RIME is no longer a Sony published game. Spanish studio Tequila Works announced yesterday that it had reacquired the rights to the ICO-inspired ex-PlayStation 4 exclusive, and rumours have been swirling since that the developer was having real difficulty turning the concept into a full release. These are claims that the company has since, of course, refuted.
In fact, creative director Raul Rubio Munarriz has taken to Twitter to say that "[the game's] going well and ending well". PR manager Jose Herraez also chimed in, suggesting that the lack of information about the title was not down to the studio – perhaps insinuating that, for whatever reason, the PlayStation maker was the one requesting radio silence.
To be honest, it's clear that there's been a falling out here, but we'll probably never know the reason why. Considering that Sony's poured cash into The Last Guardian for almost a decade now, we just can't imagine it dumping this unless development was seriously going sideways. We're probably just going to have to wait and see whether it actually comes out or not at this point.
[source twitter.com, via twitter.com]
Comments 15
These guys are full of shi*t. That rubio guy wasn't he fired buy mercury steam?
Of course they'd say that
We'll see in another year, I suppose.
Well he's not going to come out and say they're struggling, clearly there are some issues as I don't see Sony just dropping it for no reason. Hopefully it'll get finished and released in a good state at some point
Maybe Sony was worried about promotion of RIME detracting from promotion of The Last Guardian?
After all, they do look to be cut of the same cloth.
No point in taking sides on this, we will never know what happened. The game is progressing, got a bit of free PR out of it, all's good.
I looked into the rumor mill surrounding this studio. And man it does not look good. Don't expect this to see the light of day, until another studio buys the rights to make the game from them.
@Sanquine Yea he was, this is completely reactionary to all the news yesterday. Sony wouldn't just randomly drop a game, especially one that had this level of interest, just because. Obviously something was or is wrong and the developer isn't going to comment on that part. What exactly would Sony gain by going radio silent on the game unless there were major problems they didn't want folks to know about?
@sketchturner You think they were worried that an obscure Indy game would hurt sales of a game that has been clamored for an anxiously waited upon for a decade? Rime, no matter how good, was never in the same stratosphere as TLG, much less competing with it. Sony is in it to make money and they will publish any game that they think can accomplish thay, regardless of the genre or competition it has.
@SonyInfinity I'm not saying it's a rational reason. I'm just trying to make sense of why Sony would drop support.
I think Sony don't want another The Last Guardian situation...
If it's the case, they might want to show us SOMETHING. Otherwise those kind of rumours wouldn't stop.
@sketchturner At this point I think the reason is the most obvious one. The game did not live up to what was originally presented or intended. To completely drop it leads me to believe there was some deception on TequillaWorks part as well. Could be way off base, but Sony has a great track record with Indy developers, and has no problem giving them time to see out their own vision for their game, such as in No Man's Sky.
@finalstan Well I guess we will know if the game never releases.
@whywai88 There would never be a Last Guardian situation with an INDY studio and Sony. Last Guardian retained funding for so long because it is an in house first party production. No indy developers would be rewarded that type of time, money, and leeway.
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