While Fracked, the last title from nDreams, wasn’t flawless, it had great gameplay and a lot of style. And that’s largely what you’re going to get from Synapse, a rogue-lite shooter where you have to break into a mind to steal memories.
Rogue-lites are all about incremental improvement. You have to walk, so that eventually — once you’ve got enough unlocks — you can run. But with Synapse, this whole process happens on a massively truncated scale. In a game with more content to offer, this would be a good thing. However, with Synapse, the rate of progression trivializes the core experience of the game almost immediately.
After you beat your first run — something attainable within an hour, maybe two — you unlock a higher difficulty and a shot at more story tidbits — but even then, there’s just not much to do. The game has two zones with a few levels each, and interestingly, they aren’t procedural.
Visually, the game is predominantly monochrome, saving color for impactful moments. As great as the environments look, they do blur together after a time because of this. The fidelity of the game in general is impeccable, though. Synapse looks good.
The real star is the gameplay. Enemies, while not particularly smart, are very aggressive, so there’s constantly something to blast with one of the handful of guns available in the title. There are a number of permanent unlocks to go after, but you’d be best served by upgrading your kinesis instead.
Kinesis is brilliant. Impressive eye-tracking allows you to merely look at something to select it, and then a quick flick of the trigger and you can crush, throw, or manipulate all manner of items just like that. There’s even a system where certain items have to be grabbed delicately, so through the use of haptic triggers, you have to make sure to not fully squeeze down on the trigger lest you break what you’re holding. It’s the most impressive implementation of “The Force” from Star Wars we’ve played to date, and that includes Star Wars games.
Mechanically, Synapse is incredible, but the breadth of content is another story. This feels like a proof of concept for a full experience, once the amount of content can match the level of gameplay.
Comments 39
Honestly these days I'm very much ok with games being a little short so I could spend more time playing other games that are like one million hours long (cough cough Spider-Man PS4)
Also I want another excuse to get this headset soooooo
Putting it on the wishlist and waiting for sale, then!
Short is fine with me, especially for VR. It's actually a plus as I have too many games. It seems to be price reasonably too so after a sale it's going to get very tempting to pick this up. Looks great from what I've seen online.
I cancelled my pre-order today after reading this. I'll still pick it up but once it's on sale.
Edit: I caved, I used £20 of reward points and bought it for £9.99. I'm just a sucker for VR.
You won’t stop me from buying on the first day of release.
It's got David Hayter in. How's that not mentioned in the pros.
I’ll be getting it. Looks and sounds like a must buy to me. Just had a look around and it’s getting great reviews.
Edit: Only £26.99. Pre-ordered.
If there was a non-VR version, I would’ve bought this one, but I can keep my money.
Great gameplay but too short? Shame, hopefully some DLC gets released and I’ll get the complete edition.
Then again, do they take into account this is 1/2 to 1/3 the price of a standard full game too? I often find VR is more suited to fairly priced shorter games. £26.99 seems reasonable for a great experience. Also, it’s a rogue lite.
I like short VR games, just saying.
I enjoyed Fracked, but somehow this fails to get me anywhere near excited for some reason. The short playtime aside, i don't think i will pick it up at all tbh. I got Hubris a few days ago and enjoy it, but i also bought Red Matter 2 just a few hours ago and played for a bit... I am into VR ever since PSVR1 dropped, played a ton of titles and i'm not that easily impressed anymore but... my mind=blown!!! RM2 plays, looks, feels just about perfect in every sense! The scale, atmosphere and immersion are off the charts man! Pure magic! Sorry for being totally off topic, lol but i highly recommend it to anyone that owns a PSVR 2. That game is something else, and i'm just an hour in! I'm not crazy about puzzle-heavy stuff most of the time, but i'm glad i pulled the trigger on this one! It wipes all arguments that VR is just a gimmick and will die out rather sooner than later, straight off the table with one gentle, (perfectly tracked😝) motion! VR IS the future of gaming, everyone that tells you otherwise is in serious denial. RM 2 proves it bigtime! Maybe i will pick up Synapse someday after all when it's on a heavy discount, to end this rant of love for the medium and appreciation for the devs of Synapse for staying in the VR space. That's worth something for sure, the talent and VR knowledge are certainly there!!
@Trousersnake
Total agree, especially on Red Matter 2. Phenomenal game in every aspect. I can see that a rogue lite like this can also work really well too though. It’s a genre made for short bursts. How is Hubris by the way? That’s next on my list.
@thefourfoldroot1 It's allright! looks very good, has plenty of varation in the gameplay, in between the action-packed sections there's plenty of room for exploration and slower paced moments too. A little generic maybe in design and some annoying bugs, but chances are they will be ironed out eventually. If you like sci fi and love variation(shooting, exploring, climbing, swimming, crafting) don't hesitate to get it!
@Trousersnake
Great, sounds right up my street. Thanks.
I'll buy this. Why do people think 7 is a failure? Still sounds like a good game. I want to support the developers of decent VR titles.
Bummer. I thought Fracked was a pretty good time and expected a bit more. I'll wait for this at least until I finish RM2 & Hubris and its on sale.
The biggest question not answered in the review is, in the battle of rogue-lites on PSVR2, how does this compare to the immensely addictive Light Brigade?
Like I mentioned before, this is the first game I've ever preordered and based on this review, I made the right choice. I don't mind that it's short at all. There is a reason it costs less than Horizon.
@Trousersnake "VR IS the future of gaming".
It's hard to look decades into the future but, for now, VR is a future of gaming. Not the future. This nuance matters, because it's not a competition. VR should be seen as a great alternative to flat-screen gaming, a complementary way to play.
Since I got my PSVR2 in February, my gaming time has been like 80% VR, 20% flat-screen. I'm new to VR, so it's hard to say how this split will trend. But I can see VR eating the lion's share of my gaming for the foreseeable future.
@Art_Vandelay I'm with you all the way! I'm a VR enthousiast as you might have guessed, and i get a little carried away if i get excited, that's all. I'm into VR a bit longer, i got a PSVR in 2017 and my gaming needs shifted towards that ever since. So much even that i find it hard to go back to flat, although i still do play some favorites because there is no other way(Zelda, Battlefield, Cyberpunk etc.) Btw, the 80%-20% figure you made is pretty damn accurate in my case too. Flat gaming isn't going anywhere ofcourse, i just wished VR would be a bit more common ground by now than it actually is. The community is growing slowly but surely, still it's very much a niché thing where the big publisher boys can't make enough of a profit. They (still) largely pretend like the industry doesn't exist and as a result we(the VR fans) don't get the big AAA titles everybody knows and loves, and that can help push VR into the mainstream. The VR community is big enough to survive on it's own(thank god) and hopefully one day every new title will be a hybrid where gamers can choose for themselves where and how to play it. Did i get carried away again? Jeez... Anyway, tnx for reading and great to hear you enjoy VR too!
I think that subtitle could represent VR, in general.
This just didn't grab me for whatever reason. Getting a little tired of drab looking shooters in VR, craving more fantastical stuff. Will likely give this a spin on a deep sale
Already pre ordered this the other day
@Wormwood23 If you liked Fracked, I think you'll still get a decent amount out of this! nDreams definitely seem like they're more comfortable working in the VR space than a lot of devs, so the games got a lot of strengths even as it currently is!
@thefourfoldroot1 @naruball @guitarpete987 @Dange @HotGoomba re: the game being too short. Normally I completely agree! I'd honestly prefer a VR game to be shorter, but so long as the game still feels complete. In this particular instance, it's a negative because it feels like the game launched missing half the levels it's supposed to have. It's brilliant fun still, but it just feels like a whole chunk of the game simply isn't there!
@Discol76 It very much is! Yeah, a 7 is in no way shape or form a bad thing haha
@NEStalgia I think they're both doing great stuff, but as an overall package, I'm definitely giving the edge to Light Brigade! More complete experience, and more unique gameplay encounters, but on the other hand Synapse does a fair number of things just as well, BUT it has its kinesis which is so good too!
@gbanas92 Thanks! Sounds like I'll have to give it a try after all, but yeah, Light Brigade is a hard act to follow, it just punches so much above it's own weight!
@gbanas92 Interesting, I wouldn't be surprised if the game gets more levels through updates or DLC.
@HotGoomba I definitely hope so! The actual core gameplay is so fun, I'd gladly play more of it!
@NEStalgia Yeah, they're both very much games worth checking out! I might have had more issues with one than the other, but both are incredible fun! Even if Light Brigade outdoes itself haha
Is the VR2 meant to attract casual/traditional gamers, or mostly still VR fans? I wanna feel covetous about this, but it’s just not there. After seeing a few years of VR systems and games, maybe it’s just down to preference, and always will be? It can’t be that I’m old…
@GoodOlDubs it's meant to attract the vast majority of the people who give it a try. The experience is simply that good. The problem is that there aren't many places people can try VR to see for themselves.
@gbanas92 I see. Thanks for the clarification.
@Spanky84 Pff, Meta Quest fanboy at work here.. But hey, did you ever consider buying a cable management system? That way the cable won't bother you at all and you can easily extend it with a compatible cable if you find it too short. Personally i always play seated because gaming was, and is all about relaxing for me and i'm 45 years of age. A bit too old to run around, duck, crouch, hurt my knees in the process and get exhausted, lol. Moving my arms and neck while gaming is just about enough in my book.
'This feels like a proof of concept for a full experience, once the amount of content can match the level of gameplay."
This last sentence doesn't make sense. Once the content matches the level of gameplay it will feel like a proof of concept for the full experience?
@Spanky84 Lol! Well, after a long day of work i just don't have the energy left to go play VR stuff that's really physical all the time i guess. Don't get me wrong btw, i love anything VR and am looking forward to Quest 3 just as much as you! You just summed up some stuff of PSVR 2 that i don't see as really negative, the controller rings, oled mura, bulky visor, cable and small sweetspot all are all just a matter of getting used to. Every headset has it's pro's and cons, and i personally prefer PSVR 2 over Quest 2. I just don't see Quest 3 making that much of a difference in that regard, but we'll see. It's the games that count eventually. I'm busy with Zelda TotK right now and having a blast, such a wonderfully crafted game! Haven't tried the Pikmin 4 demo yet but after reading your comment i'm not sure if i still want to, lol. Enjoy your games, no matter which system you prefer!
@Spanky84 The small sweet spot is barley noticable if at all most of the time.
the cable doesn't get in the way of standing up either, I only play standing up unless the game needs sitting down (Gran Turismo would be an example of something I'd play sitting down). It's a very simple plug and play.
I also think playing on max brightness works just fine.
I also hold a different opinion on the rings, they make for a much better controller than quest has to offer. I can let of the PSVR2 controller go and it won't fall it'll stay right there. I don't have to worry about my grip. If I let go of a quest controller, it's just gone.
@Spanky84 1) the final real world performance of the quest3 is to be seen, but compared to psvr1 it will need some of the performance to drive a higher resolution and eventually also some performance for the hand-tracking assisted controller tracking (as far as I understand how the controller tracking works). So, I would be surprised if the visual fidelity would exceed that of psvr1 games. Higher resolution, yes, but not better lighting, higher resolution textures, more effects etc. . Also not clear whether the memory bandwidth will achieve psvr1 levels.
2) PSVR2 is still the only < kEUR headset with eye tracking which enables foveated rendering and gives the PS5 + PSVR2 an additional boost over the nominal performance.
3) The quest3 will likely not have anything comparable to the haptics of PSVR2.
The quest3 will have some advantages over PSVR2. But it won't be a clear cut. PSVR2 still will have unique features which will be unmatched. In most cases it will be a matter of personal preferences i.e. room scale vs console level fidelity, image clearity vs HDR oled colors, mixed reality vs VR only, controller rumble vs sense and headset haptics.
Personally for me the biggest shortcoming of PSVR2 is that there is so little AAA content. I'd rather have a last of us VR than pan cake lenses, for example, and I presumably also prefer the oled colors over a no-mura display. It is not clear what kind of visual fidelity developers will extract out of the PS5+PSVR2, but at the moment it still seems that a bit more raw power would still do wonders. So, I would say that a quest3 is still too far away from what would be more important to me. Also, I would not be thrilled to give meta/facebook my data (Of course also Sony collects all kinds of data, but it is not their main source of revenue).
Shame that synapse only has a barely longer play time than fracked despite being roguelite, and so little enemy and environmental variety. Though, not that surprising. In the end I rather play a good short game than a long game with too much filler content or which is less polished.
Hopefully enough people will buy the game despite its high VR tax. Then, ndreams might have enough budget for a future game which is closer to a flat title in scope. They do not seem to lack talent.
@gbanas92 For sure a thank you, brother. I bought it, haven't finished it yet - just started throwing actual people around the sky- and am having a blast playing it. Totally worth its asking, particularly with that ps+ discount!
@Wormwood23 Happy to be of service!
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