Heavy Rain developer Quantic Dream has officially gone mad. Chatting with Shack News, head honcho David Cage has admitted that creating a new engine for the upcoming Beyond: Two Souls was probably not the company’s best idea – but it went ahead and did it anyway.
“Does it make sense from a company point of view?” he pondered. “Not really, to be honest. Being the CEO of the company, I can tell you that it’s totally absurd. But we enjoy it so much. We’re a team of passionate people."
Cage continued that the ambitious studio isn’t in game development to make sensible business decisions. “We’re just crazy people," he explained. "We don’t do this for money or fame. We want to take risks because we enjoy trying to push the envelope."
Elsewhere in the interview, Cage added that Beyond will be bigger than its predecessor. "Beyond is probably more international than Heavy Rain was," he said. "Heavy Rain was set in Philadelphia, while Beyond will be set all around the world. Although it's mainly based in America, you will explore different locations. You will travel much more. It's going to be a journey in a physical sense, and an emotional sense."
There's currently no date attached to the epic adventure, but it's expected at some point later this year. Let us know if you're looking forward to the title in the comments section below.
[source shacknews.com, via vg247.com]
Comments 7
Obligatory:
If these guys can afford to make stupid business decisions in the name of making awesome envelope-pushing games, I'm all for it! I only wish more developers had that freedom nowadays...
This is exactly what game development should be ALL ABOUT. It's not a bout pushing out a product to make a quick profit or to reach a deadline. I really really wish more devs would have this type of outlook.
They will lose some money on the reconstruction of a new game engine, but they are making a game that will very likely be the best that 2013 has to offer (if it's even out this year!).
Can't wait! I just hope my PS3 doesn't sound like a rocket getting ready to take off when I play it. It sounds like it is going to be doing some work.
I might have to get it off PSN if available less noise.
I like it when games are built upon their own, custom engines (like MGS4). To me, it conveys the message that the developers spared no expense in squeezing out the best peformance possible; rather than simply relying on something like the Unreal Engine.
Unfortunately, these game are becoming increasingly rare; what with absurd development costs and such
@Kage_88 I agree. Another problem with Unreal Engine is that no matter how distinct the games look, they always end up with a similar style to them. I hate that.
The greatest rewards inevitably require the greatest risks. This is my most anticipated game of 2013 (I hope its 2013).
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