Resident Evil 7 is something of a rarity: it's a major PlayStation 4 title which can be played in virtual reality from start-to-finish using PlayStation VR. There are very few cut corners here – aside from the pre-rendered cut-scenes which annoyingly play in Cinematic Mode – and Capcom deserves credit for that; at a time when even flagship exclusives like Gran Turismo Sport are relying on separate modes to support Sony's expensive new peripheral, it's a refreshing show of faith.
And to be fair, the game scales incredibly well to virtual reality. We played through the entire campaign on a standard television first, and then revisited it to see how the PlayStation VR option stacked up. And it's quite amazing: locations that felt familiar from our first playthrough suddenly loomed around us, with the technology's ability to showcase real scale once again proving a highlight. The graphics do obviously take a dip, but not to the degree that you'd expect, which is incredible really.
But the controls unfortunately don't fare as well. Capcom again deserves credit for integrating a number of comfort options – from walk speed to turning acceleration – but nothing that we tried felt quite right. You can opt between an interval turning mechanism which spins you around by designated degrees or a more traditional camera rotation system, but neither felt comfortable to us and we did end up feeling very sick.
Now as with any virtual reality experience, your mileage will vary; our PlayStation VR legs are pretty sturdy, but we can't stomach RIGS: Mechanized Combat League – a game which a lot of people like. So it may be that you find an option that works for you in Resident Evil 7, but we've played with it for a while now, fiddling with different settings, and it never fails to make us feel ill. It may be because the game hasn't been designed with virtual reality specifically in mind, or it could just be us.
Either way, we came away both impressed and disappointed with the PlayStation VR mode. The game does look legitimately great, and it's impressive that the entire campaign supports the feature. But we couldn't play it for long in virtual reality due to motion sickness, which is a shame. The good news is that the title's versatile, so you can jump in and out of the PlayStation VR option as you please, and you don't need to create new save states or anything like that.
It shows that it is possible to build a major blockbuster with both virtual reality and standard play as an option, and while we don't think the execution's quite right in this case, we hope that that's not going to shy other devs away from giving it a try.
Will you be playing Resident Evil 7 with PlayStation VR, or are you going to enjoy this one like a more traditional game? Try not to look what's on the dinner table in the comments section below.
[source bit.ly]
Comments 21
Any questions about the VR mode, you know what to do: https://www.pushsquare.com/news/2017/01/feature_is_resident_evil_7_any_good_with_playstation_vr
@get2sammyb I wonder, did you play the game standing? I initially played the demo sitting down and got very sick. Later I played it standing, and my experience improved drastically--I played it for somewhere around 2 hours straight experiencing little-to-no sickness.
@naut I did play it sitting, yes. Good tip, I might try it standing later on.
@get2sammyb — Highly recommended. Made a complete 180 of my experience.
Disappointed that there's no mention of trying out the RE7 smellovision candle here D:
https://www.pushsquare.com/news/2017/01/resident_evil_7s_wicked_candle_will_let_you_smell_the_game
I am on the fence - firstly because I have gone through three pairs of pants with Rush of Blood and the first half hour of Here they Lie on VR but also because of the motion sickness. At the same time, I love Resi and want to give this a go.
It is very interesting to see the different experiences when it comes to VR, considering I've read a lot of different accounts. The tech is still in its infancy and I hope more projects like this come out so eventually the industry finds the 'sweet spot'. Nice reporting!
Motion sickness??!! Really??! I got non at all. Te game is made for VR. Just that the writer gets motion sicknes doesnt mean its not good in VR!
@Bebob Good for you lol
Like you say Capcom has done a amazing job allowing Resi 7 to be played both normal and in VR, it definitely adds replay value and obviously immerses you totally in the game.
@Bebob To be fair, I did say that in the video.
I think the VR is amazing in the demo and cant wait to try out the whole game in VR !. I think me and my friends are in the lucky few that suffer absolutely no motion sickness at all no matter what game we play or how long we are on for.
@Neolit I can confess I didn't use the candles.
@Deadcow I didn't play it I'm afraid.
Hi Sammy, if you buy RE7, is the VR part included or do i have to buy two games (couldnt find any info on this that quickly). Tx in advance for your reply, Ronny
I played the démo and while I found it very impressive (and awesome) I was a little bit disturbed by those guys on the video. Something felt... wrong. Like they were dwarfs, or something. And then I realised that it was my brain telling me that something didn't work out : those guys were standing, and at my size while I was sitting.
So I got up (and felt like a giant to them), pressed "option" for two secondes to recalibrate... et voilà ! Things felt finally right, and the guys were litterally walking with me (the "presence" feeling is unbelivable).
So I know that I'll HAVE TO play the game STANDING, like I did with Batman (which is awesome) and that's fine, cause I usually turn my head in all directions, trying to never use the right stick (the system didn't make me sick but I think that it breaks the immersion)
Try to play it while standing
@Deadcow I thought it was going to be spoilers for the main game. I rarely play demos or betas for that reason. But now I know it's its own thing so I may go back.
@Deadcow yep, thats it, thx. Will give it a try both versions!
This is a good article on the VR side of Resi 7 but it would of been good to get some feedback from someone who didn't get sick. I managed to slowly condition myself to not getting sickness with the whole walking style VR, tomb raider made me feel horrible the first time I played the VR section, I slowly played it and games like RIGS making sure I stopped before feeling sick and I can now go hours without feeling and discomfort. I tried the begining hour demo in VR and had no sickness at all and I personally thought they had given some great options to play around with to get the controls that suit but ultimately with something like VR you will never please everyone. Even though it sounds like it's not a completely perfect experience the devs need huge kudos for giving us a whole game in VR and if other developers don't use this a stepping stone to take PSVR away from the tech demo style games we only seem to get then it would be hard to not question what Sony really want to get from PSVR
@naut From someone who experienced bad motion sickness for the demo while sitting no matter what comfort zones I was using I can confirm your tip for @get2sammyb works and made all the differance,no sickness at all..at least for me!Don't know why I didant think of this..cheers!
Playing on ps4 pro in vr mode and damn its so scary, my wife made me stop playing last night because i was yelling curses at every jump scare idk im gona continue but this was just the intro and its so damn intense!
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