Fixing the flaws

Heavy Rain certainly wasn’t a perfect game: it had more plot holes than a colander, and some of the strangest accents we've ever encountered. But, refreshingly, Quantic Dream acknowledges those flaws, and the Parisian studio is working hard to ensure it corrects them with its next release.

Studio gaffer David Cage told Gamasutra:

We were pretty much unhappy with everything [about Heavy Rain]. We thought we could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything.

This is definitely things we took into account designing the new technology, wanting to work with performance capture. And we wanted a better blend of storytelling and interactivity. We thought that sometimes in Heavy Rain there were moments where the balance wasn’t exactly right. We are working on new ways of merging this in a more natural and fluid way.

It’s rumoured that Quantic Dream's next title will be announced during E3. What are you hoping to see?

[source gamasutra.com]