Killzone: Shadow Fall is arguably the best looking PlayStation 4 game that we’ve seen thus far – but a new technical breakdown published by developer Guerrilla Games has revealed that the title’s debut demo barely even prompted its potent parent hardware to sweat. The footage shown during February’s huge PlayStation Meeting press conference supposedly used around 3GB of the console’s GDDR5 RAM for video, with a further 1.5GB employed for system purposes. Remember, the box has a total of 8GB GDDR5 RAM available.
In addition to the aforementioned snippet, the Dutch developer also revealed that the demo featured 60 AI characters, 940 entities, 8,200 physics objects, 500 particle systems, 120 voices, and 110 ray casts. Phew. Characters are currently being built using 40,000 polygons, a figure four times greater than the models from Killzone 3.
Elsewhere, the studio added that the PS4 is “really easy to develop for”, that the system’s GPU is nippier than Lewis Hamilton riding a cheetah, and that the speedy GDDR5 memory is “awesome”. It also reiterated that it has a second project in the works, but it failed to go into any specifics. Still, there’s plenty more reading fodder through here. The presentation delves into details about the title’s lighting, and loads more. And if it all sounds like a foreign language to you, don't worry – all that you really need to know is that the game's going to look gorgeous.
[source guerrilla-games.com, via thesixthaxis.com]
Comments 11
I'm not a graphics lover, but even i enjoyed reading that.
But I still say I'd like to hear this kind of praise for PS4 from a dev who isn't owned by Sony, and so more or less obliged to say nice things. Ubi have said some nice things, but what about EA, Activision, etc? Or are they in Microsoft's pocket and 'encouraged' not to be seen praising the competition too highly?
For me, graphics take a backseat to gameplay, but this was just mouth-gapingly awesome.
I may not know about graphics stuff to judge all this but I can still say the graphics in the demo are pretty dope.
This will be the game you'll show off to people when they come over to see your brand new PS4. Stunning.
Who cares what out looks like, of out plays like 3, then it will blow compared to any cod control Aachen, this franchise HIGHLY SUCKS, and that sucks, as I'm a playstation fan
110 stray cats?
"In addition to the aforementioned snippet, the Dutch developer also revealed that the demo featured 60 AI characters, 940 entities, 8,200 physics objects, 500 particle systems, 120 voices, and 110 ray casts. Phew. Characters are currently being built using 40,000 polygons, a figure four times greater than the models from Killzone 3."
And yet the game doesn't look impressive to me. Not in the least.
Still, it IS only an unfinished launch game...the mind boggles at thinking about PS4 games 5 or 6 years from now.
EDIT: @charlesnarles - LOL, that's how I read it at first too.
I can understand people not liking the franchise or gameplay, but, c'mon, it does look impressive!
Looks like Console with finally come close to PC.. well for about a week or so
These graphics are not impressive. They are the expected increase over current gen games
@charlesnarles : lol. I probably am a graphics whore, and agree that this is the best looking game I have seen to date, but i still didn't have that reaction.
@Paranoimia : Did you think up the anagram or was it how you brain first read it?
Either way, you both just made my day.
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