How are the PS5 and PS4 versions of Kena: Bridge of Spirits different from each other? What are the main differences, and in what ways are they the same? Kena: Bridge of Spirits is out on both PS5 and PS4, but there are a couple of notable differences between consoles. As part of our Kena: Bridge of Spirits guide, we're going to explain how the game's versions are different (and how they're mostly the same).
Kena: Bridge of Spirits: What Are the Differences Between PS5 and PS4 Versions?
Below, we're going to tell you how the two versions of Kena: Bridge of Spirits differ from each other.
Kena: Bridge of Spirits: All Differences Between PS5 and PS4 Versions
- On PS5, there will be more Rot present on screen at once. You'll see up to 100 of the creatures running around. On PS4, this number is much more limited, though you will still see Rot hanging around, and you can collect the same amount on both versions.
- On PS5, environments will be more dense with foliage and detail than the PS4 version.
- On PS5, the load times are reduced compared to the PS4 version.
- The DualSense controller is put to use on the PS5 version, with haptic feedback and adaptive triggers supported. These features obviously are not present in the PS4 version.
- On PS5, there are two graphical options. Performance mode runs the game at 60 frames-per-second, with a resolution upscaled to 4K. On the other hand, you have Fidelity mode, which runs the game at full 4K resolution but locks the frame rate to 30.
Aside from the above, the two versions of the game are one and the same, with the same adventure and content present on PS5 and PS4.
So, those are the differences between the PS5 and PS4 versions of Kena: Bridge of Spirits. Which one will you be playing? Tell us in the comments section below, and check out our Kena: Bridge of Spirits guide for lots more info.
Comments 3
What about the price difference?
@Quintumply Any enhancements running the PS4 version on the Pro?
Really don't get why every single guide under the sun for a game has to appear on the news page rather than just staying in the "guides" section, all it does is push all the other news wayyyy down to the bottom of the page. But at least it makes it painfully obvious whenever a new game releases
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