painful. It is clear RIDE 4 wants players to buy the credits multiplier from the PlayStation Store using real money, in addition to the presence of a host of DLC that is not included in the PS5 version.
Conclusion
Outside of its great use of the DualSense, RIDE 4 is a frustrating and disappointing experience. The lack of a meaningful tutorial, an aggravatingly difficult and boring campaign mode, the absence of local multiplayer, and the greedy credit system all equate to a game that feels like it was rushed for people hungry to get a next-gen motorcycle experience. RIDE 4 feels like a tech demo of the DualSense and nothing more. For an immersive racing experience on PS5, it is better to switch gears and look forward to Gran Turismo 7.
Comments 11
That r6 looks swish though 🤩
Shouldn’t you just recommend people play WRC9? I mean, I’m looking forward to Gran Turismo but that game is not coming out any time soon.
Wow 4/10
Must say I have played the PS5 version for around 20 hours now, can be a bit repetitive, but I try and do a couple of hours at a time and move onto something else.
Dualsense features are superb, and I also find the game plays really fluidly with a proper stable framerate.
I know its a big ask but could we please get someone who rides bikes to review these games. It sounds awefully like this game scored badly because it is too hard. Bikes are hard.
I feel like a kid in a candystore when I see the huge range of bikes and tracks this developer has gone to the trouble of accurately simulating. It is a shame their efforts constantly review badly as a result of seeming ignorance.
Game devoid of npc's...even in a game lockdown rules apply...
Is it me or are they pushing these games like out like crazy I only just remember Ride 1 which only seems 2 years ago. Sounds like to me they should stop making them as they seem to get poorer and poorer
Incredible how games in this utterly bad series just keep coming. Must sell like hot cakes then.
@Nakatomi_Uk yeah they churn them out pretty often and usually they're relatively small iterations as some issues from previous games persist. Even as a bike enthusiast the full retail price is a bit steep for me and I usually wait a while for a good sale.
From a technical standpoint they're not very impressive games but if you like bikes and semi-realistic track racing (memorizing corners and braking points etc. as opposed to the need for speed style racing) you can certainly enjoy these games.
A little irritated by this review because it truly isn't fair in my opinion. Please re-review this by someone who actually plays & understands racing sims please. sounds like this person was expecting Mario Kart. It's the equivalent of complaining about the difficulty in a "Souls" game.
Game Info: https://www.youtube.com/watch?v=efQX2DS_dfE
Pro Handling Tips
Handling + Settings: https://www.youtube.com/watch?v=q0ip3HkhhwY
Braking: https://www.youtube.com/watch?v=WEyylKHsoNM
PS5 Pros & Cons (By an XBox Ride 4 player - ROB046): https://www.youtube.com/watch?v=yptmOQHsKkA
(Cons = No save transfer from PS4)
Gas = Go
Brake = slow down
Analogue Stick = Turn
Traction is divided between accelerating, braking, & turning. Too much of one, takes traction away from the other.
First reduce your speed appropriately before entering the corner (a dynamic-colored racing line will show you the appropriate entry speed by raising and changing color at braking points) & don't lock up the tires (the Adaptive Triggers should help you feel this).
Ease off of the brake and get harder on the steering (the dynamic racing line will fade to green and lay down). Steering is most important mid turn, so braking and throttle should be lightest.
Upon exiting turns, you apply more throttle as you begin easing off of the steering.
Racing basics^. There are plenty of assists in the options. But like all things, practice makes perfect. It's not something that should be rated negatively by someone impatiently trying to get to grips with it quickly in order to meet a review deadline. And it shouldn't weigh negatively against its score either.
Yh i agree on hypocritical credit systems, neverending grind that pushes you to pay cash.
But to wait for gt7 lol, common, gts is the worse ever for credit grind and expensive cars to push you to buy cash.
I didn't, i uninstalled it instead, boring singleplayer game ever gts.
As for ride4, im sure its far from perfect, and can see same silly designs the review mentions from r3, but it can be a good bike racing game to a point. The review didnt help much on if ill upgrade to r4 or wait for 5.
Was looking at this review with it being on PS Plus Premium and, wow, 74 average on Metacritic but a 4 here. It’s amazing how this site is so off from the rest of the gaming community. Oh well, based on other reviews, think I’ll give it a download.
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