Game Informer's latest issue, featuring Mass Effect: Andromeda, is now out in the wild. Naturally, this means that people all over the 'net are pulling all the information that they can from the cover story, letting us know what we can expect from the sci-fi sequel. It's probably for the best, because BioWare clearly isn't keen on showing off its latest project, even though it's supposed to be launching in spring 2017.
As is often the case, the folks over at NeoGAF have dumped all the juicy details into one forum thread. It'd take us hours to go over and explain every scrap of information, so we're just going to pick out the highlights and write about them here.
First off, Mass Effect 2-style loyalty missions are returning. You'll be able to learn more about your squad members by joining them on specific quests, strengthening your relationship with them in the process. If there's one thing that BioWare almost always gets right, it's interesting party members, so we're especially looking forward to bonding with our crew.
It's not just your space buddies that have personalities, though. As you'd expect, you'll be able to forge your hero's character through dialogue, but your choices are no longer limited by the Paragon and Renegade system of the previous games. Instead, Andromeda will apparently adopt a more traditional role-playing stance, allowing you to choose from a number of different reactions in any given situation. Dialogue options supposedly include head, heart, professional, and casual responses. Sounds like an improvement to us.
Moving into the action side of things, it comes as no surprise to hear that Andromeda is still a third person shooter at its gameplay core. However, there's apparently more of a focus on mobility this time around - because that's what all the cool kids are doing these days - so be prepared to hop around the battlefield using your jetpack now and again. Oh, and the cover system is dynamic, so here's hoping that it doesn't screw us over when we're dangerously low on health.
Tying into the reworked combat is a tweaked class system. Instead of just picking a class at the start of the game and being stuck with it, you'll be able to mix and match abilities and perks from multiple skill trees, allowing you to build your own style of play. That said, old class titles like Solider and Vanguard will make an appearance if you focus your efforts on a specific set of skills. Everyone likes a bit of experimentation, right?
That's most of the meaty stuff out of the way, but there are other titbits worth pointing out. Melee weapons seem to be an option, with mentions of swords and hammers being particularly exciting. New Game + makes a return, but allows you to change Ryder's gender for a fresh playthrough, if you wish. And, of course, when it comes to Mass Effect, endings have to be a part of the conversation. BioWare won't say much on this front, but the developer has stated that Andromeda will be different to how the original trilogy ended. We assume this means that it won't be a bit naff.
What do you make of all this? Are there any details that you particularly like the sound of? Reach for the stars in the comments section below.
[source gameinformer.com, via neogaf.com]
Comments 13
Sounds like alot of improvements on an already excellent game franchise.Wasn't too impressed with the new trailer but I'm very much looking forward to this.
I always felt Renegade/Paragorn was a tad too manichean, so this will be interesting. Looking forward to interact with the party members...the best part of Bioware's games, as you said.
Seems like many are keeping expectations in check, which is a good thing because there's more of a chance that people will be pleasantly surprised.
I should get my mag in the mail in the next few days. I look forward to reading it.
Boooo, I see that combat CAN'T be paused...oh well. That gameplay list in the link is sooooooo long, and if they even follow-through with half of that I'll be more than happy. They've effectively set my expectations SUPER high...I'm so nervous and excited now!!!
@kupo It can't be paused? Like when selecting a different biotic power or telling a party member who to warp? I don't like the sound of that.
@ApostateMage Yeah, in the NeoGAF link in the article, it says you can only pause to use items or switch weapons, but issuing orders and using abilities/biotics is all real-time. I can deal with it, but I really loved micromanaging my squad through the pause feature.
I would like more skill/class base conversation moments like they did with Dragon Age
"Dialogue options supposedly include head, heart, professional, and casual responses. Sounds like an improvement to us"
Sound too much like the dumbed down fallout 4 dialogue tree.
@sonicmeerkat
Its the same as Dragon Age 2 & 3. If you played those then I assume its going to be like that.
@Xaessya Oh yeah they already dumbed themselves down, my bad.
I've read all the info over on neogaf and most of it sounds promising, it's just that having powers and commands mapped to buttons instead of a pause wheel takes away the strategic gameplay which is a lifesaver on the harder difficulties. One thing I did read which I like the sound of is that the character with the least amount of dialogue in Andromeda has more than the character with the most dialogue from the previous games.
We'll see...
I liked the paragon and renegade side of the responses made it inetersting when you did different play throughs.
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