Gaming is a pastime that anyone can enjoy, but not every release takes into account players with disabilities. While the PlayStation 4 does now allow users to reassign buttons at an operating system level – thus making titles more accessible to everyone – the Able Gamers charity is still eager to recognise those releases that are designed with as many people as possible in mind.
And headlining its awards for most accessible games of the year this time are PS4 favourites Rocket League and MLB 15: The Show. Of the former, it commended Psyonix for allowing players to reassign all of the game's controls, while also employing colour blind-friendly colours and plenty of visual indicators. It also pointed to the PC version's mouse controls, which allow the game to be played with one hand.
As for Sony San Diego's uber-popular baseball sim, it was commended for its visual accessibility, as well as its dynamic difficulty setting, which adapts based upon performance. Sadly, it concluded that while strides had been made to make many games more accessible, some mainstream releases "failed in every regard". It's an area that major publishers should be committing more resources to, then.
[source ablegamers.com]
Comments 5
I know its difficult to cover all forms of disability - or at least the majority that could affect those capable of 'gaming'. VR (at least the motion control aspect) could help one handed gamers taking away the need to use one of the thumbsticks. Voice control could be implemented more too - like saying keywords to replace button actions like reload, open, grenade etc.
I do think though, that the controllers are not always ideal for some disabilities and health issues. I do find the DS controllers a little small - although not physically disabled as far as my hands are concerned, I do have Arthritis and 'funny' joints and prolonged gaming gets very uncomfortable. I mist admit the DS4 is more comfortable for me because of the chunkier grips and trigger position but would be more comfortable if it was a bit bigger.
I appreciate that as games have become more complex, it has had a knock on effect to disabled gamers. I remember when games could easily be played with 1 hand - a Joystick with a trigger and thumb button (like a fighter aeroplane's control stick) where the trigger is button 'A' and the thumb button 'B' but nowadays we have 4 buttons, two thumb sticks with buttons, two shoulder buttons, two triggers, a d-pad, options, share (start/back - effectively) and even a touch pad and button here too. Admittedly not every game uses every function but a lot do these days. I certainly can't see a gamer with 'hand' issues playing any of the top 10 selling games of the year - regardless of button mapping options.
I am still amazed on seeing how many games (even Tetris clones were colour is crucial) seem to disregard colour blind people. I agree that Rocket League never posed an issue for me regarding that. Splatoon also has an option to adjust the ink colours used and I loved that.
@sinalefa I have noticed alot of games now have a colorblind option built in usually it's under options. I never really knew that being colorblind could make playing a game much more difficult. It's nice to see companies striving to make games more accessible and enjoyable for all.
In individuals with Northern European ancestry, as many as 8 percent of men and 0.4 percent of women experience congenital color deficiency. (wikipedia lol) That's 1 in 14 men. A pretty big amount of game players - its good to see colour blind options and I tend to alter them.
I have color perception 4 (whatever that is) diagnosed pre service. That's mild - but struggle with red hugely and slight variations in any colour a little, this has affected me so much with some games I don't play them. Usually multiplayer shooters as I struggle to differentiate the person with the background.
bees can see in the ultra violet spectrum and deeper hues of purple, We should make bee eyes for people!
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