Perhaps the biggest criticism that's been levelled at PlayStation VR since launch is that the PlayStation Move controllers just aren't up to snuff. While they're fine for general play, pretty much anyone that's messed around in virtual reality will have noticed some wobble from time to time. This occurs when the PlayStation Camera is not able to exactly identify where the wands are in 3D space.
But it looks like Sony's sneakily patched the issue with the PlayStation 4's latest system software. Using mixed reality, iWaggle 3D VR has been able to articulately demonstrate how much more stable the motion controllers are with firmware update 4.50 β the difference is enormous. While there is still a teensy amount of wobble occurring, the tracking is clearly significantly improved.
This all comes in addition to enhancements to the headset's Cinematic Mode β which looks considerably clearer to us β as well as the incorporation of 3D Blu-ray support. All in all, apart from that pesky Notificiations Menu, this has proved a welcome update then, eh?
[source youtube.com]
Comments 22
Sounds good, I still haven't played anything properly yet, I have Resident Evil 7 waiting. The few bits I've played I've dimmed or turned off the lights which probably helps too.
That's so great to hear. I love Arkham VR but Batman would sometimes get super shaky hands like he was coming down from a caffeine high.
@Bluetrain7 Yep! This video actually shows Batman: Arkham VR at 1:45 and it looks miles better.
Wow, I would think Sony would have given up on Move by now. I mean MS has given up on Kinect so I would think Sony would have moved on. Boggles my mind they killed Vita but still kept Move?
Wow, this update gets better and better.
To be fair, I own around 25 PSVR games now and I've only ever had a couple of issues with shaky moves.
Still, any improvement is always welcome.
@Tasuki Because it's an integral part of PlayStation VR?
It's a very welcome update and appreciate the numerous improvements 4.50 brings. Great to hear about the improved tracking for the move controllers. The video clearly shows the difference.
Saw the "Shake It Off", and knew exactly who wrote this article.
@get2sammyb Is it? That would explain it. Sorry don't follow the VR stuff.
I noticed it yesterday, playing until dawn rush of blood (and screaming again like a little girl) : no need to recalibrate the move every five minutes like it used to be.
I'd even say that it's not only the move, but the headset tracking system too (seems logical, it's kinda the same system - light + motion sensors, etc.).
I'm really super hyped by this update. The PsVr is the winner, here. Before, the cinematic mode was ok, like "I watched one or two scenes of my favorites movies" ok. But now, I really want to watch entire movies on that virtual screen. Hell, I just started a blu-ray 3D collection, for the occasion ! Doctor Strange, here I am !
@MadAussieBloke I just started watching a couple 3D blu-rays and I was actually very surprised how good it was. Better than any TV 3D.
Is PS4 playing music CDs now? (Yes, I still roll like it's 1998)
@Neolit Agree - resolution aside, it feels really cinematic.
This is welcome news. I got the Move controllers for christmas but had some tracking issues when stood up sometimes and changing camera position didn't do much. Will give this a go when I get a chance!
So let me hijack this for a second. Is the vr worth it now will they keep supporting it?
Maybe its just me and my simple mind but technology really is amazing. Bearing in mind that move is a few years old now, and yet it can still be improved without any requirement for a hardware / peripheral revision. I find it fascinating.
@Rob_230 was thinking the same myself. It seems pretty incredible that they've been able to do this
Great to hear. I too had some problems with Until Dawn: RoB. I put that down to my play area being too small but my set up works with every other game I own.
Might jump back into it when the calendar frees up a little. Too many new games to play right now.
I just bought again Gravity (I had it in 2D) to be blown away with a REAL 3D movie... Took Mad Max and Doctor Strange, too. And... her... I confess : Transformer 4. Don't look at me like that ! I've read everywhere that this is THE top of the mountain in terms of 3D treatment... As for the movie itself, well... we'll see.
By the way, question to those wo watch movies on PSVR now : which screen size do you use ?
I just can't make up my mind between medium and big. And the update says that medium and small (but no big) had their fps upgraded from 90hz to 120hz...
So ?
@DarthPablo Same here π
It seems like they allocated more resources to the camera abilities. Not only does the Move controller tracking look more accurate, but head tracking, and even DS4 tracking seems to have been improved.
So...having a 3D TV and PSVR, the PSVR 3D does not compare to the standard 3D TV. I tried Avatar and Guardians of the Galaxy, and the scenes that would "pop" out at you on a standard TV just don't on the PSVR.
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