The Just Cause series has always done insane spectacle better than anyone, but with Avalanche Studios having already gone pretty much as big as you can go in Rico Rodriguez's first two outings, how do you up the ante yet again? Based on the first few hours playing Just Cause 3 the answer appears to be: you don't. Instead you refine and polish what's already there until it shines.
Having already been responsible for bringing down a number of dictators over the years, this time out Rico's on a mission to topple the dictator in control of Medici, a cluster of islands in the Mediterranean, which also happen to be his place of birth. As before, you'll be pushing for regime change by helping the local resistance take back their homeland, mainly by blowing up anything and everything that you can.
With not much changing on the story front, the thing that you'll notice most from your first few hours in Medici are the quality of life changes made to the familiar Just Cause gameplay. In previous titles there were always roadblocks on the path to wanton destruction; whether it was getting around the sprawling open world, running out of triggered explosives at just the wrong moment, or being pursued relentlessly by the eagle eyed enemy soldiers, it was these minor annoyances that always seemed to take the edge off your enjoyment of Just Cause's mayhem.
Despite some shortcomings, Just Cause 3 seems well on course to being the greatest in the series
Luckily, there have been abundance of changes to deal with these previous niggles, and they appear – at least in these early stages – to all be for the better. The biggest of these relates to how you traverse the open world, with Rico getting his mitts on a wing suit which makes him much more capable at moving around under his own steam. By using the wingsuit in conjunction with the parachute and grappling hook, you can glide, sail, and pull yourself across the landscape quicker than ever before. On top of this, these tools make a great platform from which to mount an aerial assault, and we couldn't help but spend much of our opening skirmishes flying high above our targets so that we could see the fireworks when we started to rain down rockets and bullets.
If you enjoyed messing around with the physics in the previous games, then the new ability to reel two objects towards each other with the grappling hook is going to become a serious addiction; you won't be able to stop yourself playing with this new toy and thinking up all manner of odd experiments. We couldn't stop attaching soldiers to other soldiers, deer to lamp posts, or explosive barrels to literally anything, and much of our time travelling around was spent on the lookout for any opportunity to cause mayhem in the most bizarre way possible.
While you spend the opening hour or so working through a number of tutorial missions, once the game opens up, the general structure appears to be very similar to the earlier entries. Playing story missions and liberating settlements are still the order of the day, however there are now a bigger number of challenge events available, providing a variety of tests for you to show off your skills. Normally it would be very easy to pass these by, however there are now also a raft of mods that can be unlocked via these challenges, which provide some pretty cool enhancements, and a really great incentive to take on any challenge that you come across.
The islands of Medici certainly seem to be worthy successors to Panau and San Esperito, providing a colourful and picturesque backdrop for your one-man war. In fact, it looks so appealing that we found ourselves uttering out loud a couple of times: "If it wasn't for the whole evil dictator thing, this would be a great place for a holiday." The jump to the PlayStation 4 has also given Just Cause 3's visuals a boost, and while the previous games were no slouch – especially in terms of their draw distance – the increase in fidelity make this the best looking Just Cause yet.
Pushing the technical boundaries does appear to have come at a price, though, and while the framerate's prone to the occasional stutter, it's the loading times that appear to be the biggest compromise. You know the loads are lengthy when you reach for a clock to see if you've been staring at a screen as long as you think you have, and with some breaking the two minute barrier, it's tempting to try and put the time to good use by maybe grabbing a snack or answering an email or two.
Having only spent a short time with Just Cause 3 there's still plenty of Medici to explore, and while at first glance there doesn't appear to be a huge amount that's changed, the multitude of little improvements uncovered in the opening hours feel like they have the potential to have a much bigger impact than you'd think. While it'll remain to be seen if the annoyance from the long load times will recede, the addition of the wingsuit – as well as some more creative avenues for chaos – make up for this shortcoming, and mean that Just Cause 3 seems well on course to being the greatest in the series.
Will you be taking an explosive trip through Medici this week, or has Avalanche's latest yet to convince you? Grapple hook your way into the comments section below and let us know.
Comments 22
I'll be waiting until Christmas for this. By then, hopefully all the noticeable performance issues will be patched.
@JesWood13 It doesn't sound too bad on PS4. I imagine they could have locked the framerate, but they decided to push the physics further.
@get2sammyb digital foundry recently released a video about the performance issues and they honestly don't look that bad I recon if they would have put down the ps4 version to 900p and the xbox one version to 720p then they would run much better and are there any loading screens in the open world and are they longer than gta 5s
I'll be playing this at Christmas at the earliest, so hopefully the majority of the technical issues will be patched up by then.
From the footage I've seen though, they really don't look as bad as some have made out. If they can sort out the loading times then I can't see where anyone would have a problem.
There's something really funny going on with the loading times. It looks like the longer you play the worse they get.
I played for about three hours this evening and when I started load times were less than 30 seconds (I was beginning to question what I'd written about them), but when I finished reloading a challenge event took over five minutes!
@AlexStinton
Hmm, I hope to the heavens that the day one patch will fix that, I think they said it was around 3gb.
Thanks for the write up though, I think I'll pick this one up tomorrow.
@sub12 Sorry to be the bearer of bad news, but the day one patch was up over the weekend.
Minutes long load times are an instantaneous deal breaker for me. I already have limited time to play the games, much less wasting a good chunk of that time staring at a load screen. I'll pass until they fix this, if they can....
Sounds like pre patch skyrim loads lol.
I have it pre ordered on ps4, got a major discount because Sony made a mistake on my account. I'll take it.
The loading times & frame-rate drops are bugs, the XboxOne version can take up 3 minutes to load & drop quite badly in frame-rate as does the PS4 but not quite as bad (can take up to 2 minutes). There are article about its performance on the internet, so expect a patch.
I am still buying the game as the dev's are good at supporting there game & fixing issues like this, luckily the PS4 version is not as bad as the XboxOne version.
Yeah, it's disappointing to see technical bugs like that crop up in a game that's supposedly been gold for months. I'd like to think that more time would have went into ironing these things out, but I can't say that I'm surprised it didn't.
@AlexStinton it sounds like it's a problem with memory leaking over time from what I've read, hopefully they can fix it soon!
Do the frame rate drops get objectively worse (either longer or more severe) over time too,or is it just the load times?
Also I'd be interested to see if you could do a bit of a test - play for a while, until things are noticeably slower, put the console into rest mode then wake it up and see if that helps.
I'm assuming it won't, seeing as it keeps the game in the same state as before so I can't imagine putting it in rest mode would clear down any RAM, but worth a try as if it works doing that every couple hours would be marginally more convenient than fully switching it off and on again!
When you fast travel in Fallout 4 you have long loading screens, still a great game and Im sure I will still enjoy JC3 regardless of loading times.
@Nifty Those loading screens are less than a minute, though, not 5-15 minutes. You also choose to fast travel, it's not forced upon you without your input. Not to mention, it's still faster than walking there; you're turning a 5 minute walk into a 45 second loading screen AND avoiding combat. In JC3 you can fail a challenge in an instant and then face a 10 minute loading screen.
I've been watching people play this on Live From Playstation and it looks gorgeous, especially the explosions.
@Matroska Really!?
Fast travel and entering a building can take quite a few minutes at a time in Fallout. (Are you playing it with rose tinted glasses on? )
Have you actually played JC3 to be able to back up this 15 minute load times claim? It surely cant be that bad. Right?
Jesus, loading times like that are a deal breaker for me, I'm not paying to spend 2 hours looking at loading screens throughout my play through. Though it seems to be a bug so we'll see. And the challenges seem to be extremely repetitive and bland and locking equipment behind them was a silly decision as far as I'm concerned. It still looks interesting though, I'll be considering picking it up.
@Nifty. The longest loading times I've faced in Fallout 4 are 45-60 seconds, I don't think I've encountered any over that. Though I do have a hybrid HDD so that helps with the times a bit.
@Nifty Read the above comments to see people talking about 15 minute load times. There are also lots of articles about it on various sites, though granted, this is the Xbone version.
http://www.escapistmagazine.com/news/view/165241-Just-Cause-3-15-Minute-Load-Times-on-Xbox-One
The PS4 version has the same problem, though to a lesser degree. The PC version apparently doesn't have this problem; Jim Sterling reviewed that version and doesn't give it a very good score yet doesn't even hint at long loading times..
http://www.thejimquisition.com/2015/11/just-cause-3-review/
I just timed a FO4 fast travel load screen and it took 20 seconds. I'd say that there are longer ones than that, certainly, but not all that much longer. I agree they can seem longer - I myself earlier claimed it was about 45 seconds and was surprised when the area loaded as I got to the count of 20. While writing this post I just entered the Malden Centre and recorded a video of it so I could show you if you asked for more proof than just my words. The whole video, including a moment before and after the loading screen, is 8 seconds.
I've played it for about 2 hours today, the load times thus far are on the longer side of the spectrum, but they aren't a deal breaker or crippling at all (from what I've seen). It's comparable to Fallout 4 or the Witcher 3.
15 minute load times? Nope. No thanks. I could deal with GTA, I could deal with pre-patch Bloodborne, but I'm not dealing with this.
It strikes me that once you've played 10 mins of this you've seen all it has to offer. So it just holds no appeal to me.
@Matroska I didnt have an opportunity to play last night but Im sure load times for me on Fallout are longer than that. Maybe my PS4 is struggling, maybe Im just impatient to get back into the action! I will time it next time I play.
With regards to JC3 it would seems not everybody is suffering from these 15 minute load screens. I remember playing Styx: Master of Shadows & the load times on that were diabolical. If its as bad as that I might reconsider. Hopefully they can optimize it in a future patch.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...