The million dollar question: when will the PlayStation 4K – or Neo as it's perhaps better known – be announced? There was a thread on NeoGAF this week pondering how long Sony can possibly wait to reveal its upgraded hardware, and despite thinking long and hard about it, we've struggled to come up with an answer – opportunities are running out, after all.
Let's look at this logically: Andrew House, the top dog at the PlayStation division, has said that the platform holder wants to adopt an Apple-esque rollout method. In other words: he wants his company to announce the console, and then release it practically immediately – whether that's days, weeks, or a month at most.
It could be that the platform holder's not planning to release the console prior to Christmas at all, but this flies in the face of everything that we've heard. Leaked documentation suggests that Sony's mandating PS4K support starting October, so it threatens to really irritate its partners if it changes its mind. Moreover, it's forecast enormous sales numbers for the format this fiscal year, suggesting that the upgraded system's very much on track.
So when can it possibly announce the console, then? The manufacturer's already confirmed that it won't be hosting a press conference at Gamescom this month, so that's out of the equation. Tokyo Game Show is, of course, a possibility – but Sony needs to get the communication regarding this iterative console spot on, and working through translators may not be its best bet.
There's the Paris Games Week in late October which would prevent the announcement from overshadowing PlayStation VR, but it may also be cutting it a bit fine. So what other options are there? This is a big enough deal where Sony could simply put on a standalone press conference of its own, inviting the media for hands-on time and streaming it online.
But it's an interesting one, isn't it? How much longer is the Japanese giant going to leave this unannounced, and when and where will it finally raise the curtain? Honestly, we haven't got a clue, but we welcome your speculation in the comments section below. Whenever it decides to reveal the device, the platform holder has to walk a very fine line; it needs to make the system attractive without undermining the existing model. That won't be easy at all.
When do you think the PS4K will be announced? Do you think the company will schedule its own standalone press conference, or tie it into an existing event? Will the unit even make this year? Make your decision in the comments section below.
[source bit.ly]
Comments 36
15th-21st August is GDC/Gamescom in Cologne, I think that's the last major opportunity for a headline announcement other than, as you surmise, doing a one-off Sony special presser.
Personally I can wait. New hardware helps drive the industry so it's a good thing in my book, but until I know what it does I can't really say whether I'm in the market for it.
I wonder if Scorpio has given them a rethink?
I hope they release a Neo with a 2 TB HD. They could just offer External HDD support but that is asking to much I guess...
The same day as NX.
I can't believe Microsoft bought out a console(the Xbox ONE S) with a 4K Blu-ray player in it before SONY?!?! Very disappointing that is :-/ Hopefully the PS4 Slim will be announced next month at least and come out next month with a 4K Blu-ray player built-in.
@johncalmc I was going to say the same thing
Obvious answer - the day after Nintendo unveils the NX. Maybe 2 days later so not to seem so obvious about it. And I'm not even joking.
Of the course the problem is, nobody knows when NX is getting announced.
I'm willing to bet though that Sony is waiting as long as they feel comfortable with in trying to let Nintendo go first. Nvidia - the rumored chip supplier - is unveiling it's new X2 chip August 20th at Hot Chips, so NX reveal could be around then, or early September when everyone is back from summer vaction. Sony could wait until mid September if games won't be Neo ready until Oct 1st. (I think that's the date I read here.) They've said repeatedly they only want to announce it 2 weeks before release like Apple always does. They won't release it during the summer so job reason to announce it then.
I'm still holding out hope for a FFXV bundle to set it apart from also appearing on X1. They could still announce September 15th for a release on the 30th.
But there's no reason to announce it at any given event. Just send out a tweet and a YouTube video, we all know what it is. No need to show off new hardware at a GAMES show when there are no games exclusive to the system. It's just this gens slim.
@Carl-G ninja'd me I type very slowly with 1 finger on my tablet. And it takes me 5 minutes to correct all of the auto correct typos. There were 4 comments when I posted, also no auto scroll on my tablet. Didn't think it would be so busy on a Saturday.
I hope they announced and launched it in Q1 next year, let this fall belong to ps vr.
@johncalmc Ouch, I hope not, poor nintendo..
I don't think Sony will piggy back an event I think they will host their own PSVR & PS4K event in Sept/Oct.
@rjejr is the nx likely to be in competition with an upgraded ps4 though? Are Nintendo aiming to be the 2nd console people buy to play as a handheld and to get their fix of Nintendo only titles?
I do not see it coming out this year. PSVR should be getting all the attention and promotion. Any focus away from the PSVR will allow it to lose momentum.
I've already found a buyer for my PS4 at FMV upon getting the PS4K so I just need them to announce it haha.
@stevejcrow "is the nx likely to be in competition with an upgraded ps4 though?"
No, Not in games, graphics, price, anything that matters, NX will not be in competition w/ PS4k in any way shape or form, accept 1, in Sony's mind. And since we are talking about when will Sony reveal the PS4k, well Sony's mind is the only place that matters.
It's called stealing someone's thunder. And if you dont' know what that's like, go find a recently engaged to be married woman, then watch what happens when her friend gets engaged and plans to get married first. It doen'st really matter who gets married when, but women freak out about that stuff.
I don't think Nitneod cares what Sony and MS are doing, they'll announce NX when they are good and ready, but Sony always seems to care. And Sony would rather have all the gamer blogs and magazines and news sites talking about PS4k than about NX, and the best way to get that coverage is too announce it second.
And even though the PS4 and NX will not be in compteiton in the gaming department, they could still be in competition for gamer dollars. Nitneod is going to have to try very hard to convince people to buy new hardware in March, so soon after Christmas. The best way for them to do that is to make it sound good enough that people don't send all their gaming money on PS4 or Xbox 1 during the holidays and keep some money set aside. Hard task indeed.
As I said on youtube (in case anyone didn't see it)
Whilst Sony may not be doing a press conference at Gamescom, I can't see them not having any 'presence' there at all - after all they will want to let people try their PSVR headset which as you know needs to tried. They could, in theory, make their own announcement at/or around that time - just not up on a Stage in front of an audience. That would still allow them to advertise/show it off at their own booth for example and could relatively soon after.
It seems odd to me that Sony are stipulating that games released in September must have a Day1 patch to include a 'Neo' mode if a game does not ship with that. If they were looking at a Mid October release (for example), surely Sony could be a bit more 'lenient' with the timing - ie A patch on or by 30th September. All of which to me indicates this could be launched sooner rather than later. If that's the case, I would think that Sony would make some worldwide announcement this month.
By going all 'big' with an announcement that could also send out the wrong message to the PS4 users - that their console is being 'replaced'. By a more 'subdued' announcement - the kind usually offered for 'Slims' or 'custom' consoles, not generating 'hype' so to speak, that may be more appropriate. Its not as if the majority are unaware of it anyway. PSVR and new consoles are all about generating hype and expectation - this is supposed to slot in alongside the PS4 rather than replace it or add anything 'new'.
@rjejr A new Zelda and not owning a Wii U is all the persuading I need! If Sony are moving to an incremental upgrade strategy, I may hold off on ps4.325 and get the NX.
Either way, I'm in no rush and will wait and see how they both do. I am unlikely to switch over to Xbox though, my current gen is ps4 and I think persuading people to swap mid generation will be tricky for M-Soft.
I'd duck for cover after that engagement analogy though!
I'll be satisfied with a 2nd quarter 2017 announcement!
EGX Thursday 22nd September @10:30am.
You heard it here first folks.
Fantastic subtitle by the way
@stevejcrow I can't see Sony moving to a incremental strategy. They have stipulated that the Neo will NOT have any software.features that won't be on the PS4 so we are very unlikely to see PS4.75 with games requiring at least 'Neo' specs to run. Part of the reason I believe the PS4k isn't more powerful to compete with Scorpio next year is because the PS5 won't seem much of an upgrade and the 'Neo' would be wasted in essence if it can't use that 'extra power' because of the PS4 limitations - Software and Features that could clearly run on the Neo but can't come because of the limitations of the PS4.
Its another reason I see Sony wanting to release sooner. I still think we see the PS5 during Q4 2018. If they delay to 2017, that's less than 2 years and seems a lot less (2017 to 2018) compared to over 2years (2016 - 2018) even though its literally months in difference. The reason I think Q4 2018 is because the PS4 will be 5yrs old by then. Its not exactly 'powerful' in gaming terms despite being the most powerful console currently. Neo is 2.5x the PS4 though and Scorpio will be 3.3x the power of PS4 (more 4x the XB1). The architecture though could make that seem more substantial - as long as the CPU doesn't cause bottlenecking like it does on the current hardware - another reason why I can't see it lasting much more than 5years. Sony will want to release the PS5 in time for Christmas (like the PS4 and as I expect the Neo) and still allow 'cross-over' - a time when both the PS4/k and PS5 are both in active circulation.
I think MS are going down a different route. Every 4yrs release an updated more powerful console that works like buying a new more powerful Computer. All your games work with many working better. Games though could get a bit complicated with minimum version (like minimum Scorpio required) stated on the back.
That's how I see it going at the moment based on statement from Sony and MS as well as looking at the status of hardware - both in consoles and available, the way games run and could develop and then projecting forward. If VR takes off and developers want to make games that are much 'deeper' and bigger than a 'tech demo, indie or bonus level' (essentially), then the PS4 will certainly struggle. MS have Scorpio and have only mentioned VR in relation to this (not XB1) where as Neo will be restricted to running the software that PS4 can cope with and whilst it may cope with the 'basic' VR games we see now, I can't see it coping with something like Fallout 4 in VR (it's straining now at 1080/30 - let alone throwing in VR, the motion control without lag and hitting at least 90hz on a screen a few cm's from your face). To deliver this, even if Neo 'could' deliver it, if PS4 can't it won't come to Sonys 4th generation - therefore PS5.
MS may have the most powerful console in the Scorpio next Christmas but by the following Christmas, I see it being being behind Sony again. If Sony opt to call it PS5, I think that indicates they will continue the 'traditional' console format (assuming Consoles are still a thing of course) but if they opt for a different naming structure, they could be swapping to the similar format I see MS going down...
That's how I see it at the moment and why Sony are not delaying or going to react to Scorpio's announcement. They don't need the Neo to be that powerful and delaying has a knock on effect on their future plans...
@BAMozzy
Wow. Interesting analysis.
Idk if I agree with all of it but, it was interesting to read.
@BAMozzy In your line of thinking, does the current PSVR work with PS5? B/c if people lay out $400 for PSVR in October 2016 and $400 for PS4 NEO in Oct 2016, that's $800 total in October 2016, only to be told 15 months later in Jan 2018 that they'll need to spend another $800 in October 2018, only 2 years later, for PSVR2 and a PS5, well that's going to lead to a lot of unhappy people.
PS3 is still selling 1k per week in Japan and getting new games, I don't think they'll be ready in Oct 2018 for PS5. And I don't think PSVR owners will be happy if that $400 headset has only a 2 year life expectancy.
So I like everything you said, but I think they stretch PS4K NEO out another year until Oct 2019, which gives them 3 years for PSVR2 to launch alongside it.
All i know is that in bit playing uncharted 4 anymore or the Witcher 3 until the neo comes out. Since my ps4 sounds like a jet taking off,its distracting.
@johncalmc makes no difference to me. Nintendo gets my money for the NX on day 1 no matter what. I don't even need to know what it is. Any Nintendo console will always be my first option, followed very closely by PlayStation, but Xbox is essentially not even on my radar anymore after having 3 X360s red ring of death on me within the first year.
It is tricky launch for Sony as VR has to be their focus. I think Ms has done them a favour with the S. They can position themselves as releasing that in response without a fuss.
@JaxonH Thank-you
@rjejr Of course the PSVR headset will work with the PS5. I can see it getting an 'upgrade' in 4-5 years if the technology can allow a significant step. It is after all nothing but a screen with 'Move' type motion built in. You haven't needed to upgrade your TV or Move to work with the PS4....
I can see the PS5 having 'similar' architecture to the Neo - just more powerful GPU, higher bandwidth memory - more of it too and a faster, more powerful CPU too. I doubt this cause any conflict issues with the headset.
Its not about 'selling' old technology (like still selling the PS3 in Japan) its about being able to deliver the new technology going forward.The Neo is limited by the PS4 and what it is capable of delivering. This is enforced by Sony and essentially means that as soon as any game/feature etc cannot run on PS4, it will NOT be available to the Neo - even though it has the power to run it to some capacity. Sony and no doubt PS4/Neo gamers won't be happy if games/features etc are not available to them because of the PS4's more limited hard-ware. How would VR adopters feel if they were told they can't play 'x' or 'y' game because the PS4 isn't powerful enough but its on Scorpio? How would they feel if additional features are 'missing' from PS4 versions or even games?
Its not like a 'new' console instantly means the 'old' console is obsolete either. The old console often continues alongside the new for a few years with many games getting releasing on both - certainly in the first year. The new console is usually released 'before' there is a 'need' for it so that gamers don't miss out on those releases. Sony and MS basically had little choice to bring out this generation when they did or lose out on Watchdogs, Arkham Knight, Witcher 3 etc - some of these may have been delayed but these were still planned for release within the first year. They also knew the best time to launch is in Q4 during the holiday season.
I personally believe that Sony will be looking to Q4 2018 because that's when the Software can and will dictate the need to release it. Its to in place to deliver the 'next' wave of games, those due out in 2019 onwards. If they miss the Q4 2018 window, the next probable date is Q4 2019 which I think us stretching it too far for the PS4 (base) unit. I see the PS4 Neo as a way of stretching this generation another 'year' to get to the 5yr point and we will see a decline in visuals on the base unit - more and more dropping 900/30 and maybe 720/60 over the next year or 2.
People have the perception that console must last at least 5yrs - longer if you only had a 360/PS3. However its always been the Software that dictates the life cycle. When games start dropping in quality (not game-play so much but visuals), that is indicative that the console has reached its limit. We have seen a number of developers over the last couple of years have to make decisions to get games running - whether that's dropping the frame-rate down to 30 or scaling the output down to 900p. We have seen them introducing 'dynamic' resolution and unlocked frame-rates, scaling back the visual effects - the lighting, the shadows, the reflections, the particle effects too. Granted games can and do look spectacular on PS4 - Uncharted 4 is testament of that but ND still had to compromise on their 'vision', it still suffers from pop-in inc textures and screen tear, frame rate drops and they were initially aiming for 1080/60 across both. Areas with a lot of NPC's in games like AC:Unity and Hitman struggle because of the 'weak' CPU causing bottlenecking. And you think this can go on for another 3 years +??
The announcement of MS Scorpio has put sony on the backfoot, wouldn't be surprised if sony were trying to upgrade the PS4K Neo before release. Also, they need to implement support for EXT HDDs, i cannot stress out how important this feature is. Sony can't delay or word will get out that MS has the cheapest 4K player available and this will hurt sony a lot.
@BAMozzy it's a shame that it's the visuals and not gameplay that drives the industry forward. I think too often games are lauded more for how they look and not how they play, but I agree with a lot of what you say.
Few more pixels, frames and less jaggies (dieting my age there I guess) and a new shiny box and my self restraint goes out the window!
@BAMozzy "upgrade your TV or Move to work with the PS4...."
Well that's only half true, and I know you're smart enough to know that and are kind of skirting the issue. Yes, the PS3 Move controllers work with the PS4, but the Move controllers need a camera, and the PS3 camera does NOT work with the PS4 you need to buy the new PS4 camera to use Move. Well ok, maybe there are 1 or games that use the Move controller without the camera, simply accepting button inputs, but to use movement with Move you need a PS4 camera on PS4.
And based on those little boxes attached to the PSVR I'm guessing they won't work with PS5. I do think the headset will work, but if you can't plug it in, what good is it?
Do you think PS5 will be so underpowered that it will require all of those cables to do VR? I surely hope not. I do hope you are correct, but like the PS2 camera didn't work with most PS3 games and the PS3 camera doesn't work on PS4, I think PS5 will have its own PSVR without the extra box and cables. Simple plug and play. If the PS4 PSVR simply plugs into the PS5 without the box, that would be nice though. I'm not really sure how it's powered though?
Well hopefully you are right, but I still think 2019 thanks to Neo. And remember, just b/c a game has to work on old PS4, doesn't mean it has to run well. 720p 30fps. See Hyrule Warriors Legends on old 3DS compared to new 3DS, the difference is very apoarent.
Let's cut to the chase: Is there even any evidence the Neo is being manufactured?
If Sony isn't making them yet, then it's not coming out this year and Sony must be delaying to 2017.
However, if they release next year they should beef up the system more I think...and at some point you might as well just call it PS5.
@stevejcrow Its not the 'decline' in Visuals themselves that are the cause but this a symptom of games exceeding what the console is capable of at a certain level and therefore compromising on the visual element to get these games running. As games get bigger, more complex etc - because the developers want to build bigger and better games - when they come to port these to consoles, the first thing to be cut down on is the resolution and frame-rates. If the developers were not pushing gaming to bigger and better, the visuals would stay consistent. We all want open world games (for example) with no loading screens, densely packed with things to do, full of NPC's etc and we want these to plat consistently at a set resolution and fixed frame rates. Cyberpunk 2077 is supposed to be bigger, better and more ambitious than the Witcher 3 - which we know is not locked at 30fps. A game like Doom can't stick to 1080/60 either with drops to 900p to maintain a high frame rate. Its the increase in game content, increase in NPC/Enemies, etc etc as developers build upon what came before. The extra power at their level enabling them to go bigger and better that has the effect of reducing the visual quality and to a degree the way a game plays - reducing frame rates down to 30fps for example.
@rjejr The PSVR box does NOTHING to enhance games at all - they are all running on the console hardware. Developers have NO access to that part of the headset. It is purely for social features - such as projecting what you see on the headset (which is 'wrapped') to a flat TV so others can see what you are playing http://www.eurogamer.net/articles/digitalfoundry-2016-what-does-playstation-vr-external-processor-unit-actually-do if you want to know what it does - it means that things like the VR Playroom can be a social experience!
Maybe the PS5 will come with a camera, maybe the PS4 camera will work with the PS5. Its not like Sony will radically change the connections on the PS5 or want to abandon PSVR. The PS5, I believe, will be born out of necessity to deliver a bigger VR experience as well as the more traditional TV based games. Whether Sony opt to build in the 'social' processor to reduce the cable connectivity, time will tell but I really can't see that Sony would build a PS5 that is 'incompatible' with the PSVR headset! I am certain that part of the reason to upgrade will be so that Sony can bring the bigger, better games to VR - the ones that can't run on PS4. PS5 won't be 'underpowered' to run VR games BUT it may need the processing unit for the social features. VR games run entirely on the PS4's CPU/GPU and I see the PS5 being NO different.
I know games don't have to run well on PS4 but that's hardly fair on the millions that don't want to have to upgrade. I also think that Sony won't want VR games not running well - causing 'motion sickness etc, as that has a knock on effect in the future too. People are less likely to want to invest if they have a 'bad' experience. Its in no-ones best interest to release a 'very' poor game just to get a game released on the 'better' hardware - it reflects badly on the developers/publishers, Sony etc. Sony won't want the bad press like Nintendo has had over the 3DS.
Its possible that a few years into the PS5 generation, that Sony may be able to update its VR headset - cut down on the weight, improve the screens/resolution, reduce the wires a bit (I doubt they can go wireless as that would increase weight with the batteries - but you never know.
Point is though, I fully expect PSVR to be compatible. Whether they can or want to build in the 'processing unit' or not, time will tell but it doesn't do anything as such to the way a game performs - just converts the images for the TV and processes the 3D surround sound. If you want to make youtube videos, stream your game etc, this box basically makes that possible. It doesn't add 'extra' CPU/GPU to the PS4 to 'boost' VR game performance.
If the PS5 does have the Processing Unit built in, its kind of an additional expense and only necessary for VR. Leaving it out could cut the manufacturing costs down and enable Sony to put a bit more money in to the CPU/GPU or Memory as well as keeping the size down. How would you feel paying £500+ for a console knowing that £100 of that is for the VR processing box that only benefits those with VR and only when playing VR but everyone with VR already has it externally?
@BAMozzy Lot of good points in there. Nice to see someone argue for the positive as negativity is my usual focus. Like for instance all the people who spent $500 on a 24" TV b/c Sony said it's great for 3D gaming. How many 3D games did Sony make after that? They kind of dropped the entire idea, didn't they? So PSVR may work on the PS5, or Sony may drop it entirely. Guess there's no point discussing whether the PS5, releasing in 2018 or 2019, will support the current PSVR headset if we don't even know VR's fate as it hasn't even released yet. Maybe by 2018 everyone will have moved on to AR and Hololens, Magic Leap and Googleglass. I suppose you could wear glasses and a visor at the same time, but that seems awkward.
http://www.wareable.com/ar/magic-leap-need-to-know-release-date-price-specs-features
As for games running poorly on the old PS4, has that ever stopped anyone before? Bayonetta ran much worse on PS2 than Xbox 360. Games always seem to run better on 1 system than another, yet people keep buying them anyway.
http://www.1up.com/news/bayonetta-360-ps3
@rjejr Packaging 'part' or all of the PSVR with PS5 makes even less sense than selling the Camera and Move or Kinect with Xbox. Those interested in it will already have a headset and those without can buy it separately if they want. I think it makes sense that Sony may well bring in some Backwards Compatibility with the PS5 too and I think the more 'standard' architecture and chips could make that more viable.
AR too me seems less suited to gaming. I struggle to see how Hololens can bring anything significant to gaming - especially with its 'letterbox size. Having things cut off because they half in, half out of that letterbox.
It is however software that will determine the success. I am sure people will get 'bored' of these tech demo, shallow and single level type experiences selling primarily on 'novelty' value but will want bigger and better, deeper experiences - games that feel like a AAA in terms of content, variety and depth. Its going to be difficult to deliver this with the CPU and GPU of the PS4. Its far easier to launch a new console that will support these Peripherals - especially at £350 a piece- and think Sony would be making a big mistake not to carry it forward. Its far easier to launch a console that isn't so expensive because its got VR parts packaged in that everyone with VR has
@BAMozzy "AR too me seems less suited to gaming. I struggle to see how Hololens can bring anything significant to gaming - especially with its 'letterbox size. Having things cut off because they half in, half out of that letterbox."
That's kind of how I feel about VR and gaming, its a 1 trick pony, great for the "Wow" factor, but what does it bring to all of my JRPG and platformers? I want to game by siting down on the couch and enjoying myself, sometimes for hours at a time, and I can't see myself doing that w/ a headset on. Wii Sports was the fad that conquered the world. 3D tv was the fad that faded. I see VR somewhere between those two. I'm not sure it will be around for another gen of gaming, too limited, too restrictive, too expensive. I think it will take off outside of gaming, hooked up to people's PCs and laptops, I just don't see it being a big part of gaming, no more than say Move in FPS.
I can see VR getting bigger w/ youth, but they'll just slap their smartphones onto their foreheads and play whatever they can that way, not by spending $800 on gaming equipment.
@rjejr Platformers may be a bit odd in VR but JRPGs (or RPG's in general) could work very well. I don't play JRPG's myself but imagine something like the Witcher in VR. Riding along on your horse and just looking around as if you are in the world, suddenly here a screech behind you to the left and you look behind and see a wyvern swooping down at you. You duck and the wyvern flies just above you head and you hear the woosh as a passes by seemingly so close.... Walking through a forest you here a twig snap to your right and turn to see a bandit coming at you as you fight him, you here another coming to attack you from behind...
The point of VR is it puts you right in the middle if the action - not just visually but also aurally. It may work better being stood up in some cases, but it can be played seated as well. Instead of having to use the right thumbstick to look around, you can just move your head. Instead of looking at screen across the room, you can see far more and it all seems closer, life sized. Dragons or what ever beasts you encounter in JRPGs, are far more imposing as if you could reach out and touch them...
VR works in anything that can be First Person - that's Shooters, (J)RPGs, racing/flying or any other vehicular based gaming, action/adventure etc etc.
Whether that appeals or not, well that's down to the individual. Developers will have to be more creative in getting the player to focus where they wany/need for story or mission - probably by use of audio clues - Its not like they can just have cut scenes (well maybe they could but that could be disorientating...
@BAMozzy "VR works in anything that can be First Person"
Yeah, that's basically my problem, I don't play anything in FP. I do think it could be cool, playing the QB in Madden, but defense not so much, playing the goalie in FIFA could be 1 boring as all heck game. Jumping from person to person, that sounds mind breaking in a bad way. Could it even be done in hockey? Maybe an NBA game, just ball hog and don't pass.
My point is, will enough people pay up for VR to play games? Maybe yes, maybe no, but we wont' know for a few years yet. I do think VR can be great for stuff NMS seems a perfect fit, and obliviously all of those FPS games, which I guess is enough seeing as how COD and Destiny are so big, but I don't want to play Uncharted, Ratchet and Clank or FFXV or Dragon Quest or Star Ocean in VR, I like 3rd person view for everything. Maybe I watched too much tv as a kid?
When I'm a grandparent and my grandkids have VR, I won't mind playing something for 15 minutes when I visit them, but that's like 20 years from now. We could all be living in 3D printed holodecks by then.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...