I just beat the second boss, Blade Phantom, in The First Berserker. This guy was tough as nails, but I managed to overcome it in about an hour time of attempts. It was really fun and incredibly satisfying learning the patterns and getting perfect blocks, and essentially becoming unstoppable. Itβs a great feeling of progression.
@Elodin how is questing in the game? Is it more like the free form of an Elden Ring, or the more traditional RPG quest giver that gets you to go somewhere and do some stuff after having a nice long chat with what was, at first, a total stranger? Or is it more of a loot/craft/fight without any significant questing?
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Just played the demo of Tainted Grail, I deleted it after 30 minutes.
Not for a bad reason, but because this feels special, Skyrim special, it just feels like this will scratch that itch that no game has since 11/11/2011.
Bring on the full release!
If you don't like it, don't play it, and shut yo damn mouth
@nitraM cool. I'll add it to my wishlist, I think. I missed out on stuff like the OG Dragon's Dogma, Fable, Skyrim and games of that era, But I've had itches scratched by the TW3's, KCD'S, Elden Ring's, Baldur's Gate 3's of the world, and I don't mind janky jank if it does indeed scratch the RPG/exploration/fantasy itch.
When it seems you're out of luck.
There's just one man who gives a f*************ck
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As an appendendum to what we were discussing elsewhere, @Th3solution ,I am three mandatory bosses away from completing the game with the easiest, (my chosen path), 'bad' ending, I think it's the only way I can get through the game I think. So that's just a brief update on my progress, I have two main bosses/areas left before the main , allegedly "easier" final boss, I just defeated a miniboss in one of those areas recently, and got the first phase of the first of those two, prior to the final one, boss fights down, so hopefully that can be regarded as good progress since I last updated you.
How is Outlaws going?
Edit: I also observed, whilst playing, that, like Dark Souls, the second half of the game becomes a bit more non-linear, in terms of the path you can take to progress, but, again, like Dark Souls, and to a certain extent Demon's Souls as well, you still have to explore all the optional paths eventually, but the order is up to you! Thought that little nugget of information might be worth something to you.
I tried the demo for Tainted Grail: Fall Of Avalon
... I found it rather crap to be honest. Janky, the menu/inventory is kinda awful. Buggy (It wouldn't let me change the difficulty at all the first time I booted it up).
Also just an observation that even on normal difficulty the enemies can nearly knock off a quarter of your health in one swing and when starting off in the prison you only have a couple of healing potions (if you even find them) and some REALLY slow heal over time food items. So... Might be a bit more difficult then you imagine for something being touted as a "Skyrim" like game.
Yeah not impressed at all.
Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"
I just beat the fourth boss, Volbaino, in The First Berserker. It was an excellent boss fight, and much easier than the previous boss. With that said, I really enjoyed how you had to use the environment to your advantage. Iβm now doing a few side quests, finding collectibles, and moving on to the next chapter. I think this game rules.
@HallowMoonshadow you might want to dodge or block those attacks then ππ
Ah, I haven't tried it yet, but what you've done is make it seem like it has a little KCDspirit in it, too. Although, thinking about it, making a game with a Skyrim-type 'hands permanently out in front of you' combat style harder does seem a little mean, as Skyrim was never nuanced enough to warrant increasing the difficulty π games kind of have to earn their difficulty, if that makes sense, so it seems like maybe this one didnt earn it? π€·ββοΈ
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