Gravity Crash

Sony’s hoping that the added horsepower of the PlayStation 4 will put an end to inconsistent frame rates and low resolution visuals. Chatting with Eurogamer.net in a recent feature, Just Add Water’s head honcho Stewart Gilray revealed that the platform holder is “actively pushing” for games that run at 60 frames per second on its next generation system, as well as at a full 1080p.

Chatting about the technical differences between Sony’s console and the recently revealed Xbox One, he said: "We might see slightly smoother frame rates on the PS4. We're working with Sony right now, and they're trying to actively push 60FPS, 1080p. You might get situations where the graphics will be a little, but not much, lower quality on the Xbox One.”

Gilray added that developers aiming to “push the heck” out of the PS4 may have to compromise their vision for Microsoft’s machine. “You might have to do some little tweaks [for the Xbox One version],” he explained. “But if you design your game to work on the Xbox One at 60FPS, it's going to work on the PS4 at 60FPS."

The comments mimic those of The Witness developer Jonathan Blow, who insinuated that there may be cases where some games run at a faster frame rate on the PS4 due to the differences in hardware between the Xbox One. A recent Digital Foundry report discovered that Sony's impending console is roughly 50 per cent more powerful than Microsoft’s machine.

Of course, the proof will be in the pudding. The real takeaway at this point in time is that the PS4 will not be hindered by the shoddy ports that the PlayStation 3 received. And after almost seven years of excuses from third-party developers, that’s something that we’re really looking forward to.

[source eurogamer.net, via videogamer.com]