Our buds over at Digital Foundry are back for another performance analysis, and this time, they're putting the frame rate of No Man's Sky to the test. It's safe to say that when it comes to sandbox titles on PlayStation 4, we're used to seeing some frame rate dips here and there - and this is the case with Hello Games' space sim, too.
During general gameplay, the frame rate is said to stick at a solid 30 frames per second, but it does see drops when the engine is pushed. For example, the publication notes that you can see some relatively big dips when flying just above a brand new planet's surface, but that's pretty much expected given that the game has to generate a fresh environment without the use of loading screens.
No Man's Sky doesn't run perfectly on PS4, then, but it sounds like these specific frame rate drops aren't quite enough to damage the experience. Not bad for such an ambitious title from a tiny team of developers.
[source eurogamer.net]
Comments 7
Having a quick read it suggests the game holds up well and only struggles when flying at speed as it generates the environment. I'm now being taunted by the countdown timer on my PS4
Nothing major, then!
So is this game good , really good ok, what. Its like everyone is scared to say if they like it or not , like they need approval from the crowd or somthing.
@BladeRider or maybe it's only been released in half the world for half a day and people are making up there minds? From what I can tell it's going to end up be a bit of a marmite experience but give people a chance eh?
Youch, dips of 19fps. I'll check out the PC version once that releases
That'll be why we have to walk everywhere on the surface of a planet, top banana. Please add ground vehicles, at the very least a space hopper.
@kyleforrester87 yeah was a little frustrated when posted that, but read the reviews and I dont think this games for me tho. , heres hoping elite dangerous comes to ps4.
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