It looks like Sackboy simply couldn’t wait for the razzmatazz of E3 before opening his 'Popit' and smacking a great stonking LittleBigPlanet 3 sticker on an unfortunate employee’s resume. The online portfolio of James Kearlsey from animation firm JK Studios has accidentally outed the next entry in Media Molecule’s whimsical series – and apparently it’s in production at Sheffield studio Sumo Digital.
If that snippet sounds familiar – it should. Earlier in the year, a VG247 rumour hinted at a similar thing, while former Media Molecule employee Naomi Summerscales teased that she was working on a PlayStation 3 exclusive at the Sonic & All-Stars Racing Transformed developer. Does that mean that we’ll be learning more about the unannounced sequel at E3 tomorrow? Well, it’s looking likely. The question is: are you itching for more current generation antics in the Omniverse? Let us know in the comments section below.
[source jkstudios.tv, via gimmegimmegames.com]
Comments 12
Good, good.
I wonder if Sony will make this a cross play title in some form, even just as enhanced interaction between LBPV and LBP3. Sure, the Vita already has an LBP, but throwing another one at it certainly couldn't hurt.
I'd prefer to hear it was going to PS4.
How about those LBP Vita DLC levels that were promised and never arrived?
LBP3 for PS4 would be great. Another reason to buy it for me. And using share functions with it? Great usage I'd imagine.
would want 1 on the ps4
Little Big Planet is by far my favorite Sony exclusive and the -WHOLE- reason I converted to Playstation. I have spent hundreds, possibly thousands of time in game, most of which is tinkering and making levels. I will buy every Little Big Planet platformer that comes out! (Sorry LBP Karting, you aren't fun! D: )
@ObviouslyAdachi I think we got some Marvel DLC levels.
@get2sammyb They weren't really levels in the traditional sense, they were games for the Arcade.
Besides, a different company worked on LBP Vita, not Media Molecule.
@Azikira Plus they were abysmal.
@rastamadeus Actually I was quite pleased with them. Given that I work on so many projects in the game, it's impressive to see what they did with it. The Interceptor mission proved most technically impressive in my book, given that it had a full fledged campaign option plus tons of unlockables. That's what I'd call getting it right!
Consider it anticipated!
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