The latest issue of Game Informer magazine has a ton of new information on Final Fantasy XV, including a few little bits and pieces that we think are well worth sharing. Indeed, much of this is stuff that we didn't even know, despite having written approximately one billion articles on Square Enix's upcoming role-playing game.
Firstly, it sounds like the title will have some sort of dialogue choice system, in which you can decide how Noctis responds to various situations. Apparently, you can get status buffs through the use of different options, and the outcome of quests may change depending on what the protagonist wants to do. Hopefully, this'll allow us to shape Noctis' adventure into something slightly more personal.
Speaking of quests, there are currently over 200 included in the game, and the development team is looking to increase that number before launch. Quests come in four types depending on the sort of activity that they consist of; there are main story quests, minigame quests - which include fishing and chocobo racing - monster hunting quests, and "regional" quests. It's not entirely clear what that last one means, but we're guessing they're more like traditional side quests that take place within certain areas.
Good stuff so far, then, but there is one nugget of information that we're not entirely keen on just yet. Much like in Final Fantasy VIII, magic spells are handled like a resource. No, you won't be tediously drawing them from enemies for hours on end, but you will need to collect and stock up on them in order to use magic. We're just hoping that this doesn't end up limiting your actions in battle.
Fortunately, the skill system sounds more promising. When Noctis and the gang level up, they acquire ability points, which you can spend on various skills. Examples include enhancing your auto-dodge ability and unlocking new commands for your allies. Supposedly, this system will allow you to form your own style of play.
How excited are you for Final Fantasy XV? Are you liking some of these details, or are you hesitant? Hold circle to reply in the comments section below.
[source gameinformer.com, via novacrystallis.com, gematsu.com]
Comments 15
The monster hunting quests were fantastic in FFXII, so that could be interesting if they decide to go a similar route.
All sounds good to me, if a little generic but that comes down to how they will actually implement it to fit the game world, design, story etc.
If the side quest are like Witcher 3 then good!
Doesn't sound too bad. I just hope that those sidequests are engaging. Wouldn't want 200 quests of crud, do we?
Wow that's 199 more than Final Fantasy XIII had. In all seriousness the more I read about the game the more promising it sounds, just fix the frame rate please
As hyped as I am, I like the traditional magic system best. I do not like ff viii's system. I hope it's far from that.
@ztpayne7 The weird thing is that Noctis and the party have MP, too. Not sure why it isn't just a traditional system.
I think magic will be just like those 'grenades' you were throwing in the demo, so handled like items. I have a tendency to underuse anything that is in short supply in games unless it's the only option.
Mehh.. Quality over quantity as far as side quests are concerned, please..
Much like in Final Fantasy VIII, magic spells are handled like a resource.
YES FINALLY THE NEXT BEST GAME EVER! PRAISE IFRIT.
No, you won't be tediously drawing them from enemies for hours on end, but you will need to collect and stock up on them in order to use magic. We're just hoping that this doesn't end up limiting your actions in battle.
@finalstan hope not I didn't hit a thing with them.....
@themcnoisy Well it might also give incentive to explore to find better magic? I'm playing devil's advocate, in the grand scheme of things it's one mechanic and there will be many more to play around with. They will fix the aiming I hope as it was quite clumsy.
On a side note, I have a rule not to preorder games because of the regular patching culture and yet did it with this, so what I think I'll do is not play it straight away (if I can help it) and wait for enough patches until it's declared playable. I hope it will be day 1 but you never know.
@sham8nix Me neither.
I had a feeling spells would be hard to come by. What would such a modern-futuristic society need with magic? I'll be hoarding them for big boss fights.
I'm a little wary of open-world games since Skyrim, but so far very excited for FFXV! Don't mind the restricted magic stuff too much as long as the core combat is fun.
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