The Order: 1886 has caused a bit of a kerfuffle this weekend for supposedly being short, but how much does game length really matter? Some would argue that there's no point in spending money on a release that can be wrapped up in an evening or two, but many of us simply don't have the time to work through a 100 hour epic. It's a good debate, then, and one that we felt fitting of pitting to our esteemed editors Sammy Barker and Robert Ramsey. So, how important is game length?
Less is more, reckons a time-strapped Sammy Barker
Here's a fascinating statistic for you: less than 42 per cent of people finished Mass Effect 3. Want another one? A teensy 47 per cent reached the credits in Batman: Arkham City. One more: 39 per cent of players saw the end of Lee and Clem's tale in The Walking Dead: Season One. This was all data compiled and presented at the Game Developers Conference last year, and it shows just how few people actually finish games. Remember, we're not talking Ride to Hell: Retribution here – we're discussing three critically acclaimed releases, all of which placed an enormous emphasis on their story. So, what's up?
Game length will forever be associated with game quality, but I'm not convinced that they're quite so tightly entangled. There's a backlash surrounding The Order: 1886's length today, and it won't be the first to fall foul to quantity-related criticism – but with so few of us finishing the average campaign, are we really right to request more? The word is that Ready at Dawn's forthcoming PlayStation 4 exclusive tallies around the six to ten hour mark – depending on how you enjoy it, of course – which seems short for a full-priced game. What if those are the greatest single player seconds ever crafted, though?
I can understand the scepticism: we all want value for money. Here's the problem, though: we're creating an industry that favours quantity over quality. Consider the average Ubisoft title, stacked to high heaven with pointless collectibles, meaningless fetch quests, and other such busy work – is that what we want all of our games to become? It's a fun novelty every now and then, for sure, but I certainly don't have the time, patience, or desire to invest hours into wading through the padding, and judging by the statistics above, neither does anyone else.
I thought Alien: Isolation was a good game last year, but do you know what would have made it more enjoyable? A shorter campaign. The reality is that bigger isn't always better, and with so many people failing to even reach the credits of the average game, I'm not sure why developers keep stuffing their forays full of fluff. God of War III took the average player about eight hours to complete – but would it have been better if it was triple that? No, because what you got was a well paced roller coaster ride from set-piece to set-piece; Sony Santa Monica spent its budget on making those moments truly memorable, rather than filling out the campaign with crud.
I'm not saying that it's impossible to deliver quality and quantity, but I do think that we're walking a dangerous road. If every game needs to be a 50 hour epic stuffed with side-quests and collectibles, then what will happen to the ICOs of the world? I for one can't be arsed collecting flowers from a distant forest to upgrade my damage statistics, but to each their own.
Replay value is the key, comments Robert Ramsey
It's an incredibly divisive topic, but I think that the answer's always ultimately going to come down to how good the game in question is. You can complete a title like Journey in about three hours, but it'll still be a largely fantastic and engrossing experience. Meanwhile, you can spend around 100 hours with Dragon Age: Inquisition, and love every moment; if a game's built to its strengths, then it really shouldn't matter how long it is.
I think the main point of debate here is that shorter games aren't worth the money. After all, if you can spend the same amount of cash on something that's going to last you weeks at a time, why would you bother with something that'll take a couple of nights to blitz through? It's a point that, as far as I'm concerned, makes perfect logical sense, but it's still hard to deny that shorter games can be just as enjoyable.
It's a heated debate because people – as always – are so different. Some of us just don't have the time, or indeed, the patience, to slog through gigantic adventures, and that's fair enough. On the other hand, many of us will play through a shorter release once, never to touch it again, and then likely jump back into a game that we've been playing for weeks already and still haven't finished.
I reckon that it's also important to consider replay value, though, which is something that's forgotten all too often when this topic comes up. You can have a title that's only several hours long, and then extend its lifespan significantly by offering incentives to play it again, and I personally think that this is an aspect of game design that's not utilised nearly enough.
For example, new game plus options are something that always have me coming back for more. It's sometimes difficult to find the motivation to start a story all over again from the beginning, but I find it far easier when there are bonuses or unlockables waiting for me. Even slight differences to the experience can make things far more inviting, and again, replayability is something that's just not taken into account as much as it should be.
At the end of the day, it's the pacing and the quality of the game that decide whether it's branded too short or too long. For me, if a title only lasts a few hours, I'm going to want a reason to play it more than once. If it's a gigantic time investment, I want it to keep me consistently engaged. Either way, I'll more than likely feel that I've gotten my money's worth.
Which side of the game length debate do you sit on? Have you ever skipped a title just because of its length? Try not to reach the credits in the comments section below.
How important is game length to you? (126 votes)
- Very, I won’t pay full price for a short game
- Hmm, it really depends
- Not very, I just want an excellent experience
Please login to vote in this poll.
Comments 71
It wasn't important 20 years ago when games were more expensive on cartridge so I don't see what the difference is. Peoples expectations changing? I remember the first Uncharted taking around 6 hours to finish and I didn't feel short changed.
I always feel it's a game-by-game experience. A good example might be the Elder Scrolls series, where the main campaign doesn't take more then 8 hours to finish, but there's always so much to see and do on top of that, you can choose to make it longer. Plus with all the different races, classes, and skills you can play it over and over again a different way each time. Those kind of games are normally what I enjoy most, but that's not to say a game is bad because it's short!
TL;DR
Replayability is king.
You should take film ticket prices into account here as well. I pay £10 for a movie whether it is 90mins or 180mins. So if you pay £50 for a game you could potentially get 5 times the amount compared to a film. So for that price I would expect at least 8-10hrs of good story based gameplay. I remember in the past being excited for longer films but I feel that newer, longer films can get boring quickly. Same for games. After 10hrs on a game I will usually stop playing. I do not know why but I just do. So if a game sits at 8-10hrs it is perfect for me.
Odd comparison I know but that is how i look at it.
@Azikira I agree. I keep playing a game until I get bored of it. For example, I played through Infamous Second Son twice, which is longer than my one playthrough of Watch_Dogs. If it's a good game I really don't mind playing it again. If it's boring and repetitive of course I'm not going to play it again...
It all depends. Due to the limited amount of time I have to play games at this point in my life, I prefer 7 to 15-hour games. But length hardly matters to me as long as the experience of any given game isn't unnecessarily stretched thin or cut short to its detriment. Journey is a 3-hour long game, but it didn't need to be longer to be such a wonderful experience. Resident Evil 4 took me a shocking 25 hours to beat, but although any kind of shooter/survival horror game that stretches that long would seem to get repetitive after a while, the game fit that length perfectly, and I couldn't believe it engaged me for as long as it did.
So yeah, Skyrim invites players to experience it for as little or long as they want with its endless content; RPGs like Final Fantasy X keep audiences interested with in-depth stories for 40-50 hours, but all of these games are equally satisfying and memorable in their own ways disregarding length. It's games like Assassin's Creed III (too long) and MGSV: Ground Zeroes (too short) that made length a big factor in the game's enjoyment because it wasn't justified in either games regarding the experiences they provided. Well, in my opinion, that is.
Fallout 3 has no post-game whatsoever; the story is over and it even autosaves you in a locked room right before. I started ME3 but got a new PS3 so I'll be the only one on those servers while I complete it (without my character from the first two...kinda pointless!). It matters what you're doing in it that takes up the however-many hours. I spend many many hours doing absolutely nothing in gta but I spend just as many practicing in GT, gardening in Harvest Moon, or just doing Sims legacies. Silent Hill games have 2 hour speed run rewards, but they can easily take months to complete.
A short game is often a game lacking in content I think that's what people dislike.
It's more about the price than the length of the game. If the game is good and short it should be cheap, if it's long it should be more expensive.
@Radbot42 What if the budgets are the same, though?
@Worlock_ed I believe that's a misunderstanding, in the 90s you ir your friends generally had a few games each on console and renting games was huge business. The console to games ratio was crazy low. I knew people who had bought a NES only owning duck hunt and Mario bros. That's it. You could get games for a £5 or less on your C64 and spectrum or a £10 on the Amiga. Console game prices were always scrutinised. So much in fact Nintendo were taken to court and lost due to price fixing to inflate the market and keep game prices high. Also don't forget piracy was difficult to manage as you could simply record on cassette (in an everyday hifi no less) or disc. Also gaming wasn't as mainstream so games held value due to being more difficult to purchase.
Me personally I haven't watched the YouTube video to avoid spoilers but it just seems like whoever made it has an agenda to tarnish the order before release.
I hate rushing through games. I'm not the kind of person that plays a game non stop over a weekend and complains that it's too short after beating it. I like to savor the game.
The way I look at it is this: if you can get at least 8-10 hours of fun with your purchase then it's definitely worth it, in my book.
I know I'll be able to get at least 8 out of the order. I'll play it on the hardest difficulty and will probably die hundreds of times.
@Radbot42 I respectfully disagree.
That's sort of like saying that because it takes just as long to drink, a bottle of champagne should cost the same amount as a bottle of water.
A short game can be well worth the money. Look at Journey as an example. Then compare it to pretty much any other title that costs the same amount.
I'm on a pretty tight budget so length/replay ability is very important to me. I want to feel like I got my money's worth. I think that is why RPG's are my favorite kinda games.
If its a good game and the price is right then its ok. I wouldn't pay £50 for a five hour game that has no replay value. I would be happy if it was a ten hour plus game with quality content. For me RPG's and Adventure games seem to the best choice. The RPG's I play always give me my moneys worth and then some.
I only pay full price if the game can keep me occupied for at least 50 hours. And even then, I usually wait for the price to drop, I see no point in paying full price for a game when I know it's most likely going to drop in price after a few months.
At the time of writing, 38% of people (the majority), have voted "Very, I won’t pay full price for a short game". Interesting.
Hope the developers don't get hold of this sort of statistic or we'll end up with loads of games with ridiculously hard to find collectibles, and very little actual gameplay...
I pay full price if the combination of lenght and replayability makes me wanna go back to the game for long. Example: lords of the fallen... the game is only 13 hours, but the different weapons, bonuses and new game plus made me come back for at least 26 hours....
Know what I really don't like It's people that set a path in a game plan out each step they need to take then SPEED RUN to the finish!!!
There needs to be a balance i think. I dont care for myself so much anymore as i play for a few hours at a time so most games get a good lifespan, some i dont visit for years before completion. Thinking back to childhood tho, when i played Zone of the Enders for the first time i was so upset that i completed it in one sitting i couldn't believe it was over so soon. All this aside, with the abundance of returned games i dont think there are Any games worth the day 1 price. Im happy there are so many people that do not think to really look at what they are investing in before purchase, otherwise i wouldn't be able to buy every new game cheaper.
@Bad-MuthaAdebisi fair point and tbh I cannot remember the last time I went the the cinema! XD
But are games getting this way, again?
I'd rather have quality than quantity, but at the same time there is such a thing as too expensive (I don't believe in games being too short, but I do believe in price adjustments according to length).
So let's say The Order takes 6 hours. Ok that's fine- I have no problem with that, for $30. For $60? Not in my book. Now Idk if it's 6 hours I'm just giving an example. Any length is fine, it's the price for that length that matters.
I pay $60 for 12 hour games fairly often- it's short but as long as the game is exceptional, I'm ok with it. But you start cutting down the time less than 12 hours, and I expect to see the price get cut down with it.
I mean, I paid $60 for Dragon Age and got 80 hours, still haven't explored everything. I paid $40 for Monster Hunter 4 Ultimate and I'll probably see 500+ hours on that one. And what's more is the quality of enjoyment is through the roof for both those games. So it's not content at the expense of quality, it's content AND quality. But then you have games like MGSV GZ where I finished in 2 hours, and the game was $30. And it wasn't even that fun. Unacceptable.
I'll have to research exactly how long this game is when I get home. If it's less than 12 hours I may have to cancel my pre order and wait for the price to drop. We'll see what happens...
I don't really care for length too much, as long as the time is well used. Longer games can drag on and on and on, and can suck the fun away. Shorter games need to have exciting moments or they can be unmemorable and a waste. In terms of side quests I just personally feel they should be worth something instead of just bragging rights, which gives more incentive. 100 flags in each city in Assassin's Creed 1 is just crazy, and from what I know you don't get anything for them.
I'll admit that I get a bit antsy when I'm almost done with a game because of the whole "I can't believe it's ending" vibe. But it's worth it if the time is well spent.
I don't buy games which will take me ages to complete, I personally like the length of the assassins creed campaign I think that's a perfect campaign which isn't too long And not too short
Game length doesn't matter. What matters is how well the game itself plays. A short game can easily outlast one with hours & hours of padded content. Child of Eden is a game I constantly return to even tho all levels can be finished within 2 hours. It's simple to play, has unlockable collectibles, online leaderboards and dazzles in 3D. Why would I play a padded borefest like Watch Dogs, or something similar, instead?
Think of it this way. You have £1. You have the choice of a 6 variety pack of McCoy's or a 12 pack of ready salted Asda Smart Price crisp. Would you really buy the singular cheap value crisp over the better quality variety pack because you get more?
If by game length, it entails everything that a game offers, then game length is fairly important to me. There is NO way I would pay £40-50 on something that lasts around 10hours when I can spend that much and get a game that lasts me 100+hrs. There is NO way that a game that only lasts 10hours can be a better experience - it can have a better story but thats about it.
Cost per hour is one of the factors I use in deciding which games to purchase. Working to a strict budget, it doesn't make any sense to spend that much money and be finished in a few hours as I would then be left with a big hole in both my wallet and thing to play.
A game would need to have variety as well as be good at the very least to be playable for that long. Lets say that the Order can be finished in 20 hours inc any additional playthroughs and trophy hunting, There is NO way I would pay the launch price regardless of how good that 20 hours can be. I would wait until it drops significantly in price to be able to justify buying. I know that the 20hrs gaming will still be the same whether I buy now or in a year but the cost per hour will be significantly lower.
CoD (for example) is unlikely to win my GoTY but it is generally a game I buy at launch or soon after. Its campaign may not be that long but by the end of its life cycle, I can easily have spent 1,000's of hours playing with the MP and co-op modes too. In terms of 'value' it is usually one of the best at less than 10p per hour...
https://www.youtube.com/watch?v=cFlJmBNxJPI
For me shorter length games need to be cheaper or pack in a lot of replay value. I have very limited time to game most of the time but that doesn't mean I prefer a game I can blast thru in a few hours....I got DA:I At Xmas and the 113hrs of gameplay I got out of it was done over about 5 weeks of play.
I love games with a strong narrative and that is what I look for most in what I choose to play, followed closely by open worlds to explore. If it's true The Order lasts so short a time then it's not going to be worth the money for me as I buy a game every month(or two) and need what I choose to buy to last. I avoid games like CoD because I know the single player campaign is short and the multiplayer doesn't interest me. Quality is better than quantity but the best games strike a balance between both.
5 hours, majority is cutscenes and QTEs. Actual gameplay, when youre not walking by hallways, is linear cover based shooting.
How important is length for this type of game with no replayability or online components? Very freaking important, especially for 70€
@SilentEvil agree... lenght is strictly related to tbe game type itself.... for me, racing, sport, fighting game are thebest value cos u can play them forever...
A single player shooter with no multiplayer at all lasting for only 5 hours? i ll wait a software draught in 2016 and get it for 20$. I suspect it will be full of unsold copies....
I just find it hard to pay the same for a game i'm going to play for a few weeks top's as I would a game I will play for months Killzone, GTA even years, BF4 over a year and I still play. I might if I could afford it but I can't, I dont miss out I just wait until they are cheaper.
Usually I wait for reviews. If the game is short and not engaging, I wait till it hits $20 or less.
The thing with some of these AAA games is that they are short, but they force you to pay $60 at launch because those OMG graphics are very expensive to make.
For me a game like the Wonderful 101 had a decent campaign and lots of replay value, so I never felt short changed. I hate padding and grinding, but I also hate beating a game in 5 hours and not being able to do anything else, whether because only the story matters or because the gameplay is not engaging enough.
The importance of game length depends on the type of game.The last thing that i need at the moment in another 100 hour open world romp. Just no time to play it . I would never finish it at this point. Too many still on the go at the moment.
I''m looking forward to a shorter, more compact movie style experience. It will not try to finish it ASAP, but enjoy the ride. If it is all over in 15 hours. Fantastic. I can move into something else. Pre-ordering it today.
@MadchesterManc great analogy, I believe the over riding feeling of a majority of gamers is that we are paying more for less. Its like putting you variety pack of mccoys up to £2.50 and leaving out the packs of salt and vinegar.
I think, as others have said, this isn't the right question to be asked, of this game at least.
I think more people are more concerned about the price of the game to the length of the game on offer.
If what I've read is correct and the game is as linear as mentioned, there doesn't seem to be much exploration to be done. I'm not talking side quests here, I'm talking about walking around looking at the environments/detail the developers have put into the game, going down alleys which don't lead anywhere, but are there none the less. I tend to play games like TLOU or uncharted like this looking for ammo and all that good stuff. I've not played the game so this is all guess work, but if there is any kind of Knights pendants to search for this could have made exploring the environments alittle more interesting.
Also, I have a bugging feeling this could be down to the lack of AAA PS4 games on offer. If the game had been held back to add extra content making the campaign longer it would not have looked good at all to us gamers. With many games from last year already being delayed for one reason or another, how could sony have possibly delayed this??
With more of us waiting to buy games preowned these days, I've done this myself as game are expensive this gen, it also give false numbers to the developers of who bought the game. If 10,000 copies are sold at launch, thats not good, but them 10,000 copies could potentially be played by 1,000,000 different gamers. These are the types of games we should all buy day one, giving the developers the full money the game deserves, in turn prompting the developers to make the next installment bigger/better. Double edge sword as if the games first installment isn't good, why buy??
Anyway, got my digital copy pre ordered for Friday and really looking forward to it after watching the first 2 parts of the youtube vid, bring it on!!!
Never understood this "I can't finish 100 hours games" mentality. People act like you have to do it in one seating and without save files.
Great article! Lots of smart comments too. There needs to be a thumbs up system!
The last AAA game I bought at full price that was short was Beyond Two Souls. Did I regret it? A little, and just because it wasn't as good as Heavy Rain. But I'm not an idiot...I did the research and knew what I was getting for $60. At the end of the day, ALL AAA games release at $60 and it's up to the consumer to decide when it hits a price that makes it worth it for them.
@SilentEvil Long games are hard to pick up again after a couple of weeks break, or more. I didn't actually finish Skyrim or Fallout 3, but they are both games, if you have the time...
It matters a lot to me, just look at a Zelda game, or Xenoblade Chronicles, or a God of War game. It's a lot of content and it's perfect.
For example, I can pay a lot for Samurai Warriors 4 (keeps me play forever) but refuse to pay for a Call of Duty with a 3 hours length campaign and only relying in a "OK" multiplayer. But a game that drags itself just for length's sake is very bad too.
I think it purely depends on the game.
I bought Civilization Revolution for PS3 on launch for £40, a game of which you can finish in around 4 hours, but the replay-ability of the game is huge, and one I still pick up and play today!!
I enjoyed Alien: Isolation, but the length of the campaign almost ruined the experience for me, with some sections that infuriated me due to it's repetition of tasks, or deciding to go off on an unnecessary tangent.
I have countless RPG's and open-world games sat in my backlog, whilst I will eventually get round to playing them, huge games can be a bind and difficult to stick with, unless they have a deeply involving story, or a fun pick up & play style.
Fallout 3 and The Elder Scrolls games, in my opinion, are classic examples of games that get the balance right. You can tank along the main story over several hours - to replay again at a later date, or you can spend weeks to months exploring off the beaten track to see what you can discover.
I remember Dishonored causing a similar uproar to The Order: 1886 on its release, with reports that the game could be finished in around 6 hours. Yet as people started playing the game more, discovering its intricacies and its "playground" play-style (just search for Dishonored creative kills on Youtube for examples), it became more than about just a short game length, and on this basis I chose to buy it shortly after launch.
I guess time will tell with The Order, but I can understand why some people are a bit upset about paying out a considerable amount of money for a game that is short in length, especially if there's little replay-ability in it.
It's not about length, it's about girth.
@BoobooMama haha, I literally was about to post this same message. Great minds, and all that!
@themcnoisy I just don't see that to be honest. There is no price hike or culling of content for games these days though, If that's the point of your analogy. Daytona & Sega Rally were both £49.99 on the Sega Saturn at launch and only featured a few tracks/few cars each. Those were 1st party exclusiveS too.
A games length isn't as easily quantifiable as people here are assuming tho. As I said in another comment thread, I've put more time into Child of Eden than I did Watch Dogs, and COE can be finished in a 2/3 hour sitting on your first run. A short game can easily outlast something ridiculously padded just by being a better game to plaY
@MadchesterManc yeah, your right with Sega rally and Daytona. But right now I think I bought Daytona on the xbox for a £5 and had raced all 3 tracks within half an hour. But it was a good half hour. Even got the Jeffrey statue to dance as well in that time. As others and you have stated though it all depends on the game and the replayability. I mentioned sonic 2 on a previous post and I must of beat robotnick at least 50 times.
I think why I and others have a issue with The order 1886 is because the develops weren't forthright about the length of the game. They finally admitted to the game being 8-12 hrs to play. Games without MP, side missions and no DLC's are scrutinized more than open world games. Plus I am not sure if the game has replay value. The videos seen online seem not to allow much exploration. A game doesn't have to be open world to allow you to explore. I saw alot of rooms and gates not allowing access.
The Order 1886 graphics, time period, story and design is intriguing but the gameplay looks very limited. Example, heavy Rain wasn't a super long game but had high replay value since there were many endings and branching story lines. It actually made a difference the choices you made because you may miss some scenes or you could allow a person to die depending on your choices throughout the entire game.
Another example is the game until dawn whose developers said how long their game is to play. It seems to have a similar play style like heavy rain which could extend the gameplay significantly. Now until dawn developers had no problem telling interviewers the length of their game so why not RAD. I think RAD know the game is more of a one and done play through except for those who will replay the game on harder modes.
@BLPs
There is no reason for someone to not finish walking dead just for the reason its a interactive movie? Why wouldn't someone finish those games since gameplay isn't yhe main focus and completing the storyline is the main goal. I finished both walking dead games and loved both of them. I didn't care for the riddler side quest but I finished batman main story. I can see people not finishing GTA 5 since it takes 20 plus hrs to finish the single player.
@Manic7Muppet8
Read my post. The issue with the Order isn't timd to finish the game but If the 8-12 hrs will even be great. I admit I watched a big chunk of the completed game videos from you tube and the lycan fights don't look all that interesting. Maybe it's funner to play than watch. I also noticed from the first leaked video of the first hr of The Order that the player tried to access doors and gates where only the ones related to progression of the story he could open. So replay value is also under suspicion in my observation of the videos.
It should be only $30 if it's only singleplayer. The Order 1886 shouldn't be the same price as a GTA 5. Games' campaign should take the Mirror's Edge formula. Short and enjoyable story, but add a meaniful multiplayer experience. So, you can play with your friends.
@Ewflex You watched a large chunk of the game & complain the game won't offer you a beefy & satisfying experience...
@RawWilson1 Woah what? By your logic, multiplayer game should be $30 too...
6 hrs no that's not what I heard more along the lines of 10 . But what I think is up to the type of gamer too , I take my time and try to get my money's worth . From what I have seen of this game why would you want to rush to finish, if the look of the game from what we have been told and what we have seen its worth slowing down a bit . So if it is only 6 hrs not much to be done about it at this point, so roll the dice and we will see in a few days . Hopefully that this is a one off not the way of the future, 100 hrs for a game a bit much but 6 hrs just not enuff but that's just ,I am a 57 old gamer so us old farts like us need to feel we got our money's worth lol
I recently bought Metal Gear Rising and I enjoyed it a decent amount, but it felt like it was over too soon (it did only take me 5 hours) so I would like it to be a bit longer. I did get it used at least so it was pretty cheap.
My buddy must be contributing to those unfinished game stats lol. He pretty much buys everything worth buying , plays it a week and never touches it again lol. His PS3/PS4 trophy lists are full of bronze trophys , about 8 silver and 0 gold at this point I call him a game "collector" not a gamer . On topic I felt a little burned by Second Sons length... Though the paper trail and the PSPlus release of First Light made up for it A games length is not so important as long as there is replay value or more game modes . I buy good fighting games and stuff like Resogun in a heart beat. But am more reluctant with games that are simply over or have no replay value after you are done. Stuff like GTA5 are great because not only is it a good story, there are hours of side quests and such to make GTA feel like an immense value. While I enjoyed Second Son.. As I said before , pretty much once you're done you're done... To me not worth full price.
@AhabSpampurse LOL nice
Heavenly Sword was one of the shortest but most memorable experiences I had on ps3, and I wouldn't trade it for anything.
Come at me The Order.
Wolfenstein: The New Order is a good game and offers a branching story line as well as a number of collectibles to be found. It also has a few different difficulty levels too. However you can complete every achievement in a relatively short time. It doesn't have many reasons to keep hold of that game.
If the Order 1886 is a short game that people will complete everything in a few hours or so, then next week the 2nd hand market will be flooded by copies as people will trade it in for something else to play.
Killzone Shadow Fall may (or may not) have a shorter or less engaging campaign but it also has an MP which can prolong the shelf life and give a reason not to trade in. Battlefield is not renown for its Campaign but again offers more hours and less reason to trade in.
As Destiny has been mentioned, to date that has been by far the best value game I have despite all of the criticism. I have well over 1,000 hours spent on Destiny - considering I spent £75 on the Limited Edition it works out at less than 5p per hour compared to Wolfensteins at least £1 per hour.
Whilst it doesn't make Destiny's story any better, it does make it better value. Some Arcade/Indie games look great - maybe not to the same degree as the Order - but potentially offer better value. Generally though I find that they offer less value than a lot of AAA games in terms of cost per hour.
I see some comments saying they don't buy CoD as they don't like the MP/co-op options and therefore having a campaign (I would like to see some people complete it in 5hours - It takes me lot longer but then I do go intel hunting and try and get the challenges done) that is relatively short isn't cost effective to buy.
Games like Dead Space, Batman etc offer a new game + option which allows you to replay the campaign with everything you collected, levelled up etc. This is also a good way of increasing the games length.
It really depends on what people consider when a game is finished. Is it finished just because you rushed through the story, getting from Point A to Point B as quickly as possible to reach the end of the game or is it finished when every possible achievement is obtained?
Metal Gear Solid V: Ground Zeroes has been beaten in under 5mins on a Speed Run so that makes it one of the worst value games - £25 for 5mins!! Makes the Order's 5hours for £45 seem very good value
Heavenly Sword took me 5-7 hours to complete. I paid the full $60 for it and didn't regret it one bit. The argument over length is a little overblown. I remember paying anywhere from $55-$70 back in the day for a Genesis or SNES game that could be beat in 2 or 3 hours. I don't want to hear the 'well games back then were so replayable' argument because what is or isn't replayable varies from person to person. I also don't want to hear about technology or whatever else. $55 for a 3 hour game is $55 for a 3 hour game. As long as it's an awesome game that's all I care about. I do think though this is where Ready at Dawn painted itself into a corner with some of its decision making. Gears of War for example had a robust multiplayer and still managed to have around a 10 hour campaign. This game is singleplayer only I'd like to think Ready at Dawn would've been able to get a decently long campaign in there. Right now, it's looking like this is a studio that may have been better off sticking to handhelds.
I'm perfectly happy with short games as long as they are priced accordingly. Captain Toad is a recent relatively short game and Nintendo quite rightly decided to set the retail price lower so it was great value for money. I'd never pay full price for a game with less than 10 hours gameplay, if it really is that short the price will drop fast anyway as the used game market will be flooded with copies within weeks of release.
@whywai88 I actually saw the ending by mistake. I still want the game and didn't listen to a lot of dialogue. I just saw a YouTube review of the the order from a Caribbean acent guy with great explaination of the game. I really think the game is more of a rental but I may buy it to support games with this style and flare although the content doesn't seem to have high replay. I would buy it since I have $40 credit already with GameStop, spend $20 to pay off buying The Order then trade it In at best buy to get $40 back if I'm not loving it. So $40 at best buy could go towards another game coming out this yr.
I already have preorders for batman at best buy with added $25 rewards I used so only have to pay $36, $40 for uncharted 4 because Amazon one day messed up and drop the price but price was fixed after I preorded it( I called Amazon and they will honor discount) and MGS phantom pain preorders for $45 ( another online price drop mistake). So I feel good about the money I saved so I will probably just get THE Order day one since I am very curious how well it plays. I may be surprised snc want to play it over and over again. Worse case scenario is lose $20. I have no problem selling games. I am not a video game collector with not finishing games or just keeping them even if I don't like it.
I think 5 hours with zero replayability (hence, a cinematic game) and no off- or online multiplayer is lacking content no matter how you look at it. But I do agree that a game doesn't necessarily have to go on for ages just to be classed as a 'good game', plenty of examples for that of course.
@Flurpsel a game on you tube that gave a review with Caribbean accent is taking his time and played so far 7 hrs on chapter 14. He thinks it will take 8-10 hrs. I'm good with that amount of time if I feel a strong urge to replay the game amping up difficulty level or just cause I love the game enormously.
@Nkuk exactly. I usually wait for returns at GameStop so I can have a used copy with potential to return it within 7 day policy(smiley face). I try to avoid this hence getting it new but race it in yo best buy that should give $40 within the first couple of weeks. Unless it's a massive return of the game and the return value drops quickly.
I feel cheated if the game is less than about 20 hours. £40 and more is a lot of money to spend on a game you can whizz through in no time. I dont care if the gameplay is good but its all over to qiuck. The genre of game i prefer is fortunately where you find the longer games. I like RPG's, so games like the Elder Scrolls series, Fallout 3, Dragon age and the Assassins Creed series suit me fine. Many of which have in excess of 100hours gameplay.
depends on the type of game I mean who would want an rpg that only lasted 10 hours for example?
I think that games that have a longer experience you can get a lengthy enjoyment with. But also games like the Assassins Creed series that are lengthy due to trying to be a completionist is exhausting to complete and become more of a task to complete instead of being fun to complete.
Resogun is a short game but fun to complete as well as addicting.
God of War III - as mentioned in the article - is a legend on PS3 and the experience is very memorable and is a household name to the PlayStation brand and the story is short.
I personally finished Second Son in less than a week - Platinum in a week - but the game was personally fun to play and pleased me as a gamer.
If a game is short but great I am for it. If a game is long and great I am all for it. I choose quality of game experience over everything else developers do for games.
Who else here thinks a hippo looks abit retarded ?
Depends on the game... An RPG I feel should last a long time, but an action game along the lines of The Order shouldn't last any longer than 15 hours... Now, Uncharted games tend to last a long time and that's fine.. What I'm getting at is that I feel a game's length really just depends on what kind of game it is and how fresh they can keep things as it goes.
@Ewflex 8-10hrs is definitely okay.
@robisa666 Hey now, they call me the Hip-hop-apotamus, my lyrics are bottomless.
@Bad-MuthaAdebisi just wait a month, buy it 2nd hand and sell after you completed it. You might not even lose money this way (maybe shipping)
@Munkyknuts
Thats still over 3 hrs a day on DA:I EVERY day for weeks - a lot would still consider that heaps of game time.
Personally I dont mind how long the game is, I just want to play good games. Id rather replay good games than play new average games.
@Napakane my point was regarding the statistic of how low the completion rate is for longer length games. An average of 3 hours would still end up with The Order being done in a few days with what seems to be little replay value.
I prefer games that are 10+ hours long, but as long as I'm all "WHOA" at the ending, the game could be 3-5 hrs and I'd still be impressed.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...