Slightly Mad Studios is certainly living up to its name with these outstanding images of PlayStation 4 simulation Project CARS. The next-gen racer has been in production at the British-based studio for some time now, but is finally on track for a November release on Sony’s latest system. And in order to celebrate the impending arrival, the company has steered creative director Andy Tudor towards the PlayStation Blog in order to share a few firm details.
“Back when we were conceiving the idea, we knew that we wanted to create a racing game that covered a wide range of different car types and motorsports, and gave you the freedom to play and experiment with them however you wanted,” he explained, adding that the title will also feature an authentic physics engine, as well as a dynamic time of day and weather system that will allow you to recreate “realistic race weekends”.
The interesting thing about the release is that it’s been partially funded by fans, and those backers have had a direct influence on its design. “They’re people like you that are looking for the next big thing, have been playing games all their life, and are finally making the racing game of their dreams,” Tudor continued. “As we’ve said for a while now, this is a racing game for racers, made by racers… it’s your game.”
So, what else do you need to know? Well, as evidenced by the embedded images, it’s been built with the utmost care and attention, with vehicles lovingly rendered down to the millimetre. However, it’s not just the graphics that the developer has invested a significant portion of time into, as the audio will also be exact, recreating every hiss, hum, and pop that you’d heard in each real world vehicle. “Others may say similar, but they don’t come close to the attention to detail that we've put in.”
Even better, the studio claims that it’s targeting 60 frames-per-second on the PS4 – a benchmark that exclusive racer DriveClub has controversially missed. And moreover, the developer’s promising full compatibility with the platform holder’s Project Morpheus virtual reality headset. “Finally, you’re going to really feel what it’s like sat in the driving seat of a high performance machine as you look around the cockpit,” Tudor concluded.
Is the team talking your language? Is all of this making your internal engine purr? Put your foot down in the comments section below.
[source blog.eu.playstation.com]
Comments 12
It will all depend on the gameplay and handling, as far as I'm concerned - regardless of the framerate, how pretty it looks, or how it sounds.
@Paranoimia Agreed. I didn't like Shift 2...
@get2sammyb Nor did I. Enjoyed the first, but tried a demo of Shift 2 and didn't like it, so didn't buy. To this day, Gran Turismo has the best handling of any racing game on consoles - the feedback, even when using a controller, is sublime. With these graphics, anything less than that will be disappointing.
Seems. VR needs 60PFS and all the more surprising that Sony missed an opportunity to have Morpheus on Driveclub.
Looks like may be getting this over driveclub. Isn't the crew out around that time aswell? I think driveclub may have missed its best release window. Shift was the better handeling of the most recent nfs games. When a racing games makes drifting necessary to proceed. Its no longer a racing game. Pgr did it ok with the kudos system which driveclub seems to be emulating. With 3 driving games out in such a short space of time. 2 are gonna lose.
Ahh a next gen racer that's trying for 60fps shall keep an eye on this!, might skip drive club for this! Love my 60fps racers!
More excited for this then Drive club just seems SMS understand a bit better what makes a good racer.
@get2sammyb I also hated Shift 2. Even though its the same folks, Project Cars is a TOTALLY different experience. Following the Alpha for over 2 years now, I can say they make great progress, handling gets improvements almost weekly. They also added a function with presets where you can define how it should play... like FULL SIM (GTR, iRacing etc...), SEMI-SIM (FORZA, Gran Turismo), ARCADE (Blur, Split Second) etc...
I also agree that Gran Turismo has hands down the best handling (especially with wheel) and physics at the moment. I played them all. Asetto Corsa, Project Cars, Gran Turismo, Forza, Toca Racedriver, ... Gran Turismo really IS the benchmark for me. Project Cars is not QUITE there yet but its LEAGUES and MILES better than Shift! Seriously guys, keep an eye on this one!
Im just not so sure if they can make it November release, because there are many many tracks and features that are still being worked on hard! holding thumbs for luck though
I'd rather have driveclub than a full on sim myself.
@KALofKRYPTON The guy above you posted that you can change the sim-arcade-ness.
@AD-80 I know, but driveclub really has arcade roots, and if the social aspects come together properly then it will be my preferred racer.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...